forked from KolibriOS/kolibrios
84ab2d2d6b
git-svn-id: svn://kolibrios.org@3769 a494cfbc-eb01-0410-851d-a64ba20cac60
1972 lines
46 KiB
C
1972 lines
46 KiB
C
/*
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* Copyright © 2010-2011 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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* Authors:
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* Chris Wilson <chris@chris-wilson.co.uk>
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*
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "sna.h"
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#include "sna_render.h"
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#include "sna_render_inline.h"
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#include "sna_reg.h"
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//#include "sna_video.h"
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#include "gen3_render.h"
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#define NO_COMPOSITE 0
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#define NO_COMPOSITE_SPANS 0
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#define NO_COPY 0
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#define NO_COPY_BOXES 0
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#define NO_FILL 0
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#define NO_FILL_ONE 0
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#define NO_FILL_BOXES 0
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#define PREFER_BLT_FILL 1
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enum {
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SHADER_NONE = 0,
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SHADER_ZERO,
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SHADER_BLACK,
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SHADER_WHITE,
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SHADER_CONSTANT,
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SHADER_LINEAR,
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SHADER_RADIAL,
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SHADER_TEXTURE,
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SHADER_OPACITY,
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};
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#define MAX_3D_SIZE 2048
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#define MAX_3D_PITCH 8192
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#define OUT_BATCH(v) batch_emit(sna, v)
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#define OUT_BATCH_F(v) batch_emit_float(sna, v)
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#define OUT_VERTEX(v) vertex_emit(sna, v)
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enum gen3_radial_mode {
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RADIAL_ONE,
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RADIAL_TWO
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};
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static const struct blendinfo {
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bool dst_alpha;
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bool src_alpha;
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uint32_t src_blend;
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uint32_t dst_blend;
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} gen3_blend_op[] = {
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/* Clear */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ZERO},
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/* Src */ {0, 0, BLENDFACT_ONE, BLENDFACT_ZERO},
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/* Dst */ {0, 0, BLENDFACT_ZERO, BLENDFACT_ONE},
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/* Over */ {0, 1, BLENDFACT_ONE, BLENDFACT_INV_SRC_ALPHA},
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/* OverReverse */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ONE},
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/* In */ {1, 0, BLENDFACT_DST_ALPHA, BLENDFACT_ZERO},
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/* InReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_SRC_ALPHA},
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/* Out */ {1, 0, BLENDFACT_INV_DST_ALPHA, BLENDFACT_ZERO},
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/* OutReverse */ {0, 1, BLENDFACT_ZERO, BLENDFACT_INV_SRC_ALPHA},
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/* Atop */ {1, 1, BLENDFACT_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA},
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/* AtopReverse */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_SRC_ALPHA},
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/* Xor */ {1, 1, BLENDFACT_INV_DST_ALPHA, BLENDFACT_INV_SRC_ALPHA},
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/* Add */ {0, 0, BLENDFACT_ONE, BLENDFACT_ONE},
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};
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#define S6_COLOR_WRITE_ONLY \
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(S6_COLOR_WRITE_ENABLE | \
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BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT | \
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BLENDFACT_ONE << S6_CBUF_SRC_BLEND_FACT_SHIFT | \
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BLENDFACT_ZERO << S6_CBUF_DST_BLEND_FACT_SHIFT)
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static const struct formatinfo {
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unsigned int fmt, xfmt;
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uint32_t card_fmt;
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bool rb_reversed;
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} gen3_tex_formats[] = {
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{PICT_a8, 0, MAPSURF_8BIT | MT_8BIT_A8, false},
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{PICT_a8r8g8b8, 0, MAPSURF_32BIT | MT_32BIT_ARGB8888, false},
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{PICT_x8r8g8b8, 0, MAPSURF_32BIT | MT_32BIT_XRGB8888, false},
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{PICT_a8b8g8r8, 0, MAPSURF_32BIT | MT_32BIT_ABGR8888, false},
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{PICT_x8b8g8r8, 0, MAPSURF_32BIT | MT_32BIT_XBGR8888, false}
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};
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#define xFixedToDouble(f) pixman_fixed_to_double(f)
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static inline bool too_large(int width, int height)
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{
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return width > MAX_3D_SIZE || height > MAX_3D_SIZE;
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}
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static inline uint32_t gen3_buf_tiling(uint32_t tiling)
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{
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uint32_t v = 0;
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switch (tiling) {
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case I915_TILING_Y: v |= BUF_3D_TILE_WALK_Y;
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case I915_TILING_X: v |= BUF_3D_TILED_SURFACE;
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case I915_TILING_NONE: break;
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}
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return v;
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}
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static uint32_t gen3_get_blend_cntl(int op,
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bool has_component_alpha,
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uint32_t dst_format)
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{
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uint32_t sblend;
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uint32_t dblend;
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sblend = BLENDFACT_ONE;
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dblend = BLENDFACT_INV_SRC_ALPHA;
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#if 0
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if (op <= PictOpSrc) /* for clear and src disable blending */
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return S6_COLOR_WRITE_ONLY;
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/* If there's no dst alpha channel, adjust the blend op so that we'll
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* treat it as always 1.
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*/
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if (gen3_blend_op[op].dst_alpha) {
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if (PICT_FORMAT_A(dst_format) == 0) {
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if (sblend == BLENDFACT_DST_ALPHA)
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sblend = BLENDFACT_ONE;
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else if (sblend == BLENDFACT_INV_DST_ALPHA)
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sblend = BLENDFACT_ZERO;
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}
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/* gen3 engine reads 8bit color buffer into green channel
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* in cases like color buffer blending etc., and also writes
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* back green channel. So with dst_alpha blend we should use
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* color factor. See spec on "8-bit rendering".
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*/
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if (dst_format == PICT_a8) {
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if (sblend == BLENDFACT_DST_ALPHA)
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sblend = BLENDFACT_DST_COLR;
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else if (sblend == BLENDFACT_INV_DST_ALPHA)
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sblend = BLENDFACT_INV_DST_COLR;
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}
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}
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/* If the source alpha is being used, then we should only be in a case
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* where the source blend factor is 0, and the source blend value is the
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* mask channels multiplied by the source picture's alpha.
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*/
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if (has_component_alpha && gen3_blend_op[op].src_alpha) {
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if (dblend == BLENDFACT_SRC_ALPHA)
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dblend = BLENDFACT_SRC_COLR;
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else if (dblend == BLENDFACT_INV_SRC_ALPHA)
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dblend = BLENDFACT_INV_SRC_COLR;
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}
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#endif
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return (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE |
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BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT |
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sblend << S6_CBUF_SRC_BLEND_FACT_SHIFT |
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dblend << S6_CBUF_DST_BLEND_FACT_SHIFT);
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}
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static bool gen3_dst_rb_reversed(uint32_t format)
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{
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switch (format) {
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case PICT_a8r8g8b8:
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case PICT_x8r8g8b8:
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case PICT_a8:
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return false;
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default:
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return true;
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}
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}
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#define DSTORG_HORT_BIAS(x) ((x)<<20)
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#define DSTORG_VERT_BIAS(x) ((x)<<16)
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static uint32_t gen3_get_dst_format(uint32_t format)
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{
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#define BIAS (DSTORG_HORT_BIAS(0x8) | DSTORG_VERT_BIAS(0x8))
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switch (format) {
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default:
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case PICT_a8r8g8b8:
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case PICT_x8r8g8b8:
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case PICT_a8b8g8r8:
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case PICT_x8b8g8r8:
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return BIAS | COLR_BUF_ARGB8888;
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case PICT_a8:
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return BIAS | COLR_BUF_8BIT;
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}
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#undef BIAS
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}
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fastcall static void
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gen3_emit_composite_primitive_identity_source_mask(struct sna *sna,
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const struct sna_composite_op *op,
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const struct sna_composite_rectangles *r)
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{
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float dst_x, dst_y;
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float src_x, src_y;
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float msk_x, msk_y;
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float w, h;
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float *v;
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dst_x = r->dst.x + op->dst.x;
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dst_y = r->dst.y + op->dst.y;
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src_x = r->src.x + op->src.offset[0];
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src_y = r->src.y + op->src.offset[1];
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msk_x = r->mask.x + op->mask.offset[0];
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msk_y = r->mask.y + op->mask.offset[1];
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w = r->width;
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h = r->height;
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v = sna->render.vertices + sna->render.vertex_used;
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sna->render.vertex_used += 18;
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v[0] = dst_x + w;
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v[1] = dst_y + h;
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v[2] = (src_x + w) * op->src.scale[0];
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v[3] = (src_y + h) * op->src.scale[1];
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v[4] = (msk_x + w) * op->mask.scale[0];
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v[5] = (msk_y + h) * op->mask.scale[1];
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v[6] = dst_x;
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v[7] = v[1];
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v[8] = src_x * op->src.scale[0];
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v[9] = v[3];
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v[10] = msk_x * op->mask.scale[0];
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v[11] =v[5];
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v[12] = v[6];
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v[13] = dst_y;
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v[14] = v[8];
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v[15] = src_y * op->src.scale[1];
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v[16] = v[10];
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v[17] = msk_y * op->mask.scale[1];
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}
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static inline void
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gen3_2d_perspective(struct sna *sna, int in, int out)
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{
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gen3_fs_rcp(out, 0, gen3_fs_operand(in, W, W, W, W));
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gen3_fs_mul(out,
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gen3_fs_operand(in, X, Y, ZERO, ONE),
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gen3_fs_operand_reg(out));
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}
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static inline void
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gen3_linear_coord(struct sna *sna,
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const struct sna_composite_channel *channel,
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int in, int out)
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{
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int c = channel->u.gen3.constants;
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if (!channel->is_affine) {
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gen3_2d_perspective(sna, in, FS_U0);
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in = FS_U0;
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}
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gen3_fs_mov(out, gen3_fs_operand_zero());
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gen3_fs_dp3(out, MASK_X,
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gen3_fs_operand(in, X, Y, ONE, ZERO),
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gen3_fs_operand_reg(c));
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}
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static void
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gen3_radial_coord(struct sna *sna,
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const struct sna_composite_channel *channel,
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int in, int out)
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{
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int c = channel->u.gen3.constants;
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if (!channel->is_affine) {
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gen3_2d_perspective(sna, in, FS_U0);
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in = FS_U0;
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}
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switch (channel->u.gen3.mode) {
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case RADIAL_ONE:
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/*
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pdx = (x - c1x) / dr, pdy = (y - c1y) / dr;
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r? = pdx*pdx + pdy*pdy
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t = r?/sqrt(r?) - r1/dr;
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*/
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gen3_fs_mad(FS_U0, MASK_X | MASK_Y,
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gen3_fs_operand(in, X, Y, ZERO, ZERO),
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gen3_fs_operand(c, Z, Z, ZERO, ZERO),
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gen3_fs_operand(c, NEG_X, NEG_Y, ZERO, ZERO));
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gen3_fs_dp2add(FS_U0, MASK_X,
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gen3_fs_operand(FS_U0, X, Y, ZERO, ZERO),
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gen3_fs_operand(FS_U0, X, Y, ZERO, ZERO),
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gen3_fs_operand_zero());
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gen3_fs_rsq(out, MASK_X, gen3_fs_operand(FS_U0, X, X, X, X));
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gen3_fs_mad(out, 0,
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gen3_fs_operand(FS_U0, X, ZERO, ZERO, ZERO),
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gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
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gen3_fs_operand(c, W, ZERO, ZERO, ZERO));
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break;
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case RADIAL_TWO:
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/*
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pdx = x - c1x, pdy = y - c1y;
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A = dx? + dy? - dr?
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B = -2*(pdx*dx + pdy*dy + r1*dr);
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C = pdx? + pdy? - r1?;
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det = B*B - 4*A*C;
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t = (-B + sqrt (det)) / (2 * A)
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*/
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/* u0.x = pdx, u0.y = pdy, u[0].z = r1; */
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gen3_fs_add(FS_U0,
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gen3_fs_operand(in, X, Y, ZERO, ZERO),
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gen3_fs_operand(c, X, Y, Z, ZERO));
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/* u0.x = pdx, u0.y = pdy, u[0].z = r1, u[0].w = B; */
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gen3_fs_dp3(FS_U0, MASK_W,
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gen3_fs_operand(FS_U0, X, Y, ONE, ZERO),
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gen3_fs_operand(c+1, X, Y, Z, ZERO));
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/* u1.x = pdx? + pdy? - r1?; [C] */
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gen3_fs_dp3(FS_U1, MASK_X,
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gen3_fs_operand(FS_U0, X, Y, Z, ZERO),
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gen3_fs_operand(FS_U0, X, Y, NEG_Z, ZERO));
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/* u1.x = C, u1.y = B, u1.z=-4*A; */
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gen3_fs_mov_masked(FS_U1, MASK_Y, gen3_fs_operand(FS_U0, W, W, W, W));
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gen3_fs_mov_masked(FS_U1, MASK_Z, gen3_fs_operand(c, W, W, W, W));
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/* u1.x = B? - 4*A*C */
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gen3_fs_dp2add(FS_U1, MASK_X,
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gen3_fs_operand(FS_U1, X, Y, ZERO, ZERO),
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gen3_fs_operand(FS_U1, Z, Y, ZERO, ZERO),
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gen3_fs_operand_zero());
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/* out.x = -B + sqrt (B? - 4*A*C), */
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gen3_fs_rsq(out, MASK_X, gen3_fs_operand(FS_U1, X, X, X, X));
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gen3_fs_mad(out, MASK_X,
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gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
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gen3_fs_operand(FS_U1, X, ZERO, ZERO, ZERO),
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gen3_fs_operand(FS_U0, NEG_W, ZERO, ZERO, ZERO));
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/* out.x = (-B + sqrt (B? - 4*A*C)) / (2 * A), */
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gen3_fs_mul(out,
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gen3_fs_operand(out, X, ZERO, ZERO, ZERO),
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gen3_fs_operand(c+1, W, ZERO, ZERO, ZERO));
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break;
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}
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}
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static void
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gen3_composite_emit_shader(struct sna *sna,
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const struct sna_composite_op *op,
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uint8_t blend)
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{
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bool dst_is_alpha = PIXMAN_FORMAT_RGB(op->dst.format) == 0;
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const struct sna_composite_channel *src, *mask;
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struct gen3_render_state *state = &sna->render_state.gen3;
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uint32_t shader_offset, id;
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int src_reg, mask_reg;
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int t, length;
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src = &op->src;
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mask = &op->mask;
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if (mask->u.gen3.type == SHADER_NONE)
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mask = NULL;
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id = (src->u.gen3.type |
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src->is_affine << 4 |
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src->alpha_fixup << 5 |
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src->rb_reversed << 6);
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if (mask) {
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id |= (mask->u.gen3.type << 8 |
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mask->is_affine << 12 |
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gen3_blend_op[blend].src_alpha << 13 |
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op->has_component_alpha << 14 |
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mask->alpha_fixup << 15 |
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mask->rb_reversed << 16);
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}
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id |= dst_is_alpha << 24;
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id |= op->rb_reversed << 25;
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if (id == state->last_shader)
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return;
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state->last_shader = id;
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|
shader_offset = sna->kgem.nbatch++;
|
|
t = 0;
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_NONE:
|
|
case SHADER_OPACITY:
|
|
assert(0);
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
break;
|
|
case SHADER_CONSTANT:
|
|
gen3_fs_dcl(FS_T8);
|
|
src_reg = FS_T8;
|
|
break;
|
|
case SHADER_TEXTURE:
|
|
case SHADER_RADIAL:
|
|
case SHADER_LINEAR:
|
|
gen3_fs_dcl(FS_S0);
|
|
gen3_fs_dcl(FS_T0);
|
|
t++;
|
|
break;
|
|
}
|
|
|
|
if (mask == NULL) {
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_ZERO:
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand_zero());
|
|
goto done;
|
|
case SHADER_BLACK:
|
|
if (dst_is_alpha)
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
|
|
else
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand(FS_R0, ZERO, ZERO, ZERO, ONE));
|
|
goto done;
|
|
case SHADER_WHITE:
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
|
|
goto done;
|
|
}
|
|
if (src->alpha_fixup && dst_is_alpha) {
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand_one());
|
|
goto done;
|
|
}
|
|
/* No mask, so load directly to output color */
|
|
if (src->u.gen3.type != SHADER_CONSTANT) {
|
|
if (dst_is_alpha || src->rb_reversed ^ op->rb_reversed)
|
|
src_reg = FS_R0;
|
|
else
|
|
src_reg = FS_OC;
|
|
}
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_LINEAR:
|
|
gen3_linear_coord(sna, src, FS_T0, FS_R0);
|
|
gen3_fs_texld(src_reg, FS_S0, FS_R0);
|
|
break;
|
|
|
|
case SHADER_RADIAL:
|
|
gen3_radial_coord(sna, src, FS_T0, FS_R0);
|
|
gen3_fs_texld(src_reg, FS_S0, FS_R0);
|
|
break;
|
|
|
|
case SHADER_TEXTURE:
|
|
if (src->is_affine)
|
|
gen3_fs_texld(src_reg, FS_S0, FS_T0);
|
|
else
|
|
gen3_fs_texldp(src_reg, FS_S0, FS_T0);
|
|
break;
|
|
|
|
case SHADER_NONE:
|
|
case SHADER_WHITE:
|
|
case SHADER_BLACK:
|
|
case SHADER_ZERO:
|
|
assert(0);
|
|
case SHADER_CONSTANT:
|
|
break;
|
|
}
|
|
|
|
if (src_reg != FS_OC) {
|
|
if (src->alpha_fixup)
|
|
gen3_fs_mov(FS_OC,
|
|
src->rb_reversed ^ op->rb_reversed ?
|
|
gen3_fs_operand(src_reg, Z, Y, X, ONE) :
|
|
gen3_fs_operand(src_reg, X, Y, Z, ONE));
|
|
else if (dst_is_alpha)
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand(src_reg, W, W, W, W));
|
|
else if (src->rb_reversed ^ op->rb_reversed)
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand(src_reg, Z, Y, X, W));
|
|
else
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand_reg(src_reg));
|
|
} else if (src->alpha_fixup)
|
|
gen3_fs_mov_masked(FS_OC, MASK_W, gen3_fs_operand_one());
|
|
} else {
|
|
int out_reg = FS_OC;
|
|
if (op->rb_reversed)
|
|
out_reg = FS_U0;
|
|
|
|
switch (mask->u.gen3.type) {
|
|
case SHADER_CONSTANT:
|
|
gen3_fs_dcl(FS_T9);
|
|
mask_reg = FS_T9;
|
|
break;
|
|
case SHADER_TEXTURE:
|
|
case SHADER_LINEAR:
|
|
case SHADER_RADIAL:
|
|
gen3_fs_dcl(FS_S0 + t);
|
|
/* fall through */
|
|
case SHADER_OPACITY:
|
|
gen3_fs_dcl(FS_T0 + t);
|
|
break;
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
assert(0);
|
|
case SHADER_NONE:
|
|
case SHADER_WHITE:
|
|
break;
|
|
}
|
|
|
|
t = 0;
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_LINEAR:
|
|
gen3_linear_coord(sna, src, FS_T0, FS_R0);
|
|
gen3_fs_texld(FS_R0, FS_S0, FS_R0);
|
|
src_reg = FS_R0;
|
|
t++;
|
|
break;
|
|
|
|
case SHADER_RADIAL:
|
|
gen3_radial_coord(sna, src, FS_T0, FS_R0);
|
|
gen3_fs_texld(FS_R0, FS_S0, FS_R0);
|
|
src_reg = FS_R0;
|
|
t++;
|
|
break;
|
|
|
|
case SHADER_TEXTURE:
|
|
if (src->is_affine)
|
|
gen3_fs_texld(FS_R0, FS_S0, FS_T0);
|
|
else
|
|
gen3_fs_texldp(FS_R0, FS_S0, FS_T0);
|
|
src_reg = FS_R0;
|
|
t++;
|
|
break;
|
|
|
|
case SHADER_CONSTANT:
|
|
case SHADER_NONE:
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
break;
|
|
}
|
|
if (src->alpha_fixup)
|
|
gen3_fs_mov_masked(src_reg, MASK_W, gen3_fs_operand_one());
|
|
if (src->rb_reversed)
|
|
gen3_fs_mov(src_reg, gen3_fs_operand(src_reg, Z, Y, X, W));
|
|
|
|
switch (mask->u.gen3.type) {
|
|
case SHADER_LINEAR:
|
|
gen3_linear_coord(sna, mask, FS_T0 + t, FS_R1);
|
|
gen3_fs_texld(FS_R1, FS_S0 + t, FS_R1);
|
|
mask_reg = FS_R1;
|
|
break;
|
|
|
|
case SHADER_RADIAL:
|
|
gen3_radial_coord(sna, mask, FS_T0 + t, FS_R1);
|
|
gen3_fs_texld(FS_R1, FS_S0 + t, FS_R1);
|
|
mask_reg = FS_R1;
|
|
break;
|
|
|
|
case SHADER_TEXTURE:
|
|
if (mask->is_affine)
|
|
gen3_fs_texld(FS_R1, FS_S0 + t, FS_T0 + t);
|
|
else
|
|
gen3_fs_texldp(FS_R1, FS_S0 + t, FS_T0 + t);
|
|
mask_reg = FS_R1;
|
|
break;
|
|
|
|
case SHADER_OPACITY:
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
if (dst_is_alpha || src->u.gen3.type == SHADER_WHITE) {
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(FS_T0 + t, X, X, X, X));
|
|
} else {
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(FS_T0 + t, ZERO, ZERO, ZERO, X));
|
|
}
|
|
break;
|
|
default:
|
|
if (dst_is_alpha) {
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand(src_reg, W, W, W, W),
|
|
gen3_fs_operand(FS_T0 + t, X, X, X, X));
|
|
} else {
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand(src_reg, X, Y, Z, W),
|
|
gen3_fs_operand(FS_T0 + t, X, X, X, X));
|
|
}
|
|
}
|
|
goto mask_done;
|
|
|
|
case SHADER_CONSTANT:
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
case SHADER_NONE:
|
|
break;
|
|
}
|
|
if (mask->alpha_fixup)
|
|
gen3_fs_mov_masked(mask_reg, MASK_W, gen3_fs_operand_one());
|
|
if (mask->rb_reversed)
|
|
gen3_fs_mov(mask_reg, gen3_fs_operand(mask_reg, Z, Y, X, W));
|
|
|
|
if (dst_is_alpha) {
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(mask_reg, W, W, W, W));
|
|
break;
|
|
default:
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand(src_reg, W, W, W, W),
|
|
gen3_fs_operand(mask_reg, W, W, W, W));
|
|
break;
|
|
}
|
|
} else {
|
|
/* If component alpha is active in the mask and the blend
|
|
* operation uses the source alpha, then we know we don't
|
|
* need the source value (otherwise we would have hit a
|
|
* fallback earlier), so we provide the source alpha (src.A *
|
|
* mask.X) as output color.
|
|
* Conversely, if CA is set and we don't need the source alpha,
|
|
* then we produce the source value (src.X * mask.X) and the
|
|
* source alpha is unused. Otherwise, we provide the non-CA
|
|
* source value (src.X * mask.A).
|
|
*/
|
|
if (op->has_component_alpha) {
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_BLACK:
|
|
if (gen3_blend_op[blend].src_alpha)
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand_reg(mask_reg));
|
|
else
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(mask_reg, ZERO, ZERO, ZERO, W));
|
|
break;
|
|
case SHADER_WHITE:
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand_reg(mask_reg));
|
|
break;
|
|
default:
|
|
if (gen3_blend_op[blend].src_alpha)
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand(src_reg, W, W, W, W),
|
|
gen3_fs_operand_reg(mask_reg));
|
|
else
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand_reg(src_reg),
|
|
gen3_fs_operand_reg(mask_reg));
|
|
break;
|
|
}
|
|
} else {
|
|
switch (src->u.gen3.type) {
|
|
case SHADER_WHITE:
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(mask_reg, W, W, W, W));
|
|
break;
|
|
case SHADER_BLACK:
|
|
gen3_fs_mov(out_reg,
|
|
gen3_fs_operand(mask_reg, ZERO, ZERO, ZERO, W));
|
|
break;
|
|
default:
|
|
gen3_fs_mul(out_reg,
|
|
gen3_fs_operand_reg(src_reg),
|
|
gen3_fs_operand(mask_reg, W, W, W, W));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
mask_done:
|
|
if (op->rb_reversed)
|
|
gen3_fs_mov(FS_OC, gen3_fs_operand(FS_U0, Z, Y, X, W));
|
|
}
|
|
|
|
done:
|
|
length = sna->kgem.nbatch - shader_offset;
|
|
sna->kgem.batch[shader_offset] =
|
|
_3DSTATE_PIXEL_SHADER_PROGRAM | (length - 2);
|
|
}
|
|
|
|
static uint32_t gen3_ms_tiling(uint32_t tiling)
|
|
{
|
|
uint32_t v = 0;
|
|
switch (tiling) {
|
|
case I915_TILING_Y: v |= MS3_TILE_WALK;
|
|
case I915_TILING_X: v |= MS3_TILED_SURFACE;
|
|
case I915_TILING_NONE: break;
|
|
}
|
|
return v;
|
|
}
|
|
|
|
static void gen3_emit_invariant(struct sna *sna)
|
|
{
|
|
/* Disable independent alpha blend */
|
|
OUT_BATCH(_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
|
|
IAB_MODIFY_FUNC | BLENDFUNC_ADD << IAB_FUNC_SHIFT |
|
|
IAB_MODIFY_SRC_FACTOR | BLENDFACT_ONE << IAB_SRC_FACTOR_SHIFT |
|
|
IAB_MODIFY_DST_FACTOR | BLENDFACT_ZERO << IAB_DST_FACTOR_SHIFT);
|
|
|
|
OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
|
|
CSB_TCB(0, 0) |
|
|
CSB_TCB(1, 1) |
|
|
CSB_TCB(2, 2) |
|
|
CSB_TCB(3, 3) |
|
|
CSB_TCB(4, 4) |
|
|
CSB_TCB(5, 5) |
|
|
CSB_TCB(6, 6) |
|
|
CSB_TCB(7, 7));
|
|
|
|
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | I1_LOAD_S(4) | I1_LOAD_S(5) | I1_LOAD_S(6) | 3);
|
|
OUT_BATCH(0); /* Disable texture coordinate wrap-shortest */
|
|
OUT_BATCH((1 << S4_POINT_WIDTH_SHIFT) |
|
|
S4_LINE_WIDTH_ONE |
|
|
S4_CULLMODE_NONE |
|
|
S4_VFMT_XY);
|
|
OUT_BATCH(0); /* Disable fog/stencil. *Enable* write mask. */
|
|
OUT_BATCH(S6_COLOR_WRITE_ONLY); /* Disable blending, depth */
|
|
|
|
OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
|
|
OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
|
|
|
|
OUT_BATCH(_3DSTATE_LOAD_INDIRECT);
|
|
OUT_BATCH(0x00000000);
|
|
|
|
OUT_BATCH(_3DSTATE_STIPPLE);
|
|
OUT_BATCH(0x00000000);
|
|
|
|
sna->render_state.gen3.need_invariant = false;
|
|
}
|
|
|
|
#define MAX_OBJECTS 3 /* worst case: dst + src + mask */
|
|
|
|
static void
|
|
gen3_get_batch(struct sna *sna, const struct sna_composite_op *op)
|
|
{
|
|
kgem_set_mode(&sna->kgem, KGEM_RENDER, op->dst.bo);
|
|
|
|
if (!kgem_check_batch(&sna->kgem, 200)) {
|
|
DBG(("%s: flushing batch: size %d > %d\n",
|
|
__FUNCTION__, 200,
|
|
sna->kgem.surface-sna->kgem.nbatch));
|
|
kgem_submit(&sna->kgem);
|
|
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
|
|
}
|
|
|
|
if (!kgem_check_reloc(&sna->kgem, MAX_OBJECTS)) {
|
|
DBG(("%s: flushing batch: reloc %d >= %d\n",
|
|
__FUNCTION__,
|
|
sna->kgem.nreloc,
|
|
(int)KGEM_RELOC_SIZE(&sna->kgem) - MAX_OBJECTS));
|
|
kgem_submit(&sna->kgem);
|
|
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
|
|
}
|
|
|
|
if (!kgem_check_exec(&sna->kgem, MAX_OBJECTS)) {
|
|
DBG(("%s: flushing batch: exec %d >= %d\n",
|
|
__FUNCTION__,
|
|
sna->kgem.nexec,
|
|
(int)KGEM_EXEC_SIZE(&sna->kgem) - MAX_OBJECTS - 1));
|
|
kgem_submit(&sna->kgem);
|
|
_kgem_set_mode(&sna->kgem, KGEM_RENDER);
|
|
}
|
|
|
|
if (sna->render_state.gen3.need_invariant)
|
|
gen3_emit_invariant(sna);
|
|
#undef MAX_OBJECTS
|
|
}
|
|
|
|
static void gen3_emit_target(struct sna *sna,
|
|
struct kgem_bo *bo,
|
|
int width,
|
|
int height,
|
|
int format)
|
|
{
|
|
struct gen3_render_state *state = &sna->render_state.gen3;
|
|
|
|
assert(!too_large(width, height));
|
|
|
|
/* BUF_INFO is an implicit flush, so skip if the target is unchanged. */
|
|
assert(bo->unique_id != 0);
|
|
if (bo->unique_id != state->current_dst) {
|
|
uint32_t v;
|
|
|
|
DBG(("%s: setting new target id=%d, handle=%d\n",
|
|
__FUNCTION__, bo->unique_id, bo->handle));
|
|
|
|
OUT_BATCH(_3DSTATE_BUF_INFO_CMD);
|
|
OUT_BATCH(BUF_3D_ID_COLOR_BACK |
|
|
gen3_buf_tiling(bo->tiling) |
|
|
bo->pitch);
|
|
OUT_BATCH(kgem_add_reloc(&sna->kgem, sna->kgem.nbatch,
|
|
bo,
|
|
I915_GEM_DOMAIN_RENDER << 16 |
|
|
I915_GEM_DOMAIN_RENDER,
|
|
0));
|
|
|
|
OUT_BATCH(_3DSTATE_DST_BUF_VARS_CMD);
|
|
OUT_BATCH(gen3_get_dst_format(format));
|
|
|
|
v = DRAW_YMAX(height - 1) | DRAW_XMAX(width - 1);
|
|
if (v != state->last_drawrect_limit) {
|
|
OUT_BATCH(_3DSTATE_DRAW_RECT_CMD);
|
|
OUT_BATCH(0); /* XXX dither origin? */
|
|
OUT_BATCH(0);
|
|
OUT_BATCH(v);
|
|
OUT_BATCH(0);
|
|
state->last_drawrect_limit = v;
|
|
}
|
|
|
|
state->current_dst = bo->unique_id;
|
|
}
|
|
kgem_bo_mark_dirty(bo);
|
|
}
|
|
|
|
static void gen3_emit_composite_state(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
struct gen3_render_state *state = &sna->render_state.gen3;
|
|
uint32_t map[4];
|
|
uint32_t sampler[4];
|
|
struct kgem_bo *bo[2];
|
|
unsigned int tex_count, n;
|
|
uint32_t ss2;
|
|
|
|
gen3_get_batch(sna, op);
|
|
|
|
if (kgem_bo_is_dirty(op->src.bo) || kgem_bo_is_dirty(op->mask.bo)) {
|
|
if (op->src.bo == op->dst.bo || op->mask.bo == op->dst.bo)
|
|
OUT_BATCH(MI_FLUSH | MI_INVALIDATE_MAP_CACHE);
|
|
else
|
|
OUT_BATCH(_3DSTATE_MODES_5_CMD |
|
|
PIPELINE_FLUSH_RENDER_CACHE |
|
|
PIPELINE_FLUSH_TEXTURE_CACHE);
|
|
kgem_clear_dirty(&sna->kgem);
|
|
}
|
|
|
|
gen3_emit_target(sna,
|
|
op->dst.bo,
|
|
op->dst.width,
|
|
op->dst.height,
|
|
op->dst.format);
|
|
|
|
ss2 = ~0;
|
|
tex_count = 0;
|
|
switch (op->src.u.gen3.type) {
|
|
case SHADER_OPACITY:
|
|
case SHADER_NONE:
|
|
assert(0);
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
break;
|
|
case SHADER_CONSTANT:
|
|
if (op->src.u.gen3.mode != state->last_diffuse) {
|
|
OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
|
|
OUT_BATCH(op->src.u.gen3.mode);
|
|
state->last_diffuse = op->src.u.gen3.mode;
|
|
}
|
|
break;
|
|
case SHADER_LINEAR:
|
|
case SHADER_RADIAL:
|
|
case SHADER_TEXTURE:
|
|
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
|
|
ss2 |= S2_TEXCOORD_FMT(tex_count,
|
|
op->src.is_affine ? TEXCOORDFMT_2D : TEXCOORDFMT_4D);
|
|
map[tex_count * 2 + 0] =
|
|
op->src.card_format |
|
|
gen3_ms_tiling(op->src.bo->tiling) |
|
|
(op->src.height - 1) << MS3_HEIGHT_SHIFT |
|
|
(op->src.width - 1) << MS3_WIDTH_SHIFT;
|
|
map[tex_count * 2 + 1] =
|
|
(op->src.bo->pitch / 4 - 1) << MS4_PITCH_SHIFT;
|
|
|
|
sampler[tex_count * 2 + 0] = op->src.filter;
|
|
sampler[tex_count * 2 + 1] =
|
|
op->src.repeat |
|
|
tex_count << SS3_TEXTUREMAP_INDEX_SHIFT;
|
|
bo[tex_count] = op->src.bo;
|
|
tex_count++;
|
|
break;
|
|
}
|
|
switch (op->mask.u.gen3.type) {
|
|
case SHADER_NONE:
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
break;
|
|
case SHADER_CONSTANT:
|
|
if (op->mask.u.gen3.mode != state->last_specular) {
|
|
OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
|
|
OUT_BATCH(op->mask.u.gen3.mode);
|
|
state->last_specular = op->mask.u.gen3.mode;
|
|
}
|
|
break;
|
|
case SHADER_LINEAR:
|
|
case SHADER_RADIAL:
|
|
case SHADER_TEXTURE:
|
|
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
|
|
ss2 |= S2_TEXCOORD_FMT(tex_count,
|
|
op->mask.is_affine ? TEXCOORDFMT_2D : TEXCOORDFMT_4D);
|
|
map[tex_count * 2 + 0] =
|
|
op->mask.card_format |
|
|
gen3_ms_tiling(op->mask.bo->tiling) |
|
|
(op->mask.height - 1) << MS3_HEIGHT_SHIFT |
|
|
(op->mask.width - 1) << MS3_WIDTH_SHIFT;
|
|
map[tex_count * 2 + 1] =
|
|
(op->mask.bo->pitch / 4 - 1) << MS4_PITCH_SHIFT;
|
|
|
|
sampler[tex_count * 2 + 0] = op->mask.filter;
|
|
sampler[tex_count * 2 + 1] =
|
|
op->mask.repeat |
|
|
tex_count << SS3_TEXTUREMAP_INDEX_SHIFT;
|
|
bo[tex_count] = op->mask.bo;
|
|
tex_count++;
|
|
break;
|
|
case SHADER_OPACITY:
|
|
ss2 &= ~S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_NOT_PRESENT);
|
|
ss2 |= S2_TEXCOORD_FMT(tex_count, TEXCOORDFMT_1D);
|
|
break;
|
|
}
|
|
|
|
{
|
|
uint32_t blend_offset = sna->kgem.nbatch;
|
|
|
|
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(2) | I1_LOAD_S(6) | 1);
|
|
OUT_BATCH(ss2);
|
|
OUT_BATCH(gen3_get_blend_cntl(op->op,
|
|
op->has_component_alpha,
|
|
op->dst.format));
|
|
|
|
if (memcmp(sna->kgem.batch + state->last_blend + 1,
|
|
sna->kgem.batch + blend_offset + 1,
|
|
2 * 4) == 0)
|
|
sna->kgem.nbatch = blend_offset;
|
|
else
|
|
state->last_blend = blend_offset;
|
|
}
|
|
|
|
if (op->u.gen3.num_constants) {
|
|
int count = op->u.gen3.num_constants;
|
|
if (state->last_constants) {
|
|
int last = sna->kgem.batch[state->last_constants+1];
|
|
if (last == (1 << (count >> 2)) - 1 &&
|
|
memcmp(&sna->kgem.batch[state->last_constants+2],
|
|
op->u.gen3.constants,
|
|
count * sizeof(uint32_t)) == 0)
|
|
count = 0;
|
|
}
|
|
if (count) {
|
|
state->last_constants = sna->kgem.nbatch;
|
|
OUT_BATCH(_3DSTATE_PIXEL_SHADER_CONSTANTS | count);
|
|
OUT_BATCH((1 << (count >> 2)) - 1);
|
|
|
|
memcpy(sna->kgem.batch + sna->kgem.nbatch,
|
|
op->u.gen3.constants,
|
|
count * sizeof(uint32_t));
|
|
sna->kgem.nbatch += count;
|
|
}
|
|
}
|
|
|
|
if (tex_count != 0) {
|
|
uint32_t rewind;
|
|
|
|
n = 0;
|
|
if (tex_count == state->tex_count) {
|
|
for (; n < tex_count; n++) {
|
|
if (map[2*n+0] != state->tex_map[2*n+0] ||
|
|
map[2*n+1] != state->tex_map[2*n+1] ||
|
|
state->tex_handle[n] != bo[n]->handle ||
|
|
state->tex_delta[n] != bo[n]->delta)
|
|
break;
|
|
}
|
|
}
|
|
if (n < tex_count) {
|
|
OUT_BATCH(_3DSTATE_MAP_STATE | (3 * tex_count));
|
|
OUT_BATCH((1 << tex_count) - 1);
|
|
for (n = 0; n < tex_count; n++) {
|
|
OUT_BATCH(kgem_add_reloc(&sna->kgem,
|
|
sna->kgem.nbatch,
|
|
bo[n],
|
|
I915_GEM_DOMAIN_SAMPLER<< 16,
|
|
0));
|
|
OUT_BATCH(map[2*n + 0]);
|
|
OUT_BATCH(map[2*n + 1]);
|
|
|
|
state->tex_map[2*n+0] = map[2*n+0];
|
|
state->tex_map[2*n+1] = map[2*n+1];
|
|
state->tex_handle[n] = bo[n]->handle;
|
|
state->tex_delta[n] = bo[n]->delta;
|
|
}
|
|
state->tex_count = n;
|
|
}
|
|
|
|
rewind = sna->kgem.nbatch;
|
|
OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * tex_count));
|
|
OUT_BATCH((1 << tex_count) - 1);
|
|
for (n = 0; n < tex_count; n++) {
|
|
OUT_BATCH(sampler[2*n + 0]);
|
|
OUT_BATCH(sampler[2*n + 1]);
|
|
OUT_BATCH(0);
|
|
}
|
|
if (state->last_sampler &&
|
|
memcmp(&sna->kgem.batch[state->last_sampler+1],
|
|
&sna->kgem.batch[rewind + 1],
|
|
(3*tex_count + 1)*sizeof(uint32_t)) == 0)
|
|
sna->kgem.nbatch = rewind;
|
|
else
|
|
state->last_sampler = rewind;
|
|
}
|
|
|
|
gen3_composite_emit_shader(sna, op, op->op);
|
|
}
|
|
|
|
static bool gen3_magic_ca_pass(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
if (!op->need_magic_ca_pass)
|
|
return false;
|
|
|
|
DBG(("%s(%d)\n", __FUNCTION__,
|
|
sna->render.vertex_index - sna->render.vertex_start));
|
|
|
|
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
|
|
OUT_BATCH(gen3_get_blend_cntl(PictOpAdd, true, op->dst.format));
|
|
gen3_composite_emit_shader(sna, op, PictOpAdd);
|
|
|
|
OUT_BATCH(PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL |
|
|
(sna->render.vertex_index - sna->render.vertex_start));
|
|
OUT_BATCH(sna->render.vertex_start);
|
|
|
|
sna->render_state.gen3.last_blend = 0;
|
|
return true;
|
|
}
|
|
|
|
static void gen3_vertex_flush(struct sna *sna)
|
|
{
|
|
assert(sna->render.vertex_offset);
|
|
|
|
DBG(("%s[%x] = %d\n", __FUNCTION__,
|
|
4*sna->render.vertex_offset,
|
|
sna->render.vertex_index - sna->render.vertex_start));
|
|
|
|
sna->kgem.batch[sna->render.vertex_offset] =
|
|
PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL |
|
|
(sna->render.vertex_index - sna->render.vertex_start);
|
|
sna->kgem.batch[sna->render.vertex_offset + 1] =
|
|
sna->render.vertex_start;
|
|
|
|
sna->render.vertex_offset = 0;
|
|
}
|
|
|
|
static int gen3_vertex_finish(struct sna *sna)
|
|
{
|
|
struct kgem_bo *bo;
|
|
|
|
DBG(("%s: used=%d/%d, vbo active? %d\n",
|
|
__FUNCTION__, sna->render.vertex_used, sna->render.vertex_size,
|
|
sna->render.vbo ? sna->render.vbo->handle : 0));
|
|
assert(sna->render.vertex_offset == 0);
|
|
assert(sna->render.vertex_used);
|
|
assert(sna->render.vertex_used <= sna->render.vertex_size);
|
|
|
|
sna_vertex_wait__locked(&sna->render);
|
|
|
|
bo = sna->render.vbo;
|
|
if (bo) {
|
|
DBG(("%s: reloc = %d\n", __FUNCTION__,
|
|
sna->render.vertex_reloc[0]));
|
|
|
|
if (sna->render.vertex_reloc[0]) {
|
|
sna->kgem.batch[sna->render.vertex_reloc[0]] =
|
|
kgem_add_reloc(&sna->kgem, sna->render.vertex_reloc[0],
|
|
bo, I915_GEM_DOMAIN_VERTEX << 16, 0);
|
|
|
|
sna->render.vertex_reloc[0] = 0;
|
|
}
|
|
sna->render.vertex_used = 0;
|
|
sna->render.vertex_index = 0;
|
|
sna->render.vbo = NULL;
|
|
|
|
kgem_bo_destroy(&sna->kgem, bo);
|
|
}
|
|
|
|
sna->render.vertices = NULL;
|
|
sna->render.vbo = kgem_create_linear(&sna->kgem,
|
|
256*1024, CREATE_GTT_MAP);
|
|
if (sna->render.vbo)
|
|
sna->render.vertices = kgem_bo_map(&sna->kgem, sna->render.vbo);
|
|
if (sna->render.vertices == NULL) {
|
|
if (sna->render.vbo)
|
|
kgem_bo_destroy(&sna->kgem, sna->render.vbo);
|
|
sna->render.vbo = NULL;
|
|
return 0;
|
|
}
|
|
assert(sna->render.vbo->snoop == false);
|
|
|
|
if (sna->render.vertex_used) {
|
|
memcpy(sna->render.vertices,
|
|
sna->render.vertex_data,
|
|
sizeof(float)*sna->render.vertex_used);
|
|
}
|
|
sna->render.vertex_size = 64 * 1024 - 1;
|
|
return sna->render.vertex_size - sna->render.vertex_used;
|
|
}
|
|
|
|
static void gen3_vertex_close(struct sna *sna)
|
|
{
|
|
struct kgem_bo *bo, *free_bo = NULL;
|
|
unsigned int delta = 0;
|
|
|
|
assert(sna->render.vertex_offset == 0);
|
|
if (sna->render.vertex_reloc[0] == 0)
|
|
return;
|
|
|
|
DBG(("%s: used=%d/%d, vbo active? %d\n",
|
|
__FUNCTION__, sna->render.vertex_used, sna->render.vertex_size,
|
|
sna->render.vbo ? sna->render.vbo->handle : 0));
|
|
|
|
bo = sna->render.vbo;
|
|
if (bo) {
|
|
if (sna->render.vertex_size - sna->render.vertex_used < 64) {
|
|
DBG(("%s: discarding full vbo\n", __FUNCTION__));
|
|
sna->render.vbo = NULL;
|
|
sna->render.vertices = sna->render.vertex_data;
|
|
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
|
|
free_bo = bo;
|
|
} else if (IS_CPU_MAP(bo->map)) {
|
|
DBG(("%s: converting CPU map to GTT\n", __FUNCTION__));
|
|
sna->render.vertices = kgem_bo_map__gtt(&sna->kgem, bo);
|
|
if (sna->render.vertices == NULL) {
|
|
DBG(("%s: discarding non-mappable vertices\n",__FUNCTION__));
|
|
sna->render.vbo = NULL;
|
|
sna->render.vertices = sna->render.vertex_data;
|
|
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
|
|
free_bo = bo;
|
|
}
|
|
}
|
|
} else {
|
|
if (sna->kgem.nbatch + sna->render.vertex_used <= sna->kgem.surface) {
|
|
DBG(("%s: copy to batch: %d @ %d\n", __FUNCTION__,
|
|
sna->render.vertex_used, sna->kgem.nbatch));
|
|
memcpy(sna->kgem.batch + sna->kgem.nbatch,
|
|
sna->render.vertex_data,
|
|
sna->render.vertex_used * 4);
|
|
delta = sna->kgem.nbatch * 4;
|
|
bo = NULL;
|
|
sna->kgem.nbatch += sna->render.vertex_used;
|
|
} else {
|
|
DBG(("%s: new vbo: %d\n", __FUNCTION__,
|
|
sna->render.vertex_used));
|
|
bo = kgem_create_linear(&sna->kgem,
|
|
4*sna->render.vertex_used,
|
|
CREATE_NO_THROTTLE);
|
|
if (bo) {
|
|
assert(bo->snoop == false);
|
|
kgem_bo_write(&sna->kgem, bo,
|
|
sna->render.vertex_data,
|
|
4*sna->render.vertex_used);
|
|
}
|
|
free_bo = bo;
|
|
}
|
|
}
|
|
|
|
DBG(("%s: reloc = %d\n", __FUNCTION__, sna->render.vertex_reloc[0]));
|
|
sna->kgem.batch[sna->render.vertex_reloc[0]] =
|
|
kgem_add_reloc(&sna->kgem, sna->render.vertex_reloc[0],
|
|
bo, I915_GEM_DOMAIN_VERTEX << 16, delta);
|
|
sna->render.vertex_reloc[0] = 0;
|
|
|
|
if (sna->render.vbo == NULL) {
|
|
DBG(("%s: resetting vbo\n", __FUNCTION__));
|
|
sna->render.vertex_used = 0;
|
|
sna->render.vertex_index = 0;
|
|
assert(sna->render.vertices == sna->render.vertex_data);
|
|
assert(sna->render.vertex_size == ARRAY_SIZE(sna->render.vertex_data));
|
|
}
|
|
|
|
if (free_bo)
|
|
kgem_bo_destroy(&sna->kgem, free_bo);
|
|
}
|
|
|
|
static bool gen3_rectangle_begin(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
struct gen3_render_state *state = &sna->render_state.gen3;
|
|
int ndwords, i1_cmd = 0, i1_len = 0;
|
|
|
|
if (sna_vertex_wait__locked(&sna->render) && sna->render.vertex_offset)
|
|
return true;
|
|
|
|
ndwords = 2;
|
|
if (op->need_magic_ca_pass)
|
|
ndwords += 100;
|
|
if (sna->render.vertex_reloc[0] == 0)
|
|
i1_len++, i1_cmd |= I1_LOAD_S(0), ndwords++;
|
|
if (state->floats_per_vertex != op->floats_per_vertex)
|
|
i1_len++, i1_cmd |= I1_LOAD_S(1), ndwords++;
|
|
|
|
if (!kgem_check_batch(&sna->kgem, ndwords+1))
|
|
return false;
|
|
|
|
if (i1_cmd) {
|
|
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | i1_cmd | (i1_len - 1));
|
|
if (sna->render.vertex_reloc[0] == 0)
|
|
sna->render.vertex_reloc[0] = sna->kgem.nbatch++;
|
|
if (state->floats_per_vertex != op->floats_per_vertex) {
|
|
state->floats_per_vertex = op->floats_per_vertex;
|
|
OUT_BATCH(state->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT |
|
|
state->floats_per_vertex << S1_VERTEX_PITCH_SHIFT);
|
|
}
|
|
}
|
|
|
|
if (sna->kgem.nbatch == 2 + state->last_vertex_offset &&
|
|
!op->need_magic_ca_pass) {
|
|
sna->render.vertex_offset = state->last_vertex_offset;
|
|
} else {
|
|
sna->render.vertex_offset = sna->kgem.nbatch;
|
|
OUT_BATCH(MI_NOOP); /* to be filled later */
|
|
OUT_BATCH(MI_NOOP);
|
|
sna->render.vertex_start = sna->render.vertex_index;
|
|
state->last_vertex_offset = sna->render.vertex_offset;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static int gen3_get_rectangles__flush(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
/* Preventing discarding new vbo after lock contention */
|
|
if (sna_vertex_wait__locked(&sna->render)) {
|
|
int rem = vertex_space(sna);
|
|
if (rem > op->floats_per_rect)
|
|
return rem;
|
|
}
|
|
|
|
if (!kgem_check_batch(&sna->kgem, op->need_magic_ca_pass ? 105: 5))
|
|
return 0;
|
|
if (!kgem_check_reloc_and_exec(&sna->kgem, 1))
|
|
return 0;
|
|
|
|
if (sna->render.vertex_offset) {
|
|
gen3_vertex_flush(sna);
|
|
if (gen3_magic_ca_pass(sna, op)) {
|
|
OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(6) | 0);
|
|
OUT_BATCH(gen3_get_blend_cntl(op->op,
|
|
op->has_component_alpha,
|
|
op->dst.format));
|
|
gen3_composite_emit_shader(sna, op, op->op);
|
|
}
|
|
}
|
|
|
|
return gen3_vertex_finish(sna);
|
|
}
|
|
|
|
inline static int gen3_get_rectangles(struct sna *sna,
|
|
const struct sna_composite_op *op,
|
|
int want)
|
|
{
|
|
int rem;
|
|
|
|
DBG(("%s: want=%d, rem=%d\n",
|
|
__FUNCTION__, want*op->floats_per_rect, vertex_space(sna)));
|
|
|
|
assert(want);
|
|
assert(sna->render.vertex_index * op->floats_per_vertex == sna->render.vertex_used);
|
|
|
|
start:
|
|
rem = vertex_space(sna);
|
|
if (unlikely(op->floats_per_rect > rem)) {
|
|
DBG(("flushing vbo for %s: %d < %d\n",
|
|
__FUNCTION__, rem, op->floats_per_rect));
|
|
rem = gen3_get_rectangles__flush(sna, op);
|
|
if (unlikely(rem == 0))
|
|
goto flush;
|
|
}
|
|
|
|
if (unlikely(sna->render.vertex_offset == 0)) {
|
|
if (!gen3_rectangle_begin(sna, op))
|
|
goto flush;
|
|
else
|
|
goto start;
|
|
}
|
|
|
|
assert(op->floats_per_rect >= vertex_space(sna));
|
|
assert(rem <= vertex_space(sna));
|
|
if (want > 1 && want * op->floats_per_rect > rem)
|
|
want = rem / op->floats_per_rect;
|
|
sna->render.vertex_index += 3*want;
|
|
|
|
assert(want);
|
|
assert(sna->render.vertex_index * op->floats_per_vertex <= sna->render.vertex_size);
|
|
return want;
|
|
|
|
flush:
|
|
DBG(("%s: flushing batch\n", __FUNCTION__));
|
|
if (sna->render.vertex_offset) {
|
|
gen3_vertex_flush(sna);
|
|
gen3_magic_ca_pass(sna, op);
|
|
}
|
|
sna_vertex_wait__locked(&sna->render);
|
|
_kgem_submit(&sna->kgem);
|
|
gen3_emit_composite_state(sna, op);
|
|
assert(sna->render.vertex_offset == 0);
|
|
assert(sna->render.vertex_reloc[0] == 0);
|
|
goto start;
|
|
}
|
|
|
|
fastcall static void
|
|
gen3_render_composite_blt(struct sna *sna,
|
|
const struct sna_composite_op *op,
|
|
const struct sna_composite_rectangles *r)
|
|
{
|
|
DBG(("%s: src=(%d, %d)+(%d, %d), mask=(%d, %d)+(%d, %d), dst=(%d, %d)+(%d, %d), size=(%d, %d)\n", __FUNCTION__,
|
|
r->src.x, r->src.y, op->src.offset[0], op->src.offset[1],
|
|
r->mask.x, r->mask.y, op->mask.offset[0], op->mask.offset[1],
|
|
r->dst.x, r->dst.y, op->dst.x, op->dst.y,
|
|
r->width, r->height));
|
|
|
|
gen3_get_rectangles(sna, op, 1);
|
|
|
|
op->prim_emit(sna, op, r);
|
|
}
|
|
|
|
static void
|
|
gen3_render_composite_done(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
DBG(("%s()\n", __FUNCTION__));
|
|
|
|
if (sna->render.vertex_offset) {
|
|
gen3_vertex_flush(sna);
|
|
gen3_magic_ca_pass(sna, op);
|
|
}
|
|
|
|
}
|
|
|
|
static void
|
|
discard_vbo(struct sna *sna)
|
|
{
|
|
kgem_bo_destroy(&sna->kgem, sna->render.vbo);
|
|
sna->render.vbo = NULL;
|
|
sna->render.vertices = sna->render.vertex_data;
|
|
sna->render.vertex_size = ARRAY_SIZE(sna->render.vertex_data);
|
|
sna->render.vertex_used = 0;
|
|
sna->render.vertex_index = 0;
|
|
}
|
|
|
|
static void
|
|
gen3_render_reset(struct sna *sna)
|
|
{
|
|
struct gen3_render_state *state = &sna->render_state.gen3;
|
|
|
|
state->need_invariant = true;
|
|
state->current_dst = 0;
|
|
state->tex_count = 0;
|
|
state->last_drawrect_limit = ~0U;
|
|
state->last_target = 0;
|
|
state->last_blend = 0;
|
|
state->last_constants = 0;
|
|
state->last_sampler = 0;
|
|
state->last_shader = 0x7fffffff;
|
|
state->last_diffuse = 0xcc00ffee;
|
|
state->last_specular = 0xcc00ffee;
|
|
|
|
state->floats_per_vertex = 0;
|
|
state->last_floats_per_vertex = 0;
|
|
state->last_vertex_offset = 0;
|
|
|
|
if (sna->render.vbo != NULL &&
|
|
!kgem_bo_is_mappable(&sna->kgem, sna->render.vbo)) {
|
|
DBG(("%s: discarding vbo as next access will stall: %d\n",
|
|
__FUNCTION__, sna->render.vbo->presumed_offset));
|
|
discard_vbo(sna);
|
|
}
|
|
|
|
sna->render.vertex_reloc[0] = 0;
|
|
sna->render.vertex_offset = 0;
|
|
}
|
|
|
|
static void
|
|
gen3_render_retire(struct kgem *kgem)
|
|
{
|
|
struct sna *sna;
|
|
|
|
sna = container_of(kgem, struct sna, kgem);
|
|
if (sna->render.vertex_reloc[0] == 0 &&
|
|
sna->render.vbo && !kgem_bo_is_busy(sna->render.vbo)) {
|
|
DBG(("%s: resetting idle vbo\n", __FUNCTION__));
|
|
sna->render.vertex_used = 0;
|
|
sna->render.vertex_index = 0;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gen3_render_expire(struct kgem *kgem)
|
|
{
|
|
struct sna *sna;
|
|
|
|
sna = container_of(kgem, struct sna, kgem);
|
|
if (sna->render.vbo && !sna->render.vertex_used) {
|
|
DBG(("%s: discarding vbo\n", __FUNCTION__));
|
|
discard_vbo(sna);
|
|
}
|
|
}
|
|
|
|
static bool gen3_composite_channel_set_format(struct sna_composite_channel *channel,
|
|
CARD32 format)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(gen3_tex_formats); i++) {
|
|
if (gen3_tex_formats[i].fmt == format) {
|
|
channel->card_format = gen3_tex_formats[i].card_fmt;
|
|
channel->rb_reversed = gen3_tex_formats[i].rb_reversed;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static void
|
|
gen3_align_vertex(struct sna *sna,
|
|
const struct sna_composite_op *op)
|
|
{
|
|
if (op->floats_per_vertex != sna->render_state.gen3.last_floats_per_vertex) {
|
|
if (sna->render.vertex_size - sna->render.vertex_used < 2*op->floats_per_rect)
|
|
gen3_vertex_finish(sna);
|
|
|
|
DBG(("aligning vertex: was %d, now %d floats per vertex, %d->%d\n",
|
|
sna->render_state.gen3.last_floats_per_vertex,
|
|
op->floats_per_vertex,
|
|
sna->render.vertex_index,
|
|
(sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex));
|
|
sna->render.vertex_index = (sna->render.vertex_used + op->floats_per_vertex - 1) / op->floats_per_vertex;
|
|
sna->render.vertex_used = sna->render.vertex_index * op->floats_per_vertex;
|
|
assert(sna->render.vertex_used < sna->render.vertex_size - op->floats_per_rect);
|
|
sna->render_state.gen3.last_floats_per_vertex = op->floats_per_vertex;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static inline bool is_constant_ps(uint32_t type)
|
|
{
|
|
switch (type) {
|
|
case SHADER_NONE: /* be warned! */
|
|
case SHADER_ZERO:
|
|
case SHADER_BLACK:
|
|
case SHADER_WHITE:
|
|
case SHADER_CONSTANT:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static bool
|
|
gen3_blit_tex(struct sna *sna,
|
|
uint8_t op, bool scale,
|
|
PixmapPtr src, struct kgem_bo *src_bo,
|
|
PixmapPtr mask,struct kgem_bo *mask_bo,
|
|
PixmapPtr dst, struct kgem_bo *dst_bo,
|
|
int32_t src_x, int32_t src_y,
|
|
int32_t msk_x, int32_t msk_y,
|
|
int32_t dst_x, int32_t dst_y,
|
|
int32_t width, int32_t height,
|
|
struct sna_composite_op *tmp)
|
|
{
|
|
|
|
DBG(("%s: %dx%d, current mode=%d\n", __FUNCTION__,
|
|
width, height, sna->kgem.ring));
|
|
|
|
tmp->op = PictOpSrc;
|
|
|
|
tmp->dst.pixmap = dst;
|
|
tmp->dst.bo = dst_bo;
|
|
tmp->dst.width = dst->drawable.width;
|
|
tmp->dst.height = dst->drawable.height;
|
|
tmp->dst.format = PICT_x8r8g8b8;
|
|
|
|
tmp->rb_reversed = gen3_dst_rb_reversed(tmp->dst.format);
|
|
|
|
tmp->u.gen3.num_constants = 0;
|
|
tmp->src.u.gen3.type = SHADER_TEXTURE;
|
|
tmp->src.is_affine = true;
|
|
|
|
|
|
tmp->src.repeat = RepeatNone;
|
|
tmp->src.filter = PictFilterNearest;
|
|
|
|
tmp->src.bo = src_bo;
|
|
tmp->src.pict_format = PICT_x8r8g8b8;
|
|
|
|
gen3_composite_channel_set_format(&tmp->src, tmp->src.pict_format);
|
|
|
|
tmp->src.width = src->drawable.width;
|
|
tmp->src.height = src->drawable.height;
|
|
|
|
tmp->mask.u.gen3.type = SHADER_TEXTURE;
|
|
tmp->mask.is_affine = true;
|
|
tmp->need_magic_ca_pass = false;
|
|
tmp->has_component_alpha = false;
|
|
|
|
|
|
tmp->mask.repeat = RepeatNone;
|
|
tmp->mask.filter = PictFilterNearest;
|
|
tmp->mask.is_affine = true;
|
|
|
|
tmp->mask.bo = mask_bo;
|
|
tmp->mask.pict_format = PIXMAN_a8;
|
|
gen3_composite_channel_set_format(&tmp->mask, tmp->mask.pict_format);
|
|
tmp->mask.width = mask->drawable.width;
|
|
tmp->mask.height = mask->drawable.height;
|
|
|
|
if( scale )
|
|
{
|
|
tmp->src.scale[0] = 1.f/width;
|
|
tmp->src.scale[1] = 1.f/height;
|
|
}
|
|
else
|
|
{
|
|
tmp->src.scale[0] = 1.f/src->drawable.width;
|
|
tmp->src.scale[1] = 1.f/src->drawable.height;
|
|
}
|
|
|
|
tmp->mask.scale[0] = 1.f/mask->drawable.width;
|
|
tmp->mask.scale[1] = 1.f/mask->drawable.height;
|
|
|
|
tmp->prim_emit = gen3_emit_composite_primitive_identity_source_mask;
|
|
|
|
|
|
tmp->floats_per_vertex = 2;
|
|
if (!is_constant_ps(tmp->src.u.gen3.type))
|
|
tmp->floats_per_vertex += tmp->src.is_affine ? 2 : 4;
|
|
if (!is_constant_ps(tmp->mask.u.gen3.type))
|
|
tmp->floats_per_vertex += tmp->mask.is_affine ? 2 : 4;
|
|
DBG(("%s: floats_per_vertex = 2 + %d + %d = %d [specialised emitter? %d]\n", __FUNCTION__,
|
|
!is_constant_ps(tmp->src.u.gen3.type) ? tmp->src.is_affine ? 2 : 4 : 0,
|
|
!is_constant_ps(tmp->mask.u.gen3.type) ? tmp->mask.is_affine ? 2 : 4 : 0,
|
|
tmp->floats_per_vertex,
|
|
tmp->prim_emit != gen3_emit_composite_primitive));
|
|
tmp->floats_per_rect = 3 * tmp->floats_per_vertex;
|
|
|
|
tmp->blt = gen3_render_composite_blt;
|
|
|
|
tmp->done = gen3_render_composite_done;
|
|
|
|
if (!kgem_check_bo(&sna->kgem,
|
|
tmp->dst.bo, tmp->src.bo, tmp->mask.bo,
|
|
NULL)) {
|
|
kgem_submit(&sna->kgem);
|
|
}
|
|
|
|
gen3_emit_composite_state(sna, tmp);
|
|
gen3_align_vertex(sna, tmp);
|
|
return true;
|
|
}
|
|
|
|
static void gen3_render_flush(struct sna *sna)
|
|
{
|
|
gen3_vertex_close(sna);
|
|
|
|
assert(sna->render.vertex_reloc[0] == 0);
|
|
assert(sna->render.vertex_offset == 0);
|
|
}
|
|
|
|
static void
|
|
gen3_render_fini(struct sna *sna)
|
|
{
|
|
}
|
|
|
|
bool gen3_render_init(struct sna *sna)
|
|
{
|
|
struct sna_render *render = &sna->render;
|
|
|
|
|
|
// render->video = gen3_render_video;
|
|
|
|
render->blit_tex = gen3_blit_tex;
|
|
|
|
render->reset = gen3_render_reset;
|
|
render->flush = gen3_render_flush;
|
|
render->fini = gen3_render_fini;
|
|
|
|
render->max_3d_size = MAX_3D_SIZE;
|
|
render->max_3d_pitch = MAX_3D_PITCH;
|
|
|
|
render->caps = HW_BIT_BLIT | HW_TEX_BLIT;
|
|
|
|
sna->kgem.retire = gen3_render_retire;
|
|
sna->kgem.expire = gen3_render_expire;
|
|
return true;
|
|
}
|