forked from KolibriOS/kolibrios
638 lines
21 KiB
C
638 lines
21 KiB
C
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/*
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* menu.c
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* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
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*
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* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
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*
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* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
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*
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* This file is part of Jump'n'Bump.
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*
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* Jump'n'Bump is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jump'n'Bump is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "globals.h"
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char *menu_background;
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char menu_pal[768];
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char menu_cur_pal[768];
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char *message[] = {
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"Jump 'n Bump "JNB_VERSION,
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"by Brainchild Design in 1998.",
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"Code by Mattias Brynervall.",
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"Graphics by Martin Magnusson",
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"and Andreas Brynervall.",
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"Music by Anders Nilsson.",
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"Linux port by Chuck Mason.",
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"New SDL port by Florian Schulze.",
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"http://www.icculus.org/jumpnbump/",
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"Ryan C. Gordon made networking possible again!",
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"Visit our homepage at:",
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"http://www.algonet.se/~mattiasb",
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"Jump 'n Bump is e-mailware.",
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"That means you're supposed to send us an e-mail!",
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"Write for example where you're from",
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"and what you thought about this game.",
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"If you do that, you will greatly encourage us",
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"to make more games for you!",
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"Send your e-mail to: matbr656@student.liu.se",
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"Oh, and by the way, there're a lot of secrets!",
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"If you can't find them, you'd better ask us...",
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"If you'd like to contact a specific member of BCD,",
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"these are their e-mail addresses:",
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"Andreas Brynervall: andreasb@acc.umu.se",
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"Mattias Brynervall: matbr656@student.liu.se",
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"Martin Magnusson: marma102@student.liu.se",
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"Anders Nilsson: equel@swipnet.se",
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""
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};
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#define NUM_MESSAGES (sizeof(message)/sizeof(char *))
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int menu(void)
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{
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int c1;
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int esc_pressed;
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int end_loop_flag, new_game_flag, fade_flag;
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int mod_vol = 0, mod_fade_direction = 0;
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int cur_message;
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int fade_dir, fade_count, fade_tick;
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char fade_pal[48];
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int update_count;
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if (menu_init() != 0)
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return 1;
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/* After a game, we have to release the keys, cause AI player
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can still be using them */
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addkey((KEY_PL1_LEFT & 0x7f) | 0x8000);
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addkey((KEY_PL2_LEFT & 0x7f) | 0x8000);
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addkey((KEY_PL3_LEFT & 0x7f) | 0x8000);
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addkey((KEY_PL4_LEFT & 0x7f) | 0x8000);
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addkey((KEY_PL1_RIGHT & 0x7f) | 0x8000);
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addkey((KEY_PL2_RIGHT & 0x7f) | 0x8000);
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addkey((KEY_PL3_RIGHT & 0x7f) | 0x8000);
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addkey((KEY_PL4_RIGHT & 0x7f) | 0x8000);
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addkey((KEY_PL1_JUMP & 0x7f) | 0x8000);
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addkey((KEY_PL2_JUMP & 0x7f) | 0x8000);
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addkey((KEY_PL3_JUMP & 0x7f) | 0x8000);
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addkey((KEY_PL4_JUMP & 0x7f) | 0x8000);
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mod_vol = 0;
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mod_fade_direction = 1;
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dj_ready_mod(MOD_MENU);
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dj_set_mod_volume((char)mod_vol);
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dj_set_sfx_volume(64);
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dj_start_mod();
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dj_set_nosound(0);
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memset(fade_pal, 0, 48);
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setpalette(240, 16, fade_pal);
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fade_dir = 0;
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fade_count = 0;
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fade_tick = 0;
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cur_message = NUM_MESSAGES - 1;
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main_info.page_info[0].num_pobs = 0;
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main_info.page_info[1].num_pobs = 0;
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main_info.view_page = 0;
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main_info.draw_page = 1;
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esc_pressed = key_pressed(1);
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end_loop_flag = new_game_flag = 0;
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update_count = 1;
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while (1) {
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dj_mix();
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for(c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) // set AI to false
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ai[c1] = 0;
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while (update_count) {
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if (key_pressed(1) == 1 && esc_pressed == 0) {
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end_loop_flag = 1;
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new_game_flag = 0;
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memset(menu_pal, 0, 768);
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mod_fade_direction = 0;
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} else if (key_pressed(1) == 0)
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esc_pressed = 0;
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update_player_actions();
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for (c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) {
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if (end_loop_flag == 1 && new_game_flag == 1) {
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if ((player[c1].x >> 16) > (165 + c1 * 2)) {
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if (player[c1].x_add < 0)
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player[c1].x_add += 16384;
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else
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player[c1].x_add += 12288;
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if (player[c1].x_add > 98304L)
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player[c1].x_add = 98304L;
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player[c1].direction = 0;
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if (player[c1].anim == 0) {
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player[c1].anim = 1;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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player[c1].enabled = 1;
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}
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if (!player[c1].action_up) {
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if (player[c1].y_add < 0) {
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player[c1].y_add += 32768;
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if (player[c1].y_add > 0)
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player[c1].y_add = 0;
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}
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}
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player[c1].y_add += 12288;
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if (player[c1].y_add > 36864 && player[c1].anim != 3) {
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player[c1].anim = 3;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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player[c1].y += player[c1].y_add;
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if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
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if ((player[c1].y >> 16) > (160 + c1 * 2)) {
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player[c1].y = (160L + c1 * 2) << 16;
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player[c1].y_add = 0;
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if (player[c1].anim != 0 && player[c1].anim != 1) {
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player[c1].anim = 0;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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}
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} else {
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if ((player[c1].y >> 16) > (138 + c1 * 2)) {
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player[c1].y = (138L + c1 * 2) << 16;
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player[c1].y_add = 0;
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if (player[c1].anim != 0 && player[c1].anim != 1) {
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player[c1].anim = 0;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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if (!player[c1].action_up)
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player[c1].jump_ready = 1;
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}
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}
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player[c1].x += player[c1].x_add;
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if ((player[c1].y >> 16) > (138 + c1 * 2)) {
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if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (190 + c1 * 2)) {
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player[c1].x = (165L + c1 * 2) << 16;
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player[c1].x_add = 0;
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}
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if ((player[c1].x >> 16) > (190 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
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player[c1].x = (208L + c1 * 2) << 16;
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player[c1].x_add = 0;
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}
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}
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} else {
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if (player[c1].action_left && player[c1].action_right) {
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if (player[c1].direction == 1) {
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if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
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if (player[c1].x_add > 0) {
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player[c1].x_add -= 16384;
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if ((player[c1].y >> 16) >= (160 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add -= 12288;
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}
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if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
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if (player[c1].x_add > 0) {
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player[c1].x_add -= 16384;
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if ((player[c1].y >> 16) >= (138 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add -= 12288;
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}
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if (player[c1].x_add < -98304L)
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player[c1].x_add = -98304L;
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player[c1].direction = 1;
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if (player[c1].anim == 0) {
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player[c1].anim = 1;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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} else {
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if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
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if (player[c1].x_add < 0) {
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player[c1].x_add += 16384;
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if ((player[c1].y >> 16) >= (160 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add += 12288;
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}
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if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
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if (player[c1].x_add < 0) {
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player[c1].x_add += 16384;
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if ((player[c1].y >> 16) >= (138 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add += 12288;
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}
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if (player[c1].x_add > 98304L)
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player[c1].x_add = 98304L;
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player[c1].direction = 0;
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if (player[c1].anim == 0) {
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player[c1].anim = 1;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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}
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} else if (player[c1].action_left) {
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if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
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if (player[c1].x_add > 0) {
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player[c1].x_add -= 16384;
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if ((player[c1].y >> 16) >= (160 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add -= 12288;
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}
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if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
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if (player[c1].x_add > 0) {
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player[c1].x_add -= 16384;
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if ((player[c1].y >> 16) >= (138 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add -= 12288;
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}
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if (player[c1].x_add < -98304L)
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player[c1].x_add = -98304L;
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player[c1].direction = 1;
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if (player[c1].anim == 0) {
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player[c1].anim = 1;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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} else if (player[c1].action_right) {
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if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
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if (player[c1].x_add < 0) {
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player[c1].x_add += 16384;
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if ((player[c1].y >> 16) >= (160 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add += 12288;
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}
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if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
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if (player[c1].x_add < 0) {
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player[c1].x_add += 16384;
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if ((player[c1].y >> 16) >= (138 + c1 * 2))
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else
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player[c1].x_add += 12288;
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}
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if (player[c1].x_add > 98304L)
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player[c1].x_add = 98304L;
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player[c1].direction = 0;
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if (player[c1].anim == 0) {
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player[c1].anim = 1;
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player[c1].frame = 0;
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player[c1].frame_tick = 0;
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player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
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}
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} else {
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if (((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) && (player[c1].y >> 16) >= (160 + c1 * 2)) {
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if (player[c1].x_add < 0) {
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player[c1].x_add += 16384;
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if (player[c1].x_add > 0)
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player[c1].x_add = 0;
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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} else if (player[c1].x_add > 0) {
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player[c1].x_add -= 16384;
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if (player[c1].x_add < 0)
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player[c1].x_add = 0;
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add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
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}
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}
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if ((((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) && (player[c1].y >> 16) >= (138 + c1 * 2))) {
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if (player[c1].x_add < 0) {
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||
|
player[c1].x_add += 16384;
|
||
|
if (player[c1].x_add > 0)
|
||
|
player[c1].x_add = 0;
|
||
|
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
|
||
|
} else if (player[c1].x_add > 0) {
|
||
|
player[c1].x_add -= 16384;
|
||
|
if (player[c1].x_add < 0)
|
||
|
player[c1].x_add = 0;
|
||
|
add_object(OBJ_SMOKE, (player[c1].x >> 16) + 2 + rnd(9), (player[c1].y >> 16) + 13 + rnd(5), 0, -16384 - rnd(8192), OBJ_ANIM_SMOKE, 0);
|
||
|
}
|
||
|
}
|
||
|
if (player[c1].anim == 1) {
|
||
|
player[c1].anim = 0;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
}
|
||
|
}
|
||
|
if ((player[c1].jump_ready == 1) && player[c1].action_up) {
|
||
|
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
|
||
|
if ((player[c1].y >> 16) >= (160 + c1 * 2)) {
|
||
|
player[c1].y_add = -280000L;
|
||
|
player[c1].anim = 2;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
player[c1].jump_ready = 0;
|
||
|
dj_play_sfx(SFX_JUMP, (unsigned short)(SFX_JUMP_FREQ + rnd(2000) - 1000), 64, 0, 0, -1);
|
||
|
}
|
||
|
} else {
|
||
|
if ((player[c1].y >> 16) >= (138 + c1 * 2)) {
|
||
|
player[c1].y_add = -280000L;
|
||
|
player[c1].anim = 2;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
player[c1].jump_ready = 0;
|
||
|
dj_play_sfx(SFX_JUMP, (unsigned short)(SFX_JUMP_FREQ + rnd(2000) - 1000), 64, 0, 0, -1);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
if (!player[c1].action_up) {
|
||
|
if (player[c1].y_add < 0) {
|
||
|
player[c1].y_add += 32768;
|
||
|
if (player[c1].y_add > 0)
|
||
|
player[c1].y_add = 0;
|
||
|
}
|
||
|
}
|
||
|
if (!player[c1].action_up)
|
||
|
player[c1].jump_ready = 1;
|
||
|
player[c1].y_add += 12288;
|
||
|
if (player[c1].y_add > 36864 && player[c1].anim != 3) {
|
||
|
player[c1].anim = 3;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
}
|
||
|
player[c1].y += player[c1].y_add;
|
||
|
if ((player[c1].x >> 16) <= (165 + c1 * 2) || (player[c1].x >> 16) >= (208 + c1 * 2)) {
|
||
|
if ((player[c1].y >> 16) > (160 + c1 * 2)) {
|
||
|
player[c1].y = (160L + c1 * 2) << 16;
|
||
|
player[c1].y_add = 0;
|
||
|
if (player[c1].anim != 0 && player[c1].anim != 1) {
|
||
|
player[c1].anim = 0;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
|
||
|
player[c1].y = (138L + c1 * 2) << 16;
|
||
|
player[c1].y_add = 0;
|
||
|
if (player[c1].anim != 0 && player[c1].anim != 1) {
|
||
|
player[c1].anim = 0;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
player[c1].x += player[c1].x_add;
|
||
|
if ((player[c1].x >> 16) < 0) {
|
||
|
player[c1].x = 0;
|
||
|
player[c1].x_add = 0;
|
||
|
}
|
||
|
if ((player[c1].x >> 16) > JNB_WIDTH) {
|
||
|
end_loop_flag = 1;
|
||
|
new_game_flag = 1;
|
||
|
memset(menu_pal, 0, 768);
|
||
|
mod_fade_direction = 0;
|
||
|
}
|
||
|
if ((player[c1].y >> 16) > (138 + c1 * 2)) {
|
||
|
if ((player[c1].x >> 16) > (165 + c1 * 2) && (player[c1].x >> 16) < (190 + c1 * 2)) {
|
||
|
player[c1].x = (165L + c1 * 2) << 16;
|
||
|
player[c1].x_add = 0;
|
||
|
}
|
||
|
if ((player[c1].x >> 16) > (190 + c1 * 2) && (player[c1].x >> 16) < (208 + c1 * 2)) {
|
||
|
player[c1].x = (208L + c1 * 2) << 16;
|
||
|
player[c1].x_add = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
player[c1].frame_tick++;
|
||
|
if (player[c1].frame_tick >= player_anims[player[c1].anim].frame[player[c1].frame].ticks) {
|
||
|
player[c1].frame++;
|
||
|
if (player[c1].frame >= player_anims[player[c1].anim].num_frames)
|
||
|
player[c1].frame = player_anims[player[c1].anim].restart_frame;
|
||
|
player[c1].frame_tick = 0;
|
||
|
}
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image + player[c1].direction * 9;
|
||
|
}
|
||
|
|
||
|
dj_mix();
|
||
|
|
||
|
main_info.page_info[main_info.draw_page].num_pobs = 0;
|
||
|
|
||
|
for (c1 = 3; c1 >= 0; c1--)
|
||
|
add_pob(main_info.draw_page, player[c1].x >> 16, player[c1].y >> 16, player[c1].image + c1 * 18, &rabbit_gobs);
|
||
|
|
||
|
update_objects();
|
||
|
|
||
|
if (update_count == 1) {
|
||
|
draw_begin();
|
||
|
draw_pobs(main_info.draw_page);
|
||
|
draw_end();
|
||
|
|
||
|
dj_mix();
|
||
|
|
||
|
if (mod_fade_direction == 1) {
|
||
|
if (mod_vol < 35) {
|
||
|
mod_vol++;
|
||
|
dj_set_mod_volume((char)mod_vol);
|
||
|
}
|
||
|
} else {
|
||
|
if (mod_vol > 0) {
|
||
|
mod_vol--;
|
||
|
dj_set_mod_volume((char)mod_vol);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fade_flag = 0;
|
||
|
for (c1 = 0; c1 < 720; c1++) {
|
||
|
if (menu_cur_pal[c1] < menu_pal[c1]) {
|
||
|
menu_cur_pal[c1]++;
|
||
|
fade_flag = 1;
|
||
|
} else if (menu_cur_pal[c1] > menu_pal[c1]) {
|
||
|
menu_cur_pal[c1]--;
|
||
|
fade_flag = 2;
|
||
|
}
|
||
|
}
|
||
|
if (fade_flag == 0 && end_loop_flag == 1) {
|
||
|
menu_deinit();
|
||
|
if (new_game_flag == 1)
|
||
|
return 0;
|
||
|
else
|
||
|
return 1;
|
||
|
}
|
||
|
switch (fade_dir) {
|
||
|
case 0:
|
||
|
if (fade_count < 30) {
|
||
|
for (c1 = 0; c1 < 48; c1++) {
|
||
|
if (fade_pal[c1] > 0)
|
||
|
fade_pal[c1]--;
|
||
|
}
|
||
|
fade_count++;
|
||
|
} else {
|
||
|
draw_begin();
|
||
|
clear_lines(0, 220, 20, 0);
|
||
|
clear_lines(1, 220, 20, 0);
|
||
|
|
||
|
cur_message++;
|
||
|
if (cur_message >= NUM_MESSAGES)
|
||
|
cur_message -= NUM_MESSAGES;
|
||
|
put_text(0, 200, 220, message[cur_message], 2);
|
||
|
put_text(1, 200, 220, message[cur_message], 2);
|
||
|
fade_dir = 1;
|
||
|
fade_count = 0;
|
||
|
fade_tick = 0;
|
||
|
draw_end();
|
||
|
}
|
||
|
break;
|
||
|
case 1:
|
||
|
if (fade_count < 100) {
|
||
|
for (c1 = 0; c1 < 48; c1++) {
|
||
|
if (fade_pal[c1] < menu_pal[c1 + 720])
|
||
|
fade_pal[c1]++;
|
||
|
}
|
||
|
fade_count++;
|
||
|
} else {
|
||
|
fade_dir = 0;
|
||
|
fade_count = 0;
|
||
|
fade_tick = 0;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
for (c1 = 0; c1 < 48; c1++) {
|
||
|
if (fade_pal[c1] > menu_pal[c1 + 720])
|
||
|
fade_pal[c1]--;
|
||
|
}
|
||
|
|
||
|
if (update_count == 1) {
|
||
|
main_info.draw_page ^= 1;
|
||
|
main_info.view_page ^= 1;
|
||
|
|
||
|
flippage(main_info.view_page);
|
||
|
|
||
|
wait_vrt(1);
|
||
|
}
|
||
|
|
||
|
if (fade_flag != 0) {
|
||
|
setpalette(0, 240, menu_cur_pal);
|
||
|
}
|
||
|
|
||
|
if (update_count == 1) {
|
||
|
setpalette(240, 16, fade_pal);
|
||
|
|
||
|
dj_mix();
|
||
|
|
||
|
draw_begin();
|
||
|
redraw_pob_backgrounds(main_info.draw_page);
|
||
|
draw_end();
|
||
|
}
|
||
|
|
||
|
update_count--;
|
||
|
}
|
||
|
|
||
|
update_count = intr_sysupdate();
|
||
|
|
||
|
}
|
||
|
|
||
|
menu_deinit();
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
int menu_init(void)
|
||
|
{
|
||
|
char *handle;
|
||
|
int c1;
|
||
|
|
||
|
fillpalette(0, 0, 0);
|
||
|
|
||
|
if ((handle = dat_open("menu.pcx")) == 0) {
|
||
|
strcpy(main_info.error_str, "Error loading 'menu.pcx', aborting...\n");
|
||
|
return 1;
|
||
|
}
|
||
|
if (read_pcx(handle, background_pic, JNB_WIDTH*JNB_HEIGHT, menu_pal) != 0) {
|
||
|
strcpy(main_info.error_str, "Error loading 'menu.pcx', aborting...\n");
|
||
|
return 1;
|
||
|
}
|
||
|
if ((handle = dat_open("menumask.pcx")) == 0) {
|
||
|
strcpy(main_info.error_str, "Error loading 'menumask.pcx', aborting...\n");
|
||
|
return 1;
|
||
|
}
|
||
|
if (read_pcx(handle, mask_pic, JNB_WIDTH*JNB_HEIGHT, 0) != 0) {
|
||
|
strcpy(main_info.error_str, "Error loading 'menumask.pcx', aborting...\n");
|
||
|
return 1;
|
||
|
}
|
||
|
memset(menu_cur_pal, 0, 768);
|
||
|
|
||
|
/* fix dark font */
|
||
|
for (c1 = 0; c1 < 16; c1++) {
|
||
|
menu_pal[(240 + c1) * 3 + 0] = c1 << 2;
|
||
|
menu_pal[(240 + c1) * 3 + 1] = c1 << 2;
|
||
|
menu_pal[(240 + c1) * 3 + 2] = c1 << 2;
|
||
|
}
|
||
|
|
||
|
recalculate_gob(&rabbit_gobs, menu_pal);
|
||
|
recalculate_gob(&font_gobs, menu_pal);
|
||
|
recalculate_gob(&object_gobs, menu_pal);
|
||
|
register_background(background_pic, menu_pal);
|
||
|
register_mask(mask_pic);
|
||
|
|
||
|
for (c1 = 0; c1 < JNB_MAX_PLAYERS; c1++) {
|
||
|
player[c1].enabled = 0;
|
||
|
player[c1].x = (long) rnd(150) << 16;
|
||
|
player[c1].y = (160L + c1 * 2) << 16;
|
||
|
player[c1].x_add = 0;
|
||
|
player[c1].y_add = 0;
|
||
|
player[c1].direction = rnd(2);
|
||
|
player[c1].jump_ready = 1;
|
||
|
player[c1].anim = 0;
|
||
|
player[c1].frame = 0;
|
||
|
player[c1].frame_tick = 0;
|
||
|
player[c1].image = player_anims[player[c1].anim].frame[player[c1].frame].image;
|
||
|
}
|
||
|
|
||
|
for (c1 = 0; c1 < NUM_OBJECTS; c1++)
|
||
|
objects[c1].used = 0;
|
||
|
|
||
|
main_info.page_info[0].num_pobs = 0;
|
||
|
main_info.page_info[1].num_pobs = 0;
|
||
|
|
||
|
return 0;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void menu_deinit(void)
|
||
|
{
|
||
|
dj_set_nosound(1);
|
||
|
}
|