#include "kolibri_gui.h" int main() { /* Load all libraries, initialize global tables like system color table and operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails to do it's job. This is all you need to call and all libraries and GUI elements can be used after a successful call to this function */ kolibri_gui_init(); /* Set gui_event to REDRAW so that window is drawn in first iteration */ unsigned int gui_event = KOLIBRI_EVENT_REDRAW; struct kolibri_window *main_window = kolibri_new_window(50, 50, 400, 100, "BoardMsg: Send msg to debug board"); struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message."); struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40); struct kolibri_button *button = kolibri_new_button(310, 55, 14, 14, 0x00123456, kolibri_color_table.color_work_button); kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox); kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox); kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button); do /* Start of main activity loop */ { if(gui_event == KOLIBRI_EVENT_REDRAW) { kolibri_handle_event_redraw(main_window); } else if(gui_event == KOLIBRI_EVENT_KEY) { kolibri_handle_event_key(main_window); } else if(gui_event == KOLIBRI_EVENT_BUTTON) { unsigned int pressed_button = kolibri_button_get_identifier(); if(pressed_button = 0x00123456) /* Our button was pressed */ { if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */ debug_board_write_str("BOARDMSG: "); debug_board_write_str(textbox->text); debug_board_write_str("\n"); } } else if(gui_event == KOLIBRI_EVENT_MOUSE) { kolibri_handle_event_mouse(main_window); } } while(gui_event = get_os_event()); /* End of main activity loop */ /* kolibri_quit(); */ return 0; }