/* Rocket Forces * Filename: properties.h * Version 0.1 * Copyright (c) Serial 2007 */ // Color defines #define BLACK 0x00000000 #define BLUE 0x000000FF #define GREEN 0x0000FF00 #define RED 0x00FF0000 #define LIGHTGRAY 0x00C0C0C0 #define DARKGRAY 0x00808080 #define YELLOW 0x00FFFF00 #define WHITE 0x00FFFFFF // Visual properties #define GAME_NAME "Rocket Forces" #define BG_COLOR BLACK #define TEXT_COLOR WHITE #define CUR_COLOR GREEN #define CROSS_COLOR RED #define G_COLOR WHITE #define R_COLOR GREEN #define B_COLOR BLUE #define EXP_COLOR YELLOW #define H_COLOR LIGHTGRAY #define SMOKE_COLOR LIGHTGRAY // Game properties // R == Rocket // B == Bomb // EXP == Explode int R_COUNT = 6; int R_SPEED = 9; int B_COUNT = 5; int B_SPEED = 4; int B_POSSIBILITY = 200; int EXP_RAD = 12; int FRAME_TIME = 5; int HARDWARE_CURSOR = 0; int DEBUG = 0; #define WINDOW_WIDTH 640 #define WINDOW_HEIGHT 480