forked from KolibriOS/kolibrios
137 lines
4.4 KiB
NASM
137 lines
4.4 KiB
NASM
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;;===Game_over_mode============================================================================================================
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Game_over:
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mov ebx, [score]
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cmp ebx, [hi_score]
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jng Game_over_Redraw
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mov [is_new_record], 1
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mcall 40,100111b ; set events: standart + mouse
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Game_over_Redraw:
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mcall 12,1
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mcall 0,200*65536+WINDOW_WIDTH,326*65536+WINDOW_HEIGHT,[window_style], ,window_title
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cmp [is_new_record], 1
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jnz @f
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push dword edit1
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call [edit_box.draw]
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@@:
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call Draw_decorations
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call Draw_game_over_picture
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call Draw_game_over_strings
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mcall 12,2
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Game_over_Wait_for_event:
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mcall 10 ; wait for event
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; ok, what an event?
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dec al ; has the window been moved or resized?
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jz Game_over_Redraw
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dec al ; was a key pressed?
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jz Game_over_key
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dec al ; was a button pressed?
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jz Game_over_button
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Game_over_mouse: ; mouse event received
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push dword edit1
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call [edit_box.mouse]
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jmp Game_over_Wait_for_event
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Game_over_key: ; a key was pressed
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mcall 2 ; get keycode
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cmp [is_new_record], 1
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jnz .skip
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cmp ah, 0x0D ; Enter
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jnz @f
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call Score_and_name_store
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mov [is_new_record], 0
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mcall 40,111b ; set events: standart
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jmp First_menu
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@@:
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push dword edit1
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call [edit_box.key]
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jmp Game_over_Wait_for_event
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.skip:
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cmp ah, 0x1B ; Escape - go to menu
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jne Game_over_Wait_for_event
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mcall 40,111b ; set events: standart
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jmp First_menu
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Game_over_button: ; a button was pressed
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mcall 17 ; get button number
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shr eax, 8 ; we should do it to get the real button code
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cmp eax, 1
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je Exit
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jmp Game_over_Wait_for_event
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;;---Game_over_mode------------------------------------------------------------------------------------------------------------
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;;===Some_functions============================================================================================================
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Draw_game_over_picture:
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;;===Draw_game_over_picture================================================================================================
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mov al, 11
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mov bh, 0
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mov ecx, picture_game_over
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mov edx, [game_over_picture_color]
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call Draw_picture
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ret
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;;---Draw_game_over_picture------------------------------------------------------------------------------------------------
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Draw_game_over_strings:
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;;===Draw_game_over_strings================================================================================================
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cmp [is_new_record], 1
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jnz @f
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mcall 4,40*65536+BOTTOM_TOP_STRINGS,[game_over_strings_color],string_congratulations
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mcall ,244*65536+BOTTOM_BOTTOM_STRINGS, ,string_enter_your_name
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mcall ,210*65536+TOP_STRINGS,[navigation_strings_color],string_apply_name_enter
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mcall 47,0x00070000,[score],(399)*65536+BOTTOM_TOP_STRINGS,[game_over_hiscore_color]
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ret
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@@:
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call Draw_menu_esc
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ret
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;;---Draw_game_over_strings------------------------------------------------------------------------------------------------
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Score_and_name_store:
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;;===Name_store============================================================================================================
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invoke ini.set_str, cur_dir_path, aScore, aChampion_name, hed, 15
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invoke ini.set_int, cur_dir_path, aScore, aHiscore, [score]
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ret
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;;---Name_store------------------------------------------------------------------------------------------------------------
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;;---Some_functions------------------------------------------------------------------------------------------------------------
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