forked from KolibriOS/kolibrios
230 lines
5.4 KiB
QBasic
230 lines
5.4 KiB
QBasic
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REM
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REM --- Tiny BASIC Interpreter and Compiler Project
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REM --- Hunt the Wumpus Demonstration Game
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REM
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REM --- Released as Public Domain by Damian Gareth Walker 2019
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REM --- Created: 08-Aug-2019
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REM
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REM --- Variable List
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REM
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REM A - Bat 1 position
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REM B - Bat 2 position
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REM C - Player position
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REM D - Destination to move or shoot
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REM E - exit 1 from the current cave
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REM F - exit 2 from the current cave
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REM G - exit 3 from the current cave
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REM H - Hole 1 (bottomless pit) position
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REM I - Hole 2 (bottomless pit) position
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REM J - Randomised position for player or hazard
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REM K - origin location of arrow in motion (before L)
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REM L - previous location of arrow in motion
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REM M - menu option for move or shoot
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REM N - range for arrow shot
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REM P - parameter to the 'exits' routine
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REM Q - number of arrows in quiver
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REM R - random number
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REM S - random number generator seed
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REM W - Wumpus position
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REM --- Intialise the random number generator
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PRINT "Think of a number"
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INPUT S
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REM --- Initialise the player and hazard positions
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LET A=0
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LET B=0
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LET C=0
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LET H=0
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LET I=0
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LET W=0
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REM --- Fill the player's quiver
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LET Q=5
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REM --- Distribute the player and hazards across the map
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GOSUB 130
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LET A=J
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GOSUB 130
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LET B=J
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GOSUB 130
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LET C=J
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GOSUB 130
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LET H=J
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GOSUB 130
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LET I=J
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GOSUB 130
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LET W=J
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REM --- Introductory text
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PRINT "You enter the caves to Hunt the Wumpus!"
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REM --- Main Game Loop
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30 PRINT "You are in room ",C
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LET P=C
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GOSUB 200
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GOSUB 50
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PRINT "Exits are ",E,",",F,",",G
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35 PRINT "1:Move or 2:Shoot?"
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INPUT M
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IF M<1 THEN GOTO 35
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IF M>2 THEN GOTO 35
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IF M=1 THEN GOSUB 120
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IF M=2 THEN GOSUB 150
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GOTO 30
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REM --- Subroutine to check for hazards
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REM Has the player encountered a bat?
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50 IF C<>A THEN IF C<>B THEN GOTO 60
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PRINT "A bat swoops down and picks you up..."
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GOSUB 100
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PRINT "...and drops you down"
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LET P=C
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GOSUB 200
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REM Has the player fallen in a pit?
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60 IF C<>H THEN IF C<>I THEN GOTO 65
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PRINT "You fall down a bottomless hole into the abyss!"
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END
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REM Has the player startled the wumpus?
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65 IF C<>W THEN GOTO 70
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PRINT "You stumble upon the wumpus!"
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GOSUB 90
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PRINT "The wumpus runs away!"
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REM Is there a pit nearby?
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70 IF E<>H THEN IF F<>H THEN IF G<>H THEN GOTO 72
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GOTO 73
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72 IF E<>I THEN IF F<>I THEN IF G<>I THEN GOTO 75
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73 PRINT "You feel a cold wind blowing from a nearby cavern."
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REM Is the wumpus nearby?
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75 IF E<>W THEN IF F<>W THEN IF G<>W THEN GOTO 80
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PRINT "You smell something terrible nearby."
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REM Is there a bat nearby?
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80 IF E<>A THEN IF F<>A THEN IF G<>A THEN GOTO 82
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GOTO 83
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82 IF E<>B THEN IF F<>B THEN IF G<>B THEN GOTO 84
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83 PRINT "You hear a loud squeaking and a flapping of wings."
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84 RETURN
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REM --- Relocate the Wumpus
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90 GOSUB 140
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LET R=R-(R/4*4)
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IF R=1 THEN LET W=E
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IF R=2 THEN LET W=F
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IF R=3 THEN LET W=G
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IF W<>C THEN RETURN
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PRINT "The wumpus eats you!"
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END
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REM --- Relocate bat and player
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100 GOSUB 140
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LET R=R-(R/4*4)
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IF R=0 THEN RETURN
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LET P=C
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GOSUB 200
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IF R=1 THEN LET D=E
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IF R=2 THEN LET D=F
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IF R=3 THEN LET D=G
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IF D<>A THEN IF D<>B THEN GOTO 110
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GOTO 100
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110 PRINT "...moves you to room ",D,"..."
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IF A=C THEN LET A=D
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IF B=C THEN LET B=D
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LET C=D
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GOTO 100
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REM --- Subroutine to move
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120 PRINT "Where?"
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INPUT D
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IF D<>E THEN IF D<>F THEN IF D<>G THEN GOTO 120
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LET C=D
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RETURN
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REM -- Find a random unoccupied position
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130 GOSUB 140
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LET J=1+R-R/20*20
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IF J<>A THEN IF J<>B THEN IF J<>C THEN GOTO 134
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GOTO 130
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134 IF J<>H THEN IF J<>I THEN IF J<>W THEN RETURN
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GOTO 130
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REM --- Random number generator
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140 LET S=5*S+35
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LET S=S-S/4096*4096
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LET R=S
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RETURN
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REM --- Subroutine to shoot
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150 PRINT "Shoot how far (1-5)?"
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INPUT N
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IF N<1 THEN GOTO 150
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IF N>5 THEN GOTO 150
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LET P=C
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LET L=0
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160 GOSUB 200
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LET K=L
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LET L=P
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PRINT "Arrow is next to rooms ",E,",",F,",",G
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164 PRINT "Shoot where?"
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INPUT P
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IF P<>E THEN IF P<>F THEN IF P<>G THEN GOTO 180
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IF P=K THEN GOTO 185
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IF P=W THEN GOTO 195
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LET N=N-1
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IF N>0 THEN GOTO 160
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LET Q=Q-1
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PRINT "The arrow startles the wumpus."
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LET P=W
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GOSUB 200
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GOSUB 90
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IF Q=0 THEN GOTO 190
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PRINT "You have ",Q," arrows left."
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RETURN
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180 PRINT "The arrow can't reach there."
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GOTO 164
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185 PRINT "The arrow can't double back on itself."
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GOTO 164
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190 PRINT "You used your last arrow!"
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PRINT "Your demise is now inevitable."
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END
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195 PRINT "You hit the wumpus!"
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END
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REM --- Subroutine to set the exits
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REM Input: P - current position
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REM Outputs: E, F, G (exits)
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200 IF P>=1 THEN IF P<=20 THEN GOTO 205
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PRINT "Illegal position ",P
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END
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205 GOTO 200+10*((14+P)/10)
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REM --- Outer caves
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210 LET E=P-1
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IF E=0 THEN LET E=5
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LET F=P+1
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IF F=6 THEN LET F=1
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LET G=4+2*P
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RETURN
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REM --- Middle caves
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220 LET E=P-1
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IF E=5 THEN LET E=15
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LET F=P+1
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IF F=16 THEN LET F=6
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IF P/2*2<>P THEN LET G=13+P/2
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IF P/2*2=P THEN LET G=P/2-2
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RETURN
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REM --- Inner caves
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230 LET E=P-1
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IF E=15 THEN LET E=20
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LET F=P+1
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IF F=21 THEN LET F=16
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LET G=2*P-25
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RETURN
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