forked from KolibriOS/kolibrios
469 lines
23 KiB
Makefile
469 lines
23 KiB
Makefile
# General rule for naming: variables with CAPITALIZED names hold settings,
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# you can - and are expected - to modify it; variables with lowercase names
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# are intermediate variables and macroses not to be modified unless you
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# know what you're doing.
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# Define directories for destination, source repository, sources of kernel, sources of programs.
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BUILD_DIR:=build
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REPOSITORY:=../..
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KERNEL:=$(REPOSITORY)/kernel/trunk
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PROGS:=$(REPOSITORY)/programs
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# Docpak requires some documents; we place them
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# into 'docs' subdir and communicate with FASM
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# through environment var DOCDIR.
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DOCDIR:=docs/
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export DOCDIR
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# Because most programs are written in FASM and have
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# the common structure of one main .asm file possibly including
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# several .inc files, we handle this case separately.
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# Namely, we organize one big list of such programs
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# (FASM_PROGRAMS, see below) containing name of local binary file,
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# name of file inside kolibri.img and name of the source file.
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# This list is maintained by hand, and the rest is done with some macroses...
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# well, slightly complicated macroses - however, you do not need to
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# understand them in order to maintain the list.
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# To add a FASM program with one .asm file, just
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# add the corresponding item to the list and enjoy
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# the power of GNU make.
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# The list of all FASM programs with one main FASM file.
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# Every item consists of three parts, separated by ':'.
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# First part is the real name of binary file in $(BUILD_DIR)
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# as it should be produced by make.
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# Second part is the name of a file inside kolibri.img,
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# usually uppercased version of first part - to save space
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# for FAT filesystem.
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# Third part is the name of the source file.
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# Spaces separate items, so spaces in names should be
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# represented as '|'.
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FASM_PROGRAMS:=\
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@clip:@CLIP:$(PROGS)/system/clip/trunk/@clip.ASM \
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@menu:@MENU:$(PROGS)/system/menu/trunk/menu.asm \
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@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
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@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
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@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm \
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calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
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calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
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commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
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copyr:COPYR:$(PROGS)/fs/copyr/trunk/copyr.asm \
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cpu:CPU:$(PROGS)/system/cpu/trunk/cpu.asm \
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cpuid:CPUID:$(PROGS)/system/cpuid/trunk/CPUID.ASM \
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desktop:DESKTOP:$(PROGS)/system/desktop/trunk/desktop.asm \
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disptest:DISPTEST:$(PROGS)/system/disptest/trunk/disptest.ASM \
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docpak:DOCPAK:$(PROGS)/system/docpack/trunk/docpack.asm \
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downloader:downloader:$(PROGS)/network/downloader/trunk/downloader.asm \
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end:END:$(PROGS)/system/end/light/end.asm \
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gmon:GMON:$(PROGS)/system/gmon/gmon.asm \
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hdd_info:HDD_INFO:$(PROGS)/system/hdd_info/trunk/hdd_info.asm \
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icon:ICON:$(PROGS)/system/icon/trunk/icon.asm \
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kbd:KBD:$(PROGS)/system/kbd/trunk/kbd.ASM \
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launcher:LAUNCHER:$(PROGS)/system/launcher/trunk/launcher.asm \
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magnify:MAGNIFY:$(PROGS)/demos/magnify/trunk/magnify.asm \
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mgb:MGB:$(PROGS)/system/mgb/trunk/mgb.asm \
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mousemul:MOUSEMUL:$(PROGS)/system/mousemul/trunk/mousemul.asm \
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pcidev:PCIDEV:$(PROGS)/system/pcidev/trunk/PCIDEV.ASM \
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period:PERIOD:$(PROGS)/other/period/trunk/period.asm \
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pic4:PIC4:$(PROGS)/media/pic4/trunk/pic4.asm \
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rdsave:RDSAVE:$(PROGS)/system/rdsave/trunk/rdsave.asm \
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rtfread:RTFREAD:$(PROGS)/other/rtfread/trunk/rtfread.asm \
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run:RUN:$(PROGS)/system/run/trunk/run.asm \
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scrshoot:SCRSHOOT:$(PROGS)/media/scrshoot/scrshoot.asm \
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setup:SETUP:$(PROGS)/system/setup/trunk/setup.asm \
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tinypad:TINYPAD:$(PROGS)/develop/tinypad/trunk/tinypad.asm \
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vrr:VRR:$(PROGS)/system/vrr/trunk/vrr.asm \
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vrr_m:VRR_M:$(PROGS)/system/vrr_m/trunk/vrr_m.asm \
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zkey:ZKEY:$(PROGS)/system/zkey/trunk/ZKEY.ASM \
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3d/3dcube2:3D/3DCUBE2:$(PROGS)/demos/3dcube2/trunk/3DCUBE2.ASM \
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3d/3dspiral:3D/3DSPIRAL:$(PROGS)/demos/3dspiral/trunk/3dspiral.asm \
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3d/3dtcub10:3D/3DTCUB10:$(PROGS)/demos/3dtcub10/trunk/3DTCUB10.ASM \
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3d/crownscr:3D/CROWNSCR:$(PROGS)/demos/crownscr/trunk/crownscr.asm \
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3d/flatwav:3D/FLATWAV:$(PROGS)/demos/flatwav/trunk/FLATWAV.ASM \
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3d/free3d04:3D/FREE3D04:$(PROGS)/demos/free3d04/trunk/free3d04.asm \
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3d/view3ds:3D/VIEW3DS:$(PROGS)/demos/3DS/VIEW3DS.ASM \
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demos/bcdclk:DEMOS/BCDCLK:$(PROGS)/demos/bcdclk/trunk/bcdclk.asm \
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demos/circle:DEMOS/CIRCLE:$(PROGS)/develop/examples/circle/trunk/circle.asm \
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demos/colorref:DEMOS/COLORREF:$(PROGS)/demos/colorref/trunk/colorref.asm \
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demos/cslide:DEMOS/CSLIDE:$(PROGS)/demos/cslide/trunk/cslide.asm \
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demos/eyes:DEMOS/EYES:$(PROGS)/demos/eyes/trunk/eyes.asm \
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demos/fire:DEMOS/FIRE:$(PROGS)/demos/fire/trunk/fire.asm \
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demos/firework:DEMOS/FIREWORK:$(PROGS)/demos/firework/trunk/firework.asm \
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demos/movback:DEMOS/MOVBACK:$(PROGS)/demos/movback/trunk/movback.asm \
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demos/plasma:DEMOS/PLASMA:$(PROGS)/demos/plasma/trunk/plasma.asm \
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demos/timer:DEMOS/TIMER:$(PROGS)/demos/timer/trunk/timer.asm \
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demos/tinyfrac:DEMOS/TINYFRAC:$(PROGS)/demos/tinyfrac/trunk/tinyfrac.asm \
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demos/trantest:DEMOS/TRANTEST:$(PROGS)/demos/trantest/trunk/trantest.asm \
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demos/tube:DEMOS/TUBE:$(PROGS)/demos/tube/trunk/tube.asm \
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demos/unvwater:DEMOS/UNVWATER:$(PROGS)/demos/unvwater/trunk/unvwater.asm \
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demos/web:DEMOS/WEB:$(PROGS)/demos/web/trunk/web.asm \
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develop/board:DEVELOP/BOARD:$(PROGS)/system/board/trunk/board.asm \
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develop/cObj:DEVELOP/cObj:$(PROGS)/develop/cObj/trunk/cObj.asm \
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develop/fasm:DEVELOP/FASM:$(PROGS)/develop/fasm/trunk/fasm.asm \
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develop/h2d2b:DEVELOP/H2D2B:$(PROGS)/develop/h2d2b/trunk/h2d2b.asm \
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develop/heed:DEVELOP/HEED:$(PROGS)/develop/heed/trunk/heed.asm \
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develop/ipc:DEVELOP/IPC:$(PROGS)/network/ipc/trunk/ipc.asm \
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develop/keyascii:DEVELOP/KEYASCII:$(PROGS)/develop/keyascii/trunk/keyascii.asm \
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develop/mtdbg:DEVELOP/MTDBG:$(PROGS)/develop/mtdbg/mtdbg.asm \
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develop/scancode:DEVELOP/SCANCODE:$(PROGS)/develop/scancode/trunk/scancode.asm \
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develop/test_gets:DEVELOP/test_gets:$(PROGS)/develop/libraries/console/examples/test_gets.asm \
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develop/testcon2:DEVELOP/TESTCON2:$(PROGS)/develop/libraries/console/examples/testcon2.asm \
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develop/thread:DEVELOP/THREAD:$(PROGS)/develop/examples/thread/trunk/thread.asm \
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drivers/atikms:DRIVERS/ATIKMS:$(REPOSITORY)/drivers/video/drm/radeon/atikms.asm \
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drivers/com_mouse.obj:DRIVERS/COM_MOUSE.OBJ:$(KERNEL)/drivers/com_mouse.asm \
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drivers/emu10k1x.obj:DRIVERS/EMU10K1X.OBJ:$(KERNEL)/drivers/emu10k1x.asm \
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drivers/fm801.obj:DRIVERS/FM801.OBJ:$(KERNEL)/drivers/fm801.asm \
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drivers/infinity.obj:DRIVERS/INFINITY.OBJ:$(KERNEL)/drivers/infinity.asm \
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drivers/ps2mouse.obj:DRIVERS/PS2MOUSE.OBJ:$(REPOSITORY)/drivers/mouse/ps2mouse4d/trunk/ps2mouse.asm \
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drivers/sb16.obj:DRIVERS/SB16.OBJ:$(KERNEL)/drivers/sb16/sb16.asm \
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drivers/sound.obj:DRIVERS/SOUND.OBJ:$(KERNEL)/drivers/sound.asm \
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drivers/vmode.mdr:DRIVERS/VMODE.MDR:$(KERNEL)/drivers/vmode.asm \
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drivers/vt8235.obj:DRIVERS/VT8235.OBJ:$(KERNEL)/drivers/vt823x.asm \
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File|Managers/kfar:File|Managers/KFAR:$(PROGS)/fs/kfar/trunk/kfar.asm \
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File|Managers/OpenDial:File|Managers/OPENDIAL:$(PROGS)/develop/libraries/box_lib/asm/trunk/OpenDial.asm \
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fonts/bgitest:FONTS/BGITEST:$(PROGS)/demos/bgitest/trunk/bgitest.asm \
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games/15:GAMES/15:$(PROGS)/games/15/trunk/15.ASM \
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games/arcanii:GAMES/ARCANII:$(PROGS)/games/arcanii/trunk/arcanii.asm \
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games/bnc:GAMES/BNC:$(PROGS)/games/bnc/trunk/bnc.asm \
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games/gomoku:GAMES/GOMOKU:$(PROGS)/games/gomoku/trunk/gomoku.asm \
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games/msquare:GAMES/MSQUARE:$(PROGS)/games/MSquare/trunk/MSquare.asm \
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games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \
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games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \
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games/freecell:GAMES/FREECELL:$(PROGS)/games/freecell/freecell.ASM \
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games/invaders:GAMES/INVADERS:$(PROGS)/games/invaders/invaders.asm \
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games/kox:GAMES/KOX:$(PROGS)/games/kox/trunk/kox.asm \
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games/lights:GAMES/LIGHTS:$(PROGS)/games/lights/trunk/lights.asm \
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games/lines:GAMES/LINES:$(PROGS)/games/lines/lines.asm \
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games/mblocks:GAMES/MBLOCKS:$(PROGS)/games/mblocks/trunk/mblocks.asm \
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games/phenix:GAMES/PHENIX:$(PROGS)/games/phenix/trunk/phenix.asm \
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games/pipes:GAMES/PIPES:$(PROGS)/games/pipes/pipes.asm \
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games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \
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games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \
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games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \
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games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \
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games/sw:GAMES/SW:$(PROGS)/games/sw/trunk/sw.asm \
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games/tetris:GAMES/TETRIS:$(PROGS)/games/tetris/trunk/tetris.asm \
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lib/archiver.obj:LIB/ARCHIVER.OBJ:$(PROGS)/fs/kfar/trunk/kfar_arc/kfar_arc.asm \
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lib/box_lib.obj:LIB/BOX_LIB.OBJ:$(PROGS)/develop/libraries/box_lib/trunk/box_lib.asm \
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lib/console.obj:LIB/CONSOLE.OBJ:$(PROGS)/develop/libraries/console/console.asm \
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lib/libgfx.obj:LIB/LIBGFX.OBJ:$(PROGS)/develop/libraries/libs-dev/libgfx/libgfx.asm \
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lib/libimg.obj:LIB/LIBIMG.OBJ:$(PROGS)/develop/libraries/libs-dev/libimg/libimg.asm \
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lib/libini.obj:LIB/LIBINI.OBJ:$(PROGS)/develop/libraries/libs-dev/libini/libini.asm \
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lib/libio.obj:LIB/LIBIO.OBJ:$(PROGS)/develop/libraries/libs-dev/libio/libio.asm \
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lib/network.obj:LIB/NETWORK.OBJ:$(PROGS)/develop/libraries/network/network.asm \
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lib/proc_lib.obj:LIB/PROC_LIB.OBJ:$(PROGS)/develop/libraries/proc_lib/trunk/proc_lib.asm \
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media/animage:MEDIA/ANIMAGE:$(PROGS)/media/animage/trunk/animage.asm \
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media/cdp:MEDIA/CDP:$(PROGS)/media/cdp/trunk/cdp.asm \
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media/kiv:MEDIA/KIV:$(PROGS)/media/kiv/trunk/kiv.asm \
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media/midamp:MEDIA/MIDAMP:$(PROGS)/media/midamp/trunk/midamp.asm \
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media/listplay:MEDIA/LISTPLAY:$(PROGS)/media/listplay/trunk/listplay.asm \
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media/startmus:MEDIA/STARTMUS:$(PROGS)/media/startmus/trunk/STARTMUS.ASM \
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network/airc:NETWORK/AIRC:$(PROGS)/network/airc/trunk/airc.asm \
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network/arpstat:NETWORK/ARPSTAT:$(PROGS)/network/arpstat/trunk/arpstat.asm \
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network/chess:NETWORK/CHESS:$(PROGS)/network/chess/trunk/chess.asm \
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network/ethstat:NETWORK/ETHSTAT:$(PROGS)/network/ethstat/trunk/ethstat.asm \
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network/ftps:NETWORK/FTPS:$(PROGS)/network/ftps/trunk/FTPS.ASM \
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network/httpc:NETWORK/HTTPC:$(PROGS)/network/httpc/trunk/httpc.asm \
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network/https:NETWORK/HTTPS:$(PROGS)/network/https/trunk/https.asm \
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network/nntpc:NETWORK/NNTPC:$(PROGS)/network/nntpc/trunk/nntpc.asm \
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network/nslookup:NETWORK/NSLOOKUP:$(PROGS)/develop/libraries/network/examples/nslookup.asm \
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network/popc:NETWORK/POPC:$(PROGS)/network/popc/trunk/popc.asm \
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network/smtps:NETWORK/SMTPS:$(PROGS)/network/smtps/trunk/smtps.asm \
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network/stackcfg:NETWORK/STACKCFG:$(PROGS)/network/stackcfg/trunk/stackcfg.asm \
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network/telnet:NETWORK/TELNET:$(PROGS)/network/telnet/trunk/telnet.asm \
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network/tftpc:NETWORK/TFTPC:$(PROGS)/network/tftpc/trunk/tftpc.asm \
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network/VNCclient:NETWORK/VNCclient:$(PROGS)/network/VNCclient/VNCclient.asm \
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network/ym:NETWORK/YM:$(PROGS)/network/ym/trunk/ym.asm \
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network/zeroconf:NETWORK/ZEROCONF:$(PROGS)/network/zeroconf/trunk/zeroconf.asm \
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# end of list
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# The list of all NASM programs with one main NASM file.
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# Format of an item is exactly the same as in the previous list.
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NASM_PROGRAMS:=\
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demos/aclock:DEMOS/ACLOCK:$(PROGS)/demos/aclock/trunk/aclock.asm \
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games/c4:GAMES/C4:$(PROGS)/games/c4/trunk/c4.asm \
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# end of list
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# The list of files which should be copied from somewhere.
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# Format of an item is exactly the same as in the previous list.
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COPY_FILES:=\
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macros.inc:MACROS.INC:$(PROGS)/macros.inc \
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config.inc:CONFIG.INC:$(PROGS)/config.inc \
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struct.inc:STRUCT.INC:$(PROGS)/struct.inc \
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File|Managers/z_icons.png:File|Managers/Z_ICONS.PNG:$(PROGS)/develop/libraries/box_lib/asm/trunk/z_icons.png \
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fonts/euro.chr:FONTS/EURO.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/EURO.CHR \
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fonts/goth.chr:FONTS/GOTH.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/GOTH.CHR \
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fonts/lcom.chr:FONTS/LCOM.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/LCOM.CHR \
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fonts/litt.chr:FONTS/LITT.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/LITT.CHR \
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fonts/sans.chr:FONTS/SANS.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/SANS.CHR \
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fonts/scri.chr:FONTS/SCRI.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/SCRI.CHR \
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fonts/simp.chr:FONTS/SIMP.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/SIMP.CHR \
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fonts/smal.chr:FONTS/SMAL.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/SMAL.CHR \
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fonts/trip.chr:FONTS/TRIP.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TRIP.CHR \
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fonts/tscr.chr:FONTS/TSCR.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TSCR.CHR \
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games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini
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# The list of all C-- programs with one main C-- file.
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# Format of an item is exactly the same as in the previous list,
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# except that there can be fourth field with parameters for a compiler.
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CMM_PROGRAMS:=\
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File|Managers/eolite:File|Managers/EOLITE:$(PROGS)/fs/Eolite/trunk/Eolite.c-- \
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games/clicks:GAMES/CLICKS:$(PROGS)/games/clicks/trunk/clicks.c-- \
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games/FindNumbers:GAMES/FindNumbers:$(PROGS)/games/FindNumbers/trunk/FindNumbers.c-- \
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games/mine:GAMES/MINE:$(PROGS)/games/mine/trunk/mine.c--:/MEOS \
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# end if list
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# List of other files to be included in the image file.
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# Some of them are auto-built with special rules, some just exist before build.
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# Each item is of the form <local name>:<name inside image>.
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# Spaces should be represented as |.
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OTHER_FILES:=asciivju:ASCIIVJU autorun.dat:AUTORUN.DAT \
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background.gif:background.gif default.skn:DEFAULT.SKN \
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e80:E80 graph:GRAPH hdread:HDREAD htmlv:HTMLV \
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icons.dat:ICONS.DAT iconstrp.gif:ICONSTRP.GIF index_htm:INDEX.HTM \
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kernel.mnt:KERNEL.MNT kerpack:KERPACK keymap.key:KEYMAP.KEY kpack:KPACK \
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kuzkina.mid:KUZKINA.MID lang.inc:LANG.INC lang.ini:LANG.INI \
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menu.dat:MENU.DAT mykey:MYKEY @notify:@NOTIFY \
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panel.dat:PANEL.DAT pipetka:PIPETKA setup.dat:SETUP.DAT \
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shell:SHELL spanel:SPANEL table:TABLE test:TEST \
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vmode:VMODE 3d/3dsheart:3D/3DSHEART \
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3d/cubeline:3D/CUBELINE 3d/gears:3D/GEARS 3d/house.3ds:3D/HOUSE.3DS \
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demos/ak47.lif:DEMOS/AK47.LIF \
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demos/barge.lif:DEMOS/BARGE.LIF demos/life2:DEMOS/LIFE2 \
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demos/relay.lif:DEMOS/RELAY.LIF demos/rpento.lif:DEMOS/RPENTO.LIF \
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demos/use_mb:DEMOS/USE_MB \
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drivers/atikms.dll:DRIVERS/ATIKMS.DLL \
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File|Managers/buttons.bmp:File|Managers/BUTTONS.BMP \
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File|Managers/eolite.ini:File|Managers/EOLITE.INI \
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File|Managers/icons.bmp:File|Managers/ICONS.BMP \
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File|Managers/icons.ini:File|Managers/ICONS.INI \
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File|Managers/kfar.ini:File|Managers/KFAR.INI \
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File|Managers/kfm:File|Managers/KFM \
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File|Managers/kfm.ini:File|Managers/KFM.INI \
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File|Managers/kfm_keys.txt:File|Managers/KFM_KEYS.TXT \
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fonts/bold.chr:FONTS/BOLD.CHR fonts/char2.mt:FONTS/CHAR2.MT \
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fonts/char.mt:FONTS/CHAR.MT \
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games/appdata.dat:GAMES/APPDATA.DAT games/ataka:GAMES/ATAKA \
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games/basekurs.kla:GAMES/BASEKURS.KLA games/checkers:GAMES/CHECKERS \
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games/klavisha:GAMES/KLAVISHA games/kosilka:GAMES/KOSILKA \
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games/kosskin.gfx:GAMES/KOSSKIN.GFX games/megamaze:GAMES/MEGAMAZE \
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games/padenie:GAMES/PADENIE \
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games/reversi:GAMES/REVERSI games/rforces:GAMES/RFORCES \
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games/whowtbam:GAMES/WHOWTBAM games/xonix:GAMES/XONIX \
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lib/cnv_png.obj:LIB/CNV_PNG.OBJ lib/msgbox.obj:LIB/MSGBOX.OBJ \
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lib/pixlib.obj:LIB/PIXLIB.OBJ lib/sort.obj:LIB/SORT.OBJ \
|
|
media/ac97snd:MEDIA/AC97SND media/kiv.ini:MEDIA/KIV.INI \
|
|
network/jmail:NETWORK/JMAIL network/zeroconf.ini:NETWORK/ZEROCONF.INI \
|
|
#end of list
|
|
#3d/logio.bmp:3D/LOGIO.BMP 3d/cubetext:3D/CUBETEXT
|
|
|
|
# Some macro for convenient work.
|
|
# Macros for replacing '|' to escaped space '\ '.
|
|
space:=\ #plus space
|
|
respace=$(subst |,$(space),$(1))
|
|
# Macro for selecting different parts of ':'-separated items.
|
|
binarypart=$(word 1,$(subst :, ,$(1)))
|
|
imagepart=$(word 2,$(subst :, ,$(1)))
|
|
sourcepart=$(word 3,$(subst :, ,$(1)))
|
|
parampart=$(word 4,$(subst :, ,$(1)))
|
|
# Get file names, possibly with spaces inside, from an item.
|
|
# Here $(f) is an item - in fact, macro argument.
|
|
fbinary=$(call respace,$(call binarypart,$(f)))
|
|
fimage=$(call respace,$(call imagepart,$(f)))
|
|
fsource=$(call respace,$(call sourcepart,$(f)))
|
|
fparam=$(call respace,$(call parampart,$(f)))
|
|
|
|
# Define targets for image file.
|
|
# Join all the lists above.
|
|
targets_full:=$(COPY_FILES) $(FASM_PROGRAMS) $(NASM_PROGRAMS) $(OTHER_FILES) $(CMM_PROGRAMS)
|
|
# For each item in the united list call fbinary.
|
|
targets:=$(foreach f,$(targets_full),$(fbinary))
|
|
|
|
# Define a command for copying a file inside the image.
|
|
# mcopy_command is a macro with two parameters,
|
|
# local file name $(1) and image file name $(2).
|
|
# Note that spaces in these have to be escaped with backslashes.
|
|
mcopy_command=mcopy -moi $(BUILD_DIR)/kolibri.img $(1) ::$(2)
|
|
# Specialize a previous command for an item $(f) in one of lists.
|
|
mcopy_item_command=$(call mcopy_command,$(fbinary),$(fimage))
|
|
|
|
# Join all $(mcopy_item_command) for all items,
|
|
# append newline after each item.
|
|
# The first newline character after "define" line and
|
|
# the last newline character before "endef" line get away
|
|
# with define/endef, so we make three newline characters,
|
|
# that is two empty lines, in order to get one in $(newline).
|
|
define newline
|
|
|
|
|
|
endef
|
|
mcopy_all_items:=$(foreach f,$(targets_full),$(mcopy_item_command)$(newline))
|
|
|
|
# The main goal: image.
|
|
$(BUILD_DIR)/kolibri.img: $(BUILD_DIR)/.dir \
|
|
Makefile \
|
|
$(BUILD_DIR)/boot_fat12.bin \
|
|
$(targets)
|
|
# SYSXTREE
|
|
# 3d/CUBETEXT
|
|
# 3d/LOGIO.BMP
|
|
dd if=/dev/zero of=$(BUILD_DIR)/kolibri.img count=2880 bs=512 2>&1
|
|
mformat -f 1440 -i $(BUILD_DIR)/kolibri.img ::
|
|
dd if=$(BUILD_DIR)/boot_fat12.bin of=$(BUILD_DIR)/kolibri.img count=1 bs=512 conv=notrunc 2>&1
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::3D
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::DEMOS
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::DRIVERS
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::File\ Managers
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::FONTS
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::GAMES
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::LIB
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::MEDIA
|
|
mmd -i $(BUILD_DIR)/kolibri.img ::NETWORK
|
|
$(mcopy_all_items)
|
|
|
|
# Special targets to modify behaviour of make.
|
|
.DELETE_ON_ERROR:
|
|
.SUFFIXES: # disable all predefined rules
|
|
|
|
# The floppy bootsector.
|
|
$(BUILD_DIR)/boot_fat12.bin: $(KERNEL)/bootloader/boot_fat12.asm $(KERNEL)/bootloader/floppy1440.inc
|
|
fasm $(KERNEL)/bootloader/boot_fat12.asm $(BUILD_DIR)/boot_fat12.bin
|
|
|
|
$(BUILD_DIR)/.dir 3d/.dir demos/.dir develop/.dir drivers/.dir fonts/.dir \
|
|
games/.dir lib/.dir media/.dir network/.dir .deps/.dir:
|
|
mkdir -p $(dir $@)
|
|
touch $@
|
|
File\ Managers/.dir:
|
|
mkdir -p "File Managers"
|
|
touch "File Managers/.dir"
|
|
|
|
# FASM black magic goes to Makefile.fasm.
|
|
include Makefile.fasm
|
|
|
|
# Similar for NASM.
|
|
include Makefile.nasm
|
|
|
|
# Similar for copying files.
|
|
include Makefile.copy
|
|
|
|
# Special rules for copying sysfuncr.txt - it isn't directly included in the image.
|
|
docpak: $(DOCDIR)SYSFUNCR.TXT $(wildcard $(DOCDIR)*)
|
|
$(DOCDIR)SYSFUNCR.TXT: $(KERNEL)/docs/sysfuncr.txt
|
|
cp $(KERNEL)/docs/sysfuncr.txt $(DOCDIR)SYSFUNCR.TXT
|
|
|
|
# Similar for C--.
|
|
include Makefile.cmm
|
|
|
|
# Sorry, even black magic seems to be insufficient for
|
|
# auto-handling all subtle effects. So we just define
|
|
# command lines for compiling and linking, and
|
|
# maintain the list of sources and objects by hand.
|
|
include Makefile.msvc
|
|
|
|
# Rules for table
|
|
table: .obj.table/table.exe
|
|
$(msvc_final)
|
|
TABLE_OBJECTS:=.obj.table/calc.obj .obj.table/func.obj .obj.table/hello.obj \
|
|
.obj.table/KosFile.obj .obj.table/kosSyst.obj .obj.table/math2.obj \
|
|
.obj.table/mcsmemm.obj .obj.table/parser.obj
|
|
TABLE_H_FILES:=$(wildcard $(PROGS)/other/table/*.h)
|
|
.obj.table/table.exe: $(TABLE_OBJECTS)
|
|
$(msvc_link)
|
|
$(TABLE_OBJECTS): .obj.table/%.obj: $(PROGS)/other/table/%.cpp $(TABLE_H_FILES) Makefile.msvc | .obj.table
|
|
$(msvc_compile)
|
|
.obj.table:
|
|
mkdir -p .obj.table
|
|
|
|
# Rules for graph
|
|
graph: .obj.graph/graph.exe
|
|
$(msvc_final)
|
|
GRAPH_CPP_OBJECTS:=.obj.graph/func.obj .obj.graph/hello.obj .obj.graph/kolibri.obj \
|
|
.obj.graph/KosFile.obj .obj.graph/kosSyst.obj .obj.graph/math2.obj \
|
|
.obj.graph/mcsmemm.obj .obj.graph/parser.obj
|
|
GRAPH_C_OBJECTS:=.obj.graph/string.obj
|
|
GRAPH_H_FILES:=$(wildcard $(PROGS)/other/graph/*.h)
|
|
GRAPH_FASM_OBJECTS:=.obj.graph/memcpy.obj .obj.graph/memset.obj
|
|
.obj.graph/graph.exe: $(GRAPH_CPP_OBJECTS) $(GRAPH_C_OBJECTS) $(GRAPH_FASM_OBJECTS)
|
|
$(msvc_link)
|
|
$(GRAPH_CPP_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.cpp $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
|
|
$(msvc_compile)
|
|
$(GRAPH_C_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.c $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
|
|
$(msvc_compile)
|
|
$(GRAPH_FASM_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.asm Makefile.msvc | .obj.graph
|
|
fasm $< $@
|
|
.obj.graph:
|
|
mkdir -p .obj.graph
|
|
|
|
# Rules for kosilka
|
|
games/kosilka: .obj.kosilka/kosilka.exe
|
|
$(msvc_final)
|
|
KOSILKA_OBJECTS:=.obj.kosilka/kosilka.obj .obj.kosilka/KosFile.obj .obj.kosilka/kosSyst.obj .obj.kosilka/mcsmemm.obj
|
|
KOSILKA_H_FILES:=$(PROGS)/games/kosilka/*.h
|
|
.obj.kosilka/kosilka.exe: $(KOSILKA_OBJECTS)
|
|
$(msvc_link)
|
|
$(KOSILKA_OBJECTS): .obj.kosilka/%.obj: $(PROGS)/games/kosilka/%.cpp $(KOSILKA_H_FILES) Makefile.msvc | .obj.kosilka
|
|
$(msvc_compile)
|
|
.obj.kosilka:
|
|
mkdir -p .obj.kosilka
|
|
|
|
include Makefile.gcc
|
|
|
|
# Rules for shell
|
|
shell: .obj.shell/start.o .obj.shell/shell.o .obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o \
|
|
$(PROGS)/system/shell/kolibri.ld
|
|
$(call gcc_link,$(PROGS)/system/shell/kolibri.ld)
|
|
.obj.shell/shell.o: $(PROGS)/system/shell/shell.c \
|
|
$(PROGS)/system/shell/all.h \
|
|
$(PROGS)/system/shell/system/*.h \
|
|
$(PROGS)/system/shell/cmd/*.c \
|
|
$(PROGS)/system/shell/modules/*.c \
|
|
$(PROGS)/system/shell/locale/rus/globals.h \
|
|
Makefile.gcc | .obj.shell
|
|
$(gcc_compile)
|
|
.obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o: .obj.shell/%.o: \
|
|
$(PROGS)/system/shell/system/%.c $(PROGS)/system/shell/system/*.h \
|
|
Makefile.gcc | .obj.shell
|
|
$(gcc_compile)
|
|
.obj.shell/start.o: $(PROGS)/system/shell/start.asm | .obj.shell
|
|
fasm $< $@
|
|
.obj.shell:
|
|
mkdir -p .obj.shell
|
|
|
|
# Rules for media/ac97snd
|
|
# Not compilable from svn sources, using preloaded binary
|
|
|
|
# Rules for atikms.dll
|
|
# Use Makefile from $(REPOSITORY)/drivers/ddk and $(REPOSITORY)/drivers/video/drm/radeon
|
|
# However, dependencies must be duplicated - I don't know how to avoid this
|
|
# without need to rebuild kolibri.img at every iteration...
|
|
# Note that we are going to write in the directory shared
|
|
# between all Makefiles, so we need locked operations.
|
|
drivers/atikms.dll: $(REPOSITORY)/drivers/video/drm/radeon/atikms.dll drivers/.dir
|
|
kpack --nologo $< $@
|
|
$(REPOSITORY)/drivers/video/drm/radeon/atikms.dll:
|
|
flock $(REPOSITORY)/drivers/video/drm/radeon/.lock \
|
|
$(MAKE) CC=win32-gcc AS=win32-as LD=win32-ld AR=win32-ar FASM=fasm -C $(REPOSITORY)/drivers/video/drm/radeon
|
|
$(REPOSITORY)/drivers/ddk/libddk.a:
|
|
flock $(REPOSITORY)/drivers/ddk/.lock \
|
|
$(MAKE) CC=win32-gcc AS=win32-as LD=win32-ld AR=win32-ar FASM=fasm -C $(REPOSITORY)/drivers/ddk
|
|
# dependencies
|
|
$(REPOSITORY)/drivers/video/drm/radeon/atikms.dll: \
|
|
$(REPOSITORY)/drivers/video/drm/radeon/atikms.lds \
|
|
$(REPOSITORY)/drivers/ddk/libddk.a \
|
|
$(REPOSITORY)/drivers/video/drm/radeon/*.[Sch] \
|
|
$(REPOSITORY)/drivers/video/drm/radeon/*.asm \
|
|
$(REPOSITORY)/drivers/video/drm/radeon/Makefile \
|
|
$(REPOSITORY)/drivers/video/drm/radeon/firmware/*.bin \
|
|
$(REPOSITORY)/drivers/include/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*/*/*.h
|
|
$(REPOSITORY)/drivers/ddk/libddk.a: \
|
|
$(REPOSITORY)/drivers/ddk/Makefile \
|
|
$(REPOSITORY)/drivers/ddk/*/* \
|
|
$(REPOSITORY)/drivers/include/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*/*.h \
|
|
$(REPOSITORY)/drivers/include/*/*/*/*.h
|