kolibrios/programs/develop/libraries/TinyGL/asm_fork/examples/gears.asm

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use32
org 0
db 'MENUET01'
dd 1,start,i_end,mem,stacktop,0,cur_dir_path
include '../../../../../proc32.inc'
include '../../../../../macros.inc'
include '../../../../../KOSfuncs.inc'
include '../../../../../develop/libraries/box_lib/load_lib.mac'
include '../../../../../dll.inc'
include '../opengl_const.inc'
include 'fps.inc'
@use_library
macro matr_cell c_funct,c_param,funct,param, dia
{
dia dword[esp-4*(c_param*(c_funct-funct)+(1+c_param-param))]
}
;Так как некоторые извращенческие функции OpenGL воспринимают только параметры
;типа double (8 байт) то придется пихать их в стек макросом glpush
macro glpush GLDoubleVar {
push dword[GLDoubleVar+4]
push dword[GLDoubleVar]
}
align 4
start:
load_library name_tgl, cur_dir_path, library_path, system_path, \
err_message_found_lib, head_f_l, import_lib_tinygl, err_message_import, head_f_i
cmp eax,SF_TERMINATE_PROCESS
jz button.exit
mcall SF_SET_EVENTS_MASK,0x27
stdcall [kosglMakeCurrent], 0,15,400,380,ctx1
stdcall reshape, 400,380
; *** init ***
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, pos
stdcall [glEnable], GL_CULL_FACE
stdcall [glEnable], GL_LIGHTING
stdcall [glEnable], GL_LIGHT0
stdcall [glEnable], GL_DEPTH_TEST
; make the gears
stdcall [glGenLists],1
mov [gear1],eax
stdcall [glNewList], eax, GL_COMPILE
stdcall [glMaterialfv], GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red
stdcall gear, 1.0, 4.0, 1.0, 20, 0.7
call [glEndList]
stdcall [glGenLists],1
mov [gear2],eax
stdcall [glNewList], eax, GL_COMPILE
stdcall [glMaterialfv], GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green
stdcall gear, 0.5, 2.0, 2.0, 10, 0.7
call [glEndList]
stdcall [glGenLists],1
mov [gear3],eax
stdcall [glNewList], eax, GL_COMPILE
stdcall [glMaterialfv], GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue
stdcall gear, 1.3, 2.0, 0.5, 10, 0.7
call [glEndList]
stdcall [glEnable], GL_NORMALIZE
; *** end init ***
align 4
red_win:
call draw_window
mcall SF_THREAD_INFO,procinfo,-1
mov eax,dword[procinfo.box.height]
cmp eax,120
jge @f
mov eax,120 ;min size
@@:
sub eax,43
mov ebx,dword[procinfo.box.width]
cmp ebx,200
jge @f
mov ebx,200
@@:
sub ebx,10
stdcall reshape, ebx,eax
.end0:
align 16
still:
call draw_3d
cmp dword[stop],1
je @f
stdcall Fps, 365,4
mov dword[esp-4],eax
fild dword[esp-4]
fmul dword[a2]
fadd dword[a1]
fadd dword[angle]
fstp dword[angle]
mcall SF_CHECK_EVENT
jmp .end0
align 4
@@:
mcall SF_WAIT_EVENT
.end0:
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
align 4
a1 dd 0.01
a2 dd 0.3
; new window size or exposure
align 4
proc reshape, width:dword, height:dword
locals
h dq ?
mh dq ?
endl
stdcall [glViewport], 0, 0, [width], [height]
stdcall [glMatrixMode], GL_PROJECTION
stdcall [glLoadIdentity]
fild dword[height]
fidiv dword[width]
fst qword[h] ;h = height / width
fchs
fstp qword[mh]
glpush p6
glpush p5
glpush h
glpush mh
glpush p2
glpush p1
call [glFrustum]
stdcall [glMatrixMode], GL_MODELVIEW
stdcall [glLoadIdentity]
stdcall [glTranslatef], 0.0, 0.0, -40.0
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
ret
endp
align 4
p1 dq -1.0
p2 dq 1.0
p5 dq 5.0
p6 dq 60.0
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW,(50 shl 16)+409,(30 shl 16)+425,0x33404040,,title1
call [kosglSwapBuffers]
;Title
mcall SF_DRAW_TEXT,(338 shl 16)+4,0xc0c0c0,fps, fps.end-fps
mcall SF_DRAW_TEXT,(8 shl 16)+4,0xc0c0c0,title3,title3.end-title3
;mcall SF_DRAW_TEXT,(180 shl 16)+4,0xc0c0c0,title2,title2.end-title2
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,27 ;Esc
je button.exit
cmp ah,43 ;+
jne @f
fld dword[scale]
fdiv dword[delt_sc]
fstp dword[scale]
jmp still
@@:
cmp ah,61 ;=
jne @f
fld dword[scale]
fdiv dword[delt_sc]
fstp dword[scale]
jmp still
@@:
cmp ah,45 ;-
jne @f
fld dword[scale]
fmul dword[delt_sc]
fstp dword[scale]
jmp still
@@:
cmp ah,112 ;P
jne @f
xor dword[stop],1
jmp still
@@:
cmp ah,178 ;Up
jne @f
fld dword[view_rotx]
fadd dword[delt_size]
fstp dword[view_rotx]
jmp still
@@:
cmp ah,177 ;Down
jne @f
fld dword[view_rotx]
fsub dword[delt_size]
fstp dword[view_rotx]
jmp still
@@:
cmp ah,176 ;Left
jne @f
fld dword[view_roty]
fadd dword[delt_size]
fstp dword[view_roty]
jmp still
@@:
cmp ah,179 ;Right
jne @f
fld dword[view_roty]
fsub dword[delt_size]
fstp dword[view_roty]
jmp still
@@:
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,1
jne still
.exit:
mcall SF_TERMINATE_PROCESS
align 4
title1: db 'TinyGL in KolibriOS'
.end: db 0
;title2: db 'F full screen'
;.end: db 0
title3: db 'ESC - exit, Arrow keys - rotate, +/- zoom, P - pause'
.end: db 0
fps: db 'FPS:'
.end: db 0
align 16
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
call [glPushMatrix]
stdcall [glScalef], [scale], [scale], [scale]
stdcall [glRotatef], [view_rotx], 1.0, 0.0, 0.0
stdcall [glRotatef], [view_roty], 0.0, 1.0, 0.0
stdcall [glRotatef], [view_rotz], 0.0, 0.0, 1.0
call [glPushMatrix]
stdcall [glTranslatef], -3.0, -2.0, 0.0
stdcall [glRotatef], [angle], 0.0, 0.0, 1.0
stdcall [glCallList],[gear1]
call [glPopMatrix]
call [glPushMatrix]
stdcall [glTranslatef], 3.1, -2.0, 0.0
push dword 1.0
push dword 0.0
push dword 0.0
finit
fld1
fld1
faddp
fchs
fld dword[angle]
fmulp
fsub dword[an_9]
fstp dword[esp-4]
sub esp,4
call [glRotatef] ;, -2.0*angle-9.0, 0.0, 0.0, 1.0
stdcall [glCallList],[gear2]
call [glPopMatrix]
call [glPushMatrix]
stdcall [glTranslatef], -3.1, 4.2, 0.0
push dword 1.0
push dword 0.0
push dword 0.0
finit
fld1
fld1
faddp
fchs
fld dword[angle]
fmulp
fsub dword[an_25]
fstp dword[esp-4]
sub esp,4
call [glRotatef] ;, -2.0*angle-25.0, 0.0, 0.0, 1.0
stdcall [glCallList],[gear3]
call [glPopMatrix]
call [glPopMatrix]
call [kosglSwapBuffers]
; count++;
; if (count==limit) {
; exit(0);
ret
align 4
an_9 dd 9.0
an_25 dd 25.0
scale dd 1.0 ;???
delt_sc dd 0.85 ;???
delt_size dd 5.0
align 4
pos dd 5.0, 5.0, 10.0, 0.0
red dd 0.8, 0.1, 0.0, 1.0
green dd 0.0, 0.8, 0.2, 1.0
blue dd 0.2, 0.2, 1.0, 1.0
view_rotx dd 20.0
view_roty dd 30.0
view_rotz dd 0.0
gear1 dd ?
gear2 dd ?
gear3 dd ?
angle dd 0.0
limit dd ?
count dd 1
stop dd 0 ;пауза
;
; Draw a gear wheel. You'll probably want to call this function when
; building a display list since we do a lot of trig here.
;
; Input: inner_radius - radius of hole at center
; outer_radius - radius at center of teeth
; width - width of gear
; teeth - number of teeth
; tooth_depth - depth of tooth
;
align 4
proc gear uses eax ebx, inner_radius:dword, outer_radius:dword, width:dword, teeth:dword, tooth_depth:dword
locals
i dd ?
r0 dd ?
r1 dd ?
r2 dd ?
angle dd ?
da dd ?
u dd ?
v dd ?
endl
finit
mov eax,[inner_radius]
mov [r0],eax
fld1
fld1
faddp
fld dword[tooth_depth]
fdiv st0,st1
fld dword[outer_radius]
fsub st0,st1
fst dword[r1] ;r1 = outer_radius - tooth_depth/2.0
fadd dword[tooth_depth]
fstp dword[r2] ;r2 = outer_radius + tooth_depth/2.0
ffree st0 ;st0 = tooth_depth/2.0
fincstp
;st0 = 2.0
fldpi
fidiv dword[teeth]
fdiv st0,st1
fstp dword[da] ;da = M_PI / teeth / 2.0
stdcall [glShadeModel], GL_FLAT
stdcall [glNormal3f], 0.0, 0.0, 1.0
mov ebx,[teeth]
; draw front face
stdcall [glBegin], GL_QUAD_STRIP
mov dword[i],0
@@:
cmp dword[i],ebx
jg @f
finit
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fld dword[width]
fdiv st0,st2
matr_cell 4,3,1,3,fst
matr_cell 4,3,2,3,fst
matr_cell 4,3,3,3,fst
matr_cell 4,3,4,3,fstp
fld st0
fsin
fmul dword[r0]
matr_cell 4,3,1,2,fst
matr_cell 4,3,3,2,fstp
fld st0
fcos
fmul dword[r0]
matr_cell 4,3,1,1,fst
matr_cell 4,3,3,1,fstp
fld st0
fsin
fmul dword[r1]
matr_cell 4,3,2,2,fstp
fld st0
fcos
fmul dword[r1]
matr_cell 4,3,2,1,fstp
;st0 = angle
fadd dword[da]
fadd dword[da]
fadd dword[da]
fld st0
fsin
fmul dword[r1]
matr_cell 4,3,4,2,fstp
fcos
fmul dword[r1]
matr_cell 4,3,4,1,fstp
sub esp,48 ;12*4
call [glVertex3f] ;, r0*cos(angle), r0*sin(angle), width*0.5
call [glVertex3f] ;, r1*cos(angle), r1*sin(angle), width*0.5
call [glVertex3f] ;, r0*cos(angle), r0*sin(angle), width*0.5
call [glVertex3f] ;, r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5
inc dword[i]
jmp @b
@@:
call [glEnd]
; draw front sides of teeth
stdcall [glBegin], GL_QUADS
mov dword[i],0
@@:
cmp dword[i],ebx
jg @f
finit
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fld dword[width]
fdiv st0,st2
matr_cell 4,3,1,3,fst
matr_cell 4,3,2,3,fst
matr_cell 4,3,3,3,fst
matr_cell 4,3,4,3,fstp
fld st0
fcos
fmul dword[r1]
matr_cell 4,3,1,1,fstp
fld st0
fsin
fmul dword[r1]
matr_cell 4,3,1,2,fstp
fadd dword[da] ;st0 = angle+da
fld st0
fcos
fmul dword[r2]
matr_cell 4,3,2,1,fstp
fld st0
fsin
fmul dword[r2]
matr_cell 4,3,2,2,fstp
fadd dword[da] ;st0 = angle+2*da
fld st0
fcos
fmul dword[r2]
matr_cell 4,3,3,1,fstp
fld st0
fsin
fmul dword[r2]
matr_cell 4,3,3,2,fstp
fadd dword[da] ;st0 = angle+3*da
fld st0
fcos
fmul dword[r1]
matr_cell 4,3,4,1,fstp
fsin
fmul dword[r1]
matr_cell 4,3,4,2,fstp
sub esp,48 ;12*4
call [glVertex3f];, r1*cos(angle), r1*sin(angle), width*0.5
call [glVertex3f];, r2*cos(angle+da), r2*sin(angle+da), width*0.5
call [glVertex3f];, r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5
call [glVertex3f];, r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5
inc dword[i]
jmp @b
@@:
call [glEnd]
stdcall [glNormal3f], 0.0, 0.0, -1.0
; draw back face
stdcall [glBegin], GL_QUAD_STRIP
mov dword[i],0
@@:
cmp dword[i],ebx
jg @f
finit
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fld dword[width]
fdiv st0,st2
fchs
matr_cell 4,3,1,3,fst
matr_cell 4,3,2,3,fst
matr_cell 4,3,3,3,fst
matr_cell 4,3,4,3,fstp
fld st0
fsin
fld st0
fmul dword[r1]
matr_cell 4,3,1,2,fstp
fmul dword[r0]
matr_cell 4,3,2,2,fst
matr_cell 4,3,4,2,fstp
fld st0
fcos
fld st0
fmul dword[r1]
matr_cell 4,3,1,1,fstp
fmul dword[r0]
matr_cell 4,3,2,1,fst
matr_cell 4,3,4,1,fstp
;st0 = angle
fadd dword[da]
fadd dword[da]
fadd dword[da]
fld st0
fsin
fmul dword[r1]
matr_cell 4,3,3,2,fstp
fcos
fmul dword[r1]
matr_cell 4,3,3,1,fstp
sub esp,48 ;12*4
call [glVertex3f];, r1*cos(angle), r1*sin(angle), -width*0.5
call [glVertex3f];, r0*cos(angle), r0*sin(angle), -width*0.5
call [glVertex3f];, r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5
call [glVertex3f];, r0*cos(angle), r0*sin(angle), -width*0.5
inc dword[i]
jmp @b
@@:
call [glEnd]
; draw back sides of teeth
stdcall [glBegin], GL_QUADS
mov dword[i],0
@@:
cmp dword[i],ebx
jg @f
finit
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fld dword[width]
fdiv st0,st2
fchs
matr_cell 4,3,1,3,fst
matr_cell 4,3,2,3,fst
matr_cell 4,3,3,3,fst
matr_cell 4,3,4,3,fstp
fld st0
fcos
fmul dword[r1]
matr_cell 4,3,4,1,fstp
fld st0
fsin
fmul dword[r1]
matr_cell 4,3,4,2,fstp
fadd dword[da] ;st0 = angle+da
fld st0
fcos
fmul dword[r2]
matr_cell 4,3,3,1,fstp
fld st0
fsin
fmul dword[r2]
matr_cell 4,3,3,2,fstp
fadd dword[da] ;st0 = angle+2*da
fld st0
fcos
fmul dword[r2]
matr_cell 4,3,2,1,fstp
fld st0
fsin
fmul dword[r2]
matr_cell 4,3,2,2,fstp
fadd dword[da] ;st0 = angle+3*da
fld st0
fcos
fmul dword[r1]
matr_cell 4,3,1,1,fstp
fsin
fmul dword[r1]
matr_cell 4,3,1,2,fstp
sub esp,48 ;12*4
call [glVertex3f];, r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5
call [glVertex3f];, r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5
call [glVertex3f];, r2*cos(angle+da), r2*sin(angle+da), -width*0.5
call [glVertex3f];, r1*cos(angle), r1*sin(angle), -width*0.5
inc dword[i]
jmp @b
@@:
call [glEnd]
; draw outward faces of teeth
stdcall [glBegin], GL_QUAD_STRIP
mov dword[i],0
@@:
cmp dword[i],ebx
jg @f
finit
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fld dword[width]
fdiv st0,st2
matr_cell 12,3, 1,3,fst
matr_cell 12,3, 4,3,fst
matr_cell 12,3, 7,3,fst
matr_cell 12,3,10,3,fst
fchs
matr_cell 12,3, 2,3,fst
matr_cell 12,3, 5,3,fst
matr_cell 12,3, 8,3,fst
matr_cell 12,3,11,3,fstp
fldz
matr_cell 12,3, 3,3,fst
matr_cell 12,3, 6,3,fst
matr_cell 12,3, 9,3,fst
matr_cell 12,3,12,3,fstp
fld st0
fsin
matr_cell 12,3, 6,2,fst
matr_cell 12,3,12,2,fst
fmul dword[r1]
matr_cell 12,3, 1,2,fst
matr_cell 12,3, 2,2,fstp
fld st0
fcos
matr_cell 12,3, 6,1,fst
matr_cell 12,3,12,1,fst
fmul dword[r1]
matr_cell 12,3, 1,1,fst
matr_cell 12,3, 2,1,fstp
fadd dword[da] ;st0 = angle+da
fld st0
fcos
fmul dword[r2]
matr_cell 12,3, 4,1,fst
matr_cell 12,3, 5,1,fst
matr_cell 12,3, 1,1,fsub
fstp dword[u]
fld st0
fsin
fmul dword[r2]
matr_cell 12,3, 4,2,fst
matr_cell 12,3, 5,2,fst
matr_cell 12,3, 1,2,fsub
fst dword[v]
fmul st0,st0
fld dword[u]
fmul st0,st0
faddp
fsqrt ;st0 = len
fld dword[u]
fdiv st0,st1
fchs
matr_cell 12,3, 3,2,fstp
fld dword[v]
fdiv st0,st1
matr_cell 12,3, 3,1,fstp
ffree st0 ;len
fincstp
fadd dword[da] ;st0 = angle+2*da
fld st0
fcos
fmul dword[r2]
matr_cell 12,3, 7,1,fst
matr_cell 12,3, 8,1,fstp
fld st0
fsin
fmul dword[r2]
matr_cell 12,3, 7,2,fst
matr_cell 12,3, 8,2,fstp
fadd dword[da] ;st0 = angle+3*da
fld st0
fcos
fmul dword[r1]
matr_cell 12,3,10,1,fst
matr_cell 12,3,11,1,fst
matr_cell 12,3, 7,1,fsub
fchs
matr_cell 12,3, 9,2,fstp ;-u
fsin
fmul dword[r1]
matr_cell 12,3,10,2,fst
matr_cell 12,3,11,2,fst
matr_cell 12,3, 7,2,fsub
matr_cell 12,3, 9,1,fstp ;v
sub esp,144 ;12*12
call [glVertex3f];, r1*cos(angle), r1*sin(angle), width*0.5
call [glVertex3f];, r1*cos(angle), r1*sin(angle), -width*0.5
;u = r2*cos(angle+da) - r1*cos(angle)
;v = r2*sin(angle+da) - r1*sin(angle)
;len = sqrt( u*u + v*v )
;u /= len
;v /= len
call [glNormal3f];, v, -u, 0.0
call [glVertex3f];, r2*cos(angle+da), r2*sin(angle+da), width*0.5
call [glVertex3f];, r2*cos(angle+da), r2*sin(angle+da), -width*0.5
call [glNormal3f];, cos(angle), sin(angle), 0.0
call [glVertex3f];, r2*cos(angle+2*da), r2*sin(angle+2*da), width*0.5
call [glVertex3f];, r2*cos(angle+2*da), r2*sin(angle+2*da), -width*0.5
;u = r1*cos(angle+3*da) - r2*cos(angle+2*da)
;v = r1*sin(angle+3*da) - r2*sin(angle+2*da)
call [glNormal3f];, v, -u, 0.0
call [glVertex3f];, r1*cos(angle+3*da), r1*sin(angle+3*da), width*0.5
call [glVertex3f];, r1*cos(angle+3*da), r1*sin(angle+3*da), -width*0.5
call [glNormal3f];, cos(angle), sin(angle), 0.0
inc dword[i]
jmp @b
@@:
finit
fld1
fld1
faddp
fld dword[width]
fdiv st0,st1
matr_cell 2,3,1,3,fst
fchs
matr_cell 2,3,2,3,fstp
fldz
matr_cell 2,3,1,2,fst
matr_cell 2,3,2,2,fstp
fldz
fcos
fmul dword[r1]
matr_cell 2,3,1,1,fst
matr_cell 2,3,2,1,fstp
sub esp,24
call [glVertex3f];, r1*cos(0), r1*sin(0), width*0.5
call [glVertex3f];, r1*cos(0), r1*sin(0), -width*0.5
call [glEnd]
stdcall [glShadeModel], GL_SMOOTH
; draw inside radius cylinder
stdcall [glBegin], GL_QUAD_STRIP
mov dword[i],0
finit
@@:
cmp dword[i],ebx
jg @f
fld1
fld1
faddp
fldpi
fmul st0,st1
fimul dword[i]
fidiv dword[teeth]
fst dword[angle] ;angle = i * 2.0*M_PI / teeth
fldz
matr_cell 3,3,1,3,fstp
fld dword[width]
fdiv st0,st2
matr_cell 3,3,3,3,fst
fchs
matr_cell 3,3,2,3,fstp
fld st0
fsin
fchs
matr_cell 3,3,1,2,fst
fchs
fmul dword[r0]
matr_cell 3,3,2,2,fst
matr_cell 3,3,3,2,fstp
fcos
fchs
matr_cell 3,3,1,1,fst
fchs
fmul dword[r0]
matr_cell 3,3,2,1,fst
matr_cell 3,3,3,1,fstp
sub esp,36 ;12*3
call [glNormal3f];, -cos(angle), -sin(angle), 0.0
call [glVertex3f];, r0*cos(angle), r0*sin(angle), -width*0.5
call [glVertex3f];, r0*cos(angle), r0*sin(angle), width*0.5
ffree st0 ;2.0
fincstp
inc dword[i]
jmp @b
@@:
call [glEnd]
ret
endp
;--------------------------------------------------
align 4
import_lib_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../export.inc'
;--------------------------------------------------
system_path db '/sys/lib/'
name_tgl db 'tinygl.obj',0
head_f_i:
head_f_l db '"System error',0
err_message_import db 'Error on load import library ',39,'tinygl.obj',39,'" -tE',0
err_message_found_lib db 'Sorry I cannot load library ',39,'tinygl.obj',39,'" -tE',0
;--------------------------------------------------
align 16
i_end:
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
procinfo process_information
rb 4096
stacktop:
cur_dir_path:
rb 4096
library_path:
rb 4096
mem: