forked from KolibriOS/kolibrios
35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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This is a quick hack of Quake ported to the Simple DirectMedia Layer library.
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http://www.devolution.com/~slouken/SDL/
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To build under Linux, simply run ./configure; make
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This game requires the original Quake datafiles. You can get the shareware
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data files from http://www.idsoftware.com/.
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Of interest in the original X sources is the following:
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// Duff's Device
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count = width;
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n = (count + 7) / 8;
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dest = ((PIXEL16 *)src) + x+width - 1;
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src += x+width - 1;
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switch (count % 8) {
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case 0: do { *dest-- = st2d_8to16table[*src--];
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case 7: *dest-- = st2d_8to16table[*src--];
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case 6: *dest-- = st2d_8to16table[*src--];
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case 5: *dest-- = st2d_8to16table[*src--];
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case 4: *dest-- = st2d_8to16table[*src--];
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case 3: *dest-- = st2d_8to16table[*src--];
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case 2: *dest-- = st2d_8to16table[*src--];
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case 1: *dest-- = st2d_8to16table[*src--];
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} while (--n > 0);
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}
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This idea may make it into the SDL blitters if it turns out to be faster
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than my current code. :)
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Thanks to Zoid, Dave Taylor, John Carmack, and everyone else involved in the
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open source release of id games. :)
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- Sam Lantinga (slouken@devolution.com) 12/25/1999
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