// top10wnd.cpp #include "kosSyst.h" #include "KosFile.h" #include "gfxdef.h" #include "gameWnd.h" #include "mcarray.h" #include "top10wnd.h" #include "lang.h" // char top10FilePath[MAX_PATH]; // struct hiScoreHero { char name[12]; Dword score; // hiScoreHero() { // this->ClearName(); this->score = 0; }; // void ClearName() { memset( (Byte *)(this->name), '.', sizeof(this->name) ); }; }; // hiScoreHero heroTbl[TOP_TBL_SIZE]; // struct hiScoreFile { Byte block[512]; kosFileInfo fi; // hiScoreFile() { int i; // this->fi.OffsetLow = this->fi.OffsetHigh = 0; this->fi.dataCount = 0; this->fi.bufferPtr = this->block; this->fi.rwMode = 0; memcpy( this->fi.fileURL, top10FilePath, strlen( top10FilePath ) + 1); // for ( i = 0; i < ( sizeof( this->block ) / sizeof( Dword ) ); i++ ) { // ((Dword *)(this->block))[i] = rtlRand(); } }; // virtual ~hiScoreFile() {} // bool LoadFromDisk() { bool result; int i; Dword j, k; Byte *bPtr; // this->fi.rwMode = FO_READ; this->fi.OffsetLow = this->fi.OffsetHigh = 0; this->fi.dataCount = 512; result = kos_FileSystemAccess( &(this->fi) ) == 0; // if ( result ) { // декодируем rtlSrand( ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] ); // for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ ) { // не трогаем последний Dword j = rtlRand() % (sizeof(this->block) - 7); k = ( rtlRand() % 31 ) + 1; // bPtr = this->block + j; // __asm{ mov edx, bPtr mov ecx, k mov eax, [edx] bswap eax ror eax, cl mov [edx], eax } } // rtlSrand( kos_GetSystemClock() ); } // return result; }; // bool SaveToDisk() { int i; Dword *rndList; Byte *bPtr; Dword k, keyLock; // rndList = new Dword[(sizeof( heroTbl ) * 5) * 2]; // keyLock = rtlRand(); // for ( i = 0; i < (sizeof( heroTbl ) * 5); i++ ) { // rndList[i * 2] = rtlRand() % (sizeof(this->block) - 7); rndList[(i * 2) + 1] = ( rtlRand() % 31 ) + 1; } // for ( i = (sizeof( heroTbl ) * 5) - 1; i >= 0; i-- ) { // bPtr = this->block + rndList[i * 2]; k = rndList[(i * 2) + 1]; // __asm{ mov edx, bPtr mov ecx, k mov eax, [edx] rol eax, cl bswap eax mov [edx], eax } } // delete rndList; // ((Dword *)(this->block))[(sizeof(this->block) / sizeof(Dword)) - 1] = keyLock; // this->fi.rwMode = FO_WRITE; this->fi.dataCount = 512; return kos_FileSystemAccess( &( this->fi) ) == 0; }; }; /// hiScoreFile *top10Heroes = NULL; // #if LANG == RUS char Top10WndTitle[] = "Top 10\0"; char top10str1[] = "ENTER - Ё¬п Ok."; char top10str2[] = "ESC - ўл室 ў ¬Ґ­о"; #else char Top10WndTitle[] = "Top 10\0"; char top10str1[] = "Enter - name Ok."; char top10str2[] = "Esc - leave to menu"; #endif int enterName = -1; int enterCharNdx = 0; // void ReleaseTop10() { // if ( top10Heroes != NULL ) { // memcpy( top10Heroes->block, heroTbl, sizeof(heroTbl) ); // top10Heroes->SaveToDisk(); // delete top10Heroes; } } // void PrepareTop10() { // top10Heroes = new hiScoreFile; // atexit( ReleaseTop10 ); // if ( top10Heroes->LoadFromDisk() ) { // memcpy( heroTbl, top10Heroes->block, sizeof(heroTbl) ); } } // void SetUpTop10() { int i, j; Byte keyCode; // while ( kos_CheckForEvent() == 2 ) kos_GetKey( keyCode ); // kos_SetKeyboardDataMode( KM_CHARS ); // kos_ChangeWindow( -1, -1, TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y ); // for ( i = 0; i < TOP_TBL_SIZE; i++ ) { // if ( heroTbl[i].score < playerScore ) { // for ( j = TOP_TBL_SIZE - 1; j > i; j-- ) { // heroTbl[j] = heroTbl[j-1]; } // heroTbl[i].ClearName(); heroTbl[i].score = playerScore; // enterName = i; enterCharNdx = 0; // break; } } } // void DrawTop10Window() { int i; // kos_DefineAndDrawWindow( 100, 100, TOP10_WND_SIZE_X, TOP10_WND_SIZE_Y, 0x14, 0, 0, 0x2040A0, Top10WndTitle ); kos_ChangeWindowCaption(Top10WndTitle); for ( i = 0; i < TOP_TBL_SIZE; i++ ) { // kos_WriteTextToWindow( 6, 21 + 2 + (i * 10), 0x0, enterName != i ? 0xFFFFFF : 0x00FF00, heroTbl[i].name, sizeof( heroTbl[0].name ) ); // kos_DisplayNumberToWindow( heroTbl[i].score, 8, 112, 21 + 2 + (i * 10), 0xFFFF55, nbDecimal, false ); } // kos_WriteTextToWindow( 6, 21 + 6 + (i * 10), 0x10, 0x1060D0, enterName >= 0 ? top10str1 : top10str2, enterName >= 0 ? sizeof(top10str1) - 1 : sizeof(top10str2) - 1 ); } // игровой процесс void Top10Loop() { Byte keyCode; // SetUpTop10(); // while ( true ) { switch ( kos_WaitForEvent() ) { // case 1: DrawTop10Window(); break; // case 2: // kos_GetKey( keyCode ); // if ( enterName < 0 ) { // if ( keyCode == 0x1b ) { // return; } } else { // switch ( keyCode ) { // case 13: // enterName = -1; break; // case 8: // if ( enterCharNdx > 0 ) { // heroTbl[enterName].name[--enterCharNdx] = '.'; } break; // default: if ( keyCode >= 0x20 ) { // heroTbl[enterName].name[enterCharNdx++] = keyCode; // if ( enterCharNdx >= sizeof(heroTbl[0].name) ) { // enterName = -1; } } break; } // DrawTop10Window(); } // break; // default: break; } } }