kolibrios/programs/media/pic4/trunk/pic4.asm
Evgeny Grechnikov (Diamond) faa0e12b63 bugfix in pic4
git-svn-id: svn://kolibrios.org@651 a494cfbc-eb01-0410-851d-a64ba20cac60
2007-10-16 10:53:14 +00:00

621 lines
10 KiB
NASM
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;
; BACKGROUND SET - Compile with fasm
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; version
dd START ; program start
dd I_END ; image size
dd 0x80000 ; reguired amount of memory
dd 0x80000 ; stack pointer
dd I_Param,0
include 'lang.inc'
include '..\..\..\macros.inc'
purge mov ; decrease kpack'ed size
START:
mov eax,48
mov ebx,3
mov ecx,sc
mov edx,sizeof.system_colors
mcall
cmp dword [I_Param], 'BOOT'
jz OnBoot
call draw_window
call load_texture
call draw_image
still:
mov eax,10 ; wait here for event
mcall
dec eax
jz red
dec eax
jnz button
key:
mov al,2
mcall
jmp still
red:
call draw_window
jmp still
button:
mov al,17
mcall
shr eax,8
cmp al,101 ; tiled
jne no101
mov ecx,1
setbgrmode:
mov eax,15
mov ebx,4
mcall
dec ebx
mcall
jmp still
no101:
mov ecx, 2
cmp al, 102
jz setbgrmode
no102:
cmp al,1 ; end program
jnz no_end
or eax,-1
mcall
no_end:
cmp al,11
jz bg
cmp al,12
jz bg
cmp al,13
jz bg
cmp al,121
jb no_bg_select
cmp al,133
ja no_bg_select
mov eax,[arrays + (eax-121)*4]
mov [usearray],eax
call load_texture
call draw_image
jmp still
no_bg_select:
cmp al,14+20
jge bg4
jmp bg2
OnBoot:
call load_texture
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
mcall
mov ebx,5
mov ecx,0x40000 ; <<< 0x40000 for blue, 0x40000+1 for red,
; <<< 0x40000+2 for green background at boot
mov edx,0
mov esi,256*3*256
mcall
dec ebx
mov ecx,2
mcall
dec ebx
mcall
mov eax,-1
mcall
set_picture:
mov eax,image+99-3*16
mov ebx,0x40000+255*3+255*3*256
newpix:
mov ecx,[eax]
mov [ebx],cx
shr ecx,16
mov [ebx+2],cl
add eax,3
sub ebx,3
cmp ebx,0x40002
jge newpix
ret
load_texture:
call gentexture
call set_picture
ret
; set background
bg:
mov edi,0x40000
cmp al,12
jb bb1
inc edi
bb1:
cmp al,13
jb bb2
inc edi
bb2:
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
mcall
mov ebx,5
mov ecx,edi
mov edx,0
mov esi,256*256*3
mcall
mov ebx,3
mcall
jmp still
; colored background
bg2:
mov edi, eax
mcall 15,4,1
mcall ,1,,1
lea ecx, [(edi-14)*3+fill]
mcall ,5,,0,3*1*1
mcall ,3
jmp still
; shaped background
bg4:
shl eax,3
add eax,shape - (14+20)*8
mov ecx,[eax+0]
mov edx,[eax+4]
mov eax,15
mov ebx,1
mcall
mov ebx,3
mcall
jmp still
; *********************************************
; ******* CELLULAR TEXTURE GENERATION *********
; **** by Cesare Castiglia (dixan/sk/mfx) *****
; ********* dixan@spinningkids.org **********
; *********************************************
; * the algorythm is kinda simple. the color *
; * component for every pixel is evaluated *
; * according to the squared distance from *
; * the closest point in 'ptarray'. *
; *********************************************
gentexture:
xor ecx,ecx ; ycounter
xor edi,edi ; pixel counter
mov ebp,[usearray]
ylup:
xor ebx,ebx
xlup:
push edi
xor edi, edi
mov esi, 512000000 ; abnormous initial value :)
pixlup:
push esi
mov eax,ebx ; evaluate first distance
sub eax, [ebp+edi] ; x-x1
call wrappit
imul eax
mov esi, eax ; (x-x1)^2
mov eax, ecx
add edi,4
sub eax, [ebp+edi] ; y-y1
call wrappit
imul eax ; (y-y1)^2
add eax,esi ; (x-x1)^2+(y-y1)^2
pop esi
cmp esi,eax
jb ok ; compare and take the smaller one
mov esi,eax
ok:
add edi,4
cmp [ebp+edi],dword 777
jne pixlup
mov eax,esi ; now evaluate color...
mov edi,24 ; 50 = max shaded distance
idiv edi
pop edi
mov [image+51+edi],eax
add edi,3
add ebx,1 ; bounce x loop
cmp ebx,256 ; xsize
jne xlup
add ecx,1
cmp ecx,256 ; ysize
jne ylup
ret
wrappit:
cmp eax,0 ; this makes the texture wrap
jg noabs
neg eax
noabs:
cmp eax,128
jb nowrap
neg eax
add eax,256
nowrap:
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW *********
; *********************************************
draw_image:
mov eax,7
mov ebx,0x40000
mov ecx,256*65536+255
mov edx,14*65536+40;55
mcall
ret
y_add equ 19 ; 30
y_s equ 13
y_add2 equ 315 ;325
set equ 0 ;15
draw_window:
mov eax, 12 ; tell os about draw
mov ebx, 1
mcall
xor eax, eax ; define and draw window
mov ebx, 220*65536+293
mov ecx, 50*65536+408
mov edx, [sc.work]
or edx, 0x34000000
mov edi, title
mcall
call draw_image
mov eax,8 ; Blue button
mov ebx,(set+190+27)*65536+17
mov ecx,y_add*65536+y_s
mov edx,11
mov esi,0x005555bb
mcall
;mov eax,8 ; Red button
mov ebx,(set+208+27)*65536+17
mov edx,12
mov esi,0x00bb5555
mcall
;mov eax,8 ; Green button
mov ebx,(set+253)*65536+17
mov edx,13
mov esi,0x0055bb55
mcall
;mov eax, 8 ; tiled
mov ebx, 90*65536+63
mov ecx, y_add*65536+y_s
mov edx, 101
mov esi, [sc.work_button]
mcall
;mov eax, 8 ; stretch
mov ebx, 154*65536+61
mov edx, 102
mcall
mov eax, 4
mov ebx, 215*65536+5
mov ecx, [sc.work_text]
mov edx, apply_text
mov esi, apply_text.size
mcall
mov ebx, 14*65536+301
mov edx, image_buttons_text
mov esi, image_buttons_text.size
mcall
mov ebx, 14*65536+(y_add2+27)
mov edx, simple_text
mov esi, simple_text.size
mcall
mov ecx, (y_add2)*65536+20
mov ebx, (13)*65536+25
mov edx, 121
mov esi, [sc.work_button]
mov edi, 9
mov eax, 8
@@:
mcall
add ebx, 29*65536
inc edx
dec edi
jnz @b
mov edx, 34+4
mov edi, 4
;mov eax, 8
mov ebx, 13*65536+18
mov ecx, y_add*65536+y_s
@@:
mcall
inc edx
add ebx, 19*65536
dec edi
jnz @b
;-----------------------
mov eax,8
mov edx,14 ; button number
mov ebx,(13)*65536+17 ; button start x & size
mov ecx,(y_add2+40)*65536+14 ; button start y & size
newcb:
mov esi,[(edx-14)*4+colors]
mcall
inc edx
add ebx,20*65536
cmp edx,27
jnz newcb
;-----------------------
mov eax, 4
mov ebx, 94*65536+4+y_add
mov ecx, [sc.work_button_text]
mov edx, la2
mov esi, la2.size
mcall
mov eax,12
mov ebx,2
mcall
ret
; DATA SECTION
if lang eq ru
title db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD>',0
else
title db 'Background',0
end if
lsz apply_text,\
ru, "<22><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD>:",\
en, "Apply:"
lsz image_buttons_text,\
ru, "<22><EFBFBD><EBA1A5><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A7>:",\
en, "Select pattern:"
lsz simple_text,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><E6A2A5><EFBFBD><EFBFBD> 䮭:",\
en, "Single-color background:"
lsz la2,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",\
en, " TILED STRETCH"
xx db 'x'
colors:
dd 0x770000
dd 0x007700
dd 0x000077
dd 0x777700
dd 0x770077
dd 0x007777
dd 0x777777
dd 0x335577
dd 0x775533
dd 0x773355
dd 0x553377
dd 0x111111
dd 0xcccccc
fill:
db 0x00,0x00,0x77
db 0x00,0x77,0x00
db 0x77,0x00,0x00
db 0x00,0x77,0x77
db 0x77,0x00,0x77
db 0x77,0x77,0x00
db 0x77,0x77,0x77
db 0x77,0x55,0x33
db 0x33,0x55,0x77
db 0x55,0x33,0x77
db 0x77,0x33,0x55
db 0x11,0x11,0x11
db 0xcc,0xcc,0xcc
shape:
dd 1024,64
dd 1024,32
dd 2048,32
dd 4096,32
dd 512,16
dd 1024,16
dd 2048,16
dd 4096,16
dd 64,32
dd 64,16
dd 32,32
dd 8,8
dd 16,16
dd 64,64
usearray dd ptarray
arrays dd ptarray,ptarray2,ptarray3,ptarray4,ptarray5,ptarray6
dd ptarray7,ptarray8,ptarray9
ptarray:
dd 150,50
dd 120,30
dd 44,180
dd 50,66
dd 27,6
dd 95,212
dd 128,177
dd 201,212
dd 172,201
dd 250,100
dd 24,221
dd 11,123
dd 248,32
dd 34,21
dd 777 ; <- end of array
ptarray2:
dd 0,0,50,50,100,100,150,150,200,200,250,250
dd 50,150,150,50,200,100,100,200
dd 777
ptarray3:
dd 55,150,150,55,200,105,105,200
dd 30,30,220,220
dd 777
ptarray4:
dd 196,0,196,64,196,128,196,196
dd 64,32,64,96,64,150,64,228
dd 777
ptarray5:
dd 196,0,196,64,196,128,196,196
dd 64,0,64,64,64,128,64,196
dd 777
ptarray6:
dd 49,49,128,50,210,50
dd 50,128,128,128,210,128
dd 50,210,128,210,210,210
dd 777
ptarray7:
dd 0,0
dd 196,196,64,64
dd 128,0
dd 0,128
dd 64,64,196,64
dd 196,196,64,196
dd 128,128
dd 777
ptarray8:
dd 0, 128
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 128, 128
dd 777
ptarray9:
dd 0,248,64,128,128,64,196,48,160,160,94,224,240,96,5,5,777
I_END:
sc system_colors
I_Param:
image: