forked from KolibriOS/kolibrios
153 lines
3.8 KiB
PHP
153 lines
3.8 KiB
PHP
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;---------------------------------------------------------------------
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load_file:
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mov esi,path
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mov edi,file_name
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call copy_file_path
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mov [fileinfo.subfunction],dword 5
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mov [fileinfo.size],dword 0
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mov [fileinfo.return],dword file_info
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mcall 70,fileinfo
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test eax,eax
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jnz .error
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mov [fileinfo.subfunction],dword 0
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mov ecx,[file_info+32]
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mov [fileinfo.size],ecx
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mov [img_size],ecx
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mcall 68,12
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test eax,eax
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jz memory_get_error
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mov [fileinfo.return],eax
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mov [image_file],eax
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mcall 70,fileinfo
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test eax,eax
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jnz .error
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ret
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.error:
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mov [N_error],2
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mov [error_type],eax
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jmp button.exit
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;---------------------------------------------------------------------
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copy_file_path:
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xor eax,eax
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cld
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@@:
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lodsb
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stosb
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test eax,eax
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jnz @b
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mov esi,edi
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dec esi
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std
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@@:
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lodsb
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cmp al,'/'
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jnz @b
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mov edi,esi
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add edi,2
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mov esi,ebx
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cld
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@@:
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lodsb
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stosb
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test eax,eax
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jnz @b
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ret
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;---------------------------------------------------------------------
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load_and_convert_current_icon_set:
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call load_file
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call convert_icons
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mov eax,[raw_pointer]
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ret
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;---------------------------------------------------------------------
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load_and_convert_all_icons:
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; load and convert base icons
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mov ebx,base_icons_file_name
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call load_and_convert_current_icon_set
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mov [base_icons],eax
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; DEBUGF 1, "base_icons: %x\n",eax
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; load and convert base icons
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; mov ebx,npc_miku_kick_icons_file_name
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; call load_and_convert_current_icon_set
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; mov [npc_miku_kick_icons],eax
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; DEBUGF 1, "npc_miku_kick_icons_file_name: %s\n",npc_miku_kick_icons_file_name
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; DEBUGF 1, "size x: %x\n",[eax+4]
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; DEBUGF 1, "size x: %x\n",[eax+8]
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; DEBUGF 1, "common depth: %x\n",[eax+12]
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; DEBUGF 1, "channel depth: %x\n",[eax+16]:2
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; DEBUGF 1, "channel value: %x\n",[eax+18]:2
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; DEBUGF 1, "palette offset: %x\n",[eax+20]
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; DEBUGF 1, "palette size: %x\n",[eax+24]
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; DEBUGF 1, "data offset: %x\n",[eax+28]
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; DEBUGF 1, "data size: %x\n",[eax+32]
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; DEBUGF 1, "transparency offset: %x\n",[eax+36]
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; DEBUGF 1, "transparency size: %x\n",[eax+40]
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; load and convert red brick
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mov ebx,red_brick_icons_file_name
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call load_and_convert_current_icon_set
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mov [red_brick_icons],eax
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; DEBUGF 1, "red_brick_icons: %x\n",eax
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; load and convert white brick
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mov ebx,white_brick_icons_file_name
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call load_and_convert_current_icon_set
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mov [white_brick_icons],eax
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; DEBUGF 1, "white_brick_icons: %x\n",eax
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; load and convert miku
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mov ebx,npc_miku_icons_file_name
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call load_and_convert_current_icon_set
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mov [npc_miku_icons],eax
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; DEBUGF 1, "npc_miku_icons: %x\n",eax
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; load and convert death
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mov ebx,npc_death_icons_file_name
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call load_and_convert_current_icon_set
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mov [npc_death_icons],eax
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; DEBUGF 1, "npc_death_icons: %x\n",eax
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; load and convert skeleton
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mov ebx,npc_skeleton_icons_file_name
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call load_and_convert_current_icon_set
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mov [npc_skeleton_icons],eax
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; DEBUGF 1, "npc_skeleton_icons: %x\n",eax
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; load and convert ifrit
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mov ebx,npc_ifrit_icons_file_name
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call load_and_convert_current_icon_set
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mov [npc_ifrit_icons],eax
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; DEBUGF 1, "npc_ifrit_icons: %x\n",eax
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; load and convert barret
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mov ebx,npc_barret_icons_file_name
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call load_and_convert_current_icon_set
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mov [npc_barret_icons],eax
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; DEBUGF 1, "npc_barret_icons: %x\n",eax
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ret
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;---------------------------------------------------------------------
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load_sound:
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call load_file
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mov eax,[fileinfo.return]
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ret
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;---------------------------------------------------------------------
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load_all_sound_files:
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; load background music
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mov ebx,background_music_file_name
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call load_sound
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mov [background_music],eax
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; load stone kick sound
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mov ebx,stone_kick_sound_file_name
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call load_sound
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mov [stone_kick_sound],eax
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ret
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;---------------------------------------------------------------------
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