forked from KolibriOS/kolibrios
370 lines
8.0 KiB
C
370 lines
8.0 KiB
C
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/*
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* globals.h
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* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
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*
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* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
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*
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* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
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*
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* This file is part of Jump'n'Bump.
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*
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* Jump'n'Bump is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jump'n'Bump is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __GLOBALS_H
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#define __GLOBALS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef _MSC_VER
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#include <strings.h>
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#endif
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#include <time.h>
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#include <math.h>
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#include <dj.h>
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#ifdef DOS
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# include <conio.h>
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# include <dpmi.h>
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# include <sys/nearptr.h>
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# include <pc.h>
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#endif
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#ifdef _MSC_VER
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# define WIN32_LEAN_AND_MEAN
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# include <windows.h>
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# include <sys/stat.h>
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# include <io.h>
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# include "SDL.h"
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# if USE_SDL_MIXER
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# include "SDL_mixer.h"
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# endif
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#else
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# ifdef USE_SDL
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# include <sys/stat.h>
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# include "SDL.h"
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# if USE_SDL_MIXER
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# include "SDL_mixer.h"
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# endif
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# endif
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#endif
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#define JNB_MAX_PLAYERS 4
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#define JNB_INETPORT 11111
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extern int client_player_num;
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void tellServerPlayerMoved(int playerid, int movement_type, int newval);
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#define MOVEMENT_LEFT 1
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#define MOVEMENT_RIGHT 2
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#define MOVEMENT_UP 3
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#define JNB_VERSION "1.51"
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#define JNB_WIDTH 400
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#define JNB_HEIGHT 256
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extern int screen_width;
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extern int screen_height;
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extern int screen_pitch;
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extern int scale_up;
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extern int ai[JNB_MAX_PLAYERS];
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#ifndef USE_SDL
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#define KEY_PL1_LEFT 0xcb
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#define KEY_PL1_RIGHT 0xcd
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#define KEY_PL1_JUMP 0xc8
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#define KEY_PL2_LEFT 0x1e
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#define KEY_PL2_RIGHT 0x20
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#define KEY_PL2_JUMP 0x11
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#else
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#define KEY_PL1_LEFT SDLK_LEFT
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#define KEY_PL1_RIGHT SDLK_RIGHT
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#define KEY_PL1_JUMP SDLK_UP
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#define KEY_PL2_LEFT SDLK_a
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#define KEY_PL2_RIGHT SDLK_d
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#define KEY_PL2_JUMP SDLK_w
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#define KEY_PL3_LEFT SDLK_j
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#define KEY_PL3_RIGHT SDLK_l
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#define KEY_PL3_JUMP SDLK_i
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#define KEY_PL4_LEFT SDLK_KP4
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#define KEY_PL4_RIGHT SDLK_KP6
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#define KEY_PL4_JUMP SDLK_KP8
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#endif
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#define NUM_POBS 200
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#define NUM_OBJECTS 200
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#define NUM_FLIES 20
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#define NUM_LEFTOVERS 50
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#define OBJ_SPRING 0
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#define OBJ_SPLASH 1
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#define OBJ_SMOKE 2
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#define OBJ_YEL_BUTFLY 3
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#define OBJ_PINK_BUTFLY 4
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#define OBJ_FUR 5
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#define OBJ_FLESH 6
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#define OBJ_FLESH_TRACE 7
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#define OBJ_ANIM_SPRING 0
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#define OBJ_ANIM_SPLASH 1
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#define OBJ_ANIM_SMOKE 2
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#define OBJ_ANIM_YEL_BUTFLY_RIGHT 3
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#define OBJ_ANIM_YEL_BUTFLY_LEFT 4
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#define OBJ_ANIM_PINK_BUTFLY_RIGHT 5
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#define OBJ_ANIM_PINK_BUTFLY_LEFT 6
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#define OBJ_ANIM_FLESH_TRACE 7
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#define MOD_MENU 0
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#define MOD_GAME 1
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#define MOD_SCORES 2
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#define SFX_JUMP 0
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#define SFX_LAND 1
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#define SFX_DEATH 2
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#define SFX_SPRING 3
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#define SFX_SPLASH 4
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#define SFX_FLY 5
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#define NUM_SFX 6
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#define SFX_JUMP_FREQ 15000
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#define SFX_LAND_FREQ 15000
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#define SFX_DEATH_FREQ 20000
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#define SFX_SPRING_FREQ 15000
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#define SFX_SPLASH_FREQ 12000
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#define SFX_FLY_FREQ 12000
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#define BAN_VOID 0
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#define BAN_SOLID 1
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#define BAN_WATER 2
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#define BAN_ICE 3
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#define BAN_SPRING 4
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#ifndef DATA_PATH
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#ifdef __APPLE__
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#define DATA_PATH "data/jumpbump.dat"
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#elif _WIN32
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#define DATA_PATH "data/jumpbump.dat"
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#else
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#define DATA_PATH "jumpbump.dat"
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#endif
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#endif
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typedef struct {
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int num_images;
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int *width;
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int *height;
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int *hs_x;
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int *hs_y;
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void **data;
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void **orig_data;
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} gob_t;
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typedef struct {
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int joy_enabled, mouse_enabled;
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int no_sound, music_no_sound, no_gore, fireworks;
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char error_str[256];
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int draw_page, view_page;
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struct {
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int num_pobs;
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struct {
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int x, y;
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int image;
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gob_t *pob_data;
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int back_buf_ofs;
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} pobs[NUM_POBS];
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} page_info[2];
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void *pob_backbuf[2];
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} main_info_t;
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typedef struct {
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int action_left,action_up,action_right;
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int enabled, dead_flag;
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int bumps;
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int bumped[JNB_MAX_PLAYERS];
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int x, y;
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int x_add, y_add;
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int direction, jump_ready, jump_abort, in_water;
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int anim, frame, frame_tick, image;
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} player_t;
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typedef struct {
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int num_frames;
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int restart_frame;
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struct {
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int image;
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int ticks;
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} frame[4];
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} player_anim_t;
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typedef struct {
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int used, type;
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int x, y;
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int x_add, y_add;
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int x_acc, y_acc;
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int anim;
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int frame, ticks;
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int image;
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} object_t;
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typedef struct {
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int x, y;
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int raw_x, raw_y;
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int but1, but2;
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struct {
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int x1, x2, x3;
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int y1, y2, y3;
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} calib_data;
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} joy_t;
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typedef struct {
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int but1, but2, but3;
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} mouse_t;
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extern main_info_t main_info;
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extern player_t player[JNB_MAX_PLAYERS];
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extern player_anim_t player_anims[7];
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extern object_t objects[NUM_OBJECTS];
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extern joy_t joy;
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extern mouse_t mouse;
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extern char datfile_name[2048];
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extern char *background_pic;
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extern char *mask_pic;
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extern gob_t rabbit_gobs;
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extern gob_t font_gobs;
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extern gob_t object_gobs;
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extern gob_t number_gobs;
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/* fireworks.c */
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void fireworks(void);
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/* main.c */
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void steer_players(void);
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void position_player(int player_num);
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void fireworks(void);
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void add_object(int type, int x, int y, int x_add, int y_add, int anim, int frame);
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void update_objects(void);
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int add_pob(int page, int x, int y, int image, gob_t *pob_data);
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void draw_flies(int page);
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void draw_pobs(int page);
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void redraw_flies_background(int page);
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void redraw_pob_backgrounds(int page);
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int add_leftovers(int page, int x, int y, int image, gob_t *pob_data);
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void draw_leftovers(int page);
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int init_level(int level, char *pal);
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void deinit_level(void);
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int init_program(int argc, char *argv[], char *pal);
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void deinit_program(void);
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unsigned short rnd(unsigned short max);
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int read_level(void);
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unsigned char *dat_open(char *file_name);
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int dat_filelen(char *file_name);
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void write_calib_data(void);
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/* input.c */
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void update_player_actions(void);
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void init_inputs(void);
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int calib_joy(int type);
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/* menu.c */
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int menu(void);
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int menu_init(void);
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void menu_deinit(void);
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/* gfx.c */
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void set_scaling(int scale);
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void open_screen(void);
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void wait_vrt(int mix);
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void draw_begin(void);
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void draw_end(void);
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void flippage(int page);
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void draw_begin(void);
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void draw_end(void);
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void clear_lines(int page, int y, int count, int color);
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int get_color(int color, char pal[768]);
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int get_pixel(int page, int x, int y);
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void set_pixel(int page, int x, int y, int color);
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void setpalette(int index, int count, char *palette);
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void fillpalette(int red, int green, int blue);
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#ifdef DOS
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void get_block(char page, short x, short y, short width, short height, char *buffer);
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void put_block(char page, short x, short y, short width, short height, char *buffer);
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#else
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void get_block(int page, int x, int y, int width, int height, void *buffer);
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void put_block(int page, int x, int y, int width, int height, void *buffer);
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#endif
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void put_text(int page, int x, int y, char *text, int align);
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void put_pob(int page, int x, int y, int image, gob_t *gob, int mask, void *mask_pic);
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int pob_width(int image, gob_t *gob);
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int pob_height(int image, gob_t *gob);
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int pob_hs_x(int image, gob_t *gob);
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int pob_hs_y(int image, gob_t *gob);
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int read_pcx(unsigned char * handle, void *buffer, int buf_len, char *pal);
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void register_background(char *pixels, char pal[768]);
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int register_gob(unsigned char *handle, gob_t *gob, int len);
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void recalculate_gob(gob_t *gob, char pal[768]);
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void register_mask(void *pixels);
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/* gfx.c */
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#ifdef USE_SDL
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/* long filelength(int handle); */
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void fs_toggle();
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int intr_sysupdate();
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#endif
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/* interrpt.c */
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extern char last_keys[50];
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int hook_keyb_handler(void);
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void remove_keyb_handler(void);
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int key_pressed(int key);
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int addkey(unsigned int key);
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/* sound-linux.c */
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#ifdef LINUX
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif
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