forked from KolibriOS/kolibrios
100 lines
2.4 KiB
C
100 lines
2.4 KiB
C
|
// Emacs style mode select -*- C++ -*-
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Id:$
|
||
|
//
|
||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||
|
//
|
||
|
// This source is available for distribution and/or modification
|
||
|
// only under the terms of the DOOM Source Code License as
|
||
|
// published by id Software. All rights reserved.
|
||
|
//
|
||
|
// The source is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||
|
// for more details.
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// System specific interface stuff.
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
|
||
|
#ifndef __I_SYSTEM__
|
||
|
#define __I_SYSTEM__
|
||
|
|
||
|
#include "d_ticcmd.h"
|
||
|
#include "d_event.h"
|
||
|
|
||
|
#ifdef __GNUG__
|
||
|
#pragma interface
|
||
|
#endif
|
||
|
|
||
|
|
||
|
// Called by DoomMain.
|
||
|
void I_Init (void);
|
||
|
|
||
|
// Called by startup code
|
||
|
// to get the ammount of memory to malloc
|
||
|
// for the zone management.
|
||
|
byte* I_ZoneBase (int *size);
|
||
|
|
||
|
|
||
|
// Called by D_DoomLoop,
|
||
|
// returns current time in tics.
|
||
|
int I_GetTime (void);
|
||
|
|
||
|
|
||
|
//
|
||
|
// Called by D_DoomLoop,
|
||
|
// called before processing any tics in a frame
|
||
|
// (just after displaying a frame).
|
||
|
// Time consuming syncronous operations
|
||
|
// are performed here (joystick reading).
|
||
|
// Can call D_PostEvent.
|
||
|
//
|
||
|
void I_StartFrame (void);
|
||
|
|
||
|
|
||
|
//
|
||
|
// Called by D_DoomLoop,
|
||
|
// called before processing each tic in a frame.
|
||
|
// Quick syncronous operations are performed here.
|
||
|
// Can call D_PostEvent.
|
||
|
void I_StartTic (void);
|
||
|
|
||
|
// Asynchronous interrupt functions should maintain private queues
|
||
|
// that are read by the synchronous functions
|
||
|
// to be converted into events.
|
||
|
|
||
|
// Either returns a null ticcmd,
|
||
|
// or calls a loadable driver to build it.
|
||
|
// This ticcmd will then be modified by the gameloop
|
||
|
// for normal input.
|
||
|
ticcmd_t* I_BaseTiccmd (void);
|
||
|
|
||
|
|
||
|
// Called by M_Responder when quit is selected.
|
||
|
// Clean exit, displays sell blurb.
|
||
|
void I_Quit (void);
|
||
|
|
||
|
|
||
|
// Allocates from low memory under dos,
|
||
|
// just mallocs under unix
|
||
|
byte* I_AllocLow (int length);
|
||
|
|
||
|
void I_Tactile (int on, int off, int total);
|
||
|
|
||
|
|
||
|
void I_Error (char *error, ...);
|
||
|
|
||
|
// fixes bug under Win32 (mingwin32)
|
||
|
int I_strncasecmp(char *str1, char *str2, int len);
|
||
|
|
||
|
#endif
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Log:$
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|