forked from KolibriOS/kolibrios
edb28b33f3
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
1097 lines
34 KiB
C
1097 lines
34 KiB
C
/**************************************************************************
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*
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* Copyright 2009 Younes Manton.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include <assert.h>
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#include "pipe/p_compiler.h"
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#include "pipe/p_context.h"
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#include "util/u_memory.h"
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#include "util/u_draw.h"
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#include "util/u_surface.h"
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#include "tgsi/tgsi_ureg.h"
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#include "vl_csc.h"
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#include "vl_types.h"
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#include "vl_compositor.h"
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#define MIN_DIRTY (0)
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#define MAX_DIRTY (1 << 15)
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enum VS_OUTPUT
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{
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VS_O_VPOS = 0,
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VS_O_COLOR = 0,
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VS_O_VTEX = 0,
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VS_O_VTOP,
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VS_O_VBOTTOM,
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};
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static void *
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create_vert_shader(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_src vpos, vtex, color;
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struct ureg_dst tmp;
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struct ureg_dst o_vpos, o_vtex, o_color;
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struct ureg_dst o_vtop, o_vbottom;
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shader = ureg_create(TGSI_PROCESSOR_VERTEX);
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if (!shader)
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return false;
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vpos = ureg_DECL_vs_input(shader, 0);
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vtex = ureg_DECL_vs_input(shader, 1);
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color = ureg_DECL_vs_input(shader, 2);
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tmp = ureg_DECL_temporary(shader);
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o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
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o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
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o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
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o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
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o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
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/*
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* o_vpos = vpos
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* o_vtex = vtex
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* o_color = color
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*/
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ureg_MOV(shader, o_vpos, vpos);
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ureg_MOV(shader, o_vtex, vtex);
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ureg_MOV(shader, o_color, color);
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/*
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* tmp.x = vtex.w / 2
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* tmp.y = vtex.w / 4
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*
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* o_vtop.x = vtex.x
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* o_vtop.y = vtex.y * tmp.x + 0.25f
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* o_vtop.z = vtex.y * tmp.y + 0.25f
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* o_vtop.w = 1 / tmp.x
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*
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* o_vbottom.x = vtex.x
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* o_vbottom.y = vtex.y * tmp.x - 0.25f
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* o_vbottom.z = vtex.y * tmp.y - 0.25f
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* o_vbottom.w = 1 / tmp.y
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*/
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
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ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
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ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
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ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
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ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
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ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
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ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
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ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
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ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
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ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
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ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
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ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
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ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_video_buffer(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_src tc;
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struct ureg_src csc[3];
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struct ureg_src sampler[3];
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struct ureg_dst texel;
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struct ureg_dst fragment;
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unsigned i;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return false;
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tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 3; ++i) {
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csc[i] = ureg_DECL_constant(shader, i);
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sampler[i] = ureg_DECL_sampler(shader, i);
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}
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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/*
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* texel.xyz = tex(tc, sampler[i])
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* fragment = csc * texel
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*/
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for (i = 0; i < 3; ++i)
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ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
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ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
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for (i = 0; i < 3; ++i)
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ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
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ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_weave(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_src i_tc[2];
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struct ureg_src csc[3];
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struct ureg_src sampler[3];
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struct ureg_dst t_tc[2];
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struct ureg_dst t_texel[2];
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struct ureg_dst o_fragment;
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unsigned i, j;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return false;
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i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
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i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
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for (i = 0; i < 3; ++i) {
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csc[i] = ureg_DECL_constant(shader, i);
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sampler[i] = ureg_DECL_sampler(shader, i);
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}
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for (i = 0; i < 2; ++i) {
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t_tc[i] = ureg_DECL_temporary(shader);
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t_texel[i] = ureg_DECL_temporary(shader);
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}
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o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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/* calculate the texture offsets
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* t_tc.x = i_tc.x
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* t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
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*/
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for (i = 0; i < 2; ++i) {
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ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
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ureg_SUB(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
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i_tc[i], ureg_imm1f(shader, 0.5f));
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ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
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ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
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ureg_imm1f(shader, i ? 1.0f : 0.0f));
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ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
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ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
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ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
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ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
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ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
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ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
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}
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/* fetch the texels
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* texel[0..1].x = tex(t_tc[0..1][0])
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* texel[0..1].y = tex(t_tc[0..1][1])
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* texel[0..1].z = tex(t_tc[0..1][2])
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*/
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for (i = 0; i < 2; ++i)
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for (j = 0; j < 3; ++j) {
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struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
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TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
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ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
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TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
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}
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/* calculate linear interpolation factor
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* factor = |round(i_tc.y) - i_tc.y| * 2
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*/
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ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
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ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
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ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
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ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
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ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
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ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
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TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
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ureg_src(t_texel[0]), ureg_src(t_texel[1]));
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/* and finally do colour space transformation
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* fragment = csc * texel
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*/
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ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
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for (i = 0; i < 3; ++i)
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ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
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ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
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for (i = 0; i < 2; ++i) {
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ureg_release_temporary(shader, t_texel[i]);
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ureg_release_temporary(shader, t_tc[i]);
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}
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
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{
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struct ureg_program *shader;
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struct ureg_src csc[3];
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struct ureg_src tc;
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struct ureg_src sampler;
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struct ureg_src palette;
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struct ureg_dst texel;
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struct ureg_dst fragment;
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unsigned i;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return false;
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for (i = 0; include_cc && i < 3; ++i)
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csc[i] = ureg_DECL_constant(shader, i);
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tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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palette = ureg_DECL_sampler(shader, 1);
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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/*
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* texel = tex(tc, sampler)
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* fragment.xyz = tex(texel, palette) * csc
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* fragment.a = texel.a
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*/
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ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
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ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
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if (include_cc) {
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ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
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for (i = 0; i < 3; ++i)
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ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
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} else {
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ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
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TGSI_TEXTURE_1D, ureg_src(texel), palette);
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}
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ureg_release_temporary(shader, texel);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static void *
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create_frag_shader_rgba(struct vl_compositor *c)
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{
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struct ureg_program *shader;
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struct ureg_src tc, color, sampler;
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struct ureg_dst texel, fragment;
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shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
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if (!shader)
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return false;
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tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
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color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
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sampler = ureg_DECL_sampler(shader, 0);
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texel = ureg_DECL_temporary(shader);
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fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
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/*
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* fragment = tex(tc, sampler)
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*/
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ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
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ureg_MUL(shader, fragment, ureg_src(texel), color);
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ureg_END(shader);
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return ureg_create_shader_and_destroy(shader, c->pipe);
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}
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static bool
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init_shaders(struct vl_compositor *c)
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{
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assert(c);
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c->vs = create_vert_shader(c);
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if (!c->vs) {
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debug_printf("Unable to create vertex shader.\n");
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return false;
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}
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c->fs_video_buffer = create_frag_shader_video_buffer(c);
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if (!c->fs_video_buffer) {
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debug_printf("Unable to create YCbCr-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_weave = create_frag_shader_weave(c);
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if (!c->fs_weave) {
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debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
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return false;
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}
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c->fs_palette.yuv = create_frag_shader_palette(c, true);
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if (!c->fs_palette.yuv) {
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debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_palette.rgb = create_frag_shader_palette(c, false);
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if (!c->fs_palette.rgb) {
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debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
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return false;
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}
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c->fs_rgba = create_frag_shader_rgba(c);
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if (!c->fs_rgba) {
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debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
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return false;
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}
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return true;
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}
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static void cleanup_shaders(struct vl_compositor *c)
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{
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assert(c);
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c->pipe->delete_vs_state(c->pipe, c->vs);
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c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
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c->pipe->delete_fs_state(c->pipe, c->fs_weave);
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c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
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c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
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c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
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}
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static bool
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init_pipe_state(struct vl_compositor *c)
|
|
{
|
|
struct pipe_rasterizer_state rast;
|
|
struct pipe_sampler_state sampler;
|
|
struct pipe_blend_state blend;
|
|
struct pipe_depth_stencil_alpha_state dsa;
|
|
unsigned i;
|
|
|
|
assert(c);
|
|
|
|
c->fb_state.nr_cbufs = 1;
|
|
c->fb_state.zsbuf = NULL;
|
|
|
|
memset(&sampler, 0, sizeof(sampler));
|
|
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
|
|
sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
|
|
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
|
|
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
|
|
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
|
|
sampler.compare_mode = PIPE_TEX_COMPARE_NONE;
|
|
sampler.compare_func = PIPE_FUNC_ALWAYS;
|
|
sampler.normalized_coords = 1;
|
|
|
|
c->sampler_linear = c->pipe->create_sampler_state(c->pipe, &sampler);
|
|
|
|
sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
|
|
c->sampler_nearest = c->pipe->create_sampler_state(c->pipe, &sampler);
|
|
|
|
memset(&blend, 0, sizeof blend);
|
|
blend.independent_blend_enable = 0;
|
|
blend.rt[0].blend_enable = 0;
|
|
blend.logicop_enable = 0;
|
|
blend.logicop_func = PIPE_LOGICOP_CLEAR;
|
|
blend.rt[0].colormask = PIPE_MASK_RGBA;
|
|
blend.dither = 0;
|
|
c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
|
|
|
|
blend.rt[0].blend_enable = 1;
|
|
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
|
|
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
|
|
blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_INV_SRC_ALPHA;
|
|
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
|
|
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
|
|
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
|
|
c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
|
|
|
|
memset(&rast, 0, sizeof rast);
|
|
rast.flatshade = 0;
|
|
rast.front_ccw = 1;
|
|
rast.cull_face = PIPE_FACE_NONE;
|
|
rast.fill_back = PIPE_POLYGON_MODE_FILL;
|
|
rast.fill_front = PIPE_POLYGON_MODE_FILL;
|
|
rast.scissor = 1;
|
|
rast.line_width = 1;
|
|
rast.point_size_per_vertex = 1;
|
|
rast.offset_units = 1;
|
|
rast.offset_scale = 1;
|
|
rast.half_pixel_center = 1;
|
|
rast.bottom_edge_rule = 1;
|
|
rast.depth_clip = 1;
|
|
|
|
c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
|
|
|
|
memset(&dsa, 0, sizeof dsa);
|
|
dsa.depth.enabled = 0;
|
|
dsa.depth.writemask = 0;
|
|
dsa.depth.func = PIPE_FUNC_ALWAYS;
|
|
for (i = 0; i < 2; ++i) {
|
|
dsa.stencil[i].enabled = 0;
|
|
dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
|
|
dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
|
|
dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
|
|
dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
|
|
dsa.stencil[i].valuemask = 0;
|
|
dsa.stencil[i].writemask = 0;
|
|
}
|
|
dsa.alpha.enabled = 0;
|
|
dsa.alpha.func = PIPE_FUNC_ALWAYS;
|
|
dsa.alpha.ref_value = 0;
|
|
c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
|
|
c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void cleanup_pipe_state(struct vl_compositor *c)
|
|
{
|
|
assert(c);
|
|
|
|
/* Asserted in softpipe_delete_fs_state() for some reason */
|
|
c->pipe->bind_vs_state(c->pipe, NULL);
|
|
c->pipe->bind_fs_state(c->pipe, NULL);
|
|
|
|
c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
|
|
c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
|
|
c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
|
|
c->pipe->delete_blend_state(c->pipe, c->blend_clear);
|
|
c->pipe->delete_blend_state(c->pipe, c->blend_add);
|
|
c->pipe->delete_rasterizer_state(c->pipe, c->rast);
|
|
}
|
|
|
|
static bool
|
|
create_vertex_buffer(struct vl_compositor *c)
|
|
{
|
|
assert(c);
|
|
|
|
pipe_resource_reference(&c->vertex_buf.buffer, NULL);
|
|
c->vertex_buf.buffer = pipe_buffer_create
|
|
(
|
|
c->pipe->screen,
|
|
PIPE_BIND_VERTEX_BUFFER,
|
|
PIPE_USAGE_STREAM,
|
|
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
|
|
);
|
|
|
|
return c->vertex_buf.buffer != NULL;
|
|
}
|
|
|
|
static bool
|
|
init_buffers(struct vl_compositor *c)
|
|
{
|
|
struct pipe_vertex_element vertex_elems[3];
|
|
|
|
assert(c);
|
|
|
|
/*
|
|
* Create our vertex buffer and vertex buffer elements
|
|
*/
|
|
c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
|
|
c->vertex_buf.buffer_offset = 0;
|
|
create_vertex_buffer(c);
|
|
|
|
vertex_elems[0].src_offset = 0;
|
|
vertex_elems[0].instance_divisor = 0;
|
|
vertex_elems[0].vertex_buffer_index = 0;
|
|
vertex_elems[0].src_format = PIPE_FORMAT_R32G32_FLOAT;
|
|
vertex_elems[1].src_offset = sizeof(struct vertex2f);
|
|
vertex_elems[1].instance_divisor = 0;
|
|
vertex_elems[1].vertex_buffer_index = 0;
|
|
vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f);
|
|
vertex_elems[2].instance_divisor = 0;
|
|
vertex_elems[2].vertex_buffer_index = 0;
|
|
vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
|
|
c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void
|
|
cleanup_buffers(struct vl_compositor *c)
|
|
{
|
|
assert(c);
|
|
|
|
c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
|
|
pipe_resource_reference(&c->vertex_buf.buffer, NULL);
|
|
}
|
|
|
|
static INLINE struct u_rect
|
|
default_rect(struct vl_compositor_layer *layer)
|
|
{
|
|
struct pipe_resource *res = layer->sampler_views[0]->texture;
|
|
struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size };
|
|
return rect;
|
|
}
|
|
|
|
static INLINE struct vertex2f
|
|
calc_topleft(struct vertex2f size, struct u_rect rect)
|
|
{
|
|
struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
|
|
return res;
|
|
}
|
|
|
|
static INLINE struct vertex2f
|
|
calc_bottomright(struct vertex2f size, struct u_rect rect)
|
|
{
|
|
struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
|
|
return res;
|
|
}
|
|
|
|
static INLINE void
|
|
calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
|
|
struct u_rect src, struct u_rect dst)
|
|
{
|
|
struct vertex2f size = { width, height };
|
|
|
|
layer->src.tl = calc_topleft(size, src);
|
|
layer->src.br = calc_bottomright(size, src);
|
|
layer->dst.tl = calc_topleft(size, dst);
|
|
layer->dst.br = calc_bottomright(size, dst);
|
|
layer->zw.x = 0.0f;
|
|
layer->zw.y = size.y;
|
|
}
|
|
|
|
static void
|
|
gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
|
|
{
|
|
assert(vb && layer);
|
|
|
|
vb[ 0].x = layer->dst.tl.x;
|
|
vb[ 0].y = layer->dst.tl.y;
|
|
vb[ 1].x = layer->src.tl.x;
|
|
vb[ 1].y = layer->src.tl.y;
|
|
vb[ 2] = layer->zw;
|
|
vb[ 3].x = layer->colors[0].x;
|
|
vb[ 3].y = layer->colors[0].y;
|
|
vb[ 4].x = layer->colors[0].z;
|
|
vb[ 4].y = layer->colors[0].w;
|
|
|
|
vb[ 5].x = layer->dst.br.x;
|
|
vb[ 5].y = layer->dst.tl.y;
|
|
vb[ 6].x = layer->src.br.x;
|
|
vb[ 6].y = layer->src.tl.y;
|
|
vb[ 7] = layer->zw;
|
|
vb[ 8].x = layer->colors[1].x;
|
|
vb[ 8].y = layer->colors[1].y;
|
|
vb[ 9].x = layer->colors[1].z;
|
|
vb[ 9].y = layer->colors[1].w;
|
|
|
|
vb[10].x = layer->dst.br.x;
|
|
vb[10].y = layer->dst.br.y;
|
|
vb[11].x = layer->src.br.x;
|
|
vb[11].y = layer->src.br.y;
|
|
vb[12] = layer->zw;
|
|
vb[13].x = layer->colors[2].x;
|
|
vb[13].y = layer->colors[2].y;
|
|
vb[14].x = layer->colors[2].z;
|
|
vb[14].y = layer->colors[2].w;
|
|
|
|
vb[15].x = layer->dst.tl.x;
|
|
vb[15].y = layer->dst.br.y;
|
|
vb[16].x = layer->src.tl.x;
|
|
vb[16].y = layer->src.br.y;
|
|
vb[17] = layer->zw;
|
|
vb[18].x = layer->colors[3].x;
|
|
vb[18].y = layer->colors[3].y;
|
|
vb[19].x = layer->colors[3].z;
|
|
vb[19].y = layer->colors[3].w;
|
|
}
|
|
|
|
static INLINE struct u_rect
|
|
calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
|
|
{
|
|
struct u_rect result;
|
|
|
|
// scale
|
|
result.x0 = layer->dst.tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
|
result.y0 = layer->dst.tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
|
result.x1 = layer->dst.br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
|
|
result.y1 = layer->dst.br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
|
|
|
|
// and clip
|
|
result.x0 = MAX2(result.x0, s->scissor.minx);
|
|
result.y0 = MAX2(result.y0, s->scissor.miny);
|
|
result.x1 = MIN2(result.x1, s->scissor.maxx);
|
|
result.y1 = MIN2(result.y1, s->scissor.maxy);
|
|
return result;
|
|
}
|
|
|
|
static void
|
|
gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
|
{
|
|
struct vertex2f *vb;
|
|
struct pipe_transfer *buf_transfer;
|
|
unsigned i;
|
|
|
|
assert(c);
|
|
|
|
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
|
|
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
|
|
&buf_transfer);
|
|
|
|
if (!vb) {
|
|
// If buffer is still locked from last draw create a new one
|
|
create_vertex_buffer(c);
|
|
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
|
|
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
|
|
&buf_transfer);
|
|
}
|
|
|
|
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
|
|
if (s->used_layers & (1 << i)) {
|
|
struct vl_compositor_layer *layer = &s->layers[i];
|
|
gen_rect_verts(vb, layer);
|
|
vb += 20;
|
|
|
|
if (!layer->viewport_valid) {
|
|
layer->viewport.scale[0] = c->fb_state.width;
|
|
layer->viewport.scale[1] = c->fb_state.height;
|
|
layer->viewport.translate[0] = 0;
|
|
layer->viewport.translate[1] = 0;
|
|
}
|
|
|
|
if (dirty && layer->clearing) {
|
|
struct u_rect drawn = calc_drawn_area(s, layer);
|
|
if (
|
|
dirty->x0 >= drawn.x0 &&
|
|
dirty->y0 >= drawn.y0 &&
|
|
dirty->x1 <= drawn.x1 &&
|
|
dirty->y1 <= drawn.y1) {
|
|
|
|
// We clear the dirty area anyway, no need for clear_render_target
|
|
dirty->x0 = dirty->y0 = MAX_DIRTY;
|
|
dirty->x1 = dirty->y1 = MIN_DIRTY;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pipe_buffer_unmap(c->pipe, buf_transfer);
|
|
}
|
|
|
|
static void
|
|
draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
|
|
{
|
|
unsigned vb_index, i;
|
|
|
|
assert(c);
|
|
|
|
for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
|
|
if (s->used_layers & (1 << i)) {
|
|
struct vl_compositor_layer *layer = &s->layers[i];
|
|
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
|
|
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
|
|
void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
|
|
|
|
c->pipe->bind_blend_state(c->pipe, blend);
|
|
c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
|
|
c->pipe->bind_fs_state(c->pipe, layer->fs);
|
|
c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
|
|
c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
|
|
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
|
|
vb_index++;
|
|
|
|
if (dirty) {
|
|
// Remember the currently drawn area as dirty for the next draw command
|
|
struct u_rect drawn = calc_drawn_area(s, layer);
|
|
dirty->x0 = MIN2(drawn.x0, dirty->x0);
|
|
dirty->y0 = MIN2(drawn.y0, dirty->y0);
|
|
dirty->x1 = MAX2(drawn.x1, dirty->x1);
|
|
dirty->y1 = MAX2(drawn.y1, dirty->y1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void
|
|
vl_compositor_reset_dirty_area(struct u_rect *dirty)
|
|
{
|
|
assert(dirty);
|
|
|
|
dirty->x0 = dirty->y0 = MIN_DIRTY;
|
|
dirty->x1 = dirty->y1 = MAX_DIRTY;
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
|
|
{
|
|
assert(s);
|
|
assert(color);
|
|
|
|
s->clear_color = *color;
|
|
}
|
|
|
|
void
|
|
vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
|
|
{
|
|
assert(s);
|
|
assert(color);
|
|
|
|
*color = s->clear_color;
|
|
}
|
|
|
|
void
|
|
vl_compositor_clear_layers(struct vl_compositor_state *s)
|
|
{
|
|
unsigned i, j;
|
|
|
|
assert(s);
|
|
|
|
s->used_layers = 0;
|
|
for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
|
|
struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
s->layers[i].clearing = i ? false : true;
|
|
s->layers[i].blend = NULL;
|
|
s->layers[i].fs = NULL;
|
|
s->layers[i].viewport.scale[2] = 1;
|
|
s->layers[i].viewport.scale[3] = 1;
|
|
s->layers[i].viewport.translate[2] = 0;
|
|
s->layers[i].viewport.translate[3] = 0;
|
|
|
|
for ( j = 0; j < 3; j++)
|
|
pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
|
|
for ( j = 0; j < 4; ++j)
|
|
s->layers[i].colors[j] = v_one;
|
|
}
|
|
}
|
|
|
|
void
|
|
vl_compositor_cleanup(struct vl_compositor *c)
|
|
{
|
|
assert(c);
|
|
|
|
cleanup_buffers(c);
|
|
cleanup_shaders(c);
|
|
cleanup_pipe_state(c);
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
|
|
{
|
|
struct pipe_transfer *buf_transfer;
|
|
|
|
assert(s);
|
|
|
|
memcpy
|
|
(
|
|
pipe_buffer_map(s->pipe, s->csc_matrix,
|
|
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
|
|
&buf_transfer),
|
|
matrix,
|
|
sizeof(vl_csc_matrix)
|
|
);
|
|
|
|
pipe_buffer_unmap(s->pipe, buf_transfer);
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
|
|
{
|
|
assert(s);
|
|
|
|
s->scissor_valid = dst_clip != NULL;
|
|
if (dst_clip) {
|
|
s->scissor.minx = dst_clip->x0;
|
|
s->scissor.miny = dst_clip->y0;
|
|
s->scissor.maxx = dst_clip->x1;
|
|
s->scissor.maxy = dst_clip->y1;
|
|
}
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_layer_blend(struct vl_compositor_state *s,
|
|
unsigned layer, void *blend,
|
|
bool is_clearing)
|
|
{
|
|
assert(s && blend);
|
|
|
|
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
|
|
|
|
s->layers[layer].clearing = is_clearing;
|
|
s->layers[layer].blend = blend;
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_layer_dst_area(struct vl_compositor_state *s,
|
|
unsigned layer, struct u_rect *dst_area)
|
|
{
|
|
assert(s);
|
|
|
|
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
|
|
|
|
s->layers[layer].viewport_valid = dst_area != NULL;
|
|
if (dst_area) {
|
|
s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0;
|
|
s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0;
|
|
s->layers[layer].viewport.translate[0] = dst_area->x0;
|
|
s->layers[layer].viewport.translate[1] = dst_area->y0;
|
|
}
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
|
|
struct vl_compositor *c,
|
|
unsigned layer,
|
|
struct pipe_video_buffer *buffer,
|
|
struct u_rect *src_rect,
|
|
struct u_rect *dst_rect,
|
|
enum vl_compositor_deinterlace deinterlace)
|
|
{
|
|
struct pipe_sampler_view **sampler_views;
|
|
unsigned i;
|
|
|
|
assert(s && c && buffer);
|
|
|
|
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
|
|
|
|
s->used_layers |= 1 << layer;
|
|
sampler_views = buffer->get_sampler_view_components(buffer);
|
|
for (i = 0; i < 3; ++i) {
|
|
s->layers[layer].samplers[i] = c->sampler_linear;
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
|
|
}
|
|
|
|
calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
|
|
src_rect ? *src_rect : default_rect(&s->layers[layer]),
|
|
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
|
|
|
|
if (buffer->interlaced) {
|
|
float half_a_line = 0.5f / s->layers[layer].zw.y;
|
|
switch(deinterlace) {
|
|
case VL_COMPOSITOR_WEAVE:
|
|
s->layers[layer].fs = c->fs_weave;
|
|
break;
|
|
|
|
case VL_COMPOSITOR_BOB_TOP:
|
|
s->layers[layer].zw.x = 0.0f;
|
|
s->layers[layer].src.tl.y += half_a_line;
|
|
s->layers[layer].src.br.y += half_a_line;
|
|
s->layers[layer].fs = c->fs_video_buffer;
|
|
break;
|
|
|
|
case VL_COMPOSITOR_BOB_BOTTOM:
|
|
s->layers[layer].zw.x = 1.0f;
|
|
s->layers[layer].src.tl.y -= half_a_line;
|
|
s->layers[layer].src.br.y -= half_a_line;
|
|
s->layers[layer].fs = c->fs_video_buffer;
|
|
break;
|
|
}
|
|
|
|
} else
|
|
s->layers[layer].fs = c->fs_video_buffer;
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_palette_layer(struct vl_compositor_state *s,
|
|
struct vl_compositor *c,
|
|
unsigned layer,
|
|
struct pipe_sampler_view *indexes,
|
|
struct pipe_sampler_view *palette,
|
|
struct u_rect *src_rect,
|
|
struct u_rect *dst_rect,
|
|
bool include_color_conversion)
|
|
{
|
|
assert(s && c && indexes && palette);
|
|
|
|
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
|
|
|
|
s->used_layers |= 1 << layer;
|
|
|
|
s->layers[layer].fs = include_color_conversion ?
|
|
c->fs_palette.yuv : c->fs_palette.rgb;
|
|
|
|
s->layers[layer].samplers[0] = c->sampler_linear;
|
|
s->layers[layer].samplers[1] = c->sampler_nearest;
|
|
s->layers[layer].samplers[2] = NULL;
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
|
|
calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
|
|
src_rect ? *src_rect : default_rect(&s->layers[layer]),
|
|
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
|
|
}
|
|
|
|
void
|
|
vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
|
|
struct vl_compositor *c,
|
|
unsigned layer,
|
|
struct pipe_sampler_view *rgba,
|
|
struct u_rect *src_rect,
|
|
struct u_rect *dst_rect,
|
|
struct vertex4f *colors)
|
|
{
|
|
unsigned i;
|
|
|
|
assert(s && c && rgba);
|
|
|
|
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
|
|
|
|
s->used_layers |= 1 << layer;
|
|
s->layers[layer].fs = c->fs_rgba;
|
|
s->layers[layer].samplers[0] = c->sampler_linear;
|
|
s->layers[layer].samplers[1] = NULL;
|
|
s->layers[layer].samplers[2] = NULL;
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
|
|
pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
|
|
calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
|
|
src_rect ? *src_rect : default_rect(&s->layers[layer]),
|
|
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
|
|
|
|
if (colors)
|
|
for (i = 0; i < 4; ++i)
|
|
s->layers[layer].colors[i] = colors[i];
|
|
}
|
|
|
|
void
|
|
vl_compositor_render(struct vl_compositor_state *s,
|
|
struct vl_compositor *c,
|
|
struct pipe_surface *dst_surface,
|
|
struct u_rect *dirty_area,
|
|
bool clear_dirty)
|
|
{
|
|
assert(c);
|
|
assert(dst_surface);
|
|
|
|
c->fb_state.width = dst_surface->width;
|
|
c->fb_state.height = dst_surface->height;
|
|
c->fb_state.cbufs[0] = dst_surface;
|
|
|
|
if (!s->scissor_valid) {
|
|
s->scissor.minx = 0;
|
|
s->scissor.miny = 0;
|
|
s->scissor.maxx = dst_surface->width;
|
|
s->scissor.maxy = dst_surface->height;
|
|
}
|
|
|
|
gen_vertex_data(c, s, dirty_area);
|
|
|
|
if (clear_dirty && dirty_area &&
|
|
(dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
|
|
|
|
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
|
|
0, 0, dst_surface->width, dst_surface->height);
|
|
dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
|
|
dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
|
|
}
|
|
|
|
c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
|
|
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
|
|
c->pipe->bind_vs_state(c->pipe, c->vs);
|
|
c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
|
|
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
|
|
pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
|
|
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
|
|
|
|
draw_layers(c, s, dirty_area);
|
|
}
|
|
|
|
bool
|
|
vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
|
|
{
|
|
assert(c);
|
|
|
|
memset(c, 0, sizeof(*c));
|
|
|
|
c->pipe = pipe;
|
|
|
|
if (!init_pipe_state(c))
|
|
return false;
|
|
|
|
if (!init_shaders(c)) {
|
|
cleanup_pipe_state(c);
|
|
return false;
|
|
}
|
|
|
|
if (!init_buffers(c)) {
|
|
cleanup_shaders(c);
|
|
cleanup_pipe_state(c);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool
|
|
vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
|
|
{
|
|
vl_csc_matrix csc_matrix;
|
|
|
|
assert(s);
|
|
|
|
memset(s, 0, sizeof(*s));
|
|
|
|
s->pipe = pipe;
|
|
|
|
s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
|
|
s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
|
|
|
|
/*
|
|
* Create our fragment shader's constant buffer
|
|
* Const buffer contains the color conversion matrix and bias vectors
|
|
*/
|
|
/* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
|
|
s->csc_matrix = pipe_buffer_create
|
|
(
|
|
pipe->screen,
|
|
PIPE_BIND_CONSTANT_BUFFER,
|
|
PIPE_USAGE_STATIC,
|
|
sizeof(csc_matrix)
|
|
);
|
|
|
|
vl_compositor_clear_layers(s);
|
|
|
|
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
|
|
vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
vl_compositor_cleanup_state(struct vl_compositor_state *s)
|
|
{
|
|
assert(s);
|
|
|
|
vl_compositor_clear_layers(s);
|
|
pipe_resource_reference(&s->csc_matrix, NULL);
|
|
}
|