- Move source code from `trunk` into root directory for each program. - Update build files and ASM include paths. Add SPDX license header where appropriate. - Note: Line endings standardised from `CRLF` > `LF`, so best to view diffs with whitespace changes hidden. (Work towards #75, point 3) Reviewed-on: KolibriOS/kolibrios#412 Reviewed-by: Ivan B <dunkaist@gmail.com> Reviewed-by: Mikhail Frolov <mixa.frolov2003@gmail.com> Co-authored-by: Andrew <dent.ace@gmail.com> Co-committed-by: Andrew <dent.ace@gmail.com>
-------------------------------------------- *** Fisheye Raycasting Engine Etc. V.0.4 *** -------------------------------------------- For the MenuetOs Operating System. Assembler-Source for FASM for MenuetOs. By Dieter Marfurt -------------------------------------------- Format of texture include files: dd 0x00RRGGBB,0x00RRGGBB.... for 64*64 pixels. Have fun! dietermarfurt@angelfire.com --------------------------------------------