// gameWnd.h extern CKosBitmap gameFace; extern CKosBitmap gameBlocks; extern CKosBitmap gameNumbers; extern CKosBitmap gameBlocksZ[4]; extern CFishka *fishki[blocksNum]; extern Dword playerScore; #define GM_NONE 0 #define GM_TOP10 1 #define GM_ABORT 2 #define NUM_WIDTH 12 #define NUM_HEIGHT 20 #define SCORE_LEFT (9+2) #define SCORE_TOP (57+22) #define SCORE_WIDTH 72 #define LEVEL_LEFT (66+2) #define LEVEL_TOP (89+22) #define LEVEL_WIDTH 24 // void DrawGameWindow(); // int GameLoop();