#include #include #include #include #include #include "pixlib3.h" #include "pixdriver.h" #include "pxgl.h" #define WIN_STATE_MINIMIZED 0x02 #define WIN_STATE_ROLLED 0x04 #define LINE() printf("%s line %d\n", __FUNCTION__,__LINE__) static int drm_ioctl(int fd, unsigned long request, void *arg) { ioctl_t io; io.handle = fd; io.io_code = request; io.input = arg; io.inp_size = 64; io.output = NULL; io.out_size = 0; return call_service(&io); } static EGLImageKHR px_create_image(struct render *px,void *name,GLuint tex, EGLint *attribs) { EGLImageKHR image; image = eglCreateImageKHR(px->dpy, px->context, EGL_DRM_BUFFER_MESA, name, attribs); if(image == NULL) goto err_0; glBindTexture(GL_TEXTURE_2D, tex); if(glGetError() != GL_NO_ERROR) goto err_1; glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); if(glGetError() != GL_NO_ERROR) goto err_1; glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); return image; err_1: eglDestroyImageKHR(px->dpy, image); err_0: return NULL; }; static int update_fb(struct render *px, int name, int pitch) { GLenum status; EGLImageKHR screen; EGLint attribs[] = { EGL_WIDTH, px->scr_width, EGL_HEIGHT, px->scr_height, EGL_DRM_BUFFER_STRIDE_MESA, pitch/4, EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA, EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA, EGL_NONE }; char *errmsg; px->screen = px_create_image(px,(void*)name, px->texture[TEX_SCREEN], attribs); errmsg = "failed to create new screen image\n"; if(px->screen == EGL_NO_IMAGE_KHR) goto err_0; px->screen = screen; glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, px->texture[TEX_SCREEN],0); status = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (status != GL_FRAMEBUFFER_COMPLETE) { const char *str; switch (status) { case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: str = "incomplete attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: str = "incomplete/missing attachment"; break; case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER: str = "incomplete draw buffer"; break; case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER: str = "incomplete read buffer"; break; case GL_FRAMEBUFFER_UNSUPPORTED: str = "unsupported"; break; case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE: str = "incomplete multiple"; break; default: str = "unknown error"; break; } DBG("destination framebuffer incomplete: %s [%#x]\n", str, status); return -1; }; DBG("framebuffer changed successfull\n"); glViewport(0, 0, px->scr_width, px->scr_height); return 0; err_0: DBG("%s %s\n", __FUNCTION__, errmsg); return -1; }; static void *px_create_obj(struct render *px, size_t size, GLuint *handle, GLuint *name) { struct drm_i915_gem_create create; struct drm_i915_gem_mmap mmap_arg; struct drm_gem_close close; struct drm_gem_flink flink; create.size = size; create.handle = 0; if(drm_ioctl(px->fd, DRM_IOCTL_I915_GEM_CREATE, &create)) goto err_0; *handle = create.handle; flink.handle = create.handle; if (drm_ioctl(px->fd, DRM_IOCTL_GEM_FLINK, &flink)) goto err_1; *name = flink.name; mmap_arg.handle = *handle; mmap_arg.offset = 0; mmap_arg.size = size; if (drm_ioctl(px->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg)) { DBG("%s: failed to mmap bitmap handle=%d, %d bytes, into CPU domain\n", __FUNCTION__, *handle, size); goto err_1; }; return (void*)(uintptr_t)mmap_arg.addr_ptr; err_1: close.handle = *handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); err_0: return NULL; }; static int px_create_bitmap(struct render *px, struct bitmap *bitmap, size_t size, EGLint format) { struct drm_gem_close close; EGLint attribs[] = { EGL_WIDTH, bitmap->width, EGL_HEIGHT, bitmap->height, EGL_DRM_BUFFER_STRIDE_MESA, 0, EGL_DRM_BUFFER_FORMAT_MESA, format, EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA, EGL_NONE }; bitmap->buffer = px_create_obj(px, size, &bitmap->handle, &bitmap->name); if(bitmap->buffer == NULL) goto err_0; switch(format) { case EGL_DRM_BUFFER_FORMAT_ARGB32_MESA: attribs[5] = bitmap->pitch/4; break; case EGL_DRM_BUFFER_FORMAT_R8_MESA: attribs[5] = bitmap->pitch; break; default: DBG("%s invalid format %x\n", __FUNCTION__, format); goto err_1; } bitmap->image = px_create_image(px,(void*)bitmap->name, bitmap->tex, attribs); if(bitmap->image == NULL) goto err_1; DBG("create bitmap:%p %dx%d pitch:%d\n" "KHRimage:%p gl_tex:%d handle:%d name:%d\n" "mapped at %x\n", bitmap, bitmap->width, bitmap->height, bitmap->pitch, bitmap->image, bitmap->tex, bitmap->handle, bitmap->name, bitmap->buffer); return 0; err_1: user_free(bitmap->buffer); close.handle = bitmap->handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); err_0: return -1; } static int create_mask(struct render *px) { struct drm_i915_mask_update update; int pitch; pitch = (px->width+15) & ~15; px->mask.width = px->width; px->mask.height = px->height; px->mask.pitch = pitch; px->mask.tex = px->texture[TEX_MASK]; px->mask_size = pitch * px->height; if(px_create_bitmap(px, &px->mask, px->mask_size, EGL_DRM_BUFFER_FORMAT_R8_MESA) == 0) { update.handle = px->mask.handle; update.dx = px->dx; update.dy = px->dy; update.width = px->width; update.height = px->height; update.bo_pitch = (px->width+15) & ~15; update.bo_map = (int)px->mask.buffer; update.forced = 1; drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update); return 0; }; return -1; }; static int update_mask(struct render *px) { struct drm_gem_close close; EGLint attribs[] = { EGL_WIDTH, 0, EGL_HEIGHT, 0, EGL_DRM_BUFFER_STRIDE_MESA, 0, EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_R8_MESA, EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA, EGL_NONE }; unsigned int size, pitch; eglDestroyImageKHR(px->dpy, px->mask.image); pitch = (px->width+15) & ~15; size = pitch*px->height; if(size > px->mask_size) { user_free(px->mask.buffer); close.handle = px->mask.handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); px->mask_size = size; px->mask.buffer = px_create_obj(px, px->mask_size, &px->mask.handle, &px->mask.name); if(px->mask.buffer == 0) goto err_0; }; attribs[1] = px->width; attribs[3] = px->height; attribs[5] = pitch; px->mask.image = px_create_image(px,(void*)px->mask.name, px->mask.tex, attribs); if(px->mask.image == NULL) goto err_1; DBG("create mask w:%d h:%d pitch:%d\n" "KHRimage:%p gl_tex:%d handle:%d name:%d\n" "mapped at %x\n", px->width, px->height, pitch, px->mask.image, px->texture[TEX_MASK], px->mask.handle, px->mask.name, px->mask.buffer); return 0; err_1: user_free(px->mask.buffer); close.handle = px->mask.handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); err_0: return -1; }; static GLint create_shader(GLenum type, const char *source) { GLint ok; GLint shader; shader = glCreateShader(type); if(shader == 0) goto err; glShaderSource(shader, 1, (const GLchar **) &source, NULL); glCompileShader(shader); glGetShaderiv(shader, GL_COMPILE_STATUS, &ok); if (!ok) { GLchar *info; GLint size; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size); info = malloc(size); glGetShaderInfoLog(shader, size, NULL, info); DBG("Failed to compile %s: %s\n", type == GL_FRAGMENT_SHADER ? "FS" : "VS",info); DBG("Program source:\n%s", source); DBG("GLSL compile failure\n"); free(info); glDeleteShader(shader); shader = 0; }; DBG("create shader %d\n", shader); err: return shader; } static GLuint create_rgba_shader(struct shader *shader) { const char *vs_src = "attribute vec4 v_position;\n" "attribute vec4 v_texcoord0;\n" "varying vec2 tex_coord;\n" "void main()\n" "{\n" " gl_Position = v_position;\n" " tex_coord = v_texcoord0.xy;\n" "}\n"; const char *fs_i965 = "uniform sampler2D tex_rgba;\n" "uniform sampler2D tex_mask;\n" "varying vec2 tex_coord;\n" "void main()\n" "{\n" " float ca = texture2D(tex_mask, tex_coord).r;\n" " gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n" "}\n"; const char *fs_i915 = "uniform sampler2D tex_rgba;\n" "uniform sampler2D tex_mask;\n" "varying vec2 tex_coord;\n" "void main()\n" "{\n" " float ca = texture2D(tex_mask, tex_coord).a;\n" " gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n" "}\n"; GLuint prog; GLint vs_shader, fs_shader; const char *fs_src; char *drv_name; int ret; prog = glCreateProgram(); if(prog == 0) goto err; vs_shader = create_shader(GL_VERTEX_SHADER, vs_src); if(vs_shader == 0) goto err; drv_name = (char*)glGetString(0x1F04); printf("Render: %s\n", drv_name); if(strstr(drv_name, "i965")) fs_src = fs_i965; else if(strstr(drv_name, "i915")) fs_src = fs_i915; else fs_src = NULL; fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src); if(fs_shader == 0) goto err; glAttachShader(prog, vs_shader); glAttachShader(prog, fs_shader); glBindAttribLocation(prog, 0, "v_position"); glBindAttribLocation(prog, 1, "v_texcoord0"); glLinkProgram(prog); glGetProgramiv(prog, GL_LINK_STATUS, &ret); if (!ret) { GLchar *info; GLint size; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size); info = malloc(size); glGetProgramInfoLog(prog, size, NULL, info); DBG("Failed to link: %s\n", info); DBG("GLSL link failure\n"); free(info); goto err; } shader->sampler0 = glGetUniformLocation(prog,"tex_rgba"); shader->sm_mask = glGetUniformLocation(prog,"tex_mask"); shader->blit_prog = prog; return prog; err: return 0; } static GLuint create_y_uv_shader(struct shader *shader) { const char *vs_src = "attribute vec4 v_position;\n" "attribute vec4 v_texcoord0;\n" "varying vec2 tex_coord;\n" "void main()\n" "{\n" " gl_Position = v_position;\n" " tex_coord = v_texcoord0.xy;\n" "}\n"; const char *fs_y_uv = "uniform sampler2D tex_src_y;\n" "uniform sampler2D tex_src_uv;\n" "uniform sampler2D tex_mask;\n" "varying vec2 tex_coord;\n" "void main()\n" "{\n" " float y = 1.16438356 * (texture2D(tex_src_y, tex_coord).x - 0.0625);\n" " float u = texture2D(tex_src_uv, tex_coord).r - 0.5;\n" " float v = texture2D(tex_src_uv, tex_coord).g - 0.5;\n" " gl_FragColor.r = y + 1.59602678 * v;\n" \ " gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \ " gl_FragColor.b = y + 2.01723214 * u;\n" \ " gl_FragColor.a = texture2D(tex_mask, tex_coord).r;\n" "}\n"; GLuint prog; GLint vs_shader, fs_shader; int ret; prog = glCreateProgram(); if(prog == 0) goto err; vs_shader = create_shader(GL_VERTEX_SHADER, vs_src); if(vs_shader == 0) goto err; fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_y_uv); if(fs_shader == 0) goto err; glAttachShader(prog, vs_shader); glAttachShader(prog, fs_shader); glBindAttribLocation(prog, 0, "v_position"); glBindAttribLocation(prog, 1, "v_texcoord0"); glLinkProgram(prog); glGetProgramiv(prog, GL_LINK_STATUS, &ret); if (!ret) { GLchar *info; GLint size; glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size); info = malloc(size); glGetProgramInfoLog(prog, size, NULL, info); DBG("Failed to link: %s\n", info); DBG("GLSL link failure\n"); free(info); goto err; } shader->sampler0 = glGetUniformLocation(prog,"tex_src_y"); shader->sampler1 = glGetUniformLocation(prog,"tex_src_uv"); shader->sm_mask = glGetUniformLocation(prog,"tex_mask"); shader->blit_prog = prog; return prog; err: return 0; } static struct render* create_render(EGLDisplay dpy, EGLContext context, int dx, int dy, int w, int h) { struct drm_i915_fb_info fb; struct render *px; int ret; px = (struct render*)malloc(sizeof(struct render)); if(px == NULL) goto err_0; px->fd = get_service("DISPLAY"); __builtin_memset(&fb, 0, sizeof(fb)); if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb)) { DBG("failed to get framebuffer info\n"); goto err_1; }; px->dpy = dpy; px->context = context; px->dx = dx; px->dy = dy; px->width = w; px->height = h; px->scr_width = fb.width; px->scr_height = fb.height; glGenTextures(2, px->texture); if(glGetError() != GL_NO_ERROR) goto err_1; glGenFramebuffers(1, &px->framebuffer); if(glGetError() != GL_NO_ERROR) goto err_2; glBindFramebuffer(GL_FRAMEBUFFER, px->framebuffer); if(glGetError() != GL_NO_ERROR) goto err_3; if(update_fb(px, fb.name, fb.pitch)) goto err_4; glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); if(create_mask(px)) goto err_4; create_y_uv_shader(&px->shader_y_uv); create_rgba_shader(&px->shader_rgba); glEnableClientState(GL_VERTEX_ARRAY); glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),px->vertices); glEnableVertexAttribArray(0); glVertexAttribPointer(1, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),px->tc_src); glEnableVertexAttribArray(1); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); px->tc_src[0] = 0.0; px->tc_src[1] = 0.0; px->tc_src[1*2] = 1.0; px->tc_src[1*2+1]= 0.0; px->tc_src[2*2] = 1.0; px->tc_src[2*2+1]= 1.0; px->tc_src[3*2] = 0.0; px->tc_src[3*2+1]= 1.0; DBG("create render framebuffer:%p %dx%d pitch:%d name %d\n", px->screen,fb.width, fb.height, fb.pitch, fb.name); return px; err_4: glBindFramebuffer(GL_FRAMEBUFFER, 0); err_3: glDeleteFramebuffers(1, &px->framebuffer); err_2: glDeleteTextures(2, px->texture); err_1: free(px); err_0: return NULL; }; static struct render *px; static bitmap_t *hw_create_bitmap(uint32_t width, uint32_t height) { struct bitmap *bitmap; bitmap = malloc(sizeof(struct bitmap)); if(bitmap == NULL) return NULL; glGenTextures(1, &bitmap->tex); if(glGetError() != GL_NO_ERROR) goto err_0; bitmap->width = width; bitmap->height = height; bitmap->pitch = (width*4 + 15) & ~15; if(px_create_bitmap(px, bitmap, bitmap->pitch * bitmap->height, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA) == 0) { return bitmap; }; glDeleteTextures(1, &bitmap->tex); err_0: free(bitmap); return NULL; }; static int hw_destroy_planar(planar_t *planar) { glDeleteTextures(planar->num_planes, &planar->tex[0]); if(planar->image[2] != NULL) eglDestroyImageKHR(px->dpy, planar->image[2]); if(planar->image[1] != NULL) eglDestroyImageKHR(px->dpy, planar->image[1]); if(planar->image[0] != NULL) eglDestroyImageKHR(px->dpy, planar->image[0]); if(planar->planar_image != NULL) eglDestroyImageKHR(px->dpy, planar->planar_image); free(planar); return 0; }; static planar_t* hw_create_planar(EGLint name, EGLint format, uint32_t width, uint32_t height, uint32_t offset0, uint32_t pitch0, uint32_t offset1, uint32_t pitch1, uint32_t offset2, uint32_t pitch2) { struct drm_gem_close close; planar_t *planar; EGLImageKHR img; int num_planes; int i; EGLint attribs[] = { EGL_WIDTH, width, EGL_HEIGHT,height, EGL_DRM_BUFFER_FORMAT_MESA, format, EGL_DMA_BUF_PLANE0_OFFSET_EXT, offset0, EGL_DMA_BUF_PLANE0_PITCH_EXT, pitch0, EGL_DMA_BUF_PLANE1_OFFSET_EXT, offset1, EGL_DMA_BUF_PLANE1_PITCH_EXT, pitch1, EGL_DMA_BUF_PLANE2_OFFSET_EXT, offset2, EGL_DMA_BUF_PLANE2_PITCH_EXT, pitch2, EGL_NONE, EGL_NONE }; switch (format) { case WL_DRM_FORMAT_NV12: num_planes = 2; break; case EGL_TEXTURE_Y_U_V_WL: num_planes = 3; break; case EGL_TEXTURE_Y_XUXV_WL: num_planes = 2; break; default: num_planes = 0; } // printf("%s num_planes %d\n", __FUNCTION__, num_planes); if(num_planes == 0) goto fail; planar = calloc(1, sizeof(struct planar)); if(planar == NULL) goto fail; img = eglCreatePlanarImage(px->dpy, px->context, (EGLClientBuffer)name, attribs); if(img == NULL) goto err_0; planar->width = width; planar->height = height; planar->name = name; planar->num_planes = num_planes; planar->planar_image = img; planar->offset[0] = offset0; planar->offset[1] = offset1; planar->offset[2] = offset2; planar->pitch[0] = pitch0; planar->pitch[1] = pitch1; planar->pitch[2] = pitch2; glGenTextures(num_planes, &planar->tex[0]); if(glGetError() != GL_NO_ERROR) goto err_0; for(i = 0; i < num_planes; i++) { EGLImageKHR image; EGLint attr[3]; attr[0] = EGL_WAYLAND_PLANE_WL; attr[1] = i; attr[2] = EGL_NONE; image = eglCreateImageKHR(px->dpy, px->context, EGL_WAYLAND_BUFFER_WL,(EGLClientBuffer)img, attr); if(image == NULL) goto err_1; planar->image[i] = image; glBindTexture(GL_TEXTURE_2D, planar->tex[i]); if(glGetError() != GL_NO_ERROR) { goto err_1; }; glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image); if(glGetError() != GL_NO_ERROR) { goto err_1; } glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); }; return planar; err_1: hw_destroy_planar(planar); return NULL; err_0: free(planar); fail: return NULL; } static int hw_destroy_bitmap(bitmap_t * bitmap) { struct drm_gem_close close; glDeleteTextures(1, &bitmap->tex); eglDestroyImageKHR(px->dpy, bitmap->image); user_free(bitmap->buffer); close.handle = bitmap->handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); free(bitmap); return 0; }; static void *hw_lock_bitmap(bitmap_t *bitmap, uint32_t *pitch) { *pitch = bitmap->pitch; return bitmap->buffer; }; static int hw_resize_bitmap(bitmap_t * bitmap, uint32_t width, uint32_t height) { return 0; } char proc_info[1024]; static int hw_blit(bitmap_t *bitmap, int dst_x, int dst_y, uint32_t w, uint32_t h, int src_x, int src_y) { struct drm_i915_mask_update update; struct drm_i915_fb_info fb; uint32_t winx, winy, winw, winh; uint8_t state; float xscale, yscale; int r, b; float *vertices = px->vertices; get_proc_info(proc_info); state = *(uint8_t*)(proc_info+70); if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) return 0; winx = *(uint32_t*)(proc_info+34); winy = *(uint32_t*)(proc_info+38); winw = *(uint32_t*)(proc_info+42)+1; winh = *(uint32_t*)(proc_info+46)+1; __builtin_memset(&fb, 0, sizeof(fb)); if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb)) { DBG("failed to get framebuffer info\n"); return 0; }; if( fb.width != px->scr_width || fb.height != px->scr_height ) { px->scr_width = fb.width; px->scr_height = fb.height; eglDestroyImageKHR(px->dpy, px->screen); if(update_fb(px, fb.name, fb.pitch)) return 0; }; update.handle = px->mask.handle; update.dx = px->dx; update.dy = px->dy; update.width = px->width; update.height = px->height; update.bo_pitch = (px->width+15) & ~15; update.bo_map = (int)px->mask.buffer; if(drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update)) { return 0; } xscale = 1.0/px->scr_width; yscale = 1.0/px->scr_height; r = winx + px->dx + px->width; b = winy + px->dy + px->height; float t0, t1, t2, t5; // render->tc_src[1*2] = 1.0; // render->tc_src[2*2] = 1.0; // render->tc_src[2*2+1]= 1.0; // render->tc_src[3*2+1]= 1.0; vertices[0] = t0 = 2*(winx+px->dx)*xscale - 1.0; vertices[1 * 2] = t2 = 2*r*xscale - 1.0; vertices[2 * 2] = t2; vertices[3 * 2] = t0; vertices[1] = t1 = 2*(winy+px->dy)*yscale - 1.0; vertices[2*2+1] = t5 = 2*b*yscale - 1.0; vertices[1*2+1] = t1; vertices[3*2+1] = t5; struct shader *shader = &px->shader_rgba; glUseProgram(shader->blit_prog); glUniform1i(shader->sampler0, 0); glUniform1i(shader->sm_mask, 1); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, bitmap->tex); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, px->texture[TEX_MASK]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glFlush(); return 0; }; static int hw_blit_planar(planar_t *planar, int dst_x, int dst_y, uint32_t w, uint32_t h, int src_x, int src_y) { struct drm_i915_mask_update update; struct drm_i915_fb_info fb; uint32_t winx, winy, winw, winh; uint8_t state; float xscale, yscale; int r, b; float *vertices = px->vertices; get_proc_info(proc_info); state = *(uint8_t*)(proc_info+70); if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED)) return 0; winx = *(uint32_t*)(proc_info+34); winy = *(uint32_t*)(proc_info+38); winw = *(uint32_t*)(proc_info+42)+1; winh = *(uint32_t*)(proc_info+46)+1; __builtin_memset(&fb, 0, sizeof(fb)); if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb)) { DBG("failed to get framebuffer info\n"); return 0; }; if( fb.width != px->scr_width || fb.height != px->scr_height ) { px->scr_width = fb.width; px->scr_height = fb.height; eglDestroyImageKHR(px->dpy, px->screen); if(update_fb(px, fb.name, fb.pitch)) return 0; }; update.handle = px->mask.handle; update.dx = px->dx; update.dy = px->dy; update.width = px->width; update.height = px->height; update.bo_pitch = (px->width+15) & ~15; update.bo_map = (int)px->mask.buffer; if(drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update)) { return 0; } xscale = 1.0/px->scr_width; yscale = 1.0/px->scr_height; r = winx + px->dx + px->width; b = winy + px->dy + px->height; float t0, t1, t2, t5; // render->tc_src[1*2] = 1.0; // render->tc_src[2*2] = 1.0; // render->tc_src[2*2+1]= 1.0; // render->tc_src[3*2+1]= 1.0; vertices[0] = t0 = 2*(winx+px->dx)*xscale - 1.0; vertices[1 * 2] = t2 = 2*r*xscale - 1.0; vertices[2 * 2] = t2; vertices[3 * 2] = t0; vertices[1] = t1 = 2*(winy+px->dy)*yscale - 1.0; vertices[2*2+1] = t5 = 2*b*yscale - 1.0; vertices[1*2+1] = t1; vertices[3*2+1] = t5; struct shader *shader = &px->shader_y_uv; glUseProgram(shader->blit_prog); glUniform1i(shader->sampler0, 0); glUniform1i(shader->sampler1, 1); glUniform1i(shader->sm_mask, 2); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, planar->tex[0]); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, planar->tex[1]); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, px->texture[TEX_MASK]); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glFlush(); return 0; }; static int hw_create_client(int x, int y, uint32_t width, uint32_t height) { px = create_render(eglGetCurrentDisplay(), eglGetCurrentContext(), x, y, width, height); return !px; }; static int hw_resize_client(int x, int y, uint32_t width, uint32_t height) { if( x != px->dx || y != px->dy || width != px->width || height != px->height ) { struct drm_i915_mask_update update; px->dx = x; px->dy = y; px->width = width; px->height = height; update_mask(px); update.handle = px->mask.handle; update.dx = px->dx; update.dy = px->dy; update.width = px->width; update.height = px->height; update.bo_pitch = (px->width+15) & ~15; update.bo_map = (int)px->mask.buffer; update.forced = 1; drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update); }; return 0; }; static void hw_fini(void) { struct drm_gem_close close; DBG("%s\n", __FUNCTION__); eglDestroyImageKHR(px->dpy, px->mask.image); user_free(px->mask.buffer); close.handle = px->mask.handle; drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close); glBindFramebuffer(GL_FRAMEBUFFER, 0); glDeleteFramebuffers(1, &px->framebuffer); eglDestroyImageKHR(px->dpy, px->screen); glDeleteTextures(2, px->texture); egl_destroy(px->dpy, px->context); free(px); }; static struct pix_driver gl_driver = { HW_TEX_BLIT, hw_create_bitmap, hw_destroy_bitmap, hw_lock_bitmap, hw_resize_bitmap, hw_blit, hw_create_client, hw_resize_client, hw_fini, hw_create_planar, hw_destroy_planar, hw_blit_planar }; struct pix_driver *DrvInit(uint32_t service) { EGLDisplay dpy; EGLConfig config; EGLContext context; int ret; ret = egl_initialize(&dpy, &config, &context); if( ret ) return NULL; return &gl_driver; err_0: egl_destroy(dpy, context); return NULL; }