forked from KolibriOS/kolibrios
179 lines
5.5 KiB
Plaintext
179 lines
5.5 KiB
Plaintext
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# Microsoft Developer Studio Project File - Name="bz2lib" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** NICHT BEARBEITEN **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=bz2lib - Win32 Debug
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!MESSAGE Dies ist kein g<>ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
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!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f<>hren Sie den Befehl
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!MESSAGE
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!MESSAGE NMAKE /f "bz2lib.mak".
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!MESSAGE
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!MESSAGE Sie k<>nnen beim Ausf<73>hren von NMAKE eine Konfiguration angeben
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!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
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!MESSAGE
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!MESSAGE NMAKE /f "bz2lib.mak" CFG="bz2lib - Win32 ASM Debug"
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!MESSAGE
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!MESSAGE F<>r die Konfiguration stehen zur Auswahl:
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!MESSAGE
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!MESSAGE "bz2lib - Win32 Release" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE "bz2lib - Win32 Debug" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE "bz2lib - Win32 ASM Release" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE "bz2lib - Win32 ASM Debug" (basierend auf "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "bz2lib - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bz2lib__Win32_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Output_Dir "bz2lib__Win32_Release"
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# PROP Intermediate_Dir "bz2lib__Win32_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib"
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!ELSEIF "$(CFG)" == "bz2lib - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "bz2lib__Win32_Debug"
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# PROP BASE Intermediate_Dir "bz2lib__Win32_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "bz2lib__Win32_Debug"
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# PROP Intermediate_Dir "bz2lib__Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib"
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!ELSEIF "$(CFG)" == "bz2lib - Win32 ASM Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "bz2lib___Win32_ASM_Release"
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# PROP BASE Intermediate_Dir "bz2lib___Win32_ASM_Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "bz2lib__Win32_Release"
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# PROP Intermediate_Dir "bz2lib__Win32_Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /W3 /GX /O2 /Oy- /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib"
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# ADD LIB32 /nologo /out:"bz2lib__Win32_Release\bz2.lib"
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!ELSEIF "$(CFG)" == "bz2lib - Win32 ASM Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "bz2lib___Win32_ASM_Debug"
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# PROP BASE Intermediate_Dir "bz2lib___Win32_ASM_Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "bz2lib__Win32_Debug"
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# PROP Intermediate_Dir "bz2lib__Win32_Debug"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c
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# SUBTRACT BASE CPP /YX /Yc /Yu
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "BZ_NO_STDIO" /FD /GZ /c
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# SUBTRACT CPP /YX /Yc /Yu
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib"
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# ADD LIB32 /nologo /out:"bz2lib__Win32_Debug\bz2.lib"
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!ENDIF
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# Begin Target
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# Name "bz2lib - Win32 Release"
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# Name "bz2lib - Win32 Debug"
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# Name "bz2lib - Win32 ASM Release"
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# Name "bz2lib - Win32 ASM Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\bzip2\blocksort.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\bzlib.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\compress.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\crctable.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\decompress.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\huffman.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\randtable.c
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Source File
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SOURCE=..\..\bzip2\bzlib.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\bzip2\bzlib_private.h
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# End Source File
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# End Group
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# End Target
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# End Project
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