- Move source code from `trunk` into root directory. - Update build files and ASM include paths. Add SPDX license header where appropriate. - These changes also update the CI build files in `.gitea/workflows/`. - Note: Line endings standardised from `CRLF` > `LF`, so best to view diffs with whitespace changes hidden. (Work towards [#75](KolibriOS/kolibrios#75), point 3) --------- Co-authored-by: Burer <burer@kolibrios.org> Reviewed-on: KolibriOS/kolibrios#425 Reviewed-by: Mikhail Frolov <mixa.frolov2003@gmail.com> Reviewed-by: Burer <burer@kolibrios.org> Co-authored-by: Andrew <dent.ace@gmail.com> Co-committed-by: Andrew <dent.ace@gmail.com>
34 lines
1.1 KiB
C
34 lines
1.1 KiB
C
/*********************************************************************
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* Filename: md2.h
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* Author: Brad Conte (brad AT bradconte.com)
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* Copyright:
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* Disclaimer: This code is presented "as is" without any guarantees.
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* Details: Defines the API for the corresponding MD2 implementation.
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*********************************************************************/
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#ifndef MD2_H
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#define MD2_H
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/*************************** HEADER FILES ***************************/
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#include <stddef.h>
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/****************************** MACROS ******************************/
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#define MD2_BLOCK_SIZE 16
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/**************************** DATA TYPES ****************************/
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typedef unsigned char BYTE; // 8-bit byte
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typedef struct {
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BYTE data[16];
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BYTE state[48];
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BYTE checksum[16];
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int len;
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} MD2_CTX;
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/*********************** FUNCTION DECLARATIONS **********************/
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void md2_init(MD2_CTX *ctx);
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void md2_update(MD2_CTX *ctx, const BYTE data[], size_t len);
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void md2_final(MD2_CTX *ctx, BYTE hash[]); // size of hash must be MD2_BLOCK_SIZE
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#endif // MD2_H
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