forked from KolibriOS/kolibrios
783204a3cb
git-svn-id: svn://kolibrios.org@1446 a494cfbc-eb01-0410-851d-a64ba20cac60
591 lines
9.6 KiB
NASM
591 lines
9.6 KiB
NASM
use32
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db 'MENUET01'
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dd 1
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dd start
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dd i_end
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dd mem
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dd mem
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dd 0
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dd 0
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; field size in items
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FieldWidth = 10
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FieldHeight = 6
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; size of one picture in pixels
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ImageWidth = 32
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ImageHeight = 32
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; size of one button in pixels
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ButtonWidth = ImageWidth + 6
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ButtonHeight = ImageHeight + 6
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SpaceWidth = ButtonWidth + 4
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SpaceHeight = ButtonHeight + 4
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; size of window in pixels
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WindowWidth = 434
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WindowHeight = 291 ; excluding skin height
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if FieldWidth*FieldHeight mod 2
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error field size must be an even number!
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end if
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draw_frame:
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; in: ebx=[xstart]*65536+[xsize],ecx=[ystart]*65536+[ysize],edx=color
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; ystart is relative to SkinHeight
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; out: nothing
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; destroys: eax,ecx
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push 13
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pop eax
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ror ecx, 16
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add ecx, [SkinHeight]
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push ecx
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shl ecx, 16
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inc ecx
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int 0x40 ; ebx=[xstart]*65536+[xsize], ecx=[ystart]*65536+1
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ror ecx, 16
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add cx, [esp+2]
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ror ecx, 16
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int 0x40 ; ebx=[xstart]*65536+[xsize], ecx=([ystart]+[ysize])*65536+1
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pop ecx
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ror ecx, 16
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push ebx
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mov bx, 1
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int 0x40 ; ebx=[xstart]*65536+1, ecx=[ystart]*65536+[ysize]
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ror ebx, 16
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add bx, [esp]
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ror ebx, 16
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inc ecx
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int 0x40 ; ebx=([xstart]+[xsize])*65536+1, ecx=[ystart]*65536+([ysize]+1)
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dec ecx
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pop ebx
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ret
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draw_button:
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; in: ebx=[xstart]*65536+[xsize],ecx=[ystart]*65536+[ysize],edx=button color,esi=id
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; ystart is relative to SkinHeight
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; out: nothing
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; destroys: eax
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push edx
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mov edx, 0x94AECE
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call draw_frame
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mov edx, 0xFFFFFF
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push ebx
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add ebx, 0xFFFF
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push ecx
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add ecx, 0x10000
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mov cx, 1
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int 0x40 ; ebx=([xstart]+1)*65536+([xsize]-1), ecx=([ystart]+1)*65536+1
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pop ecx
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mov edx, 0xC0C0C0
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dec ebx
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push ecx
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shr ecx, 16
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add ecx, [esp]
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dec ecx
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shl ecx, 16
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inc ecx
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int 0x40 ; ebx=([xstart]+1)*65536+([xsize]-2), ecx=([ystart]+[ysize]-1)*65536+1
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pop ecx
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mov edx, 0xFFFFFF
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push ecx
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add ecx, 0xFFFF
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push ebx
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mov bx, 1
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int 0x40 ; ebx=([xstart]+1)*65536+1, ecx=([ystart]+1)*65536+([ysize]-1)
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pop ebx
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push ebx
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shr ebx, 16
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add ebx, [esp]
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shl ebx, 16
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inc ebx
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mov edx, 0xC0C0C0
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add ecx, 0xFFFF
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int 0x40 ; ebx=([xstart]+[xsize]-1)*65536+1, ecx=([ystart]+2)*65536+([ysize]-2)
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pop ebx
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pop ecx
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pop ebx
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pop edx
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push ebx ecx
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add ebx, 20000h - 3
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add ecx, 20000h - 3
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int 0x40
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pop ecx ebx
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push edx
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mov edx, esi
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or edx, 0x80000000
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mov al, 8
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int 0x40
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mov edx, esi
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or edx, 0x40000000
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int 0x40
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pop edx
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ret
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;digits_ptr dd 0
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;digits_str rb 11
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;images:
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; file 'mblocks.raw'
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images:
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file 'mblocksi.raw'
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palette:
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file 'mblocksp.raw'
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aNewGame_ru db '<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(F2)',0
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aCount_ru db ' <20><><EFBFBD><EFBFBD>:',0
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aRu db 'RU',0
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aNewGame_en db 'New game (F2)',0
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aCount_en db 'Count:',0
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aEn db 'EN',0
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CurLanguage db 0 ; 0=russian, 1=english
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field_status rb 60 ; status of field elements: 0=closed, 1=temporarily opened, 2=permanently opened
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field_items rb 60 ; items in field
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count dd 0
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start:
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push 26
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pop eax
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push 5
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pop ebx
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int 0x40
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cmp eax, 4
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setnz [CurLanguage]
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call generate
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; get skin height
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push 48
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pop eax
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push 4
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pop ebx
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int 0x40
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mov [SkinHeight], eax
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; no previous click
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mov eax, 0xBAD
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mov [FirstClick], eax
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mov [SecondClick], eax
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; draw window
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redraw:
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call draw_window
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; events loop
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evloop:
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push 10
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pop eax
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int 0x40
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dec eax
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jz redraw
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dec eax
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jz key
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mov al, 17
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int 0x40
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shr eax, 8
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; cmp eax, 6
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; jz set_lang
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cmp eax, 5
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jz new_game
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cmp eax, 1
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jnz field_pressed
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push -1
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pop eax
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int 0x40
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key:
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mov al, 2
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int 0x40
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cmp ah, '3' ; F2?
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jnz evloop
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new_game:
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mov edi, field_status
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mov ecx, FieldWidth*FieldHeight/2
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xor eax, eax
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rep stosd
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mov [count], eax
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mov eax, 0xBAD
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mov [FirstClick], eax
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mov [SecondClick], eax
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call generate
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call draw_field
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@@:
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call draw_aux
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jmp evloop
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;set_lang:
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; xor [CurLanguage], 1
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; jmp @b
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field_pressed:
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sub eax, 100
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cmp [field_status+eax], 0
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jnz cont
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mov ebx, [FirstClick]
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mov ecx, [SecondClick]
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cmp ebx, 0xBAD
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jz first_click
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cmp ecx, 0xBAD
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jz second_click
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mov dl, [field_items+ecx]
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cmp [field_items+ebx], dl
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jnz dont_match
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mov [field_status+ebx], 2
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mov [field_status+ecx], 2
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jmp @f
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dont_match:
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mov [field_status+ebx], 0
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mov [field_status+ecx], 0
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@@:
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push eax ecx
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mov eax, ebx
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call draw_field_item
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pop eax
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call draw_field_item
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mov [SecondClick], 0xBAD
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pop eax
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mov [FirstClick], eax
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jmp @f
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second_click:
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cmp [FirstClick], eax
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jz cont
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mov [SecondClick], eax
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@@:
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mov [field_status+eax], 1
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call draw_field_item
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inc [count]
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cont:
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call draw_count
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jmp evloop
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first_click:
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mov [FirstClick], eax
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jmp @b
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draw_window:
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push 48
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pop eax
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push 3
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pop ebx
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mov ecx, color_table
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push 4*10
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pop edx
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int 0x40 ; get color table
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push 12
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pop eax
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push 1
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pop ebx
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int 0x40 ; start redraw
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push ebx
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xor eax, eax
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mov ebx, 100*65536 + WindowWidth
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mov ecx, 100*65536 + WindowHeight
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add ecx, [SkinHeight]
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mov edx, 4C0C0C0h
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int 0x40 ; define window
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mov al, 71
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pop ebx
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mov ecx, caption
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int 0x40 ; set caption
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call draw_aux
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call draw_field
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push 12
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pop eax
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push 2
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pop ebx
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int 0x40
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ret
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caption db 'Memory Blocks L&V Edition',0
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generate:
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; generate random field
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xor edi, edi
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.loop:
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call random
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cmp [field_items+edx], 0
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jnz .loop
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mov eax, edi
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shr eax, 1
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inc eax
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mov [field_items+edx], al
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inc edi
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cmp edi, FieldWidth*FieldHeight
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jb .loop
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ret
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draw_field_item:
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; in: eax=field item
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; out: nothing
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; destroys: eax,ebx,ecx,edx,esi
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mov esi, eax
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lea edx, [eax+0x80000000+100]
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push 8
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pop eax
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int 0x40 ; delete old button
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mov ebx, [xstart+esi*4]
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shl ebx, 16
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mov bl, ButtonWidth
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mov ecx, [ystart+esi*4]
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add ecx, [SkinHeight]
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shl ecx, 16
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mov cl, ButtonHeight
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lea edx, [esi+0x40000000+100]
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int 0x40 ; define new button
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ror ecx, 16
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sub ecx, [SkinHeight]
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ror ecx, 16
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mov al, [field_status+esi]
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dec eax
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js draw_closed_item
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jz draw_current_item
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draw_opened_item:
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mov edx, 0x94AECE
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call draw_frame
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mov edx, 0xEFEBEF
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add ebx, 0xFFFF
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add ecx, 0xFFFF
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mov al, 13
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int 0x40
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jmp draw_item_image
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draw_current_item:
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push ebx ecx
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mov edx, 0x94AECE
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call draw_frame
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pop ecx ebx
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add ebx, 10000h
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add ecx, 10000h
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push ebx ecx
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mov bl, ButtonWidth-2
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mov cl, ButtonHeight-2
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mov edx, 0x94DB00
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call draw_frame
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pop ecx ebx
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add ebx, 10000h
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add ecx, 10000h
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mov bl, ButtonWidth-4
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mov cl, ButtonHeight-4
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mov edx, 0x94DB00
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call draw_frame
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add ebx, 10000h
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add ecx, 10000h
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mov bl, ButtonWidth-5
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mov cl, ButtonHeight-5
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mov edx, 0xEFEBEF
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int 0x40
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draw_item_image:
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; push 7
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; pop eax
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; movzx ebx, [field_items+esi]
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; dec ebx
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; imul ebx, ImageWidth*ImageHeight*3
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; add ebx, images
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; mov ecx, ImageWidth*10000h+ImageHeight
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; mov edx, [xstart+esi*4]
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; shl edx, 16
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; add edx, [ystart+esi*4]
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; add edx, 3*10001h
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; add edx, [SkinHeight]
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; int 0x40
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push 65
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pop eax
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movzx ebx, [field_items+esi]
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dec ebx
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imul ebx, ImageWidth*ImageHeight
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add ebx, images
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mov ecx, ImageWidth*10000h+ImageHeight
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mov edx, [xstart+esi*4]
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shl edx, 16
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add edx, [ystart+esi*4]
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add edx, 3*10001h
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add edx, [SkinHeight]
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push 8
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pop esi
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mov edi, palette
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xor ebp, ebp
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int 0x40
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ret
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draw_closed_item:
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mov edx, 0x94AECE
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call draw_frame
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push 38
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pop eax
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shr ebx, 16
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inc ebx
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imul ebx, 0x10001
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push ebx
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add ebx, ButtonWidth-2
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shr ecx, 16
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inc ecx
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imul ecx, 0x10001
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mov edx, 0xFFFFFF
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int 0x40
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pop ebx
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push ecx
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add ecx, ButtonHeight-3
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int 0x40
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pop ecx
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push ebx ecx
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add ebx, ButtonWidth-2
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shr ecx, 16
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add ecx, ButtonHeight-2
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imul ecx, 0x10001
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mov edx, 0xDEDEDE
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int 0x40
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pop ecx
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push ecx
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movzx ebx, bx
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imul ebx, 0x10001
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add ecx, 10000h+ButtonHeight-3
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int 0x40
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pop ecx ebx
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add ebx, 10000h
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mov bx, ButtonWidth-3
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add ecx, 10000h
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mov cx, ButtonHeight-3
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mov al, 13
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mov edx, 0xBDC7D6
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int 0x40
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ret
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draw_field:
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xor ebx, ebx
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xor ecx, ecx
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mov edi, xstart
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.loop:
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mov eax, ebx
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imul eax, SpaceWidth
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add eax, 9
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stosd
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mov eax, ecx
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imul eax, SpaceHeight
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add eax, 4
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mov [edi+ystart-xstart-4], eax
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lea eax, [edi-xstart-4]
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shr eax, 2
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push ebx ecx edi
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call draw_field_item
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pop edi ecx ebx
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inc ecx
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cmp ecx, FieldHeight
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jb .loop
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xor ecx, ecx
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inc ebx
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cmp ebx, FieldWidth
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jb .loop
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ret
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draw_aux:
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push 13
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pop eax
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mov ebx, 5*65536 + 425
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mov ecx, [SkinHeight]
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shl ecx, 16
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add ecx, 256*65536 + 1
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mov edx, 0xFFFFFF
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int 0x40
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add ecx, 1*65536 + 29
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mov edx, [color_table+5*4]
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int 0x40
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push 8
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pop eax
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mov ebx, 14*65536 + 107
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add ecx, 3*65536 - 7
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push 5
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pop edx
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mov esi, [color_table+6*4]
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int 0x40
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push 4
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pop eax
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mov ebx, 27*65536 + 268
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add ebx, [SkinHeight]
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mov ecx, [color_table+7*4]
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or ecx, 0x80000000
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mov edx, aNewGame_ru
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cmp [CurLanguage], 0
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jz @f
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mov edx, aNewGame_en
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@@:
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int 0x40
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mov ebx, 155*65536 + 268
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add ebx, [SkinHeight]
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mov ecx, [color_table+8*4]
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or ecx, 0x80000000
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mov edx, aCount_ru
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cmp [CurLanguage], 0
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jz @f
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mov edx, aCount_en
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@@:
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int 0x40
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call draw_count
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mov al, 13
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mov ecx, [SkinHeight]
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shl ecx, 16
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mov ebx, 405*65536 + 2
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add ecx, 265*65536 + 2
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mov edx, 0xBDCBDE
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int 0x40
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mov ebx, 403*65536 + 6
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add ecx, (270*65536 + 6) - (265*65536 + 2)
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int 0x40
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mov ebx, 411*65536 + 6
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add ecx, (275*65536 + 6) - (270*65536 + 6)
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int 0x40
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mov ebx, 412*65536 + 9
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add ecx, (262*65536 + 8) - (275*65536 + 6)
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mov edx, 0xD6D7CE
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int 0x40
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ret
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draw_count:
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mov edi, string_for_number+15
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mov eax, [count]
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push 10
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pop ecx
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@@:
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xor edx, edx
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div ecx
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dec edi
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add dl, '0'
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mov [edi], dl
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test eax, eax
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jnz @b
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mov al, 4
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mov ebx, [SkinHeight]
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add ebx, 195*65536 + 268
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mov ecx, [color_table+8*4]
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or ecx, 0xC0000000
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mov edx, edi
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mov edi, [color_table+5*4]
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int 0x40
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ret
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random:
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; in: nothing
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; out: edx = random value in [0..FieldWidth*FieldHeight-1]
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; destroys: eax,ecx,edx
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rdtsc
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xor edx, eax
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not edx
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mov eax, [RandSeed]
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ror eax, 3
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xor eax, 0DEADBEEFh
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add eax, edx
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mov [RandSeed], eax
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add eax, edx
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xor edx, edx
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push FieldWidth*FieldHeight
|
||
pop ecx
|
||
div ecx
|
||
ret
|
||
|
||
i_end:
|
||
|
||
SkinHeight dd ?
|
||
color_table rd 10
|
||
RandSeed dd ?
|
||
FirstClick dd ?
|
||
SecondClick dd ?
|
||
string_for_number rb 16
|
||
xstart rd 60
|
||
ystart rd 60
|
||
|
||
align 1000h
|
||
stk rb 1000h
|
||
mem:
|