kolibrios/programs/network/vncc/network.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2010-2015. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; VNC client for KolibriOS ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
thread_start:
mcall 40, 0 ; disable all events for this thread
; resolve name
push esp ; reserve stack place
invoke getaddrinfo, serveraddr, 0, 0, esp
pop esi
; test for error
test eax, eax
jnz err_dns
mov eax, [esi+addrinfo.ai_addr]
mov eax, [eax+sockaddr_in.sin_addr]
mov [sockaddr1.ip], eax
DEBUGF 1, "Connecting to %u.%u.%u.%u:%u\n", \
[sockaddr1.ip]:1, [sockaddr1.ip+1]:1, \
[sockaddr1.ip+2]:1, [sockaddr1.ip+3]:1, \
[sockaddr1.port]:2
invoke freeaddrinfo, esi
mcall socket, AF_INET4, SOCK_STREAM, 0
cmp eax, -1
je err_sock
mov [socketnum], eax
mcall connect, [socketnum], sockaddr1, 18
cmp eax, -1
je err_connect
; TODO: implement timeout
call wait_for_data
cmp dword[receive_buffer], "RFB "
jne err_proto
DEBUGF 1, "received: %s\n", receive_buffer
mcall send, [socketnum], HandShake, 12, 0
DEBUGF 1, "Sending handshake: protocol version\n"
call wait_for_data
cmp dword[receive_buffer], 0x01000000
je no_security
cmp dword[receive_buffer], 0x02000000
je vnc_security
jmp err_security
vnc_security:
mov [status], STATUS_LOGIN
call draw_gui
no_security:
mcall send, [socketnum], ClientInit, 1, 0
DEBUGF 1, "ClientInit sent\n"
call wait_for_data ; now the server should send init message
DEBUGF 1, "Serverinit: bpp: %u depth: %u bigendian: %u truecolor: %u\n", \
[receive_buffer+framebuffer.pixelformat.bpp]:1, \
[receive_buffer+framebuffer.pixelformat.depth]:1, \
[receive_buffer+framebuffer.pixelformat.big_endian]:1, \
[receive_buffer+framebuffer.pixelformat.true_color]:1
mov eax, dword[receive_buffer+framebuffer.width]
mov dword[FramebufferUpdateRequest.width], eax
bswap eax
mov dword[screen], eax
DEBUGF 1, "Screen width=%u, height=%u\n", [screen.width]:2, [screen.height]:2
mcall send, [socketnum], SetPixelFormat8, 20, 0
DEBUGF 1, "Sending pixel format\n"
mcall send, [socketnum], SetEncodings, 12, 0
DEBUGF 1, "Sending encoding info\n"
; Set main window caption to servername
mov ecx, dword[receive_buffer+framebuffer.name_length]
bswap ecx
cmp ecx, 64
jbe @f
mov ecx, 64
@@:
lea esi, [receive_buffer+framebuffer.name]
mov edi, servername
rep movsb
mov byte[edi], 0
mov [name.dash], "-"
; Tell the main thread we are ready for business!
mov [status], STATUS_CONNECTED
; Request initial update
mov [FramebufferUpdateRequest.inc], 0
request_fbu:
DEBUGF 1, "Requesting framebuffer update\n"
mcall send, [socketnum], FramebufferUpdateRequest, 10, 0
mov [FramebufferUpdateRequest.inc], 1
thread_loop:
call read_data ; Read the data into the buffer
lodsb
cmp al, 0
je framebufferupdate
cmp al, 1
je setcolourmapentries
cmp al, 2
je bell
cmp al, 3
je servercuttext
DEBUGF 1, "Unknown server command: %u\n", al
jmp thread_loop
framebufferupdate:
@@:
lea eax, [esi+6]
cmp [datapointer], eax
jae @f
call read_data.more
jmp @b
@@:
inc esi ; padding
lodsw
xchg al, ah
mov [rectangles], ax
DEBUGF 1, "Framebufferupdate: %u rectangles\n", ax
rectangle_loop:
@@:
lea eax, [esi+12]
cmp [datapointer], eax
jae @f
call read_data.more
jmp @b
@@:
xor eax, eax
lodsw
xchg al, ah
mov [rectangle.x], eax
lodsw
xchg al, ah
mov [rectangle.y], eax
lodsw
xchg al, ah
mov [rectangle.width], eax
lodsw
xchg al, ah
mov [rectangle.height], eax
lodsd ; encoding
DEBUGF 1, "rectangle: width=%u height=%u x=%u y=%u encoding: ",\
[rectangle.width]:2, [rectangle.height]:2, [rectangle.x]:2, [rectangle.y]:2
cmp eax, 0
je encoding_raw
cmp eax, 1
je encoding_CopyRect
cmp eax, 2
je encoding_RRE
; cmp eax, 5
; je encoding_hextile
; cmp eax, 15
; je encoding_TRLE
; cmp eax, 16
; je encoding_ZRLE
DEBUGF 1, "\nunknown encoding: %u\n", eax
jmp thread_loop
next_rectangle:
push esi
call drawbuffer
pop esi
dec [rectangles]
jnz rectangle_loop
jmp request_fbu
setcolourmapentries:
DEBUGF 1, "Server sent SetColourMapEntries message\n"
; TODO
jmp thread_loop
bell:
mcall 55, 55, , , beep
jmp thread_loop
servercuttext:
DEBUGF 1, "Server cut text\n"
@@:
lea eax, [esi+7]
cmp [datapointer], eax
jae @f
call read_data.more
jmp @b
@@:
add esi, 3
lodsd
bswap eax
mov ecx, eax
@@:
lea eax, [esi+ecx]
cmp [datapointer], eax
jae @f
call read_data.more
jmp @b
@@:
; TODO: paste text to clipboard
DEBUGF 1, "%u bytes of text\n", ecx
add esi, ecx
jmp thread_loop
read_data:
mov [datapointer], receive_buffer
mov esi, receive_buffer
.more:
push ebx ecx edx esi edi
mcall recv, [socketnum], [datapointer], 4096, 0
pop edi esi edx ecx ebx
cmp eax, -1
je err_disconnected
add [datapointer], eax
; Check for buffer overflow
cmp [datapointer], receive_buffer + RECEIVE_BUFFER_SIZE
jbe @f
; Buffer is full, first needed data by program is pointed to by esi.
; Move all remaining data, starting from esi, to begin of buffer
cmp esi, receive_buffer
je err_proto
mov ecx, [datapointer]
sub ecx, esi
mov edi, receive_buffer
rep movsb
mov [datapointer], edi
mov esi, receive_buffer
@@:
cmp eax, 4096
je .more
ret
wait_for_data: ; FIXME: add timeout
mcall recv, [socketnum], receive_buffer, 4096, 0
cmp eax, -1
je err_disconnected
test eax, eax
jz wait_for_data
ret
err_disconnected:
mov [status], STATUS_DISCONNECTED
inc [update_gui]
mcall -1
err_dns:
mov [status], STATUS_DNS_ERR
inc [update_gui]
mcall -1
err_sock:
mov [status], STATUS_SOCK_ERR
inc [update_gui]
mcall -1
err_connect:
mov [status], STATUS_CONNECT_ERR
inc [update_gui]
mcall -1
ret
err_proto:
mov [status], STATUS_PROTO_ERR
inc [update_gui]
mcall -1
ret
err_security:
mov [status], STATUS_SECURITY_ERR
inc [update_gui]
mcall -1
ret