kolibrios/programs/games/doom/trunk/h/wi_stuff.h
Sergey Semyonov (Serge) 3111c3f230 *.h files
git-svn-id: svn://kolibrios.org@325 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-02-06 23:04:56 +00:00

55 lines
1.3 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Intermission.
//
//-----------------------------------------------------------------------------
#ifndef __WI_STUFF__
#define __WI_STUFF__
//#include "v_video.h"
#include "doomdef.h"
// States for the intermission
typedef enum
{
NoState = -1,
StatCount,
ShowNextLoc
} stateenum_t;
// Called by main loop, animate the intermission.
void WI_Ticker (void);
// Called by main loop,
// draws the intermission directly into the screen buffer.
void WI_Drawer (void);
// Setup for an intermission screen.
void WI_Start(wbstartstruct_t* wbstartstruct);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------