forked from KolibriOS/kolibrios
4f5f25a6c2
git-svn-id: svn://kolibrios.org@1882 a494cfbc-eb01-0410-851d-a64ba20cac60
80 lines
2.3 KiB
C
Executable File
80 lines
2.3 KiB
C
Executable File
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2004 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#ifdef SAVE_RCSID
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static char rcsid =
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"@(#) $Id: SDL_thread.h,v 1.6 2004/01/04 16:49:08 slouken Exp $";
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#endif
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#ifndef _SDL_thread_h
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#define _SDL_thread_h
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/* Header for the SDL thread management routines
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These are independent of the other SDL routines.
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*/
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#include "SDL_main.h"
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#include "SDL_types.h"
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/* Thread synchronization primitives */
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#include "SDL_mutex.h"
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* The SDL thread structure, defined in SDL_thread.c */
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struct SDL_Thread;
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typedef struct SDL_Thread SDL_Thread;
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/* Create a thread */
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extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data);
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/* Get the 32-bit thread identifier for the current thread */
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extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void);
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/* Get the 32-bit thread identifier for the specified thread,
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equivalent to SDL_ThreadID() if the specified thread is NULL.
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*/
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extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread);
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/* Wait for a thread to finish.
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The return code for the thread function is placed in the area
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pointed to by 'status', if 'status' is not NULL.
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*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status);
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/* Forcefully kill a thread without worrying about its state */
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extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread);
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_thread_h */
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