forked from KolibriOS/kolibrios
70 lines
1.9 KiB
Bash
70 lines
1.9 KiB
Bash
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#!/bin/sh
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# Generate quake-shareware.spec
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# $1 is version
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# $2 is release
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# $3 is install dir (assumed to be in /var/tmp)
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cat <<EOF
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%define name quake
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%define version ${1}-shareware
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%define release ${2}
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%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
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Name: %{name}
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Version: %{version}
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Release: %{release}
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Vendor: id Software
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Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
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URL: http://www.idsoftware.com/
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Source: quake-%{version}.tar.gz
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Group: Games
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Copyright: Restricted
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Icon: quake.gif
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: Quake for Linux
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%description
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"Quake is the biggest, baddest, and bloodiest 3-D action game ever
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conceived" - PC GAMER
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"The most important PC game ever" - PC ZONE
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""Quake": Bloody Amazing" - USA TODAY
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"The Vanguard of a terrifying new level of immersive interactivity" -
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COMPUTER GAMING WORLD
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From the creators of DOOM and DOOM II comes the most intense, technologically
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advanced 3-D experience ever captured on CD ROM. Features free and fluid
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motion, ambient sound and lighting, and unmatched multiplayer capabilities
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(play with up to 15 others).
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Included in this archive are several different versions of Quake.
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- SQuake for SVGALib Console Graphics
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- GLQuake for 3DFX and other glX based hardware OpenGL
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- Quake.X11 for running Quake under X11
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%install
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%files
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%attr(644,root,root) $3/README
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%attr(4755,root,root) $3/squake
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%attr(4755,root,root) $3/glquake
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%attr(4755,root,root) $3/glquake.glx
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%attr(4755,root,root) $3/glquake.3dfxgl
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%attr(755,root,root) $3/quake.x11
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%attr(644,root,root) $3/help.txt
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%attr(644,root,root) $3/licinfo.txt
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%attr(644,root,root) $3/manual.txt
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%attr(644,root,root) $3/readme.txt
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%attr(644,root,root) $3/slicnse.txt
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%attr(644,root,root) $3/techinfo.txt
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%attr(644,root,root) $3/id1/pak0.pak
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%attr(755,root,root) /usr/lib/lib3dfxgl.so
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%attr(755,root,root) /usr/lib/libMesaGL.so.2.6
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%post
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/sbin/ldconfig
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EOF
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