CC = kos32-gcc LD = kos32-ld SDK_DIR = $(abspath ../../sdk) CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0 INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib OBJECTS = wl_cloudsky.o wl_debug.o id_sd.o wl_play.o id_vl.o wl_act2.o wl_floorceiling.o wl_dir3dspr.o wl_state.o wl_atmos.o id_in.o signon.o wl_parallax.o wl_agent.o sdl_winmain.o wl_inter.o wl_text.o id_pm.o wl_draw.o wl_menu.o wl_game.o wl_act1.o wl_main.o wl_shade.o id_us_1.o id_vh.o id_ca.o joystick_stub.o kolibri.o default: $(OBJECTS) kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll objcopy wolf3d -O binary kpack --nologo wolf3d %.o : %.cpp $(CC) $(CFLAGS) $(INCLUDES) -o $@ $< clean: rm *.o