forked from KolibriOS/kolibrios
267 lines
5.7 KiB
C
267 lines
5.7 KiB
C
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <errno.h>
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#include "i_system.h"
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#include "d_event.h"
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#include "d_net.h"
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#include "m_argv.h"
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#include "doomstat.h"
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#include "i_net.h"
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#ifdef DLHEAP
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void* _cdecl dlmalloc(size_t);
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void _cdecl dlfree(void*);
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void _cdecl mf_init();
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#define malloc dlmalloc
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#define free dlfree
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#define realloc dlrealloc
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#endif
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#ifndef B_HOST_IS_LENDIAN
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#define B_HOST_IS_LENDIAN 1
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#endif
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#if !defined(sparc) && B_HOST_IS_LENDIAN
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#ifndef ntohl
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#define ntohl(x) \
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((unsigned long int)((((unsigned long int)(x) & 0x000000ffU) << 24) | \
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(((unsigned long int)(x) & 0x0000ff00U) << 8) | \
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(((unsigned long int)(x) & 0x00ff0000U) >> 8) | \
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(((unsigned long int)(x) & 0xff000000U) >> 24)))
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#endif
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#ifndef ntohs
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#define ntohs(x) \
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((unsigned short int)((((unsigned short int)(x) & 0x00ff) << 8) | \
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(((unsigned short int)(x) & 0xff00) >> 8)))
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#endif
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#ifndef htonl
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#define htonl(x) ntohl(x)
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#endif
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#ifndef htons
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#define htons(x) ntohs(x)
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#endif
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#endif
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void NetSend (void);
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int NetListen (void);
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//
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// NETWORKING
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//
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#ifndef IPPORT_USERRESERVED
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#define IPPORT_USERRESERVED 5000
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#endif
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int DOOMPORT = (IPPORT_USERRESERVED+0x1d);
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int sendsocket[MAXNETNODES];
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int insocket;
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void (*netget) (void);
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void (*netsend) (void);
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static int first_user_port=IPPORT_USERRESERVED+0x1D+0x10;
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/**********
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int GetAvailPort(void)
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{
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int i,d0;
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//for(i=0;i<1024;i++)
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//{
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// __asm__ __volatile__(
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// "int $0x40"
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// :"=a"(d0)
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// :"0"(53),"b"(9),"c"(first_user_port+i));
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// if(d0==1) return i+first_user_port;
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//}
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I_Error("Unable to get new port\n");
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return -1;
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}
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**********/
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int CreateInputUDPsocket(void)
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{
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int d0=0;
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//__asm__ __volatile__(
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// "int $0x40"
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// :"=a"(d0)
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// :"0"(53),"b"(1),"c"(DOOMPORT),"d"(0),"S"(0));
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//if(d0==0xffffffff)
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//{
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I_Error("Unable to create socket\n");
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//}
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return d0;
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}
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int CreateOutputUDPSocket(int remote_ip)
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{
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int d0;
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int p;
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// p=GetAvailPort();
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// __asm__ __volatile__(
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// "int $0x40"
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// :"=a"(d0)
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// :"0"(53),"b"(0),"c"(p),"d"(DOOMPORT),"S"(remote_ip));
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// if(d0==0xffffffff)
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// {
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I_Error("Unable to create output socket\n");
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// }
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return d0;
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}
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//
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// PacketSend
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//
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void PacketSend (void)
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{
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int c;
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doomdata_t sw;
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//printf("ERROR Packet Send\n\r");
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// byte swap
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sw.checksum = htonl(netbuffer->checksum);
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sw.player = netbuffer->player;
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sw.retransmitfrom = netbuffer->retransmitfrom;
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sw.starttic = netbuffer->starttic;
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sw.numtics = netbuffer->numtics;
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for (c=0 ; c< netbuffer->numtics ; c++)
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{
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sw.cmds[c].forwardmove = netbuffer->cmds[c].forwardmove;
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sw.cmds[c].sidemove = netbuffer->cmds[c].sidemove;
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sw.cmds[c].angleturn = htons(netbuffer->cmds[c].angleturn);
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sw.cmds[c].consistancy = htons(netbuffer->cmds[c].consistancy);
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sw.cmds[c].chatchar = netbuffer->cmds[c].chatchar;
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sw.cmds[c].buttons = netbuffer->cmds[c].buttons;
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}
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// __libclog_printf("Sending packet %u to node %u\n",gametic,
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// doomcom->remotenode);
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// __asm__ __volatile__(
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// "int $0x40"
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// :"=a"(c)
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// :"0"(53),"b"(4),"c"(sendsocket[doomcom->remotenode]),
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// "d"(doomcom->datalength),"S"((long)&sw));
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// if(c==-1)
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// {
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// __libclog_printf("Unable to send packet to remote node\n");
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// }
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}
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//
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// PacketGet
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//
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void PacketGet (void)
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{
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}
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int GetLocalAddress (void)
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{
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int d0;
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// __asm__ __volatile__(
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// "int $0x40"
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// :"=a"(d0)
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// :"0"(52),"b"(1));
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return d0;
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}
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//
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// I_InitNetwork
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//
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void I_InitNetwork (void)
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{
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boolean trueval = true;
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int i;
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int p;
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doomcom = malloc (sizeof (*doomcom) );
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memset (doomcom, 0, sizeof(*doomcom) );
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// set up for network
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i = M_CheckParm ("-dup");
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if (i && i< myargc-1)
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{
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doomcom->ticdup = myargv[i+1][0]-'0';
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if (doomcom->ticdup < 1)
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doomcom->ticdup = 1;
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if (doomcom->ticdup > 9)
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doomcom->ticdup = 9;
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}
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else
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doomcom-> ticdup = 1;
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if (M_CheckParm ("-extratic"))
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doomcom-> extratics = 1;
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else
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doomcom-> extratics = 0;
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p = M_CheckParm ("-port");
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if (p && p<myargc-1)
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{
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DOOMPORT = atoi (myargv[p+1]);
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// __libclog_printf ("using alternate port %i\n",DOOMPORT);
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}
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// parse network game options,
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// -net <consoleplayer> <host> <host> ...
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i = M_CheckParm ("-net");
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if (!i)
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{
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// single player game
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netgame = false;
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes = 1;
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doomcom->deathmatch = false;
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doomcom->consoleplayer = 0;
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return;
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}
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netsend = PacketSend;
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netget = PacketGet;
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netgame = true;
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// parse player number and host list
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doomcom->consoleplayer = myargv[i+1][0]-'1';
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doomcom->numnodes = 1; // this node for sure
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doomcom->id = DOOMCOM_ID;
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doomcom->numplayers = doomcom->numnodes;
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sendsocket[0]=0;
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for(i=1;i<MAXNETNODES;i++)
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{
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sendsocket[i]=-1;
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}
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insocket=CreateInputUDPsocket();
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// __libclog_printf("DOOM: Input UDP socket is %d\n",insocket);
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}
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void I_NetCmd (void)
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{
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//printf("ERROR NetCmd");
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if (doomcom->command == CMD_SEND)
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{
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// netsend ();
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}
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else if (doomcom->command == CMD_GET)
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{
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// netget ();
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}
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else
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I_Error ("Bad net cmd: %i\n",doomcom->command);
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}
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