forked from KolibriOS/kolibrios
271 lines
7.6 KiB
Groff
271 lines
7.6 KiB
Groff
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Mesa 3.3 release notes
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July 21, 2000
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PLEASE READ!!!!
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Introduction
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------------
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Mesa uses an even/odd version number scheme like the Linux kernel.
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Odd numbered versions (such as 3.3) designate new developmental releases.
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Even numbered versions (such as 3.2.1) designate stable releases.
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Mesa 3.3 has a undergone many internal changes since version 3.2
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and features a lot of new extensions. 3.3 is expected to be pretty
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stable, but perhaps not as stable as 3.2 which has been used by
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thousands of users over the past months.
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Everyone is encouraged to try Mesa 3.3. Bugs should be reported to
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the Mesa bug database on www.sourceforge.net.
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Header file / GLenum changes
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----------------------------
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The gl.h and glu.h headers now use #defines to define all GL_* tokens
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instead of C-language enums. This change improves Mesa/OpenGL
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interoperability.
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New API dispatch code
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---------------------
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The core Mesa gl* functions are now implemented with a new dispatch
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(jump table) which will allow simultaneous direct/indirect rendering.
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The code is found in the glapi*.[ch] files.
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Of interest: the actual "glFooBar" functions are generated with
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templatized code defined in glapitemp.h and included by glapi.c
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The glapitemp.h template should be reusable for all sorts of OpenGL
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projects.
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The new dispatch code has also optimized with x86 assembly code.
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This optimization eliminates copying the function arguments during
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dispatch.
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New thread support
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------------------
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Thread support in Mesa has been rewritten. The glthread.[ch] files
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replace mthreads.[ch]. Thread safety is always enabled (on platforms
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which support threads, that is). There is virtually no performance
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penalty for typical single-thread applications. See the glapi.c
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file for details.
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The Xlib driver (XMesa) is now thread-safe as well. Be sure to
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call XInitThreads() in your app first. See the xdemos/glthreads.c
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demo for an example.
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Make configuration changes
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--------------------------
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If you use the old-style (non GNU automake) method to build Mesa note
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that several of the configuration names have changed:
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Old name New name
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------------- ----------------
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linux-elf linux
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linux linux-static
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linux-386-elf linux-386
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linux-386 linux-386-static
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etc.
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New extensions
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--------------
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GL_ARB_transpose_matrix
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Adds glLoadTransposeMatrixARB() and glMultTransposeMatrixARB()
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functions.
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GL_ARB_texture_cube_map
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For cube-based reflection mapping.
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GL_EXT_texture_add_env
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Adds GL_ADD texture environment mode.
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See http://www.berkelium.com/OpenGL/EXT/texture_env_add.txt
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GL_EXT_texture_lod_bias
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Allows mipmapped texture blurring and sharpening.
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GLX_EXT_visual_rating extension
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This extension has no effect in stand-alone Mesa (used for DRI).
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GL_HP_occlusion_test
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Used for bounding box occlusion testing (see demos/occlude.c).
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GL_SGIX_pixel_texture / GL_SGIS_pixel_texture
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Lets glDraw/CopyPixels draw a texture coordinate image.
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GL_SGI_color_matrix
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Adds a color matrix and another set of scale and bias parameters
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to the glDraw/CopyPixels paths.
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GL_SGI_color_table
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Adds additional color tables to the glDraw/Read/CopyPixels paths.
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GL_EXT_histogram
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Compute histograms for glDraw/Read/CopyPixels.
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GL_EXT_blend_func_separate
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This is the same as GL_INGR_blend_func_separate.
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GL_ARB_texture_cube_mapping
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6-face cube mapping, nicer than sphere mapping
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GL_EXT_texture_env_combine
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For advanced texture environment effects.
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Documentation for all these functions can be found at
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http://oss.sgi.com/projects/ogl-sample/registry/
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GLX_SGI_make_current_read functionality
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---------------------------------------
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The functionality of this extension is needed for GLX 1.3 (and required
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for the Linux/OpenGL standards base).
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Implementing this function required a **DEVICE DRIVER CHANGE**.
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The old SetBuffer() function has been replaced by SetReadBuffer() and
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SetDrawBuffer(). All device drivers will have to be updated because
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of this change.
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The new function, glXMakeContextCurrent(), in GLX 1.3 now works in Mesa.
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The xdemos/wincopy.c program demonstrates it.
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Image-related code changes
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--------------------------
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The imaging path code used by glDrawPixels, glTexImage[123]D,
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glTexSubImage[123], etc has been rewritten. It's now faster,
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uses less memory and has several bug fixes. This work was
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actually started in Mesa 3.1 with the glTexImage paths but has now
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been carried over to glDrawPixels as well.
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Device driver interface changes
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-------------------------------
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Added new functions for hardware stencil buffer support:
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WriteStencilSpan
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ReadStencilSpan
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WriteStencilPixels
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ReadStencilPixels
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Removed old depth buffer functions:
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AllocDepthBuffer
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DepthTestSpan
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DepthTestPixels
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ReadDepthSpanFloat
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ReadDepthSpanInt
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Added new depth buffer functions:
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WriteDepthSpan
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ReadDepthSpan
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WriteDepthPixels
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ReadDepthPixels
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These functions always read/write 32-bit GLuints. This will allow
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drivers to have anywhere from 0 to 32-bit Z buffers without
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recompiling for 16 vs 32 bits as was previously needed.
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New texture image functions
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The entire interface for texture image specification has been updated.
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With the new functions, it's optional for Mesa to keep an internal copy
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of all textures. Texture download should be a lot faster when the extra
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copy isn't made.
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Misc changes
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TexEnv now takes a target argument
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Removed UseGlobalTexturePalette (use Enable function instead)
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Also added
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ReadPixels
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CopyPixels
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The SetBufffer function has been replaced by SetDrawBuffer and
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SetReadBuffer functions. This lets core Mesa independently
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specify which buffer is to be used for reading and which for
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drawing.
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The Clear function's mask parameter has changed. Instead of
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mask being the flags specified by the user to glClear, the
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mask is now a bitmask of the DD_*_BIT flags in dd.h. Now
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multiple color buffers can be specified for clearing (ala
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glDrawBuffers). The driver's Clear function must also
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check the glColorMask glIndexMask, and glStencilMask settings
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and do the right thing. See the X/Mesa, OS/Mesa, or FX/Mesa
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drivers for examples.
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The depth buffer changes shouldn't be hard to make for existing
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drivers. In fact, it should simply the code. Be careful with
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the depthBits value passed to gl_create_context(). 1 is a bad
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value! It should normally be 0, 16, 24, or 32.
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gl_create_framebuffer() takes new arguments which explicitly tell
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core Mesa which ancillary buffers (depth, stencil, accum, alpha)
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should be implemented in software. Mesa hardware drivers should
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carefully set these flags depending on which buffers are in the
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graphics card.
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Internal constants
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------------------
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Point and line size range and granularity limits are now stored
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in the gl_constants struct, which is the Const member of GLcontext.
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The limits are initialized from values in config.h but may be
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overridden by device drivers to reflect the limits of that driver's
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hardware.
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Also added constants for NumAuxBuffers and SubPixelBits.
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OpenGL Conformance
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------------------
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Mesa now passes all the OpenGL 1.1 conformance tests, except for
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antialiased lines. AA lines fail on some, but not all, the tests.
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In order to fix the remaining failures, a new AA line algorithm will
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be needed (which computes coverage values for end-point fragments).
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This will be done for Mesa 3.5/3.6.
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OpenGL 1.2 GL_ARB_imaging subset
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--------------------------------
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Mesa 3.3 implements all the features of GL_ARB_imaging except for
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image convolution. This will (hopefully) be done for Mesa 3.5/3.6.
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----------------------------------------------------------------------
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