forked from KolibriOS/kolibrios
96 lines
2.9 KiB
Plaintext
96 lines
2.9 KiB
Plaintext
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27 Jun 2004 - 1.51
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- refactored code to make it a bit simpler
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- Added AI by Ricardo Cruz
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30 Mar 2004 - 1.42
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- added support for gzip and bzip2 packed levels.
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21 Mar 2003 - 1.41
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- new scaling filter which works with 8bit graphics. Removed the old scaler
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completely, now fading and everything else works in scaled up mode.
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- another attempt to fix sound on big endian systems.
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Sep 2002 - 1.40
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- manpage update
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- joystick support added
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- freebsd ports (thanks rigel from #demoscene)
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- a while back network code using kaillera was send to me by Gil Megidish,
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it's not enabled, because it doesn't seem to work good enough.
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17 Aug 2002 - 1.39
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- added -noflies option
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- added client/server networking. Thanks to Ryan C. Gordon who did the base
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work for it.
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11 Aug 2002 - 1.35
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- gobpack added
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- documentation updated
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- little fixes here and there
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2 Aug 2002 - 1.34
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- fixed too dark font
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- attempt to fix sound and scaleup on big endian systems
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5 Jul 2002 - 1.33
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- added -musicnosound option
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15 Jun 2002 - 1.32
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- fix for off by one in -mirror
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add icon for application (macosx,windows,x)
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10 Jun 2002 - 1.31
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- rename jbmenu.tcl to jnbmenu.tcl, make it +x, add
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options for -mirror and -scaleup
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update manpage and -h with -scaleup
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update makefiles accordingly
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rename pack/unpack to jnbpack/jnbunpack
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set gametitle
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9 Jun 2002 - 1.3
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- Added -mirror commandline option to play the level mirrored
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- Deleting temporary music file
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- 1.2
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- MacOS X fixes
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- some endian fixes
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24 Feb 2002 - 1.1
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- fixed timing problems
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- fixed crash when temporary music can't be written
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22 Feb 2002 - 1.0
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- working sound
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- new scaling graphics mode
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- cleaned up code
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===========================================================================
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This is the changelog of the linux version from which this port is derived.
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25 Feb 2001 - 0.69
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initial linux port, worked fine with freebsd too (chuck mason)
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26 Feb 2001 - 0.69
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made sound be played (chuck mason)
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03 Mar 2001 - 0.70
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fixing fps (longislandman)
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changing player input: 4 player at one keyboard (tarzeau)
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pack/unpack which packs/unpacks the leveldata (timecop)
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?? Mar 2001 - 0.70
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network code has been written (longislandman, jonatkins.org)
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it werks but we won't release it until it's good for the masses,
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for test and fun play come join #keen on irc.linux.com
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(be sure to have one udp port open if you have a firewall,
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and also have sdl-mixer, sdl and sdl-net)
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16 Mar 2001 - 0.70
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did a new screenshot http://jumpbump.mine.nu/port/jumpbumprocks.jpg
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wrote a little faq http://jumpbump.mine.nu/port/jumpbumpfaq.txt
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put online level-selector-menu http://jumpbump.mine.nu/port/jbmenu.tcl
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(received from philippe brochard, thank you!)
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20 Mar 2001 - 0.72
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repackaged tarballs with network code jnb-net.tar.gz,
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menusystem and unpack/pack
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