; DATA AREA ************************************ i3 dw 3 i256 dw 256 i255d dd 255 dot_max dd 1.0 ; dot product max and min dot_min dd 0.0 env_const dd 1.05 correct_tex dw 255 tex_x_div2 dw TEX_X / 2 tex_y_div2 dw TEX_Y / 2 xobs dw 0 ;SIZE_X / 2 ;200 ;observer = camera yobs dw 0 ;SIZE_Y / 2 ;200 ;coordinates zobs dw -500 size_x dw SIZE_X size_y dw SIZE_Y re_alloc_flag db 0 angle_counter dw 0 piD180 dd 0.017453292519943295769236907684886 piD128 dd 0.024544 const6 dw 6,6,6,6 x_offset dw SIZE_X / 2 y_offset dw SIZE_Y / 2 z_offset dw 0 rsscale dd 175.0 ; next real scale vect_x dw SIZE_X / 2 vect_y dw SIZE_Y / 2 vect_z dw 0 angle_x dw 0 angle_y dw 0 angle_z dw 0 menu: db 2 ; button number = index db 'rotary ' ; label db 3 ; max flag + 1 , if = 255, no flag r_flag db 1 ; flag dd axl_f ; offset to flags description db 3 db 'shd. model' db 11 dr_flag db 0 dd shd_f db 4 db 'speed ' db 2 speed_flag db 0 dd spd_f db 5 db 'zoom out ' db 255 db ? dd ? db 6 db 'zoom in ' db 255 db ? dd ? db 7 db 'catmull ' db 2 catmull_flag db 1 dd onoff_f db 8 db 'culling ' db 2 culling_flag db 1 dd onoff_f db 9 db 'rand.light' db 255 db ? dd ? db 10 db 'blur ' db 6 blur_flag db 0 dd blur_f db 11 db 'mirror x ' db 2 mirr_x_flag db 0 dd onoff_f db 12 db 'mirror y ' db 2 mirr_y_flag db 0 dd onoff_f db 13 db 'mirror z ' db 2 mirr_z_flag db 0 dd onoff_f db 14 db 'xchg ' db 4 xchg_flag db 0 dd xchg_f db 15 db 'emboss ' db 2 emboss_flag db 0 dd onoff_f db 16 db 'fire ' db 3 fire_flag db 0 dd blur_f db 17 db 'move ' db 2 move_flag db 0 dd move_f db 18 db 'generate ' db 6 generator_flag db 0 dd blur_f db 19 db 'bumps ' db 2 bumps_flag db 0 dd bumps_f db 20 db 'bumps deep' db 4 bumps_deep_flag db 3 dd bumps_d_f db 21 db 're-map tex' db 255 map_tex_flag db ? ;1 dd ? ;bumps_d_f ; db 21 ; db 'light No. ' ; db 3 ;light_no_flag db 0 ; dd bumps_d_f ; db 22 ; db 'light comp' ; db 3 ;light_comp_flag db 0 ; dd light_component_f ;; db 23 ;; db 'col. comp' ;; db 3 ;;color_comp_flag db 0 ;; dd color_component_f db -1 ; end mark flags: ; flags description shd_f: db 'flat' db 'grd ' db 'env ' db 'bump' db 'tex ' db 'pos ' db 'dots' db 'txgr' db '2tex' db 'btex' db 'cenv' spd_f: db 'idle' db 'full' axl_f: db ' y ' db 'x+y ' db ' x ' onoff_f: db 'off ' db 'on ' ; light_component_f: ; db 'norm ' ; diffuse | ; db 'min' ; specular | or sth. like this ; db 'max ' ; emmisive | ;; color_component_f: ;; db ' r ' ;; db ' g ' ;; db ' b ' blur_f: ; blur, fire db 'off ' bumps_d_f: db ' 1 ' db ' 2 ' db ' 3 ' db ' 4 ' db ' 5 ' xchg_f: db 'no ' db 'x<>y' db 'z<>x' db 'y<>z' move_f: db 'obj ' db 'camr' ; db 'lght' bumps_f: db 'rand' db 'tex ' ; db 'cscl' base_vector: labelvector: db 'add vector' labelvectorend: labelyminus: db 'y -' labelyminusend: labelzplus: db 'z +' labelzplusend: labelxminus: db 'x -' labelxminusend: labelxplus: db 'x +' labelxplusend: labelzminus: db 'z -' labelzminusend: labelyplus: db 'y +' labelyplusend: ;navigation_size = $ - labelvector ; db 'set color ' ; db 'r -' ; db 'g +' ; db 'b -' ; db 'b +' ; db 'g -' ; db 'r +' labelt: db 'DEUS CARITAS EST' if Ext=MMX db ' (MMX)' end if if Ext=SSE db ' (SSE)' end if db ' 0.054' labellen: STRdata db '-1 ' all_lights_size dw lightsend-lights if USE_LFN file_info: dd 0 dd 0 dd 0 fsize dd 0 ;180000 ; sizeof(workarea) fptr dd 0 ;workarea file_name: db '/rd/1/3d/house.3ds',0 else file_info: dd 0 dd 0 fsize dd 1 dd workarea dd hash_table file_name: db '/rd/1/house.3ds',0 end if I_END: rb 256 ;============================================= lights: .light_vector dd 0.0,0.0,-1.0 ; x,y,z Z cooficient of vector must be negative .orginal_color_r db 1 ; +12 .orginal_color_g db 255 ; .orginal_color_b db 1 ; +14 .min_color_r db 1 ; .min_color_g db 1 ; +16 .min_color_b db 1 ; .max_color_r db 255 ; .max_color_g db 255 ; .max_color_b db 255 ; .shine db 24 ; +21 ; LIGHT_SIZE equ ($-lights) dd -0.5,-0.5,-1.0 ; x,y,z ; .light_vector db 5 ; .orginal_color_r db 1 ; .orginal_color_g db 135 ; .orginal_color_b db 19 ; .min_color_r db 19 ; .min_color_g db 19 ; .min_color_b db 255 ; .max_color_r db 255 ; .max_color_g db 255 ; .max_color_b db 16 ; .shine dd 0.5,0.5,-1.0 ; x,y,z ; .light_vector db 135 ; .orginal_color_r db 1 ; .orginal_color_g db 1 ; .orginal_color_b db 19 ; .min_color_r db 19 ; .min_color_g db 19 ; .min_color_b db 255 ; .max_color_r db 255 ; .max_color_g db 20 ; .max_color_b db 16 ; .shine ; ALL_LIGHTS_SIZE equ ($ - lights) ;#all_lights_size dw ($ - lights) ;ALL_LIGHTS_SIZE ;=============================================== lightsend: if USE_LFN = 0 hash_table rb 4096 SourceFile: workarea rb 180000 else SourceFile: workarea rb 180 end if EndFile dd ? align 8 sinbeta dd ?;+32 cosbeta dd ? xsub dw ? zsub dw ?;+40 ysub dw ? xx1 dw ? yy1 dw ? zz1 dw ?;+48 xx1 + 4 xx2 dw ? yy2 dw ? zz2 dw ? ; xx1 + 10 xx3 dw ?;+56 yy3 dw ? zz3 dw ? ; xx1 + 16 scale dd ? ; help scale variable ;== triangles_count_var dw ? points_count_var dw ? triangles_ptr dd ? triangles_w_z_ptr dd ? triangles_normals_ptr dd ? points_normals_ptr dd ? points_normals_rot_ptr dd ? points_ptr dd ? points_rotated_ptr dd ? points_translated_ptr dd ? screen_ptr dd ? Zbuffer_ptr dd ? ;=== point_index1 dw ? ;-\ point_index2 dw ? ; } don't change order point_index3 dw ? ;-/ temp_col dw ? high dd ? rand_seed dw ? align 8 buffer dq ? err dd ? drr dd ? xx dd ? yy dd ? xst dd ? yst dd ? ; screen_ptr dd ? ; Zbuffer_ptr dd ? matrix rb 36 cos_tab rd 360 sin_tab rd 360 align 16 if USE_LFN = 0 points: rw (EndFile-SourceFile)/12*3 points_count = ($-points)/6 triangles: rw (EndFile-SourceFile)/12*3 triangles_count = ($-triangles)/6 align 16 real_points rd points_count*3 + 1 align 16 rotated_points_r rd points_count*3 + 1 align 16 points_rotated rw points_count*3 + 2 ;means translated align 16 triangles_normals rb triangles_count * 12 ; align 16 point_normals rb points_count * 12 ;one 3dvector - triple float dword x,y,z align 16 point_normals_rotated rb points_count * 12 align 16 triangles_normals_rotated rb triangles_count * 12 else points_count = 180000/6*3 triangles_count = 180000 / 6 ;($-triangles)/6 end if align 16 label trizdd dword label trizdq qword triangles_with_z rw triangles_count*4 + 2 ; triangles triple dw + z position align 16 vectors rb 24 ;align 16 ; points_color rb 6*points_count ; each color as word ; sorted_triangles rw triangles_count*3 + 2 align 16 bumpmap rb TEXTURE_SIZE + 1 align 16 bumpmap2 rb TEXTURE_SIZE + 1 align 16 envmap rb (TEXTURE_SIZE +1) * 3 align 16 envmap_cub rb TEX_X * 3 align 16 texmap rb (TEXTURE_SIZE +1) * 3 align 16 color_map rb (TEXTURE_SIZE +1) * 3 align 16 tex_points rb points_count * 4 ; bump_map and texture coords ; each point word x, word y align 16 ; SourceFile: ; source file temporally in screen area ; workarea dd ? ; screen rb SIZE_X * SIZE_Y * 3 ; screen buffer ;align 16 ; Z_buffer rb SIZE_X * SIZE_Y * 4 I_Param rb 256 memStack rb 4000 ;memory area for stack align 16 screen: