forked from KolibriOS/kolibrios
97 lines
5.4 KiB
Plaintext
97 lines
5.4 KiB
Plaintext
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Contents of the "windll" subdirectory for UnZip 6.0 and later:
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Contents this file
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decs.h Exported function declarations.
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structs.h header file, used by both the DLL and by calling applications,
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defines the structures used in the DLL interface
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unziplib.def definition file for 32-bit UnZip library
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windll16.def definition file for 16-bit UnZip DLL
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windll32.def definition file for 32-bit UnZip DLL
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windllgcc.def definition file for 32-bit UnZip DLL, variant for GCC tools
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windll_lc.def definition file for 32-bit UnZip DLL, variant for LCC tools
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windll.c contains the entry point for the DLL, "fake" printing,
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sound, rename, replace and password functions
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windll.h header file for both 16- and 32-bit DLLs
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windll.rc resource file for both 16- and 32-bit DLLs
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windll.txt simplistic explanation of how to use DLL
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uzexampl.c a very simplistic example of how to load the DLL and make
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a call into it
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uzexampl.h header file for uzexampl.c
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guisfx\ directory with GUI frontend for SFX stub
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dialog.h interface declarations to dialog definition
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sfxw.ico icon graphic (binary file!)
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sfxwiz.c main source module for SFX stub
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sfxwiz.dlg dialog window definitions
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sfxwiz.rc resourses for GUISFX stub
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sfxwiz16.mak makefile for 16-bit GUISFX stub (Borland C++ 4.52)
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unzsfx16.def linker definition file for 16-bit unzipsfx static library
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csharp\ example files for using the Visual C++ DLL with C# under the
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.NET framework 1.1
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vb\ example files for using the Visual C++ DLL with Visual Basic
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vc5\dll\ directory with DLL project for Visual C++ 5.0
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vc5\exampl\ directory with dll usage example project for Visual C++ 5.0
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vc5\lib\ directory with LIB project for Visual C++ 5.0
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vc5\sfx\ directory with SFX project files for Visual C++ 5.0
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SFXWiz32.dsp MS Visual C++ 5.0 project file for 32-bit GUISFX stub
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SFXWiz32.dsw MS Visual C++ 5.0 workspace file for 32-bit GUISFX stub
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unzsfx32.dsp MS Visual C++ 5.0 project for 32-bit sfxunzip static lib
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vc5\
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unzip32.dsw MS Visual C++ 5.0 workspace file for all windll projects
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vc6\dll\ directory with DLL project for Visual C++ 6.0
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vc6\exampl\ directory with dll usage example project for Visual C++ 6.0
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vc6\lib\ directory with LIB project for Visual C++ 6.0
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vc6\sfx\ directory with SFX project files for Visual C++ 6.0
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SFXWiz32.dsp MS Visual C++ 6.0 project file for 32-bit GUISFX stub
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SFXWiz32.dsw MS Visual C++ 6.0 workspace file for 32-bit GUISFX stub
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unzsfx32.dsp MS Visual C++ 6.0 project for 32-bit sfxunzip static lib
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vc6\
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unzip32.dsw MS Visual C++ 6.0 workspace file for all windll projects
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vc8\dll\ directory with DLL project for Visual C++ 2005 (VC++ 8.0)
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vc8\exampl\ directory with dll usage example project for Visual C++ 2005
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vc8\lib\ directory with LIB project for Visual C++ 2005 (VC++ 8.0)
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vc8\sfx\ directory with SFX project files for Visual Studio 8
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SFXWiz32.sln MS Visual C++ 2005 solution file for 32-bit GUISFX stub
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SFXWiz32.vcproj MS Visual C++ 2005 project file for 32-bit GUISFX stub
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unzsfx32.vcproj MS Visual C++ 2005 project for 32-bit sfxunzip static lib
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vc8\
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unzip32.sln MS Visual C++ 2005 solution file for all windll projects
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The source file uzexampl.c contains a short example showing how to call the
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Win32 UnZip DLL from C. This code should work with all C compiler environments
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that allow to build a >>working<< unzip32.dll binary. This has been verified
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with Microsoft Visual C++ (Version 6.0 [1998] and 8.0 [2005]) as well as the
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free MinGW GCC compiler implementation. The example code is a simple
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console application that calls the UnZip dll to extract files from a Zip
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archive. The code assumes that the unzip32.dll binary is available somewhere
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on the execution path.
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If you want to build the UnZip DLL, the WinDLL usage example, or the WinGUI SFX
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stub from the command line, you may use the MSC Makefile supplied in the
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subdirectory of the Win32 command line port.
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In the default setup, the UnZip DLL is linked against the shared C runtime
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dll. This configuration is most feasible for multi-module C/C++ based
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programs. For usage with non-C projects (e.g. Visual Basic 5/6 or MS .NET
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managed code), a statically linked UnZip DLL might be more appropiate.
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Both the Visual Studio projects and the MSC Makefile in the win32/ subdir
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support statically linked builds through specific configurations (VC projects)
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or a configuration switch (for details look into ../win32/Makefile).
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Note that Borland C++ 5.0 is full of bugs; version 4.5 or 5.01 is recommended
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instead. If you must use Borland C++ 5.0, using the Intel optimizing compiler
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is required to avoid crashes (possibly due to a bug in the stat() function in
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the normal Borland compiler). This does have the advantage of giving you a
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smaller code size than the 4.52 compiler. Borland C++ 5.01 has resolved many
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of the problems seen with 5.0 and can be used reliably.
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The UnZip DLL and SFXWiz have been successfully built with Borland C++ 5.5.1
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from the command line. However, we do not currently have the resources to
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supply project files for the Borland IDE environment (C Builder 5.x - 6.x).
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For compilation with Borland C++, please use the appropiate targets supplied
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with the Borland Makefile in the Win32 subdirectory.
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