forked from KolibriOS/kolibrios
207 lines
5.8 KiB
HTML
207 lines
5.8 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 9.2.1 Release Notes / (October 4, 2013)</h1>
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<p>
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Mesa 9.2.1 is a bug fix release which fixes bugs found since the 9.2 release.
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</p>
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<p>
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Mesa 9.2 implements the OpenGL 3.1 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.1. OpenGL
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3.1 is <strong>only</strong> available if requested at context creation
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because GL_ARB_compatibility is not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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e6cdfa84dfddd86e3d36ec7ff4b6478a MesaLib-9.2.1.tar.gz
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dd4c82667d9c19c28a553b12eba3f8a0 MesaLib-9.2.1.tar.bz2
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d9af0f5607f7d275793d293057ca9ac6 MesaLib-9.2.1.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=66779">Bug 66779</a> - Use of uninitialized stack variable with brw_search_cache()</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68233">Bug 68233</a> - Valgrind errors in mesa</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68250">Bug 68250</a> - Automatic mipmap generation with texture compression produces borders that fade to black</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68637">Bug 68637</a> - [Bisected IVB/HSW]Unigine demo crash</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=68753">Bug 68753</a> - [regression bisected] GLSL ES: structs members can't have precision qualifiers anymore in 9.2</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=69525">Bug 69525</a> - [GM45, bisected] Piglit tex-shadow2drect fails</li>
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</ul>
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<h2>Changes</h2>
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<p>The full set of changes can be viewed by using the following GIT command:</p>
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<pre>
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git log mesa-9.2..mesa-9.2.1
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</pre>
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<p>Alex Deucher (1):</p>
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<ul>
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<li>radeon/winsys: pad IBs to a multiple of 8 DWs</li>
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</ul>
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<p>Andreas Boll (1):</p>
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<ul>
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<li>os: First check for __GLIBC__ and then for PIPE_OS_BSD</li>
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</ul>
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<p>Anuj Phogat (1):</p>
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<ul>
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<li>glsl: Allow precision qualifiers for sampler types</li>
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</ul>
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<p>Brian Paul (2):</p>
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<ul>
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<li>docs: minor fixes for 9.2 release notes</li>
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<li>mesa: check for bufSize > 0 in _mesa_GetSynciv()</li>
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</ul>
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<p>Carl Worth (3):</p>
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<ul>
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<li>cherry-ignore: Ignore a commit which appeared twice on master</li>
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<li>Use -Bsymbolic when linking libEGL.so</li>
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<li>mesa: Bump version to 9.2.1</li>
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</ul>
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<p>Chris Forbes (3):</p>
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<ul>
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<li>i965/fs: Gen4: Zero out extra coordinates when using shadow compare</li>
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<li>i965: Fix cube array coordinate normalization</li>
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<li>i965: fix bogus swizzle in brw_cubemap_normalize</li>
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</ul>
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<p>Christoph Bumiller (2):</p>
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<ul>
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<li>nvc0/ir: add f32 long immediate cannot saturate</li>
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<li>nvc0: delete compute object on screen destruction</li>
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</ul>
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<p>Dave Airlie (1):</p>
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<ul>
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<li>st/mesa: don't dereference stObj->pt if NULL</li>
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</ul>
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<p>Dominik Behr (1):</p>
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<ul>
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<li>glsl: propagate max_array_access through function calls</li>
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</ul>
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<p>Emil Velikov (1):</p>
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<ul>
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<li>nouveau: initialise the nouveau_transfer maps</li>
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</ul>
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<p>Eric Anholt (4):</p>
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<ul>
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<li>mesa: Rip out more extension checking from texformat.c.</li>
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<li>mesa: Don't choose S3TC for generic compression if we can't compress.</li>
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<li>i965/gen4: Fix fragment program rectangle texture shadow compares.</li>
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<li>i965: Reenable glBitmap() after the sRGB winsys enabling.</li>
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</ul>
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<p>Ian Romanick (7):</p>
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<ul>
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<li>docs: Add 9.2 release md5sums</li>
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<li>Add .cherry-ignore file</li>
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<li>mesa: Note that 89a665e should not be picked</li>
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<li>glsl: Reallow precision qualifiers on structure members</li>
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<li>mesa: Support GL_MAX_VERTEX_OUTPUT_COMPONENTS query with ES3</li>
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<li>mesa: Remove all traces of GL_OES_matrix_get</li>
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<li>mesa: Don't return any data for GL_SHADER_BINARY_FORMATS</li>
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</ul>
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<p>Ilia Mirkin (2):</p>
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<ul>
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<li>nv30: find first unused texcoord rather than bailing if first is used</li>
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<li>nv30: fix inconsistent setting of push->user_priv</li>
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</ul>
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<p>Joakim Sindholt (1):</p>
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<ul>
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<li>nvc0: fix blitctx memory leak</li>
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</ul>
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<p>Johannes Obermayr (1):</p>
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<ul>
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<li>st/gbm: Add $(WAYLAND_CFLAGS) for HAVE_EGL_PLATFORM_WAYLAND.</li>
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</ul>
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<p>Kenneth Graunke (5):</p>
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<ul>
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<li>i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
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<li>i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.</li>
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<li>i965/vec4: Only zero out unused message components when there are any.</li>
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<li>i965: Fix brw_vs_prog_data_compare to actually check field members.</li>
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<li>meta: Set correct viewport and projection in decompress_texture_image.</li>
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</ul>
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<p>Maarten Lankhorst (2):</p>
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<ul>
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<li>st/dri: do not create a new context for msaa copy</li>
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<li>nvc0: restore viewport after blit</li>
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</ul>
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<p>Marek Olšák (2):</p>
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<ul>
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<li>r600g: fix constant buffer cache flushing</li>
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<li>r600g: fix texture buffer object cache flushing</li>
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</ul>
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<p>Paul Berry (1):</p>
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<ul>
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<li>i965: Initialize inout_offset parameter to brw_search_cache().</li>
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</ul>
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<p>Rico Schüller (1):</p>
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<ul>
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<li>glx: Initialize OpenGL version to 1.0</li>
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</ul>
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<p>Tiziano Bacocco (1):</p>
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<ul>
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<li>nvc0/ir: fix use after free in texture barrier insertion pass</li>
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</ul>
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<p>Torsten Duwe (1):</p>
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<ul>
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<li>wayland-egl.pc requires wayland-client.pc.</li>
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</ul>
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</div>
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</body>
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</html>
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