forked from KolibriOS/kolibrios
66bf88987d
git-svn-id: svn://kolibrios.org@1176 a494cfbc-eb01-0410-851d-a64ba20cac60
590 lines
14 KiB
C
590 lines
14 KiB
C
/*
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service structures of libGUI
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*/
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#define NULL (void*)0
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typedef unsigned int DWORD;
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typedef unsigned char BYTE;
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typedef unsigned short int WORD;
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typedef unsigned int size_t;
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#define stdcall __attribute__ ((stdcall))
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#define cdecl __attribute__ ((cdecl))
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#define pack __attribute__ ((packed))
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/////////////////////////////////////////////////////////////////////////
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// libGUI sysyem messages types
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/////////////////////////////////////////////////////////////////////////
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#define MESSAGE_FULL_REDRAW_ALL 1
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#define MESSAGE_KEYS_EVENT 2
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#define MESSAGE_SPECIALIZED 3
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#define MESSAGE_SET_FOCUSE 4
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#define MESSAGE_CHANGE_FOCUSE 5
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#define MESSAGE_MOUSE_EVENT 6
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#define MESSAGE_CHANGE_POSITION_EVENT 7
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#define MESSAGE_CHANGESIZE_EVENT 8
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#define MESSAGE_CALL_TIMER_EVENT 9
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#define MESSAGE_FULL_REDRAW_ALL_WITH_FINITION 10
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#define MESSAGE_SET_MAIN_PARENT 11
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#define MESSAGE_DESTROY_CONTROL -1
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/////////////////////////////////////////////////////////////////////////
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// system keys states
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/////////////////////////////////////////////////////////////////////////
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#define KEY_DOWN 16
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#define KEY_UP 17
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#define KEY_HOTKEY 18
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/////////////////////////////////////////////////////////////////////////
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// system mouse buttons states
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/////////////////////////////////////////////////////////////////////////
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#define MOUSE_LEFT_BUTTON_DOWN 19
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#define MOUSE_LEFT_BUTTON_UP 20
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#define MOUSE_RIGHT_BUTTON_DOWN 21
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#define MOUSE_RIGHT_BUTTON_UP 22
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#define MOUSE_MIDDLE_BUTTON_DOWN 23
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#define MOUSE_MIDDLE_BUTTON_UP 24
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#define MOUSE_4_BUTTON_DOWN 25
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#define MOUSE_4_BUTTON_UP 26
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#define MOUSE_5_BUTTON_DOWN 27
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#define MOUSE_5_BUTTON_UP 28
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//-----------------------------------------------------------------------
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// CONNECT EVENTS FOR CALLBACKs
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//-----------------------------------------------------------------------
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////////////////////////////////////////////////////////////////
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// connect events for button
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////////////////////////////////////////////////////////////////
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#define BUTTON_ENTER_EVENT 29
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#define BUTTON_LEAVE_EVENT 30
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#define BUTTON_PRESSED_EVENT 31
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#define BUTTON_RELEASED_EVENT 32
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////////////////////////////////////////////////////////////////
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// connect events for scroll bar
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////////////////////////////////////////////////////////////////
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#define SCROLLBAR_CHANGED_EVENT 33
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////////////////////////////////////////////////////////////////
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// connect events for main parent window
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////////////////////////////////////////////////////////////////
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#define DELETE_EVENT 36
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////////////////////////////////////////////////////////////////
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// font type structure
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////////////////////////////////////////////////////////////////
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struct FONT
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{
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DWORD *fnt_draw;
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DWORD *fnt_unpacker;
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DWORD *fnt_fd;
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DWORD *fnt_bk;
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int sizex;
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int sizey;
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int size;
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int encoding_type;
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char *font;
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char *fnt_name;
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DWORD type;
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DWORD flags;
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}pack;
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typedef struct FONT font_t;
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////////////////////////////////////////////////////////////////
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// header of parent of control
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////////////////////////////////////////////////////////////////
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struct HEADERPARENT
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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DWORD **control_for_callback_function;
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DWORD **callback_for_control_callback;
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DWORD number_callbacks;
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DWORD *global_active_control_for_keys;
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DWORD *message;
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DWORD *timer_bk;
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DWORD *timer_fd;
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DWORD number_timers_for_controls;
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DWORD *calev_bk;
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DWORD *calev_fd;
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DWORD *IDL_func;
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DWORD *IDL_func_data;
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}pack;
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typedef struct HEADERPARENT parent_t;
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////////////////////////////////////////////////////////////////
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// header of control
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////////////////////////////////////////////////////////////////
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struct HEADER
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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}pack;
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typedef struct HEADER header_t;
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////////////////////////////////////////////////////////////////
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// callback structure for callback function of control
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////////////////////////////////////////////////////////////////
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struct CALLBACK
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{
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DWORD *clb_bk;
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DWORD *clb_fd;
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DWORD *clb_control;
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DWORD *func;
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DWORD *func_data;
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DWORD connect_event;
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DWORD flags;
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}pack;
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typedef struct CALLBACK gui_callback_t;
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////////////////////////////////////////////////////////////////
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// timer
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////////////////////////////////////////////////////////////////
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struct TIMER
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{
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DWORD *tmr_bk;
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DWORD *tmr_fd;
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DWORD *tmr_parent;
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DWORD *func;
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DWORD *func_data;
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DWORD last_time;
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DWORD time_tick;
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DWORD flags;
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}pack;
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typedef struct TIMER gui_timer_t;
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////////////////////////////////////////////////////////////////
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// structure for callback events
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////////////////////////////////////////////////////////////////
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struct CALLBACKEVENT
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{
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DWORD *calev_bk;
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DWORD *calev_fd;
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DWORD *calev_parent;
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DWORD *func;
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DWORD *func_data;
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DWORD event_type;
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}pack;
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typedef struct CALLBACKEVENT gui_callbackevent_t;
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////////////////////////////////////////////////////////////////
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// type of data - structure message
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////////////////////////////////////////////////////////////////
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struct MESSAGE
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{
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DWORD type;
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DWORD arg1;
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DWORD arg2;
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DWORD arg3;
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DWORD arg4;
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}pack;
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typedef struct MESSAGE gui_message_t;
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////////////////////////////////////////////////////////////////
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// button
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////////////////////////////////////////////////////////////////
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struct ControlButton
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//button's data
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BYTE btn_flags;
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}pack;
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typedef struct ControlButton gui_button_t;
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// information for creating control Button
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struct ButtonData
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{
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int x;
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int y;
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int width;
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int height;
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}pack;
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typedef struct ButtonData gui_button_data_t;
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////////////////////////////////////////////////////////////////
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// scroller
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////////////////////////////////////////////////////////////////
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struct ControlScrollBar
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//scroll bar's data
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float ruller_size;
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float ruller_pos;
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float ruller_step;
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BYTE scb_flags;
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}pack;
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typedef struct ControlScrollBar gui_scroll_bar_t;
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struct ScrollBarData
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{
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int x;
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int y;
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int width;
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int height;
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float ruller_size;
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float ruller_pos;
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float ruller_step;
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}pack;
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typedef struct ScrollBarData gui_scroll_bar_data_t;
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////////////////////////////////////////////////////////////////
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// progressbar
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////////////////////////////////////////////////////////////////
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struct ControlProgressBar
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//progress bar's data
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float progress;
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BYTE prb_flags;
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}pack;
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typedef struct ControlProgressBar gui_progress_bar_t;
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struct ProgressBarData
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{
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int x;
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int y;
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int width;
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int height;
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float progress;
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}pack;
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typedef struct ProgressBarData gui_progress_bar_data_t;
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////////////////////////////////////////////////////////////////
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// scrolled window
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////////////////////////////////////////////////////////////////
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struct ControlScrolledWindow
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//scrolled windows's data
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DWORD virtual_x;
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DWORD virtual_y;
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DWORD virtual_sizex;
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DWORD virtual_sizey;
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DWORD *virtual_controls_x;
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DWORD *virtual_controls_y;
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DWORD number_virtual_controls;
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DWORD scroll_arrea_sizex;
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DWORD scroll_arrea_sizey;
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DWORD *horizontal_scroll;
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DWORD *vertical_scroll;
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BYTE scw_flags;
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}pack;
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typedef struct ControlScrolledWindow gui_scrolled_window_t;
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struct ScrolledWindowData
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{
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int x;
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int y;
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int width;
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int height;
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}pack;
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typedef struct ScrolledWindowData gui_scrolled_window_data_t;
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////////////////////////////////////////////////////////////////
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// image
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////////////////////////////////////////////////////////////////
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struct ControlImage
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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char bits_per_pixel;
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char bytes_per_pixel;
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char *img;
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}pack;
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typedef struct ControlImage gui_image_t;
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struct ImageData
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{
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int x;
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int y;
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int width;
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int height;
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char bits_per_pixel;
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}pack;
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typedef struct ImageData gui_image_data_t;
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////////////////////////////////////////////////////////////////
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// text
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////////////////////////////////////////////////////////////////
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struct ControlText
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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DWORD *font;
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DWORD color;
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DWORD background_color;
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char *text;
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BYTE txt_flags;
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}pack;
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typedef struct ControlText gui_text_t;
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struct TextData
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{
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int x;
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int y;
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DWORD *font;
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DWORD color;
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DWORD background_color;
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char background;
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char *text;
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}pack;
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typedef struct TextData gui_text_data_t;
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/////////////////////////////////////////////////////////////////
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// load libGUI library and link functions
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/////////////////////////////////////////////////////////////////
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void LoadLibGUI(char *lib_path);
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//**********************************************************************
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// libGUI service functions
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//**********************************************************************
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DWORD stdcall (*LibGUIversion)(void);
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char stdcall (*InitLibGUI)(void);
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void stdcall (*LibGUImain)(parent_t *WindowParent);
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void stdcall (*QuitLibGUI)(parent_t *window);
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void* stdcall (*CreateWindow)(void);
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void stdcall (*SetWindowSizeRequest)(parent_t *WindowParent,int size_x,int size_y);
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void stdcall (*PackControls)(void *Parent,void *control);
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void stdcall (*DestroyControl)(void *control);
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void stdcall (*SetControlSizeRequest)(void *Control,int new_size_x,int new_size_y);
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int stdcall (*GetControlSizeX)(void *Control);
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int stdcall (*GetControlSizeY)(void *Control);
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void stdcall (*SetControlNewPosition)(void *Control,int new_x,int new_y);
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int stdcall (*GetControlPositionX)(void *Control);
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int stdcall (*GetControlPositionY)(void *Control);
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void* stdcall (*SetFocuse)(void *Control);
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void stdcall (*RedrawControl)(void *Control);
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void stdcall (*SpecialRedrawControl)(void *Control);
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gui_callback_t* stdcall (*SetCallbackFunction)(void *Control,
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int event_name,void *callback_func,
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void *callback_func_data);
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void stdcall (*BlockCallbackFunction)(void *Control,gui_callback_t *callback_ID);
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void stdcall (*UnblockCallbackFunction)(void *Control,gui_callback_t *callback_ID);
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void stdcall (*SetIDL_Function)(parent_t *Parent,void *function,void *function_data);
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void stdcall (*DestroyIDL_Function)(parent_t *Parent);
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gui_timer_t* stdcall (*SetTimerCallbackForFunction)(parent_t *parent_window,
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int time_tick,void *func,void *func_data);
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void stdcall (*DestroyTimerCallbackForFunction)(gui_timer_t *timer);
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gui_callbackevent_t* stdcall (*SetCallbackFunctionForEvent)(parent_t *parent_window,
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int event_type,void *func,void *func_data);
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void stdcall (*DestroyCallbackFunctionForEvent)(gui_callbackevent_t *callback_event);
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gui_button_t* stdcall (*CreateButton)(gui_button_data_t *info_for_control);
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gui_button_t* stdcall (*CreateButtonWithText)(gui_button_data_t *info,char *txt);
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gui_progress_bar_t* stdcall (*CreateProgressBar)(gui_progress_bar_data_t *info_for_control);
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void stdcall (*SetProgressBarPulse)(gui_progress_bar_t *ProgressBar,int time_update);
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void stdcall (*ProgressBarSetText)(gui_progress_bar_t *pbar,char *txt);
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char* stdcall (*ProgressBarGetText)(gui_progress_bar_t *pbar);
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gui_scroll_bar_t* stdcall (*CreateHorizontalScrollBar)(gui_scroll_bar_data_t *info_for_control);
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gui_scroll_bar_t* stdcall (*CreateVerticalScrollBar)(gui_scroll_bar_data_t *info_for_control);
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gui_scrolled_window_t* stdcall (*CreateScrolledWindow)(gui_scrolled_window_data_t *info_for_control);
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void stdcall (*ScrolledWindowPackControls)(gui_scrolled_window_t *parent,void *Control);
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gui_image_t* stdcall (*CreateImage)(gui_image_data_t *info_for_control);
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gui_text_t* stdcall (*CreateText)(gui_text_data_t *info_for_control);
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void stdcall (*TextBackgroundOn)(gui_text_t *Text);
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void stdcall (*TextBackgroundOff)(gui_text_t *Text);
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font_t* stdcall (*LoadFont)(char *fullfontname);
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void stdcall (*FreeFont)(font_t *font);
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