;http://sources.ru/pascal/gamestxt/go-moku.zip N equ 19 ; Size of the board use32 org 0x0 db 'MENUET01' dd 0x1 dd START dd I_END dd (I_END+200+13*N*N) and not 3 dd (I_END+200+13*N*N) and not 3 dd 0x0,0x0 include '../../../macros.inc' include 'lang.inc' AttackFactor dw 1 ; Importance of attack (1..16) START: mcall 40,0x80000027 mcall 3 mov [rsx1],ax shr eax,16 mov [rsx2],ax redraw_all: mcall 9,proc_info,-1 test [proc_info.wnd_state], 0x04 ; is rolled_up? jz @f mcall 0,100*65536+(16*N+12),,0x34FFFFFF,,title jmp still @@: mcall 12,1 mcall 48,4 xchg eax,ecx add ecx,100*65536+(16*N+26) mcall 0,100*65536+(16*N+12),,0x34FFFFFF,,title mcall 38,2*65536+(16*N),20*65536+20,0x00a0a0a0;000000 mov edi,N @@: add ecx,16*65536+16 mcall dec edi jnz @b push cx mov ecx,20*65536 pop cx mcall ,1*65536+1 mov edi,N @@: add ebx,16*65536+16 mcall dec edi jnz @b mcall 8,3*65536+40,3*65536+12,2,0xFFFFFF mcall ,50*65536+40,,3, mcall 4,7*65536+5,0x80000000,txt_buttons mcall 12,2 draw_pole: ; mcall 48,4 ; xchg eax,ecx ; add ecx,100*65536+(16*N+26) ; mcall 0,100*65536+(16*N+12),,0x74FFFFFF,,title mov esi,Board mov edi,N*N-N mov ebp,N mov ebx,(1+5)*65536+(21+5-1) call print_board bt [flags],0 jnc @f mcall 4,100*65536+6,0x800000ff,txt_go @@: bt [flags],3 jnc @f mcall 4,100*65536+6,0x800000ff,txt_tie jmp still @@: bt [flags],2 jnc still ret still: mcall 10 dec al jz redraw_all dec al jz key dec al jz button sub al,3 jz mouse jmp still key: mcall 2 btr [flags],2 cmp ah,97 jne @f .auto: bts [flags],2 jmp mouse.auto @@: cmp ah,110 je button.new_game jmp still button: mcall 17 cmp ah,1 jne @f mcall -1 @@: cmp ah,2 jne key.auto .new_game: mov [TotalLines],2 * 2 * (N * (N - 4) + (N - 4) * (N - 4)) mov [WinningLine],0x0 mov [X],(N + 1)/2 mov [Y],(N + 1)/2 mov [flags],0 mov edi,Board mov ecx,(13*N*N/4)+1 xor eax,eax cld @@: stosd loop @b jmp redraw_all print_board: cmp byte [esi],0 ;яєёЄю je .null cmp byte [esi],1 ;X je .one cmp byte [esi],2 ;O je .two bts [flags],4 cmp byte [esi],3 ;╒ т√шуЁры je .one jmp .two ;0 т√шуЁры .end: inc esi dec ebp jnz print_board test edi,edi jz @f sub edi,N mov ebp,N add ebx,-N*16*65536+16 jmp print_board @@: ret .one: mov ecx,0xd04ba010 bt [flags],4 jnc @f mov ecx,0xd0ff0000 btr [flags],4 @@: push edi mcall 4,,,txt_x,,0xffffff pop edi .null: add ebx,16*65536;+16 jmp .end .two: mov ecx,0xd000459a bt [flags],4 jnc @f mov ecx,0xd0ff0000 btr [flags],4 @@: push edi mcall 4,,,txt_o,,0xffffff pop edi jmp .null draw_one_symbol: movzx eax,[X] mov ebx,16 mul ebx shl eax,16 add eax,(1+5)*65536; mov ax,[Y] mov ecx,16 mul cx add ax,(21+5-1) xchg eax,ebx movzx eax,[Y] push ebx mov ebx,N mul bx mov bx,[X] add ax,bx pop ebx mov esi,Board add esi,eax mov edi,0 mov ebp,1 call print_board ret mouse: bt [flags],5 jc still mcall 37,2 test eax,eax jz still mcall 37,1 mov dx,ax shr eax,16 cmp dx,20 jbe still cmp dx,(16*N+20) jge still cmp ax,1 jbe still cmp ax,(16*N) jge still bt [flags],0 jc still bt [flags],3 jc still sub ax,1 push dx xor edx,edx mov cx,16 div cx pop dx mov [X],ax push ax sub dx,20 mov ax,dx xor dx,dx div cx mov [Y],ax xor dx,dx mov cx,N mul cx pop dx add ax,dx cmp ax,N*N jge still mov esi,Board cmp byte [esi+eax],0 jne still .auto: bt [flags],0 jc .end bt [flags],3 jc .end btr [flags],1 ;0 - ход делает игрок bt [flags],2 jnc @f call FindMove @@: call MakeMove call draw_one_symbol bt [flags],0 jc .end bts [flags],1 ;1 - ход делает cpu call FindMove call MakeMove call draw_one_symbol .end: bt [flags],0 jnc @f call BlinkRow btr [flags],2 @@:; mcall 12,1 bt [flags],3 jc @f bt [flags],2 jnc @f call draw_pole jmp .auto @@: jmp draw_pole winline: dw 1,0, 1,1, 1,-1, 0,1 ;X,Y BlinkRow: movzx ecx,[WinningLine] mov eax,[winline+(ecx-1)*4] push ax ;Dx shr eax,16 push ax ;Dy movzx eax,[Y] mov si,N mul si add ax,[X] mov cl,[Board+eax] @@: movzx eax,[Y] add ax,[esp] mov [Y],ax test eax,eax jz .ret cmp eax,N-1 jg .ret movzx ebx,[X] add bx,[esp+2] mov [X],bx test ebx,ebx jz .ret cmp ebx,N-1 jg .ret mov si,N mul si add ax,bx cmp byte [Board+eax],cl je @b .ret: mov edi,5 mov esi,N @@: movzx eax,[Y] sub ax,[esp] mov [Y],ax mul si movzx ebx,[X] sub bx,[esp+2] mov [X],bx add ax,bx cmp byte [Board+eax],cl jne .1 add byte [Board+eax],2 .1: dec edi jnz @b add esp,4 ret Max dw ? FindMove: mov [Max],0 mov [X],((N+1) / 2) mov [Y],((N+1) / 2) movzx eax,[Y] mov ah,N mul ah add ax,[X] cmp byte [Board+eax],0 jne @f mov [Max],4 @@: xor ecx,ecx .loop: cmp byte [Board+ecx],0 jne .check_loop movzx eax, word [Value+ecx*2] bt [flags],1 jc @f movzx eax, word [Value+(N*N+ecx)*2] @@: mov ebx,16 add bx,[AttackFactor] mul bx shr eax,4 ;div 16 mov bx,[Value+2*(N*N+ecx)] bt [flags],1 jc @f mov bx,[Value+2*(ecx)] @@: add bx,ax mov eax,4 call random add bx,ax cmp bx,[Max] jbe .check_loop mov [Max],bx xor edx,edx mov eax,ecx mov ebx,N div ebx mov [X],dx mov [Y],ax .check_loop: inc ecx cmp ecx,N*N jb .loop ret MakeMove: xor eax,eax mov esi,N .1: movzx ecx,[X] ;ecx=X1, eax=K, edx=Y1 inc cl movzx edx,[Y] inc dl sub cl,al xor edi,edi test ecx,ecx jz .1_ cmp ecx,N-4 jg .1_ dec cl dec dl push eax edx mov eax,edx mul esi add eax,ecx call .Add bt [flags],0 jnc .11 cmp [WinningLine],0x0 jne .11 mov [WinningLine],1 .11: mov eax,[esp];edx mul esi add eax,ecx push eax mov eax,[esp+4];edx mul esi add eax,edi add eax,ecx mov ebx,eax pop eax call .Update inc edi cmp edi,4 jbe .11 pop edx eax .1_: inc eax cmp eax,4 jbe .1 xor eax,eax .2: movzx ecx,[X] inc cl movzx edx,[Y] inc dl xor edi,edi sub cl,al sub dl,al test ecx,ecx jz .2_ cmp ecx,N-4 jg .2_ test edx,edx jz .2_ cmp edx,N-4 jg .2_ dec cl dec dl push eax edx mov eax,edx mul esi add eax,ecx add eax,1*N*N call .Add bt [flags],0 jnc .21 cmp [WinningLine],0x0 jne .21 mov [WinningLine],2 .21: mov eax,[esp];edx mul esi add eax,ecx add eax,1*N*N push eax mov eax,[esp+4];edx add eax,edi mul esi add eax,edi add eax,ecx mov ebx,eax pop eax call .Update inc edi cmp edi,4 jbe .21 pop edx eax .2_: inc eax cmp eax,4 jbe .2 xor eax,eax .3: movzx ecx,[X] inc cl movzx edx,[Y] inc dl xor edi,edi add cl,al sub dl,al cmp ecx,5 jb .3_ cmp ecx,N jg .3_ test edx,edx jz .3_ cmp edx,N-4 jg .3_ dec cl dec dl push eax edx mov eax,edx mul esi add eax,ecx add eax,3*N*N call .Add bt [flags],0 jnc .31 cmp [WinningLine],0 jne .31 mov [WinningLine],3 .31: mov eax,[esp];edx mul esi add eax,ecx add eax,3*N*N push eax mov eax,[esp+4];edx add eax,edi mul esi add eax,ecx sub eax,edi mov ebx,eax pop eax call .Update inc edi cmp edi,4 jbe .31 pop edx eax .3_: inc eax cmp eax,4 jbe .3 xor eax,eax .4: movzx ecx,[X] inc cl movzx edx,[Y] inc dl xor edi,edi sub dl,al test edx,edx jz .4_ cmp edx,N-4 jg .4_ dec cl dec dl push eax edx mov eax,edx mul esi add eax,ecx add eax,2*N*N call .Add bt [flags],0 jnc .41 cmp [WinningLine],0 jne .41 mov [WinningLine],4 .41: mov eax,[esp];edx mul esi add eax,ecx add eax,2*N*N push eax mov eax,[esp+4];edx add eax,edi mul esi add eax,ecx mov ebx,eax pop eax call .Update inc edi cmp edi,4 jbe .41 pop edx eax .4_: inc eax cmp eax,4 jbe .4 movzx eax,[Y] mul esi add ax,[X] bt [flags],1 jc @f mov byte [Board+eax],1 jmp .end @@: mov byte [Board+eax],2 .end: cmp [TotalLines],0 jne @f bts [flags],3 @@: ret .Add: bt [flags],1 jnc .Add_player inc byte [Line+eax] cmp byte [Line+eax],1 jne @f dec [TotalLines] @@: cmp byte [Line+eax],5 jb @f bts [flags],0 ;игра окончена @@: ret .Add_player: inc byte [Line+eax+4*N*N] cmp byte [Line+eax+4*N*N],1 jne @f dec [TotalLines] @@: cmp byte [Line+eax+4*N*N],5 jb @f bts [flags],0 ;игра окончена @@: ret .Update: ;eax первый параметр, ebx второй push edi bt [flags],1 jnc .Update_player cmp byte [Line+eax+4*N*N],0 jne .else_cpu push eax movzx edi, byte [Line+eax] mov ax, word [edi*2+2+Weight] sub ax, word [edi*2+Weight] add [Value+ebx*2],ax pop eax jmp .Update_end .else_cpu: cmp byte [Line+eax],1 jne .Update_end push eax movzx edi, byte [Line+eax+4*N*N] mov ax, word [edi*2+2+Weight] sub [Value+ebx*2+N*N*2],ax pop eax jmp .Update_end .Update_player: cmp byte [Line+eax],0 jne .else_player push eax movzx edi, byte [Line+eax+4*N*N] mov ax, word [edi*2+2+Weight] mov di, word [edi*2+Weight] sub ax,di add [Value+ebx*2+2*N*N],ax pop eax jmp .Update_end .else_player: cmp byte [Line+eax+4*N*N],1 jne .Update_end push eax movzx edi, byte [Line+eax] mov ax, word [edi*2+2+Weight] sub [Value+ebx*2],ax pop eax .Update_end: pop edi ret align 4 rsx1 dw ?;0x4321 rsx2 dw ?;0x1234 random: ; из ASCL push ecx ebx edi edx mov cx,ax mov ax,[rsx1] mov bx,[rsx2] mov si,ax mov di,bx mov dl,ah mov ah,al mov al,bh mov bh,bl xor bl,bl rcr dl,1 rcr ax,1 rcr bx,1 add bx,di adc ax,si add bx,0x62e9 adc ax,0x3619 mov [rsx1],bx mov [rsx2],ax xor dx,dx cmp ax,0 je nodiv cmp cx,0 je nodiv div cx nodiv: mov ax,dx pop edx edi ebx ecx and eax,0000ffffh ret txt_x db 'X',0 txt_o db 'O',0 if lang eq ru title db 'Гомоку',0 txt_buttons db 'Новая Авто',0 txt_go db 'Игра окончена',0 txt_tie db 'Нет ходов',0 else title db 'Gomoku',0 txt_go db 'Game over',0 txt_tie db 'Tie game',0 txt_buttons db 'New Auto',0 endf Weight dw 0,0,4,20,100,500,0 WinningLine db 0 TotalLines dw 0 X dw 0 Y dw 0 flags rw 1 ;бит 0: игра окончена ;1: 0-ход игрока, 1-цпу ;2: autoplay ;3: ходы исчерпаны ;4: в print_board - выделение красным цветом 5-ти в ряд клеток proc_info process_information ; it should be after I_END, but i'm afraid of lines 11-12. dunkaist I_END: align 16 Board rb N*N Value rw N*N*2 ;первая половина - для компа, вторая - для игрока Line rb 4*N*N*2