forked from KolibriOS/kolibrios
5f77547b95
git-svn-id: svn://kolibrios.org@2821 a494cfbc-eb01-0410-851d-a64ba20cac60
286 lines
7.3 KiB
C
286 lines
7.3 KiB
C
//Leency 10.10.2011, JustClicks v2.0, GPL
|
||
|
||
#include "lib\kolibri.h"
|
||
#include "lib\random.h"
|
||
#include "lib\boxes.txt"
|
||
system_colors sc;
|
||
|
||
//óðîâíè ñëîæíîñòè
|
||
int DIFFICULTY_LEVEL;
|
||
char *BOARD_SIZES[]={ "S", "M", "L", 0 };
|
||
int DIFFICULTY_LEV_PARAMS[]={ 9, 12, 16 };
|
||
|
||
int BLOCKS_NUM; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
|
||
int BLOCKS_LEFT; //áëîêîâ îñòàëîñü
|
||
int blocks_matrix[28*28]; //öâåòà äëÿ ïîëÿ ñ êâàäðàòèêàìè
|
||
|
||
#define USER_PANEL_HEIGHT 35
|
||
#define BLOCK_SIZE 21 //ðàçìåð êâàäðàòèêà
|
||
#define MARKED 7
|
||
#define DELETED_BLOCK 6
|
||
#define HEADER "Just Clicks v2.0"
|
||
|
||
#ifndef AUTOBUILD
|
||
#include "lang.h--"
|
||
#endif
|
||
|
||
#ifdef LANG_RUS
|
||
char NEW_GAME_TEXT[]=" ‡ ®¢® [F2]";
|
||
char REZULT_TEXT[]="<EFBFBD>¥§ã«ìâ â: ";
|
||
#else
|
||
char NEW_GAME_TEXT[]="New Game [F2]";
|
||
char REZULT_TEXT[]="Rezult: ";
|
||
#endif
|
||
|
||
|
||
void main()
|
||
{
|
||
int key, id;
|
||
|
||
BLOCKS_NUM=DIFFICULTY_LEV_PARAMS[0]; //ïî-óìîë÷àíèþ ñàìîå ìàëåíüêîå ïîëå
|
||
|
||
new_game();
|
||
|
||
loop()
|
||
switch(WaitEvent())
|
||
{
|
||
case evButton:
|
||
id = GetButtonID();
|
||
if (id==1) ExitProcess();
|
||
if (id==2) goto _NEW_GAME_MARK;
|
||
if (id>=100)
|
||
{
|
||
if (check_for_end()) break; //åñëè èãðà çàêîí÷åíà
|
||
|
||
move_blocks(id-100);
|
||
draw_field();
|
||
|
||
draw_clicks_num();
|
||
|
||
break;
|
||
}
|
||
if (id==10) //èçìåíÿåì ðàçìåð ïîëÿ
|
||
{
|
||
if (DIFFICULTY_LEVEL<2) DIFFICULTY_LEVEL++; else DIFFICULTY_LEVEL=0;
|
||
|
||
BLOCKS_NUM = DIFFICULTY_LEV_PARAMS[DIFFICULTY_LEVEL]; //êîëè÷åñòâî êâàäðàòèêîâ ïî Õ è ïî Y
|
||
|
||
new_game();
|
||
|
||
MoveSize(-1, -1, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT);
|
||
break;
|
||
}
|
||
break;
|
||
case evKey:
|
||
key = GetKey();
|
||
if (key==027) //Escape
|
||
ExitProcess();
|
||
if (key==051) //F2
|
||
{
|
||
_NEW_GAME_MARK:
|
||
new_game();
|
||
draw_clicks_num();
|
||
draw_field();
|
||
}
|
||
break;
|
||
case evReDraw:
|
||
draw_window();
|
||
}
|
||
}
|
||
|
||
|
||
void move_blocks(int button_id) //åñëè ôèøêà îäíà, òî íå óäàëÿåì
|
||
{
|
||
int i, j,
|
||
marked_num=1,
|
||
old_marker=blocks_matrix[button_id],
|
||
restart;
|
||
|
||
blocks_matrix[button_id]=MARKED;
|
||
|
||
//âûäåëÿåì âñå ôèøêè òîãî æå ÷âåòà
|
||
_RESTART_MARK:
|
||
restart=0;
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
for (j=0;j<BLOCKS_NUM;j++)
|
||
{
|
||
if (blocks_matrix[i*BLOCKS_NUM+j]<>old_marker) continue; //åñëè ôèøêà íå íóæíîãî öâåòà èä¸ì äàëüøå
|
||
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) continue; //åñëè ôèøêà óæå îòìå÷åíà, èä¸ì äàëåå
|
||
|
||
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ëåâûé
|
||
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì âåðõíèé
|
||
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì ïðàâûé
|
||
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==MARKED) blocks_matrix[i*BLOCKS_NUM+j]=MARKED; //ñìîòðèì íèæíèé
|
||
|
||
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) //åñëè ôèøêó îòìåòèëè, òî ïîòîì öèêë íóæíî áóäåò ïðîêðóòèòü ñíà÷àëà - ìîæ åù¸ ÷¸ îòìåòèì
|
||
{
|
||
restart=1;
|
||
marked_num++;
|
||
}
|
||
}
|
||
if (restart) goto _RESTART_MARK;
|
||
|
||
if (marked_num==1) //åñëè áëîê òîëüêî îäèí, óõîäèì
|
||
{
|
||
blocks_matrix[button_id]=old_marker;
|
||
return;
|
||
}
|
||
|
||
//äâèãàåì áëîêè ïî âåðòèêàëè
|
||
_2_RESTART_MARK:
|
||
restart=0;
|
||
for (i=BLOCKS_NUM;i>0;i--)
|
||
for (j=BLOCKS_NUM;j>=0;j--)
|
||
{
|
||
if (blocks_matrix[i*BLOCKS_NUM+j]==MARKED) && (blocks_matrix[i-1*BLOCKS_NUM+j]<>blocks_matrix[i*BLOCKS_NUM+j])
|
||
{
|
||
blocks_matrix[i*BLOCKS_NUM+j]><blocks_matrix[i-1*BLOCKS_NUM+j];
|
||
restart=1;
|
||
}
|
||
}
|
||
if (restart) goto _2_RESTART_MARK;
|
||
|
||
//îòìå÷àåì ôèøêè, êàê óäàë¸ííûå
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||
if (blocks_matrix[i]==MARKED)
|
||
blocks_matrix[i]=DELETED_BLOCK;
|
||
|
||
//äâèãàåì áëîêè âëåâî, åñëè åñòü ïóñòîé ñòîëáåö
|
||
restart=BLOCKS_NUM; //íå ïðèäóìàë íè÷åãî ëó÷øå :(
|
||
|
||
_3_RESTART_MARK:
|
||
for (j=0;j<BLOCKS_NUM-1;j++)
|
||
if (blocks_matrix[BLOCKS_NUM-1*BLOCKS_NUM+j]==DELETED_BLOCK)
|
||
{
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
blocks_matrix[i*BLOCKS_NUM+j]><blocks_matrix[i*BLOCKS_NUM+j+1];
|
||
}
|
||
restart--;
|
||
if (restart) goto _3_RESTART_MARK;
|
||
}
|
||
|
||
|
||
void draw_window()
|
||
{
|
||
int j, PANEL_Y;
|
||
proc_info Form;
|
||
|
||
sc.get();
|
||
DefineAndDrawWindow(300,176, BLOCK_SIZE*BLOCKS_NUM +9, BLOCK_SIZE*BLOCKS_NUM +GetSkinWidth()+4+USER_PANEL_HEIGHT,
|
||
0x74,sc.work,0,0,HEADER);
|
||
|
||
//ïðîâåðÿåì íå ñõëîïíóòî ëè îêíî â çàãîëîâîê
|
||
GetProcessInfo(#Form, SelfInfo);
|
||
if (Form.status_window>2) return;
|
||
|
||
|
||
PANEL_Y=BLOCK_SIZE*BLOCKS_NUM;
|
||
|
||
DrawBar(0,PANEL_Y, PANEL_Y, USER_PANEL_HEIGHT, sc.work); //ïàíåëü ñíèçó
|
||
|
||
//íîâàÿ èãðà
|
||
DefineButton(10,PANEL_Y+7, 13*6+6, 20, 2,sc.work_button);
|
||
WriteText(10+4,PANEL_Y+14,0x80,sc.work_button_text,#NEW_GAME_TEXT,0);
|
||
|
||
|
||
//êíîïî÷êa âûáîðà óðîâíÿ ñëîæíîñòè
|
||
DefineButton(95,PANEL_Y+7, 20,20, 10,sc.work_button);
|
||
WriteText(95+8,PANEL_Y+14,0x80,sc.work_button_text,BOARD_SIZES[DIFFICULTY_LEVEL],0);
|
||
|
||
draw_field();
|
||
|
||
draw_clicks_num();
|
||
}
|
||
|
||
|
||
int check_for_end()
|
||
{
|
||
int i, j, button_id;
|
||
|
||
if (!BLOCKS_LEFT) return 1; //epic win
|
||
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
for (j=0;j<BLOCKS_NUM;j++)
|
||
{
|
||
button_id=blocks_matrix[i*BLOCKS_NUM+j];
|
||
|
||
if (button_id==DELETED_BLOCK) continue;
|
||
|
||
if (j>0) && (blocks_matrix[i*BLOCKS_NUM+j-1]==button_id) return 0;
|
||
if (i>0) && (blocks_matrix[i-1*BLOCKS_NUM+j]==button_id) return 0;
|
||
if (j<BLOCKS_NUM-1) && (blocks_matrix[i*BLOCKS_NUM+j+1]==button_id) return 0;
|
||
if (i<BLOCKS_NUM-1) && (blocks_matrix[i+1*BLOCKS_NUM+j]==button_id) return 0;
|
||
}
|
||
return 2;
|
||
}
|
||
|
||
|
||
void draw_clicks_num()
|
||
{
|
||
char rezult[15];
|
||
int i;
|
||
int TEXT_Y=BLOCK_SIZE*BLOCKS_NUM+14;
|
||
int TEXT_X=TEXT_Y/2+48; //130;
|
||
|
||
BLOCKS_LEFT=0;
|
||
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||
if (blocks_matrix[i]<>DELETED_BLOCK) BLOCKS_LEFT++;
|
||
|
||
DrawBar(TEXT_X, TEXT_Y, 18,9, sc.work);
|
||
WriteText(TEXT_X,TEXT_Y,0x80,sc.work_text,IntToStr(BLOCKS_LEFT),0);
|
||
|
||
if (check_for_end())
|
||
{
|
||
copystr(#REZULT_TEXT, #rezult);
|
||
copystr(IntToStr(BLOCKS_LEFT), #rezult+strlen(#rezult));
|
||
if (check_for_end()==1) copystr("Epic WIN!!1", #rezult);
|
||
DrawFlatButton(BLOCK_SIZE*BLOCKS_NUM/2-70, BLOCK_SIZE*BLOCKS_NUM/2-20, 140, 40, 2, #rezult);
|
||
}
|
||
}
|
||
|
||
|
||
void new_game()
|
||
{
|
||
int i;
|
||
|
||
//ïÿòü öâåòîâ èñïîëüçóåòñÿ â èãðå äëÿ êâàäðàòèêîâ, MARKED äëÿ òîãî,
|
||
//÷òîáû îòìåòèòü êâàäðàòèêè â ïðîöåññå çàëèâêè è DELETED_BLOCK äëÿ èõ óäàëåíèÿ
|
||
for (i=0;i<BLOCKS_NUM*BLOCKS_NUM;i++)
|
||
blocks_matrix[i] = random(5);
|
||
}
|
||
|
||
|
||
void draw_field()
|
||
{
|
||
int i, j;
|
||
int current_id;
|
||
|
||
for (i=0;i<BLOCKS_NUM;i++)
|
||
for (j=0;j<BLOCKS_NUM;j++)
|
||
{
|
||
current_id = i*BLOCKS_NUM+j;
|
||
DeleteButton(current_id+100);
|
||
if (blocks_matrix[current_id]==DELETED_BLOCK)
|
||
{
|
||
DrawBar(j*BLOCK_SIZE,i*BLOCK_SIZE, BLOCK_SIZE,BLOCK_SIZE, 0xB2B4BF);
|
||
}
|
||
else
|
||
{
|
||
DefineButton(j*BLOCK_SIZE,i*BLOCK_SIZE,BLOCK_SIZE-1,BLOCK_SIZE-1, current_id+100+BT_HIDE,0);
|
||
PutImage(blocks_matrix[current_id]*1323+#img,21,21,j*BLOCK_SIZE,i*BLOCK_SIZE);
|
||
}
|
||
}
|
||
}
|
||
|
||
|
||
void DrawFlatButton(dword x,y,width,height,id,text)
|
||
{
|
||
DrawRegion_3D(x,y,width,height,sc.work_graph,sc.work_graph);
|
||
DrawRegion_3D(x+1,y+1,width-2,height-2,0xFFFFFF,sc.work);
|
||
DrawBar(x+2,y+2,width-3,height-3,sc.work);
|
||
IF (id) DefineButton(x,y,width,height,id+BT_HIDE,sc.work);
|
||
WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,sc.work_text,text,0);
|
||
}
|
||
|
||
stop: |