forked from KolibriOS/kolibrios
472 lines
11 KiB
C
472 lines
11 KiB
C
|
// Emacs style mode select -*- C++ -*-
|
||
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Id:$
|
||
|
//
|
||
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
||
|
//
|
||
|
// This source is available for distribution and/or modification
|
||
|
// only under the terms of the DOOM Source Code License as
|
||
|
// published by id Software. All rights reserved.
|
||
|
//
|
||
|
// The source is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
||
|
// for more details.
|
||
|
//
|
||
|
// $Log:$
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// DOOM graphics stuff for SDL library
|
||
|
//
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
static const char
|
||
|
rcsid[] = "$Id: i_x.c,v 1.6 1997/02/03 22:45:10 b1 Exp $";
|
||
|
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
#include "SDL.h"
|
||
|
|
||
|
#include "m_swap.h"
|
||
|
#include "doomstat.h"
|
||
|
#include "i_system.h"
|
||
|
#include "v_video.h"
|
||
|
#include "m_argv.h"
|
||
|
#include "d_main.h"
|
||
|
|
||
|
#include "doomdef.h"
|
||
|
|
||
|
|
||
|
SDL_Surface *screen;
|
||
|
|
||
|
// Fake mouse handling.
|
||
|
boolean grabMouse;
|
||
|
|
||
|
// Blocky mode,
|
||
|
// replace each 320x200 pixel with multiply*multiply pixels.
|
||
|
// According to Dave Taylor, it still is a bonehead thing
|
||
|
// to use ....
|
||
|
static int multiply=2;
|
||
|
|
||
|
|
||
|
//
|
||
|
// Translates the key
|
||
|
//
|
||
|
|
||
|
int xlatekey(SDL_keysym *key)
|
||
|
{
|
||
|
|
||
|
int rc;
|
||
|
|
||
|
switch(key->sym)
|
||
|
{
|
||
|
case SDLK_LEFT: rc = KEY_LEFTARROW; break;
|
||
|
case SDLK_RIGHT: rc = KEY_RIGHTARROW; break;
|
||
|
case SDLK_DOWN: rc = KEY_DOWNARROW; break;
|
||
|
case SDLK_UP: rc = KEY_UPARROW; break;
|
||
|
case SDLK_ESCAPE: rc = KEY_ESCAPE; break;
|
||
|
case SDLK_RETURN: rc = KEY_ENTER; break;
|
||
|
case SDLK_TAB: rc = KEY_TAB; break;
|
||
|
case SDLK_F1: rc = KEY_F1; break;
|
||
|
case SDLK_F2: rc = KEY_F2; break;
|
||
|
case SDLK_F3: rc = KEY_F3; break;
|
||
|
case SDLK_F4: rc = KEY_F4; break;
|
||
|
case SDLK_F5: rc = KEY_F5; break;
|
||
|
case SDLK_F6: rc = KEY_F6; break;
|
||
|
case SDLK_F7: rc = KEY_F7; break;
|
||
|
case SDLK_F8: rc = KEY_F8; break;
|
||
|
case SDLK_F9: rc = KEY_F9; break;
|
||
|
case SDLK_F10: rc = KEY_F10; break;
|
||
|
case SDLK_F11: rc = KEY_F11; break;
|
||
|
case SDLK_F12: rc = KEY_F12; break;
|
||
|
|
||
|
case SDLK_BACKSPACE:
|
||
|
case SDLK_DELETE: rc = KEY_BACKSPACE; break;
|
||
|
|
||
|
case SDLK_PAUSE: rc = KEY_PAUSE; break;
|
||
|
|
||
|
case SDLK_EQUALS: rc = KEY_EQUALS; break;
|
||
|
|
||
|
case SDLK_KP_MINUS:
|
||
|
case SDLK_MINUS: rc = KEY_MINUS; break;
|
||
|
|
||
|
case SDLK_LSHIFT:
|
||
|
case SDLK_RSHIFT:
|
||
|
rc = KEY_RSHIFT;
|
||
|
break;
|
||
|
|
||
|
case SDLK_LCTRL:
|
||
|
case SDLK_RCTRL:
|
||
|
rc = KEY_RCTRL;
|
||
|
break;
|
||
|
|
||
|
case SDLK_LALT:
|
||
|
case SDLK_LMETA:
|
||
|
case SDLK_RALT:
|
||
|
case SDLK_RMETA:
|
||
|
rc = KEY_RALT;
|
||
|
break;
|
||
|
|
||
|
default:
|
||
|
rc = key->sym;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
return rc;
|
||
|
|
||
|
}
|
||
|
|
||
|
void I_ShutdownGraphics(void)
|
||
|
{
|
||
|
SDL_Quit();
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//
|
||
|
// I_StartFrame
|
||
|
//
|
||
|
void I_StartFrame (void)
|
||
|
{
|
||
|
// er?
|
||
|
|
||
|
}
|
||
|
|
||
|
/* This processes SDL events */
|
||
|
void I_GetEvent(SDL_Event *Event)
|
||
|
{
|
||
|
Uint8 buttonstate;
|
||
|
event_t event;
|
||
|
|
||
|
switch (Event->type)
|
||
|
{
|
||
|
case SDL_KEYDOWN:
|
||
|
event.type = ev_keydown;
|
||
|
event.data1 = xlatekey(&Event->key.keysym);
|
||
|
D_PostEvent(&event);
|
||
|
break;
|
||
|
|
||
|
case SDL_KEYUP:
|
||
|
event.type = ev_keyup;
|
||
|
event.data1 = xlatekey(&Event->key.keysym);
|
||
|
D_PostEvent(&event);
|
||
|
break;
|
||
|
|
||
|
case SDL_MOUSEBUTTONDOWN:
|
||
|
case SDL_MOUSEBUTTONUP:
|
||
|
buttonstate = SDL_GetMouseState(NULL, NULL);
|
||
|
event.type = ev_mouse;
|
||
|
event.data1 = 0
|
||
|
| (buttonstate & SDL_BUTTON(1) ? 1 : 0)
|
||
|
| (buttonstate & SDL_BUTTON(2) ? 2 : 0)
|
||
|
| (buttonstate & SDL_BUTTON(3) ? 4 : 0);
|
||
|
event.data2 = event.data3 = 0;
|
||
|
D_PostEvent(&event);
|
||
|
break;
|
||
|
|
||
|
#if (SDL_MAJOR_VERSION >= 0) && (SDL_MINOR_VERSION >= 9)
|
||
|
case SDL_MOUSEMOTION:
|
||
|
/* Ignore mouse warp events */
|
||
|
if ((Event->motion.x != screen->w/2)||(Event->motion.y != screen->h/2))
|
||
|
{
|
||
|
/* Warp the mouse back to the center */
|
||
|
if (grabMouse) {
|
||
|
SDL_WarpMouse(screen->w/2, screen->h/2);
|
||
|
}
|
||
|
event.type = ev_mouse;
|
||
|
event.data1 = 0
|
||
|
| (Event->motion.state & SDL_BUTTON(1) ? 1 : 0)
|
||
|
| (Event->motion.state & SDL_BUTTON(2) ? 2 : 0)
|
||
|
| (Event->motion.state & SDL_BUTTON(3) ? 4 : 0);
|
||
|
event.data2 = Event->motion.xrel << 2;
|
||
|
event.data3 = -Event->motion.yrel << 2;
|
||
|
D_PostEvent(&event);
|
||
|
}
|
||
|
break;
|
||
|
#endif
|
||
|
|
||
|
case SDL_QUIT:
|
||
|
I_Quit();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// I_StartTic
|
||
|
//
|
||
|
void I_StartTic (void)
|
||
|
{
|
||
|
SDL_Event Event;
|
||
|
|
||
|
while ( SDL_PollEvent(&Event) )
|
||
|
I_GetEvent(&Event);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// I_UpdateNoBlit
|
||
|
//
|
||
|
void I_UpdateNoBlit (void)
|
||
|
{
|
||
|
// what is this?
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// I_FinishUpdate
|
||
|
//
|
||
|
void I_FinishUpdate (void)
|
||
|
{
|
||
|
|
||
|
static int lasttic;
|
||
|
int tics;
|
||
|
int i;
|
||
|
|
||
|
// draws little dots on the bottom of the screen
|
||
|
if (devparm)
|
||
|
{
|
||
|
|
||
|
i = I_GetTime();
|
||
|
tics = i - lasttic;
|
||
|
lasttic = i;
|
||
|
if (tics > 20) tics = 20;
|
||
|
|
||
|
for (i=0 ; i<tics*2 ; i+=2)
|
||
|
screens[0][ (SCREENHEIGHT-1)*SCREENWIDTH + i] = 0xff;
|
||
|
for ( ; i<20*2 ; i+=2)
|
||
|
screens[0][ (SCREENHEIGHT-1)*SCREENWIDTH + i] = 0x0;
|
||
|
}
|
||
|
|
||
|
// scales the screen size before blitting it
|
||
|
if ( SDL_MUSTLOCK(screen) ) {
|
||
|
if ( SDL_LockSurface(screen) < 0 ) {
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
if ((multiply == 1) && SDL_MUSTLOCK(screen))
|
||
|
{
|
||
|
unsigned char *olineptr;
|
||
|
unsigned char *ilineptr;
|
||
|
int y;
|
||
|
|
||
|
ilineptr = (unsigned char *) screens[0];
|
||
|
olineptr = (unsigned char *) screen->pixels;
|
||
|
|
||
|
y = SCREENHEIGHT;
|
||
|
while (y--)
|
||
|
{
|
||
|
memcpy(olineptr, ilineptr, screen->w);
|
||
|
ilineptr += SCREENWIDTH;
|
||
|
olineptr += screen->pitch;
|
||
|
}
|
||
|
}
|
||
|
else if (multiply == 2)
|
||
|
{
|
||
|
unsigned int *olineptrs[2];
|
||
|
unsigned int *ilineptr;
|
||
|
int x, y, i;
|
||
|
unsigned int twoopixels;
|
||
|
unsigned int twomoreopixels;
|
||
|
unsigned int fouripixels;
|
||
|
|
||
|
ilineptr = (unsigned int *) (screens[0]);
|
||
|
for (i=0 ; i<2 ; i++) {
|
||
|
olineptrs[i] =
|
||
|
(unsigned int *)&((Uint8 *)screen->pixels)[i*screen->pitch];
|
||
|
}
|
||
|
|
||
|
y = SCREENHEIGHT;
|
||
|
while (y--)
|
||
|
{
|
||
|
x = SCREENWIDTH;
|
||
|
do
|
||
|
{
|
||
|
fouripixels = *ilineptr++;
|
||
|
twoopixels = (fouripixels & 0xff000000)
|
||
|
| ((fouripixels>>8) & 0xffff00)
|
||
|
| ((fouripixels>>16) & 0xff);
|
||
|
twomoreopixels = ((fouripixels<<16) & 0xff000000)
|
||
|
| ((fouripixels<<8) & 0xffff00)
|
||
|
| (fouripixels & 0xff);
|
||
|
#ifdef __BIG_ENDIAN__
|
||
|
*olineptrs[0]++ = twoopixels;
|
||
|
*olineptrs[1]++ = twoopixels;
|
||
|
*olineptrs[0]++ = twomoreopixels;
|
||
|
*olineptrs[1]++ = twomoreopixels;
|
||
|
#else
|
||
|
*olineptrs[0]++ = twomoreopixels;
|
||
|
*olineptrs[1]++ = twomoreopixels;
|
||
|
*olineptrs[0]++ = twoopixels;
|
||
|
*olineptrs[1]++ = twoopixels;
|
||
|
#endif
|
||
|
} while (x-=4);
|
||
|
olineptrs[0] += screen->pitch/4;
|
||
|
olineptrs[1] += screen->pitch/4;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
else if (multiply == 3)
|
||
|
{
|
||
|
unsigned int *olineptrs[3];
|
||
|
unsigned int *ilineptr;
|
||
|
int x, y, i;
|
||
|
unsigned int fouropixels[3];
|
||
|
unsigned int fouripixels;
|
||
|
|
||
|
ilineptr = (unsigned int *) (screens[0]);
|
||
|
for (i=0 ; i<3 ; i++) {
|
||
|
olineptrs[i] =
|
||
|
(unsigned int *)&((Uint8 *)screen->pixels)[i*screen->pitch];
|
||
|
}
|
||
|
|
||
|
y = SCREENHEIGHT;
|
||
|
while (y--)
|
||
|
{
|
||
|
x = SCREENWIDTH;
|
||
|
do
|
||
|
{
|
||
|
fouripixels = *ilineptr++;
|
||
|
fouropixels[0] = (fouripixels & 0xff000000)
|
||
|
| ((fouripixels>>8) & 0xff0000)
|
||
|
| ((fouripixels>>16) & 0xffff);
|
||
|
fouropixels[1] = ((fouripixels<<8) & 0xff000000)
|
||
|
| (fouripixels & 0xffff00)
|
||
|
| ((fouripixels>>8) & 0xff);
|
||
|
fouropixels[2] = ((fouripixels<<16) & 0xffff0000)
|
||
|
| ((fouripixels<<8) & 0xff00)
|
||
|
| (fouripixels & 0xff);
|
||
|
#ifdef __BIG_ENDIAN__
|
||
|
*olineptrs[0]++ = fouropixels[0];
|
||
|
*olineptrs[1]++ = fouropixels[0];
|
||
|
*olineptrs[2]++ = fouropixels[0];
|
||
|
*olineptrs[0]++ = fouropixels[1];
|
||
|
*olineptrs[1]++ = fouropixels[1];
|
||
|
*olineptrs[2]++ = fouropixels[1];
|
||
|
*olineptrs[0]++ = fouropixels[2];
|
||
|
*olineptrs[1]++ = fouropixels[2];
|
||
|
*olineptrs[2]++ = fouropixels[2];
|
||
|
#else
|
||
|
*olineptrs[0]++ = fouropixels[2];
|
||
|
*olineptrs[1]++ = fouropixels[2];
|
||
|
*olineptrs[2]++ = fouropixels[2];
|
||
|
*olineptrs[0]++ = fouropixels[1];
|
||
|
*olineptrs[1]++ = fouropixels[1];
|
||
|
*olineptrs[2]++ = fouropixels[1];
|
||
|
*olineptrs[0]++ = fouropixels[0];
|
||
|
*olineptrs[1]++ = fouropixels[0];
|
||
|
*olineptrs[2]++ = fouropixels[0];
|
||
|
#endif
|
||
|
} while (x-=4);
|
||
|
olineptrs[0] += 2*screen->pitch/4;
|
||
|
olineptrs[1] += 2*screen->pitch/4;
|
||
|
olineptrs[2] += 2*screen->pitch/4;
|
||
|
}
|
||
|
|
||
|
}
|
||
|
if ( SDL_MUSTLOCK(screen) ) {
|
||
|
SDL_UnlockSurface(screen);
|
||
|
}
|
||
|
SDL_UpdateRect(screen, 0, 0, 0, 0);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// I_ReadScreen
|
||
|
//
|
||
|
void I_ReadScreen (byte* scr)
|
||
|
{
|
||
|
memcpy (scr, screens[0], SCREENWIDTH*SCREENHEIGHT);
|
||
|
}
|
||
|
|
||
|
|
||
|
//
|
||
|
// I_SetPalette
|
||
|
//
|
||
|
void I_SetPalette (byte* palette)
|
||
|
{
|
||
|
int i;
|
||
|
SDL_Color colors[256];
|
||
|
|
||
|
for ( i=0; i<256; ++i ) {
|
||
|
colors[i].r = gammatable[usegamma][*palette++];
|
||
|
colors[i].g = gammatable[usegamma][*palette++];
|
||
|
colors[i].b = gammatable[usegamma][*palette++];
|
||
|
colors[i].unused = 0;
|
||
|
}
|
||
|
SDL_SetColors(screen, colors, 0, 256);
|
||
|
}
|
||
|
|
||
|
|
||
|
void I_InitGraphics(void)
|
||
|
{
|
||
|
|
||
|
static int firsttime=1;
|
||
|
Uint16 video_w, video_h, w, h;
|
||
|
Uint8 video_bpp;
|
||
|
Uint32 video_flags;
|
||
|
|
||
|
if (!firsttime)
|
||
|
return;
|
||
|
firsttime = 0;
|
||
|
|
||
|
video_flags = (SDL_SWSURFACE|SDL_HWPALETTE);
|
||
|
if (!!M_CheckParm("-fullscreen"))
|
||
|
video_flags |= SDL_FULLSCREEN;
|
||
|
|
||
|
if (M_CheckParm("-2"))
|
||
|
multiply = 2;
|
||
|
|
||
|
if (M_CheckParm("-3"))
|
||
|
multiply = 3;
|
||
|
|
||
|
// check if the user wants to grab the mouse (quite unnice)
|
||
|
grabMouse = !!M_CheckParm("-grabmouse");
|
||
|
|
||
|
video_w = w = SCREENWIDTH * multiply;
|
||
|
video_h = h = SCREENHEIGHT * multiply;
|
||
|
video_bpp = 8;
|
||
|
|
||
|
/* We need to allocate a software surface because the DOOM! code expects
|
||
|
the screen surface to be valid all of the time. Properly done, the
|
||
|
rendering code would allocate the video surface in video memory and
|
||
|
then call SDL_LockSurface()/SDL_UnlockSurface() around frame rendering.
|
||
|
Eventually SDL will support flipping, which would be really nice in
|
||
|
a complete-frame rendering application like this.
|
||
|
*/
|
||
|
switch (video_w/w) {
|
||
|
case 3:
|
||
|
multiply *= 3;
|
||
|
break;
|
||
|
case 2:
|
||
|
multiply *= 2;
|
||
|
break;
|
||
|
case 1:
|
||
|
multiply *= 1;
|
||
|
break;
|
||
|
default:
|
||
|
;
|
||
|
}
|
||
|
if ( multiply > 3 ) {
|
||
|
I_Error("Smallest available mode (%dx%d) is too large!",
|
||
|
video_w, video_h);
|
||
|
}
|
||
|
screen = SDL_SetVideoMode(video_w, video_h, 8, video_flags);
|
||
|
if ( screen == NULL ) {
|
||
|
I_Error("Could not set %dx%d video mode: %s", video_w, video_h,
|
||
|
SDL_GetError());
|
||
|
}
|
||
|
SDL_ShowCursor(0);
|
||
|
SDL_WM_SetCaption("SDL DOOM! v1.10", "doom");
|
||
|
|
||
|
/* Set up the screen displays */
|
||
|
w = SCREENWIDTH * multiply;
|
||
|
h = SCREENHEIGHT * multiply;
|
||
|
if (multiply == 1 && !SDL_MUSTLOCK(screen) ) {
|
||
|
screens[0] = (unsigned char *) screen->pixels;
|
||
|
} else {
|
||
|
screens[0] = (unsigned char *) malloc (SCREENWIDTH * SCREENHEIGHT);
|
||
|
if ( screens[0] == NULL )
|
||
|
I_Error("Couldn't allocate screen memory");
|
||
|
}
|
||
|
}
|