kolibrios/programs/develop/libraries/TinyGL/asm_fork/api.asm
IgorA d72fcc2942 tinygl.obj: add some functions,
load_img.inc: delete old file load_lib

git-svn-id: svn://kolibrios.org@8442 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-12-18 10:03:16 +00:00

1123 lines
19 KiB
NASM

; glVertex
align 4
glVertex4f: ;x, y, z, w
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Vertex
stdcall gl_add_op,eax
pop eax
ret 20 ;=sizeof(dd)*5
align 4
proc glVertex4d, x:qword, y:qword, z:qword, w:qword
add esp,-16
fld qword[w]
fstp dword[esp+12]
fld qword[z]
fstp dword[esp+8]
fld qword[y]
fstp dword[esp+4]
fld qword[x]
fstp dword[esp]
call glVertex4f
ret
endp
align 4
proc glVertex2f, x:dword, y:dword
stdcall glVertex4f,[x],[y],0.0,1.0
ret
endp
align 4
proc glVertex2d, x:qword, y:qword
push 1.0
push 0.0
add esp,-8
fld qword[y]
fstp dword[esp+4]
fld qword[x]
fstp dword[esp]
call glVertex4f
ret
endp
align 4
proc glVertex2fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],0.0,1.0
ret
endp
align 4
proc glVertex2dv uses eax, v:dword
mov eax,[v]
push 1.0
push 0.0
add esp,-8
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glVertex4f
ret
endp
align 4
proc glVertex3f, x:dword, y:dword, z:dword
stdcall glVertex4f,[x],[y],[z],1.0
ret
endp
align 4
proc glVertex3d, x:qword, y:qword, z:qword
push 1.0
add esp,-12
fld qword[z]
fstp dword[esp+8]
fld qword[y]
fstp dword[esp+4]
fld qword[x]
fstp dword[esp]
call glVertex4f
ret
endp
align 4
proc glVertex3fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],[eax+8],1.0
ret
endp
align 4
proc glVertex3dv uses eax, v:dword
mov eax,[v]
push 1.0
add esp,-12
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glVertex4f
ret
endp
align 4
proc glVertex4fv uses eax, v:dword
mov eax,[v]
stdcall glVertex4f,[eax],[eax+4],[eax+8],[eax+12]
ret
endp
align 4
proc glVertex4dv uses eax, v:dword
mov eax,[v]
add esp,-16
fld qword[eax+24]
fstp dword[esp+12]
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glVertex4f
ret
endp
; glNormal
align 4
glNormal3f: ;x, y, z
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Normal
stdcall gl_add_op,eax
pop eax
ret 16 ;=sizeof(dd)*4
align 4
proc glNormal3d, x:qword, y:qword, z:qword
add esp,-12
fld qword[z]
fstp dword[esp+8]
fld qword[y]
fstp dword[esp+4]
fld qword[x]
fstp dword[esp]
call glNormal3f
ret
endp
align 4
proc glNormal3fv uses eax, v:dword
mov eax,[v]
stdcall glNormal3f,[eax],[eax+4],[eax+8]
ret
endp
align 4
proc glNormal3dv uses eax, v:dword
mov eax,[v]
add esp,-12
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glNormal3f
ret
endp
; glColor
align 4
proc glColor4f uses eax, r:dword, g:dword, b:dword, a:dword
locals
p rd 8
endl
mov dword[p],OP_Color
mov eax,[b]
mov dword[p+4],eax
mov eax,[g]
mov dword[p+8],eax
mov eax,[r]
mov dword[p+12],eax
mov eax,[a]
mov dword[p+16],eax
; direct convertion to integer to go faster if no shading
lea eax,[ebp-12] ;ebp-12 = &p[5]
push eax
add eax,4 ;ebp-8 = &p[6]
push eax
add eax,4 ;ebp-4 = &p[7]
push eax
stdcall RGBFtoRGBI,[r],[g],[b] ;call: r,g,b,&p[7],&p[6],&p[5]
lea eax,[ebp-32] ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glColor4d, r:qword, g:qword, b:qword, a:qword
add esp,-16
fld qword[a]
fstp dword[esp+12]
fld qword[b]
fstp dword[esp+8]
fld qword[g]
fstp dword[esp+4]
fld qword[r]
fstp dword[esp]
call glColor4f
ret
endp
align 4
proc glColor4fv uses eax ebx, v:dword
mov eax,[v]
stdcall glColor4f,[eax],[eax+4],[eax+8],[eax+12],1.0
ret
endp
align 4
proc glColor3f, r:dword, g:dword, b:dword
stdcall glColor4f,[r],[g],[b],1.0
ret
endp
align 4
proc glColor3d, r:qword, g:qword, b:qword
push 1.0
add esp,-12
fld qword[b]
fstp dword[esp+8]
fld qword[g]
fstp dword[esp+4]
fld qword[r]
fstp dword[esp]
call glColor4f
ret
endp
align 4
proc glColor3fv uses eax, v:dword
mov eax,[v]
stdcall glColor4f,[eax],[eax+4],[eax+8],1.0
ret
endp
align 4
proc glColor3dv uses eax, v:dword
mov eax,[v]
push 1.0
add esp,-12
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glColor4f
ret
endp
align 4
fl_255 dd 255.0
align 4
proc glColor3ub uses eax, r:dword, g:dword, b:dword
push dword 1.0
fld dword[fl_255]
movzx eax,byte[b]
mov dword[esp-4],eax
fild dword[esp-4]
fdiv st0,st1
fstp dword[esp-4] ;преобразовали int во float
movzx eax,byte[g]
mov dword[esp-8],eax
fild dword[esp-8]
fdiv st0,st1
fstp dword[esp-8]
movzx eax,byte[r]
mov dword[esp-12],eax
fild dword[esp-12]
fdiv st0,st1
fstp dword[esp-12]
ffree st0
fincstp
sub esp,12
call glColor4f
ret
endp
align 4
proc glColor4dv uses eax, v:dword
mov eax,[v]
add esp,-16
fld qword[eax+24]
fstp dword[esp+12]
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glColor4f
ret
endp
; TexCoord
align 4
glTexCoord4f: ;s, t, r, q
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_TexCoord
stdcall gl_add_op,eax
pop eax
ret 20 ;=sizeof(dd)*5
align 4
proc glTexCoord4d, s:qword, t:qword, r:qword, q:qword
add esp,-16
fld qword[q]
fstp dword[esp+12]
fld qword[r]
fstp dword[esp+8]
fld qword[t]
fstp dword[esp+4]
fld qword[s]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord1f, s:dword
stdcall glTexCoord4f,[s],0.0,0.0,1.0
ret
endp
align 4
proc glTexCoord1d, s:qword
push 1.0
push 0.0
push 0.0
add esp,-4
fld qword[s]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord1fv uses eax, v:dword
mov eax,[v]
stdcall glTexCoord4f,[eax],0.0,0.0,1.0
ret
endp
align 4
proc glTexCoord1dv uses eax, v:dword
mov eax,[v]
push 1.0
push 0.0
push 0.0
add esp,-4
fld qword[eax]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord2f, s:dword, t:dword
stdcall glTexCoord4f,[s],[t],0.0,1.0
ret
endp
align 4
proc glTexCoord2d, s:qword, t:qword
push 1.0
push 0.0
add esp,-8
fld qword[t]
fstp dword[esp+4]
fld qword[s]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord2fv uses eax, v:dword
mov eax,[v]
stdcall glTexCoord4f,[eax],[eax+4],0.0,1.0
ret
endp
align 4
proc glTexCoord2dv uses eax, v:dword
mov eax,[v]
push 1.0
push 0.0
add esp,-8
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord3f, s:dword, t:dword, r:dword
stdcall glTexCoord4f,[s],[t],[r],1.0
ret
endp
align 4
proc glTexCoord3d, s:qword, t:qword, r:qword
push 1.0
add esp,-12
fld qword[r]
fstp dword[esp+8]
fld qword[t]
fstp dword[esp+4]
fld qword[s]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord3fv uses eax, v:dword
mov eax,[v]
stdcall glTexCoord4f,[eax],[eax+4],[eax+8],1.0
ret
endp
align 4
proc glTexCoord3dv uses eax, v:dword
mov eax,[v]
push 1.0
add esp,-12
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
proc glTexCoord4fv uses eax, v:dword
mov eax,[v]
stdcall glTexCoord4f,[eax],[eax+4],[eax+8],[eax+12]
ret
endp
align 4
proc glTexCoord4dv uses eax, v:dword
mov eax,[v]
add esp,-16
fld qword[eax+24]
fstp dword[esp+12]
fld qword[eax+16]
fstp dword[esp+8]
fld qword[eax+8]
fstp dword[esp+4]
fld qword[eax]
fstp dword[esp]
call glTexCoord4f
ret
endp
align 4
glEdgeFlag: ;flag
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_EdgeFlag
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
; misc
align 4
glShadeModel: ;mode
; assert(mode == GL_FLAT || mode == GL_SMOOTH);
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_ShadeModel
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
glCullFace: ;mode
; assert(mode == GL_BACK ||
; mode == GL_FRONT ||
; mode == GL_FRONT_AND_BACK);
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_CullFace
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
proc glFrontFace uses eax, mode:dword
locals
p rd 2
endl
; assert(mode == GL_CCW || mode == GL_CW);
mov dword[p],OP_FrontFace
xor eax,eax
cmp dword[mode],GL_CCW
je @f
inc eax
@@:
mov dword[p+4],eax
lea eax,[ebp-8] ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
align 4
glPolygonMode: ;face, mode
; assert(face == GL_BACK ||
; face == GL_FRONT ||
; face == GL_FRONT_AND_BACK);
; assert(mode == GL_POINT || mode == GL_LINE || mode==GL_FILL);
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_PolygonMode
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
; glEnable / glDisable
align 4
proc glEnable uses eax, cap:dword
locals
p rd 3
endl
mov dword[p],OP_EnableDisable
mov eax,[cap]
mov dword[p+4],eax
mov dword[p+8],1
lea eax,[ebp-12] ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
align 4
proc glDisable uses eax, cap:dword
locals
p rd 3
endl
mov dword[p],OP_EnableDisable
mov eax,[cap]
mov dword[p+4],eax
mov dword[p+8],0
lea eax,[ebp-12] ;=sizeof(dd)*3
stdcall gl_add_op,eax
ret
endp
; glBegin / glEnd
align 4
glBegin: ;mode
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Begin
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
glEnd:
stdcall gl_add_op,op_End
ret
; matrix
align 4
glMatrixMode: ;mode
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_MatrixMode
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
proc glLoadMatrixf uses ecx edi esi, m:dword
locals
p rd 17
endl
mov dword[p],OP_LoadMatrix
mov ecx,16
mov esi,[m]
mov edi,ebp
sub edi,64 ;=sizeof(M4)
rep movsd
lea ecx,[ebp-68] ;=sizeof(dd)*17
stdcall gl_add_op,ecx
ret
endp
align 4
glLoadIdentity:
stdcall gl_add_op,op_LoadIdentity
ret
align 4
proc glMultMatrixf uses ecx edi esi, m:dword
locals
p rd 17
endl
mov dword[p],OP_MultMatrix
mov ecx,16
mov esi,[m]
mov edi,ebp
sub edi,64 ;=sizeof(M4)
rep movsd
lea ecx,[ebp-68] ;=sizeof(dd)*17
stdcall gl_add_op,ecx
ret
endp
align 4
glPushMatrix:
stdcall gl_add_op,op_PushMatrix
ret
align 4
glPopMatrix:
stdcall gl_add_op,op_PopMatrix
ret
align 4
glRotatef: ;angle, x, y, z
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Rotate
stdcall gl_add_op,eax
pop eax
ret 20 ;=sizeof(dd)*5
align 4
glTranslatef: ;x, y, z
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Translate
stdcall gl_add_op,eax
pop eax
ret 16 ;=sizeof(dd)*4
align 4
glScalef: ;x, y, z
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Scale
stdcall gl_add_op,eax
pop eax
ret 16 ;=sizeof(dd)*4
align 4
glViewport: ;x, y, width, heigh
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Viewport
stdcall gl_add_op,eax
pop eax
ret 20 ;=sizeof(dd)*5
align 4
proc glFrustum uses eax, left:qword, right:qword, bottom:qword, top:qword,\
near:qword, farv:qword
locals
p rd 7
endl
mov dword[p],OP_Frustum
fld qword[left]
fstp dword[p+4]
fld qword[right]
fstp dword[p+8]
fld qword[bottom]
fstp dword[p+12]
fld qword[top]
fstp dword[p+16]
fld qword[near]
fstp dword[p+20]
fld qword[farv]
fstp dword[p+24]
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glOrtho uses eax, left:qword, right:qword, bottom:qword, top:qword,\
near:qword, farv:qword
locals
p rd 7
endl
mov dword[p],OP_Ortho
fld qword[left]
fstp dword[p+4]
fld qword[right]
fstp dword[p+8]
fld qword[bottom]
fstp dword[p+12]
fld qword[top]
fstp dword[p+16]
fld qword[near]
fstp dword[p+20]
fld qword[farv]
fstp dword[p+24]
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
; lightening
align 4
proc glMaterialfv uses eax ecx, mode:dword, type:dword, v:dword
locals
p rd 7
endl
; assert(mode == GL_FRONT || mode == GL_BACK || mode==GL_FRONT_AND_BACK);
mov dword[p],OP_Material
mov eax,[mode]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov ecx,[eax+8]
mov dword[p+12],ecx
mov ecx,[eax+4]
mov dword[p+16],ecx
mov ecx,[eax]
mov dword[p+20],ecx
mov ecx,[eax+12]
mov dword[p+24],ecx
cmp dword[type],GL_SHININESS
jne @f
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
@@:
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glMaterialf uses eax, mode:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Material
mov eax,[mode]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
glColorMaterial: ;mode, type
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_ColorMaterial
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
align 4
proc glLightfv uses eax ecx, light:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Light
mov eax,[light]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
;TODO: 3 composants ?
mov eax,[v]
mov ecx,[eax]
mov dword[p+12],ecx
mov ecx,[eax+4]
mov dword[p+16],ecx
mov ecx,[eax+8]
mov dword[p+20],ecx
mov ecx,[eax+12]
mov dword[p+24],ecx
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightf uses eax, light:dword, type:dword, v:dword
locals
p rd 7
endl
mov dword[p],OP_Light
mov eax,[light]
mov dword[p+4],eax
mov eax,[type]
mov dword[p+8],eax
mov eax,[v]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
lea eax,[ebp-28] ;=sizeof(dd)*7
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightModeli uses eax, pname:dword, param:dword
locals
p rd 6
endl
mov dword[p],OP_LightModel
mov eax,[pname]
mov dword[p+4],eax
fild dword[param]
fstp dword[p+8] ;преобразовали int во float
mov dword[p+12],0.0
mov dword[p+16],0.0
mov dword[p+20],0.0
lea eax,[ebp-24] ;=sizeof(dd)*6
stdcall gl_add_op,eax
ret
endp
align 4
proc glLightModelfv uses eax ecx, pname:dword, param:dword
locals
p rd 6
endl
mov dword[p],OP_LightModel
mov eax,[pname]
mov dword[p+4],eax
mov eax,[param]
mov ecx,[eax]
mov dword[p+8],ecx
mov ecx,[eax+4]
mov dword[p+12],ecx
mov ecx,[eax+8]
mov dword[p+16],ecx
mov ecx,[eax+12]
mov dword[p+20],ecx
lea eax,[ebp-24] ;=sizeof(dd)*6
stdcall gl_add_op,eax
ret
endp
; clear
align 4
glClear: ;mask
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Clear
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
proc glClearColor uses eax, r:dword, g:dword, b:dword, a:dword
locals
p rd 5
endl
mov dword[p],OP_ClearColor
mov eax,[b]
mov dword[p+4],eax
mov eax,[g]
mov dword[p+8],eax
mov eax,[r]
mov dword[p+12],eax
mov eax,[a]
mov dword[p+16],eax
lea eax,[ebp-20] ;=sizeof(dd)*5
stdcall gl_add_op,eax
ret
endp
align 4
proc glClearDepth uses eax, depth:dword
locals
p rd 2
endl
mov dword[p],OP_ClearDepth
mov eax,[depth]
fld qword[eax]
fstp dword[p+4]
lea eax,[ebp-8] ;=sizeof(dd)*2
stdcall gl_add_op,eax
ret
endp
; textures
align 4
glTexImage2D: ;target, level, components, width, height, border, format, type, pixels
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_TexImage2D
stdcall gl_add_op,eax
pop eax
ret 40 ;=sizeof(dd)*10
align 4
glBindTexture: ;target, texture
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_BindTexture
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
align 4
proc glTexEnvi uses eax, target:dword, pname:dword, param:dword
locals
p rd 8
endl
mov dword[p],OP_TexEnv
mov eax,[target]
mov dword[p+4],eax
mov eax,[pname]
mov dword[p+8],eax
mov eax,[param]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov dword[p+28],0.0
lea eax,[ebp-32] ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
proc glTexParameteri uses eax, target:dword, pname:dword, param:dword
locals
p rd 8
endl
mov dword[p],OP_TexParameter
mov eax,[target]
mov dword[p+4],eax
mov eax,[pname]
mov dword[p+8],eax
mov eax,[param]
mov dword[p+12],eax
mov dword[p+16],0.0
mov dword[p+20],0.0
mov dword[p+24],0.0
mov dword[p+28],0.0
lea eax,[ebp-32] ;=sizeof(dd)*8
stdcall gl_add_op,eax
ret
endp
align 4
glPixelStorei: ;pname, param
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_PixelStore
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
; selection
align 4
glInitNames:
stdcall gl_add_op,op_InitNames
ret
align 4
glPushName: ;name
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_PushName
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
glPopName:
stdcall gl_add_op,op_PopName
ret
align 4
glLoadName: ;name
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_LoadName
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
glPolygonOffset: ;factor, units
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_PolygonOffset
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
; Special Functions
align 4
glCallList: ;list
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_CallList
stdcall gl_add_op,eax
pop eax
ret 8 ;=sizeof(dd)*2
align 4
proc glFlush ;(void)
;nothing to do
ret
endp
align 4
glHint: ;target, mode
push dword[esp] ;копируем адрес возврата
push eax
lea eax,[esp+8]
mov dword[eax],OP_Hint
stdcall gl_add_op,eax
pop eax
ret 12 ;=sizeof(dd)*3
; Non standard functions
align 4
proc glDebug uses eax, mode:dword
call gl_get_context ;после вызова функции в eax указатель на GLContext
push dword[mode]
pop dword[eax+GLContext.print_flag]
ret
endp