forked from KolibriOS/kolibrios
219 lines
6.2 KiB
C
219 lines
6.2 KiB
C
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* \file
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* Buffer management.
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*
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* A buffer manager does only one basic thing: it creates buffers. Actually,
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* "buffer factory" would probably a more accurate description.
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*
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* You can chain buffer managers so that you can have a finer grained memory
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* management and pooling.
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*
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* For example, for a simple batch buffer manager you would chain:
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* - the native buffer manager, which provides DMA memory from the graphics
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* memory space;
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* - the pool buffer manager, which keep around a pool of equally sized buffers
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* to avoid latency associated with the native buffer manager;
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* - the fenced buffer manager, which will delay buffer destruction until the
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* the moment the card finishing processing it.
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*
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* \author Jose Fonseca <jrfonseca@tungstengraphics.com>
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*/
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#ifndef PB_BUFMGR_H_
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#define PB_BUFMGR_H_
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#include "pb_buffer.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct pb_desc;
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/**
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* Abstract base class for all buffer managers.
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*/
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struct pb_manager
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{
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void
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(*destroy)( struct pb_manager *mgr );
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struct pb_buffer *
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(*create_buffer)( struct pb_manager *mgr,
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pb_size size,
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const struct pb_desc *desc);
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/**
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* Flush all temporary-held buffers.
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*
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* Used mostly to aid debugging memory issues or to clean up resources when
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* the drivers are long lived.
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*/
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void
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(*flush)( struct pb_manager *mgr );
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boolean
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(*is_buffer_busy)( struct pb_manager *mgr,
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struct pb_buffer *buf );
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};
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/**
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* Malloc buffer provider.
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*
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* Simple wrapper around pb_malloc_buffer_create for convenience.
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*/
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struct pb_manager *
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pb_malloc_bufmgr_create(void);
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/**
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* Static buffer pool sub-allocator.
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*
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* Manages the allocation of equally sized buffers. It does so by allocating
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* a single big buffer and divide it equally sized buffers.
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*
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* It is meant to manage the allocation of batch buffer pools.
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*/
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struct pb_manager *
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pool_bufmgr_create(struct pb_manager *provider,
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pb_size n, pb_size size,
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const struct pb_desc *desc);
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/**
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* Static sub-allocator based the old memory manager.
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*
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* It managers buffers of different sizes. It does so by allocating a buffer
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* with the size of the heap, and then using the old mm memory manager to manage
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* that heap.
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*/
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struct pb_manager *
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mm_bufmgr_create(struct pb_manager *provider,
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pb_size size, pb_size align2);
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/**
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* Same as mm_bufmgr_create.
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*
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* Buffer will be release when the manager is destroyed.
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*/
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struct pb_manager *
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mm_bufmgr_create_from_buffer(struct pb_buffer *buffer,
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pb_size size, pb_size align2);
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/**
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* Slab sub-allocator.
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*/
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struct pb_manager *
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pb_slab_manager_create(struct pb_manager *provider,
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pb_size bufSize,
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pb_size slabSize,
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const struct pb_desc *desc);
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/**
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* Allow a range of buffer size, by aggregating multiple slabs sub-allocators
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* with different bucket sizes.
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*/
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struct pb_manager *
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pb_slab_range_manager_create(struct pb_manager *provider,
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pb_size minBufSize,
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pb_size maxBufSize,
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pb_size slabSize,
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const struct pb_desc *desc);
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/**
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* Time-based buffer cache.
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*
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* This manager keeps a cache of destroyed buffers during a time interval.
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*/
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struct pb_manager *
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pb_cache_manager_create(struct pb_manager *provider,
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unsigned usecs);
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struct pb_fence_ops;
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/**
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* Fenced buffer manager.
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*
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* This manager is just meant for convenience. It wraps the buffers returned
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* by another manager in fenced buffers, so that
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*
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* NOTE: the buffer manager that provides the buffers will be destroyed
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* at the same time.
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*/
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struct pb_manager *
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fenced_bufmgr_create(struct pb_manager *provider,
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struct pb_fence_ops *ops,
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pb_size max_buffer_size,
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pb_size max_cpu_total_size);
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struct pb_manager *
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pb_alt_manager_create(struct pb_manager *provider1,
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struct pb_manager *provider2);
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/**
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* Ondemand buffer manager.
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*
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* Buffers are created in malloc'ed memory (fast and cached), and the constents
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* is transfered to a buffer from the provider (typically in slow uncached
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* memory) when there is an attempt to validate the buffer.
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*
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* Ideal for situations where one does not know before hand whether a given
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* buffer will effectively be used by the hardware or not.
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*/
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struct pb_manager *
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pb_ondemand_manager_create(struct pb_manager *provider);
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/**
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* Debug buffer manager to detect buffer under- and overflows.
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*
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* Under/overflow sizes should be a multiple of the largest alignment
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*/
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struct pb_manager *
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pb_debug_manager_create(struct pb_manager *provider,
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pb_size underflow_size, pb_size overflow_size);
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#ifdef __cplusplus
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}
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#endif
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#endif /*PB_BUFMGR_H_*/
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