forked from KolibriOS/kolibrios
4f5f25a6c2
git-svn-id: svn://kolibrios.org@1882 a494cfbc-eb01-0410-851d-a64ba20cac60
53 lines
1.9 KiB
C
Executable File
53 lines
1.9 KiB
C
Executable File
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_quit.h,v 1.5 2004/01/04 16:49:07 slouken Exp $";
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#endif
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/* Include file for SDL quit event handling */
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#ifndef _SDL_quit_h
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#define _SDL_quit_h
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/*
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An SDL_QUITEVENT is generated when the user tries to close the application
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window. If it is ignored or filtered out, the window will remain open.
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If it is not ignored or filtered, it is queued normally and the window
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is allowed to close. When the window is closed, screen updates will
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complete, but have no effect.
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SDL_Init() installs signal handlers for SIGINT (keyboard interrupt)
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and SIGTERM (system termination request), if handlers do not already
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exist, that generate SDL_QUITEVENT events as well. There is no way
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to determine the cause of an SDL_QUITEVENT, but setting a signal
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handler in your application will override the default generation of
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quit events for that signal.
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*/
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/* There are no functions directly affecting the quit event */
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#define SDL_QuitRequested() \
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(SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK))
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#endif /* _SDL_quit_h */
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