forked from KolibriOS/kolibrios
62 lines
1.6 KiB
Plaintext
62 lines
1.6 KiB
Plaintext
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Jump'n'Bump is done by many people. The authors and contributors are listed
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below. Invented and implemented was Jump'n'Bump by Brainchild Design as a
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DOS game. Later the source was released and Chuck Mason did the port to
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Linux using SDL. Some people contributed various stuff to it.
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The current maintainer is Florian Schulze.
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Mattias Brynervall <matbr656@student.liu.se>
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Original DOS code.
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Andreas Brynervall <andreasb@acc.umu.se>
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Martin Magnusson <marma102@student.liu.se>
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Original Graphics.
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Anders Nilsson <equel@swipnet.se>
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Original Music.
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Chuck Mason <cemason@users.sourceforge.net>
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The first Linux port using SDL.
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Philippe Brochard <phil.brochard@wanadoo.fr>
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The jbmenu.tcl script.
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Joe Wreschnig <piman@sacredchao.net>
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The manual page
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"timecop" <timecop@japan.co.jp>
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pack and unpack.
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Jon Atkins <jcatki@home.com>
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The network code of the Linux version.
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G<EFBFBD>rkan Seng<6E>n <gurkan@linuks.mine.nu>
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Made the website http://www.jumpbump.mine.nu/ and hosts it. Promotion.
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Florian Schulze <crow@icculus.org>
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Cleaned up code. Added scaling graphics mode (800x512). Fixed sound.
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Ben Hines <bhines@alumni.ucsd.edu>
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MacOS X fixes.
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Gil Megidish
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Made the Kaillera network version.
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David Garc<72>a Rodr<64>guez <bkron@hotmail.com>
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Level making tutorial.
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Ryan C. Gordon <icculus@clutteredmind.org>
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Made networking possible again.
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Martin Willemoes Hansen <mwh@sysrq.dk>
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The python frontend.
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http://mwh.sysrq.dk/programs/programs.phtml
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Alessandro Gatti <a.gatti@tiscali.it>
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FreeBSD fixes.
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Ulrich Eckhardt <uli@doommachine.dyndns.org>
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Cleanup and small patches for enhanced networking.
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Ricardo Cruz <rick2@aeiou.pt>
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AI functions
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