forked from KolibriOS/kolibrios
270 lines
6.6 KiB
PHP
270 lines
6.6 KiB
PHP
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struct new_button
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x dw ?
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y dw ?
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w dw ?
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h dw ?
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f dw ?
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face dd ?
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frame dd ?
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event dd ?
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ends
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button_event_next:
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pusha
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mov eax,[edit_cnt]
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cmp eax,4
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je @f
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inc eax
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jmp ben_exit
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@@:
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mov eax,1
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ben_exit:
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mov [edit_cnt],eax
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call draw_edit
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call list_draw
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popa
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ret
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button_event_back:
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pusha
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mov eax,[edit_cnt]
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cmp eax,1
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je @f
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dec eax
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jmp ben_exit
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@@:
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mov eax,4
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beb_exit:
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mov [edit_cnt],eax
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call draw_edit
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call list_draw
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popa
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ret
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button_init:
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;; nex init ------------
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mov ax, 36
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mov [bnext.x],ax
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mov ax, 8
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mov [bnext.y],ax
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mov ax, 26
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mov [bnext.w],ax
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mov ax, 19
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mov [bnext.h],ax
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mov ax, 0
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mov [bnext.f],ax
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mov eax,[sc.btn_face]
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mov [bnext.face],eax
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mov eax,[sc.btn_frame]
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mov [bnext.frame],eax
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mov eax,button_event_next
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mov [bnext.event],eax
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mov ax, 7
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mov [bback.x],ax
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mov ax, 8
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mov [bback.y],ax
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mov ax, 26
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mov [bback.w],ax
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mov ax, 19
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mov [bback.h],ax
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mov ax, 0
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mov [bback.f],ax
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mov eax,[sc.btn_face]
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mov [bback.face],eax
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mov eax,[sc.btn_frame]
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mov [bback.frame],eax
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mov eax,button_event_back
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mov [bback.event],eax
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ret
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button_calc:
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mov eax, bnext
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call button_focus
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mov eax, bback
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call button_focus
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ret
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button_focus:
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pusha
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xor ecx,ecx
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xor ebx,ebx
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mov edi,[mouse_x]
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mov bx, word [eax]
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cmp ebx,edi
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jg button_focus_out
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add bx, word [eax + 4]
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cmp ebx,edi
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jb button_focus_out
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mov edi,[mouse_y]
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mov bx,[eax + 2]
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cmp ebx,edi
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jg button_focus_out
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add bx,[eax + 6]
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cmp ebx,edi
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jb button_focus_out
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;----
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push eax
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call mouse_left
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mov ecx,[mouse_l]
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cmp ecx,0
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je button_focus_set
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xor ecx,ecx
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mov [mouse_l],ecx
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call dword [eax+18]
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button_focus_set:
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pop eax
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;----
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mov ecx,1
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button_focus_out:
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mov word [eax + 8],cx
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popa
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ret
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button_draw:
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mov eax, bnext
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call button_draw_all
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mov eax, bback
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call button_draw_all
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; arrow
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pusha
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mov eax , 7
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mov ebx , arrowa
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mov ecx , 6 shl 16 + 10
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mov edx , 46 shl 16 + 13
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int 0x40
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mov ebx , arrowb
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mov edx , 17 shl 16 + 13
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int 0x40
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popa
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ret
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button_draw_all:
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pusha
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mov ebx,[win_slot]
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cmp ebx,1
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je @f
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mov ebx,[sc.btn_inface]
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mov dword [eax + 10],ebx
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mov ebx,[sc.btn_inframe]
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mov dword [eax + 14],ebx
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jmp button_draw_run
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@@: ;act
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xor ebx,ebx
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mov bx,word [eax + 8]
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cmp ebx,1
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je @f
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mov ebx,[sc.btn_face]
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mov dword [eax + 10],ebx
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mov ebx,[sc.btn_frame]
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mov dword [eax + 14],ebx
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jmp button_draw_run
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@@: ; foc
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mov ebx,[sc.btn_fcface]
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mov dword [eax + 10],ebx
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mov ebx,[sc.btn_fcframe]
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mov dword [eax + 14],ebx
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button_draw_run:
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
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mov bx, word [eax] ; x
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add bx, 2 ; x+2
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shl ebx,16
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mov bx, word [eax+4] ; w
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sub bx, 4 ; w-4
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mov cx, word [eax+2] ; y
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add cx,2 ; y+2
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shl ecx,16
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mov cx, word [eax+6] ; h
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sub cx, 4 ; h-4
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mov edx, dword [eax + 10] ; color
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push eax
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mov eax, 13 ; rect
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int 0x40 ; draw
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pop eax
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
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mov edx, dword [eax + 14] ; color
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mov bx, word [eax] ; x
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inc bx ; x+1
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shl ebx,16
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mov bx, word [eax] ; x2=x
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add bx, word [eax + 4] ; x2=x+w
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sub bx,2 ; x2=x2-2
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mov cx, word [eax + 2] ; y
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shl ecx,16
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mov cx, word [eax + 2] ; y2=y
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push eax
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mov eax, 38 ; line
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int 0x40 ; draw
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
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mov edx, [sc.3d_light] ; color
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add ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
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int 0x40 ; draw
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pop eax
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
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mov cx, word [eax + 2] ; y
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add cx, word [eax + 6] ; y = y+h
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push cx
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shl ecx,16
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pop cx
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sub ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
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mov edx, dword [eax + 14] ; color
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push eax
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mov eax, 38 ; line
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int 0x40 ; draw
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
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sub ebx, 1 shl 16 ; x = x-1
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mov edx, [sc.3d_dark] ; color
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sub ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
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int 0x40 ; draw
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pop eax
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
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mov edx, dword [eax + 14] ; color
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mov bx, word [eax] ; x
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shl ebx,16
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mov bx, word [eax] ; x2=x
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mov cx, word [eax + 2] ; y
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inc cx ; y=y+1
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shl ecx,16
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mov cx, word [eax + 2] ; y2=y
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add cx, word [eax + 6] ; y2=y+h
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sub cx,2 ; y2=y2-2
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push eax
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mov eax, 38 ; line
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int 0x40 ; draw
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
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mov edx, [sc.3d_light] ; color
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add ebx, 1 shl 16 + 1 ; x=x+1 x2=x2+1
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sub ecx,1 ; y2=y2-1
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int 0x40 ; draw
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pop eax
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
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mov edx, dword [eax + 14] ; color
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mov bx, word [eax] ; x
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add bx, word [eax + 4] ; x=x+w
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dec bx
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push bx
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shl ebx,16
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pop bx
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inc ecx
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push eax
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mov eax, 38 ; line
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int 0x40 ; draw
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
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mov edx, [sc.3d_dark] ; color
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sub ebx, 1 shl 16 + 1 ; x=x+1 x2=x2+1
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int 0x40 ; draw
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pop eax
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popa
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ret
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