forked from KolibriOS/kolibrios
35ee1911d1
git-svn-id: svn://kolibrios.org@3484 a494cfbc-eb01-0410-851d-a64ba20cac60
491 lines
10 KiB
NASM
491 lines
10 KiB
NASM
;
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; The famous game 15
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; Author: Lloyd, coded by Ivushkin Andrey
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; Compile with FASM
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;
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include 'lang.inc'
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include '..\..\..\macros.inc' ; decreases program size (not required)
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StatusColor equ 0x02ffffff
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StatusColor2 equ 0x02dc1e14
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BgdColor equ 0x14aabbcc
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; Main window dimensions
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XXwindow equ 200 shl 16+276
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YYwindow equ 200 shl 16+300
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; Status bar
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XYstatus equ 35 shl 16+283
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XXbar equ 35 shl 16+136
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YYbar equ 280 shl 16+15
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; Buttons
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BtnTop equ 28
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BtnLeft equ 13
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BtnSize equ 60
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BtnColor equ 0xafbb55
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BtnColor2 equ 0x0228c314
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NumColor equ 0x10000000
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; Number shifting for nice look
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NumShift equ 24 shl 16+27
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NumShift2 equ 4 shl 16
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; Shuffle button
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XXSh equ 202 shl 16+60
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YYSh equ 280 shl 16+12
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XYShText equ 212 shl 16+283
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; Conf button
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XXCnf equ 13 shl 16+13
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YYCnf equ 280 shl 16+12
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XYCnfText equ 18 shl 16+283
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; Position of the 'hole'
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null equ (curconf+16)
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; Amount of moves to perform shuffle
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SH_CYCLES equ 400
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; (Amount of tasks)-1
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CONF_COUNT equ 2
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use32
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org 0x0
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db 'MENUET01'
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dd 0x01
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dd START
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dd I_END
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dd 0x2000 ; 8 Kb
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dd 0x2000
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dd 0x0
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dd 0x0
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START:
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mov [cptr],CONF_COUNT ; number of task
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mov eax,3
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mcall
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mov cl,16
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ror eax,cl
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mov [generator],eax ; random generator from Tetris
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init:
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mov ecx,17
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movzx eax,[cptr]
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inc eax
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cmp eax,CONF_COUNT
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jna init_ok
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xor eax,eax ; cycling 0..CONF_COUNT
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init_ok:
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mov [cptr],al
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mov esi,eax
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shl esi,4
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add esi,conf
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add esi,eax
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add al,0x31
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mov [txtTitle+17],al ;task number to program title
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mov [task],esi
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mov edi,curconf
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rep movsb ; initial configuration
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mov [sts],4
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jmp red
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SHUF:
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call shuffle ; immediate shuffle
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red: ; window redraw
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call draw_window
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still: ; MAIN PROGRAM CYCLE
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mov eax,10 ; wait for event
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mcall
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cmp eax,1 ; redraw? -
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je red ; goto red
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cmp eax,2 ; key pressed? -
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je key ; goto key
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cmp eax,3 ; button pressed? -
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je button ; goto button
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jmp still ; no more events to process
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key: ; Key pressed
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mov eax,2
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mcall
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shr eax,8
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cmp eax,32 ; <Space> = Shuffle
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je SHUF
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cmp eax,13 ; <Enter> = Choose task
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je init
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cmp eax,176
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jl still
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sub eax,176
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cmp eax,3
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ja still
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movzx eax,byte [eax+correct] ; 'delta' value from correct[]
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jmp m_check
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button: ; Button pressed
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mov eax,17
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mcall
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shr eax,8
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sub eax,2
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cmp eax,-1 ; id == 1 (closeme)?
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jne noclose
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mcall
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noclose:
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jl SHUF ; Shuffle (id=0) pressed
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cmp eax,18
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je init ; Conf button pressed
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sub al,byte [null]
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mov edi,correct
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mov ecx,4
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repne scasb ; checking for valid move-part 1
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jne fail
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m_check:
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cmp byte[sts],4 ; puzzle completed, blocking buttons
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ja still
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call move_check ; checking for valid move-part 2
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jnc fail
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inc [move_count]
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call draw_moves
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fail:
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jmp still ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>頥<EFBFBD><E9A0A5><EFBFBD>
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; *******************************
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; ******* WINDOW DRAWING *******
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; *******************************
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draw_window:
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mcall 12, 1 ; begin draw
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mcall 0, XXwindow, YYwindow, BgdColor,, txtTitle ; CREATING WINDOW
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mov eax,8 ; SHUFFLE BUTTON
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mov ebx,XXSh
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mov ecx,YYSh
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xor edx,edx
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mov esi,BtnColor
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mcall
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mov ebx,XXCnf ; CONF BUTTON
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mov ecx,YYCnf
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mov edx,20
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;mov esi,BtnColor
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mcall
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mov ebx, XYShText ; SHUFFLE TEXT
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mov ecx, StatusColor
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mov edx,txtSh
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mov esi,lenSh-txtSh
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mov eax,4
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mcall
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mov ebx, XYCnfText ; CONF TEXT
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mov edx,lenVictory-1
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mov esi,1
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mcall
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mov ecx, 16 ; FIELD BUTTONS
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dbut:
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call draw_button
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loop dbut
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call draw_moves
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mcall 12, 2 ; end of drawing
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ret
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; *********************************************
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; ******* DRAWING A FIELD BUTTON **************
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; *********************************************
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; ECX - button number
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draw_button:
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pusha
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dec ecx
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; calculating button dimensions
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mov edi, ecx
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lea edx,[ecx+2]
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mov ebx,ecx
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and ebx,11b
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shr ecx,2
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imul ebx,BtnSize+3
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add ebx,BtnLeft
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shl ebx,16
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add ebx,BtnSize
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imul ecx,BtnSize+3
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add ecx,BtnTop
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shl ecx,16
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add ecx,BtnSize
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movzx eax,byte [null]
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cmp eax,edi
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jne no_hole
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pusha
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inc ebx
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inc ecx
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mov edx,BgdColor
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mov eax,13 ; clearing - 'hole'
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mcall
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popa
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or edx,0x80000000 ; and removing button under it
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no_hole:
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mov al,byte[edi+curconf]
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mov esi,[task]
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cmp al,byte[edi+esi]
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je highlight
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mov esi,BtnColor
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jmp s_rbutton
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highlight:
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mov esi,BtnColor2
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s_rbutton:
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mov eax,8 ; set/remove button
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mcall
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movzx eax,byte [null]
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cmp eax,edi
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je no_text ; no digits - that's hole
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mov edx,ebx
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shr ecx,16
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mov dx,cx
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add edx,NumShift
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mov ebx,0x20000
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movzx ecx,byte [edi+curconf]
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cmp ecx,9
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ja two_num
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add edx,NumShift2 ; shift to center digits
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sub ebx,0x10000
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two_num:
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mov esi,NumColor
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mov eax,47
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mcall
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no_text:
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popa
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ret
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; *********************************************
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; ******* DRAWING STATUS LINE *****************
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; *********************************************
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draw_moves:
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mov eax, 13 ; clear area
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mov ebx, XXbar
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mov ecx, YYbar
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mov edx, BgdColor
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mcall
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mov eax, 4
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mov ebx, XYstatus
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mov ecx, StatusColor
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cmp ax, [sts]
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jl report_victory
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jne report_moves
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mov edx,txtCnf ; prompt to choose configuration
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mov esi,lenCnf-txtCnf
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jmp e_dm
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report_moves:
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mov edx,txtMoves ; how many moves done
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mov esi,lenMoves-txtMoves
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mov eax,4
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mcall
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mov esi,ecx
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mov edx,ebx
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add edx, 40 shl 16
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mov ebx,0x030000
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movzx ecx, byte[move_count]
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mov eax,47
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jmp e_dm
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report_victory: ; puzzle completed
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mov ecx,StatusColor2
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mov edx,txtVictory
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mov esi,lenVictory-txtVictory
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e_dm:
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mcall
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ret
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; *********************************************
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; ********* SHUFFLE ***************************
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; *********************************************
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shuffle:
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xor eax,eax
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mov [sts],ax
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mov [move_count],ax ; reset moves to 0
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mov [sh_off],al
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mov eax, [generator]
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mov ecx,SH_CYCLES
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sh_cycle:
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sub eax,0x43ab45b5 ; next random number
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ror eax,1
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xor eax,0x32c4324f
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ror eax,1
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mov [generator],eax
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push eax
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and eax,11b ; direction 0..3
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movzx eax,byte [eax+correct]
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call move_check
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pop eax
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jnc sh_cycle ; if fails then retry
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loop sh_cycle
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inc byte[sh_off] ; shuffling complete
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ret
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; *********************************************
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; ********* MOVE VALIDITY CHECK ***************
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; *********************************************
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; AL - 'DELTA' DIRECTION
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move_check:
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pusha
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mov ah,byte [null]
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mov bx,ax
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cmp bh,3
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ja no_top
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cmp al,-4 ; top of field
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je no_move
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no_top:
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cmp bh,12
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jb no_bottom
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cmp al,4 ; bottom of field
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je no_move
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no_bottom:
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and bh,11b
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cmp bh,0
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jnz no_left
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cmp al,-1 ; left of field
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je no_move
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no_left:
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cmp bh,11b
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jnz ok
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cmp al,1 ; right of field
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je no_move
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ok:
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mov bx,ax
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add bh,bl ; bh-new hole
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mov byte [null],bh
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movzx ecx,ah
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mov al,byte[ecx+curconf]
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movzx edx,bh
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mov bl,byte[edx+curconf] ; swapping button & hole
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mov byte[ecx+curconf],bl
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mov byte[edx+curconf],al
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cmp byte[sh_off],0 ; if shuffle in progress,
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jz no_win ; then no redraw
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; drawing button & hole
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inc ecx
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call draw_button
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movzx ecx,bh
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inc ecx
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call draw_button
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; testing if task completed
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mov esi,[task]
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mov edi,curconf
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mov ecx,16
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repe cmpsb
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cmp ecx,0
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jne no_win
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mov word[sts],6 ; puzzle done. Victory!
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no_win:
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popa
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stc
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ret
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no_move:
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popa
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clc
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ret
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; this is deprecated debug routine
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;ud:
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; ud2
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; These are data used by program
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correct db 1,-4,4,-1
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conf db 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0,15
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db 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,0
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db 1,2,3,4,12,13,14,5,11,0,15,6,10,9,8,7,9
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txtMoves:
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if lang eq ru
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db '<27><><EFBFBD><EFBFBD><EFBFBD>:'
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else if lang eq it
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db 'Movimenti:'
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else if lang eq de
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db 'Bewegungen:'
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else
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db 'Moves:'
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end if
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lenMoves:
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txtSh:
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if lang eq ru
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db '<27><>ᮢ<EFBFBD><E1AEA2>'
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else if lang eq it
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db 'Mischia'
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else if lang eq de
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db 'Mischen'
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else
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db 'Shuffle'
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end if
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lenSh:
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txtCnf:
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if lang eq ru
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db '<27>롥<EFBFBD><EBA1A5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>->'
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else if lang eq it
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db 'Seleziona un compito, poi premi->'
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else if lang eq de
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db 'Waehle eine Aufgabe, dann clicke au->'
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else
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db 'Select task, then press ->'
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end if
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lenCnf:
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txtTitle: ; <20><>ப<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if lang eq ru
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db '<27><><EFBFBD><EFBFBD> 15 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> X', 0
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else if lang eq it
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db 'Gioco del quindici - partita X', 0
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else if lang eq de
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db '15-Puzzle - Spiel X', 0
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else
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db 'Game 15 - puzzle X', 0
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end if
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txtVictory:
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if lang eq ru
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db '<27><> <20><>訫<EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>! <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>->'
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else if lang eq it
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db 'Gioco completato! Premi ->'
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else if lang eq de
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db 'Spiel beendet! Druecken sie auf ->'
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else
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db 'Puzzle completed! Press->'
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end if
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lenVictory:
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arrow equ lenVictory-2
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I_END: ; <20><><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>
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;null db ?
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move_count dw ?
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cptr db ?
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sts dw ?
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sh_off db ?
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task dd ?
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generator dd ?
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curconf:
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