// ID_VH.H #define WHITE 15 // graphics mode independant colors #define BLACK 0 #define FIRSTCOLOR 1 #define SECONDCOLOR 12 #define F_WHITE 15 #define F_BLACK 0 #define F_FIRSTCOLOR 1 #define F_SECONDCOLOR 12 //=========================================================================== #define MAXSHIFTS 1 typedef struct { int16_t width,height; } pictabletype; typedef struct { int16_t height; int16_t location[256]; int8_t width[256]; } fontstruct; //=========================================================================== extern pictabletype *pictable; extern pictabletype *picmtable; extern byte fontcolor,backcolor; extern int fontnumber; extern int px,py; #define SETFONTCOLOR(f,b) fontcolor=f;backcolor=b; // // mode independant routines // coordinates in pixels, rounded to best screen res // regions marked in double buffer // void VWB_DrawPropString (const char *string); void VWB_DrawTile8 (int x, int y, int tile); void VWB_DrawTile8M (int x, int y, int tile); void VWB_DrawTile16 (int x, int y, int tile); void VWB_DrawTile16M (int x, int y, int tile); void VWB_DrawPic (int x, int y, int chunknum); void VWB_DrawPicScaledCoord (int x, int y, int chunknum); void VWB_DrawMPic(int x, int y, int chunknum); void VWB_Bar (int x, int y, int width, int height, int color); #define VWB_BarScaledCoord VL_BarScaledCoord void VWB_Plot (int x, int y, int color); #define VWB_PlotScaledCoord VW_Plot void VWB_Hlin (int x1, int x2, int y, int color); void VWB_Vlin (int y1, int y2, int x, int color); #define VWB_HlinScaledCoord VW_Hlin #define VWB_VlinScaledCoord VW_Vlin void VH_UpdateScreen(); #define VW_UpdateScreen VH_UpdateScreen // // wolfenstein EGA compatability stuff // #define VW_Shutdown VL_Shutdown #define VW_Bar VL_Bar #define VW_Plot VL_Plot #define VW_Hlin(x,z,y,c) VL_Hlin(x,y,(z)-(x)+1,c) #define VW_Vlin(y,z,x,c) VL_Vlin(x,y,(z)-(y)+1,c) #define VW_DrawPic VH_DrawPic #define VW_WaitVBL VL_WaitVBL #define VW_FadeIn() VL_FadeIn(0,255,gamepal,30); #define VW_FadeOut() VL_FadeOut(0,255,0,0,0,30); #define VW_ScreenToScreen VL_ScreenToScreen void VW_MeasurePropString (const char *string, word *width, word *height); #define LatchDrawChar(x,y,p) VL_LatchToScreen(latchpics[0],((p)&7)*8,((p)>>3)*8*64,8,8,x,y) #define LatchDrawTile(x,y,p) VL_LatchToScreen(latchpics[1],(p)*64,0,16,16,x,y) void LatchDrawPic (unsigned x, unsigned y, unsigned picnum); void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum); void LoadLatchMem (void); void FreeLatchMem(); void VH_Startup(); boolean FizzleFade (SDL_Surface *source, int x1, int y1, unsigned width, unsigned height, unsigned frames, boolean abortable); #define NUMLATCHPICS 100 extern SDL_Surface *latchpics[NUMLATCHPICS];