forked from KolibriOS/kolibrios
4f5f25a6c2
git-svn-id: svn://kolibrios.org@1882 a494cfbc-eb01-0410-851d-a64ba20cac60
77 lines
2.8 KiB
C++
Executable File
77 lines
2.8 KiB
C++
Executable File
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_loadso.h,v 1.5 2004/01/04 16:49:07 slouken Exp $";
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#endif
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent library loading routines */
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/* Some things to keep in mind:
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- These functions only work on C function names. Other languages may
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have name mangling and intrinsic language support that varies from
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compiler to compiler.
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- Make sure you declare your function pointers with the same calling
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convention as the actual library function. Your code will crash
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mysteriously if you do not do this.
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- Avoid namespace collisions. If you load a symbol from the library,
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it is not defined whether or not it goes into the global symbol
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namespace for the application. If it does and it conflicts with
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symbols in your code or other shared libraries, you will not get
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the results you expect. :)
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*/
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#ifndef _SDL_loadso_h
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#define _SDL_loadso_h
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* This function dynamically loads a shared object and returns a pointer
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* to the object handle (or NULL if there was an error).
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* The 'sofile' parameter is a system dependent name of the object file.
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*/
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extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile);
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/* Given an object handle, this function looks up the address of the
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* named function in the shared object and returns it. This address
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* is no longer valid after calling SDL_UnloadObject().
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*/
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extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name);
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/* Unload a shared object from memory */
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extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_loadso_h */
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