forked from KolibriOS/kolibrios
704 lines
18 KiB
HTML
704 lines
18 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Conformance</title>
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<link rel="stylesheet" type="text/css" href="mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="contents.html"></iframe>
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<div class="content">
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<h1>Conformance</h1>
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<p>
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The SGI OpenGL conformance tests verify correct operation of OpenGL
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implementations. I, Brian Paul, have been given a copy of the tests
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for testing Mesa. The tests are not publically available.
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</p>
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<p>
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This file has the latest results of testing Mesa with the OpenGL 1.2
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conformance tests. Testing with the preliminary OpenGL 1.3 tests has
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also been done. Mesa passes all the 1.3 tests.
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</p>
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<p>
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The tests were run using the software X11 device driver on 24-bpp
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and 16-bpp displays.
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</p>
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<p>
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Mesa 4.0 and later pass all conformance tests at all path levels.
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Note that this says nothing about the conformance of hardware drivers
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based upon Mesa.
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</p>
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<pre>
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COVERAGE TESTS
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--------------
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Test that all API functions accept the legal parameters and reject
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illegal parameters. The result of each test is either pass or fail.
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% covgl
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OpenGL Coverage Test.
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Version 1.2
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covgl passed.
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covgl passed at 1.1 level.
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covgl passed at 1.2 level.
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covgl passed for ARB_multitexture.
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% covglu
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OpenGL GLU Coverage Test.
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Version 1.3
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covglu passed.
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covglu passed at 1.1 level.
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% covglx
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OpenGL X Coverage Test.
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Version 1.1.1
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covglx passed.
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% primtest -v
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Open GL Primitives Test.
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Version 1.2
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[lots of output deleted]
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292159 Combinations.
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primtest passed.
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GL CONFORMANCE TEST
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===================
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Render test images, read them back, then test for expected results.
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----------------------------------------------------------------------
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% conform -v 2
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OpenGL Conformance Test
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Version 1.2
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Setup Report.
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Verbose level = 2.
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Random number seed = 1.
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Path inactive.
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Visual Report.
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Display ID = 35. Indirect Rendering.
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Double Buffered.
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RGBA (5, 6, 5, 0).
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Stencil (8).
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Depth (16).
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Accumulation (16, 16, 16, 16).
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Epsilon Report.
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zero error epsilon = 0.000122.
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RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
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Depth buffer error epsilon = 0.000137.
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Stencil plane error epsilon = 0.00404.
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Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
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Default State test passed.
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Must Pass test passed.
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Divide By Zero test passed.
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Viewport Clamp test passed.
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Matrix Stack test passed.
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Matrix Stack Mixing test passed.
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Vertex Order test passed.
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Transformations test passed.
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Transformation Normal test passed.
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Viewport Transformation test passed.
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Buffer Clear test passed.
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Buffer Corners test passed.
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Buffer Color test passed.
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Color Ramp test passed.
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Mask test passed.
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Buffer Invariance test passed.
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Accumulation Buffer test passed.
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Select test passed.
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Feedback test passed.
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Scissor test passed.
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Alpha Plane Function test passed.
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Stencil Plane Clear test passed.
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Stencil Plane Corners test passed.
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Stencil Plane Operation test passed.
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Stencil Plane Function test passed.
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Depth Buffer Clear test passed.
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Depth Buffer Function test passed.
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Blend test passed.
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Dither test passed.
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LogicOp Function test does not exist for an RGB visual.
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DrawPixels test passed.
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CopyPixels test passed.
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Bitmap Rasterization test passed.
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Point Rasterization test passed.
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Anti-aliased Point test passed.
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Line Rasterization test passed.
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Line Stipple test passed.
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Anti-aliased Line test passed.
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Horizontal and Vertical Line test passed.
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Triangle Rasterization test passed.
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Triangle Tile test passed.
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Triangle Stipple test passed.
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Anti-aliased Triangles test passed.
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Quad Rasterization test passed.
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Polygon Face test passed.
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Polygon Cull test passed.
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Polygon Stipple test passed.
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Polygon Edge test passed.
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Ambient Material test passed.
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Ambient Scene test passed.
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Attenuation Position test passed.
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Diffuse Light test passed.
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Diffuse Material test passed.
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Diffuse Material Normal test passed.
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Diffuse Material Positioning test passed.
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Emissive Material test passed.
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Specular Exponent test passed.
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Specular Exponent Normal test passed.
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Specular Local Eye Half Angle test passed.
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Specular Light test passed.
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Specular Material test passed.
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Specular Normal test passed.
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Spot Positioning test passed.
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Spot Exponent and Positioning test passed.
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Spot Exponent and Direction test passed.
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Fog Exponential test passed.
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Fog Linear test passed.
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Texture Decal test passed.
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Texture Border test passed.
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Mipmaps Selection test passed.
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Mipmaps Interpolation test passed.
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Display Lists test passed.
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Evaluator test passed.
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Evaluator Color test passed.
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Texture Edge Clamp test passed.
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Packed Pixels test passed.
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Texture LOD test passed.
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Rescale Normal test passed.
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Color Table test passed.
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Convolution test passed.
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Convolution Border test passed.
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Histogram test passed.
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MinMax test passed.
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MultiTexture test passed.
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Conform passed.
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----------------------------------------------------------------------
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% conform -v 2 -p 1
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OpenGL Conformance Test
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Version 1.2
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Setup Report.
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Verbose level = 2.
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Random number seed = 1.
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Path level = 1.
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Visual Report.
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Display ID = 35. Indirect Rendering.
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Double Buffered.
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RGBA (5, 6, 5, 0).
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Stencil (8).
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Depth (16).
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Accumulation (16, 16, 16, 16).
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Epsilon Report.
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zero error epsilon = 0.000122.
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RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
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Depth buffer error epsilon = 0.000137.
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Stencil plane error epsilon = 0.00404.
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Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
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Default State test passed.
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Must Pass test passed.
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Divide By Zero test passed.
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Viewport Clamp test passed.
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Matrix Stack test passed.
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Matrix Stack Mixing test passed.
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Vertex Order test passed.
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Transformations test passed.
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Transformation Normal test passed.
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Viewport Transformation test passed.
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Buffer Clear test passed.
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Buffer Corners test passed.
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Buffer Color test passed.
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Color Ramp test passed.
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Mask test passed.
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Buffer Invariance test passed.
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Accumulation Buffer test passed.
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Select test passed.
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Feedback test passed.
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Scissor test passed.
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Alpha Plane Function test passed.
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Stencil Plane Clear test passed.
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Stencil Plane Corners test passed.
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Stencil Plane Operation test passed.
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Stencil Plane Function test passed.
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Depth Buffer Clear test passed.
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Depth Buffer Function test passed.
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Blend test passed.
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Dither test passed.
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LogicOp Function test does not exist for an RGB visual.
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DrawPixels test passed.
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CopyPixels test passed.
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Bitmap Rasterization test passed.
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Point Rasterization test passed.
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Anti-aliased Point test passed.
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Line Rasterization test passed.
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Line Stipple test passed.
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Anti-aliased Line test passed.
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Horizontal and Vertical Line test passed.
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Triangle Rasterization test passed.
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Triangle Tile test passed.
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Triangle Stipple test passed.
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Anti-aliased Triangles test passed.
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Quad Rasterization test passed.
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Polygon Face test passed.
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Polygon Cull test passed.
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Polygon Stipple test passed.
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Polygon Edge test passed.
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Ambient Material test passed.
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Ambient Scene test passed.
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Attenuation Position test passed.
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Diffuse Light test passed.
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Diffuse Material test passed.
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Diffuse Material Normal test passed.
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Diffuse Material Positioning test passed.
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Emissive Material test passed.
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Specular Exponent test passed.
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Specular Exponent Normal test passed.
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Specular Local Eye Half Angle test passed.
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Specular Light test passed.
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Specular Material test passed.
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Specular Normal test passed.
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Spot Positioning test passed.
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Spot Exponent and Positioning test passed.
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Spot Exponent and Direction test passed.
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Fog Exponential test passed.
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Fog Linear test passed.
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Texture Decal test passed.
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Texture Border test passed.
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Mipmaps Selection test passed.
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Mipmaps Interpolation test passed.
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Display Lists test passed.
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Evaluator test passed.
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Evaluator Color test passed.
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Texture Edge Clamp test passed.
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Packed Pixels test passed.
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Texture LOD test passed.
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Rescale Normal test passed.
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Color Table test passed.
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Convolution test passed.
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Convolution Border test passed.
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Histogram test passed.
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MinMax test passed.
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MultiTexture test passed.
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Conform passed.
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----------------------------------------------------------------------
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% conform -v 2 -p 2
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OpenGL Conformance Test
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Version 1.2
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Setup Report.
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Verbose level = 2.
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Random number seed = 1.
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Path level = 2.
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Visual Report.
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Display ID = 35. Indirect Rendering.
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Double Buffered.
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RGBA (5, 6, 5, 0).
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Stencil (8).
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Depth (16).
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Accumulation (16, 16, 16, 16).
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Epsilon Report.
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zero error epsilon = 0.000122.
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RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
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Depth buffer error epsilon = 0.000137.
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Stencil plane error epsilon = 0.00404.
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Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
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Default State test passed.
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Must Pass test passed.
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Divide By Zero test passed.
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Viewport Clamp test passed.
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Matrix Stack test passed.
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Matrix Stack Mixing test passed.
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Vertex Order test passed.
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Transformations test passed.
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Transformation Normal test passed.
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Viewport Transformation test passed.
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Buffer Clear test passed.
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Buffer Corners test passed.
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Buffer Color test passed.
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Color Ramp test passed.
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Mask test passed.
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Buffer Invariance test passed.
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Accumulation Buffer test passed.
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Select test passed.
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Feedback test passed.
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Scissor test passed.
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Alpha Plane Function test passed.
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Stencil Plane Clear test passed.
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Stencil Plane Corners test passed.
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Stencil Plane Operation test passed.
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Stencil Plane Function test passed.
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Depth Buffer Clear test passed.
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Depth Buffer Function test passed.
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Blend test passed.
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Dither test passed.
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LogicOp Function test does not exist for an RGB visual.
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DrawPixels test passed.
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CopyPixels test passed.
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Bitmap Rasterization test passed.
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Point Rasterization test passed.
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Anti-aliased Point test passed.
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Line Rasterization test passed.
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Line Stipple test passed.
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Anti-aliased Line test passed.
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Horizontal and Vertical Line test passed.
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Triangle Rasterization test passed.
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Triangle Tile test passed.
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Triangle Stipple test passed.
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Anti-aliased Triangles test passed.
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Quad Rasterization test passed.
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Polygon Face test passed.
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Polygon Cull test passed.
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Polygon Stipple test passed.
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Polygon Edge test passed.
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Ambient Material test passed.
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Ambient Scene test passed.
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Attenuation Position test passed.
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Diffuse Light test passed.
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Diffuse Material test passed.
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Diffuse Material Normal test passed.
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Diffuse Material Positioning test passed.
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Emissive Material test passed.
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Specular Exponent test passed.
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Specular Exponent Normal test passed.
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Specular Local Eye Half Angle test passed.
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Specular Light test passed.
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Specular Material test passed.
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Specular Normal test passed.
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Spot Positioning test passed.
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Spot Exponent and Positioning test passed.
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Spot Exponent and Direction test passed.
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Fog Exponential test passed.
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Fog Linear test passed.
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Texture Decal test passed.
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Texture Border test passed.
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Mipmaps Selection test passed.
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Mipmaps Interpolation test passed.
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Display Lists test passed.
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Evaluator test passed.
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Evaluator Color test passed.
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Texture Edge Clamp test passed.
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Packed Pixels test passed.
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Texture LOD test passed.
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Rescale Normal test passed.
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Color Table test passed.
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Convolution test passed.
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Convolution Border test passed.
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Histogram test passed.
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MinMax test passed.
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MultiTexture test passed.
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Conform passed.
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----------------------------------------------------------------------
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% conform -v 2 -p 3
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OpenGL Conformance Test
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Version 1.2
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Setup Report.
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Verbose level = 2.
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Random number seed = 1.
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Path level = 3.
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Visual Report.
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Display ID = 35. Indirect Rendering.
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Double Buffered.
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RGBA (5, 6, 5, 0).
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|
Stencil (8).
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Depth (16).
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Accumulation (16, 16, 16, 16).
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|
||
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Epsilon Report.
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zero error epsilon = 0.000122.
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RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
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Depth buffer error epsilon = 0.000137.
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Stencil plane error epsilon = 0.00404.
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Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
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Default State test passed.
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Must Pass test passed.
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Divide By Zero test passed.
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Viewport Clamp test passed.
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Matrix Stack test passed.
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Matrix Stack Mixing test passed.
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Vertex Order test passed.
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Transformations test passed.
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Transformation Normal test passed.
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Viewport Transformation test passed.
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Buffer Clear test passed.
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Buffer Corners test passed.
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Buffer Color test passed.
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Color Ramp test passed.
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Mask test passed.
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Buffer Invariance test passed.
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Accumulation Buffer test passed.
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Select test passed.
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Feedback test passed.
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Scissor test passed.
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||
|
Alpha Plane Function test passed.
|
||
|
Stencil Plane Clear test passed.
|
||
|
Stencil Plane Corners test passed.
|
||
|
Stencil Plane Operation test passed.
|
||
|
Stencil Plane Function test passed.
|
||
|
Depth Buffer Clear test passed.
|
||
|
Depth Buffer Function test passed.
|
||
|
Blend test passed.
|
||
|
Dither test passed.
|
||
|
LogicOp Function test does not exist for an RGB visual.
|
||
|
DrawPixels test passed.
|
||
|
CopyPixels test passed.
|
||
|
Bitmap Rasterization test passed.
|
||
|
Point Rasterization test passed.
|
||
|
Anti-aliased Point test passed.
|
||
|
Line Rasterization test passed.
|
||
|
Line Stipple test passed.
|
||
|
Anti-aliased Line test passed.
|
||
|
Horizontal and Vertical Line test passed.
|
||
|
Triangle Rasterization test passed.
|
||
|
Triangle Tile test passed.
|
||
|
Triangle Stipple test passed.
|
||
|
Anti-aliased Triangles test passed.
|
||
|
Quad Rasterization test passed.
|
||
|
Polygon Face test passed.
|
||
|
Polygon Cull test passed.
|
||
|
Polygon Stipple test passed.
|
||
|
Polygon Edge test passed.
|
||
|
Ambient Material test passed.
|
||
|
Ambient Scene test passed.
|
||
|
Attenuation Position test passed.
|
||
|
Diffuse Light test passed.
|
||
|
Diffuse Material test passed.
|
||
|
Diffuse Material Normal test passed.
|
||
|
Diffuse Material Positioning test passed.
|
||
|
Emissive Material test passed.
|
||
|
Specular Exponent test passed.
|
||
|
Specular Exponent Normal test passed.
|
||
|
Specular Local Eye Half Angle test passed.
|
||
|
Specular Light test passed.
|
||
|
Specular Material test passed.
|
||
|
Specular Normal test passed.
|
||
|
Spot Positioning test passed.
|
||
|
Spot Exponent and Positioning test passed.
|
||
|
Spot Exponent and Direction test passed.
|
||
|
Fog Exponential test passed.
|
||
|
Fog Linear test passed.
|
||
|
Texture Decal test passed.
|
||
|
Texture Border test passed.
|
||
|
Mipmaps Selection test passed.
|
||
|
Mipmaps Interpolation test passed.
|
||
|
Display Lists test passed.
|
||
|
Evaluator test passed.
|
||
|
Evaluator Color test passed.
|
||
|
Texture Edge Clamp test passed.
|
||
|
Packed Pixels test passed.
|
||
|
Texture LOD test passed.
|
||
|
Rescale Normal test passed.
|
||
|
Color Table test passed.
|
||
|
Convolution test passed.
|
||
|
Convolution Border test passed.
|
||
|
Histogram test passed.
|
||
|
MinMax test passed.
|
||
|
MultiTexture test passed.
|
||
|
|
||
|
Conform passed.
|
||
|
|
||
|
----------------------------------------------------------------------
|
||
|
% conform -v 2 -p 4
|
||
|
|
||
|
OpenGL Conformance Test
|
||
|
Version 1.2
|
||
|
|
||
|
Setup Report.
|
||
|
Verbose level = 2.
|
||
|
Random number seed = 1.
|
||
|
Path level = 4.
|
||
|
|
||
|
Visual Report.
|
||
|
Display ID = 35. Indirect Rendering.
|
||
|
Double Buffered.
|
||
|
RGBA (5, 6, 5, 0).
|
||
|
Stencil (8).
|
||
|
Depth (16).
|
||
|
Accumulation (16, 16, 16, 16).
|
||
|
|
||
|
Epsilon Report.
|
||
|
zero error epsilon = 0.000122.
|
||
|
RGBA error epsilon = 0.0324, 0.016, 0.0324, 0.000122.
|
||
|
Depth buffer error epsilon = 0.000137.
|
||
|
Stencil plane error epsilon = 0.00404.
|
||
|
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||
|
|
||
|
Default State test passed.
|
||
|
Must Pass test passed.
|
||
|
Divide By Zero test passed.
|
||
|
Viewport Clamp test passed.
|
||
|
Matrix Stack test passed.
|
||
|
Matrix Stack Mixing test passed.
|
||
|
Vertex Order test passed.
|
||
|
Transformations test passed.
|
||
|
Transformation Normal test passed.
|
||
|
Viewport Transformation test passed.
|
||
|
Buffer Clear test passed.
|
||
|
Buffer Corners test passed.
|
||
|
Buffer Color test passed.
|
||
|
Color Ramp test passed.
|
||
|
Mask test passed.
|
||
|
Buffer Invariance test passed.
|
||
|
Accumulation Buffer test passed.
|
||
|
Select test passed.
|
||
|
Feedback test passed.
|
||
|
Scissor test passed.
|
||
|
Alpha Plane Function test passed.
|
||
|
Stencil Plane Clear test passed.
|
||
|
Stencil Plane Corners test passed.
|
||
|
Stencil Plane Operation test passed.
|
||
|
Stencil Plane Function test passed.
|
||
|
Depth Buffer Clear test passed.
|
||
|
Depth Buffer Function test passed.
|
||
|
Blend test passed.
|
||
|
Dither test passed.
|
||
|
LogicOp Function test does not exist for an RGB visual.
|
||
|
DrawPixels test passed.
|
||
|
CopyPixels test passed.
|
||
|
Bitmap Rasterization test passed.
|
||
|
Point Rasterization test passed.
|
||
|
Anti-aliased Point test passed.
|
||
|
Line Rasterization test passed.
|
||
|
Line Stipple test passed.
|
||
|
Anti-aliased Line test passed.
|
||
|
Horizontal and Vertical Line test passed.
|
||
|
Triangle Rasterization test passed.
|
||
|
Triangle Tile test passed.
|
||
|
Triangle Stipple test passed.
|
||
|
Anti-aliased Triangles test passed.
|
||
|
Quad Rasterization test passed.
|
||
|
Polygon Face test passed.
|
||
|
Polygon Cull test passed.
|
||
|
Polygon Stipple test passed.
|
||
|
Polygon Edge test passed.
|
||
|
Ambient Material test passed.
|
||
|
Ambient Scene test passed.
|
||
|
Attenuation Position test passed.
|
||
|
Diffuse Light test passed.
|
||
|
Diffuse Material test passed.
|
||
|
Diffuse Material Normal test passed.
|
||
|
Diffuse Material Positioning test passed.
|
||
|
Emissive Material test passed.
|
||
|
Specular Exponent test passed.
|
||
|
Specular Exponent Normal test passed.
|
||
|
Specular Local Eye Half Angle test passed.
|
||
|
Specular Light test passed.
|
||
|
Specular Material test passed.
|
||
|
Specular Normal test passed.
|
||
|
Spot Positioning test passed.
|
||
|
Spot Exponent and Positioning test passed.
|
||
|
Spot Exponent and Direction test passed.
|
||
|
Fog Exponential test passed.
|
||
|
Fog Linear test passed.
|
||
|
Texture Decal test passed.
|
||
|
Texture Border test passed.
|
||
|
Mipmaps Selection test passed.
|
||
|
Mipmaps Interpolation test passed.
|
||
|
Display Lists test passed.
|
||
|
Evaluator test passed.
|
||
|
Evaluator Color test passed.
|
||
|
Texture Edge Clamp test passed.
|
||
|
Packed Pixels test passed.
|
||
|
Texture LOD test passed.
|
||
|
Rescale Normal test passed.
|
||
|
Color Table test passed.
|
||
|
Convolution test passed.
|
||
|
Convolution Border test passed.
|
||
|
Histogram test passed.
|
||
|
MinMax test passed.
|
||
|
MultiTexture test passed.
|
||
|
|
||
|
Conform passed.
|
||
|
|
||
|
|
||
|
|
||
|
GLX CONFORMANCE TEST
|
||
|
====================
|
||
|
|
||
|
% conformx -v 2
|
||
|
|
||
|
OpenGL X Conformance Test
|
||
|
Version 1.1.1
|
||
|
|
||
|
Setup Report.
|
||
|
Verbose level = 2.
|
||
|
Random number seed = 1.
|
||
|
Path inactive.
|
||
|
|
||
|
Visual Report.
|
||
|
Display ID = 34. Direct Rendering.
|
||
|
Double Buffered.
|
||
|
RGBA (8, 8, 8, 0).
|
||
|
Stencil (8).
|
||
|
Depth (16).
|
||
|
Accumulation (16, 16, 16, 16).
|
||
|
|
||
|
Epsilon Report.
|
||
|
zero error epsilon = 0.000122.
|
||
|
RGBA error epsilon = 0.00404, 0.00404, 0.00404, 0.000122.
|
||
|
Depth buffer error epsilon = 0.000137.
|
||
|
Stencil plane error epsilon = 0.00404.
|
||
|
Accumulation error epsilon = 0.000137, 0.000137, 0.000137, 0.000137.
|
||
|
|
||
|
Default State test passed.
|
||
|
glReadPixels() test passed.
|
||
|
Font test passed.
|
||
|
|
||
|
Conformx passed.
|
||
|
|
||
|
|
||
|
</pre>
|
||
|
|
||
|
NOTE: conformx passes for all machine path levels (-p option).
|
||
|
|
||
|
</div>
|
||
|
</body>
|
||
|
</html>
|