callin'convention fix

git-svn-id: svn://kolibrios.org@6395 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
siemargl 2016-04-12 18:50:48 +00:00
parent b4322cddd9
commit 191083b6c3
4 changed files with 41 additions and 32 deletions

View File

@ -2,7 +2,7 @@
int main()
{
/* Load all libraries, initialize global tables like system color table and
/* Load all libraries, initialize global tables like system color table and
operations table. kolibri_gui_init() will EXIT with mcall -1 if it fails
to do it's job. This is all you need to call and all libraries and GUI
elements can be used after a successful call to this function
@ -16,13 +16,13 @@ int main()
struct check_box *checkbox = kolibri_new_check_box(20, 40, 12, 12, "Append BOARDMSG to entered message.");
struct edit_box *textbox = kolibri_new_edit_box(20, 55, 40);
struct kolibri_button *button = kolibri_new_button(310, 55, 24, 14, 0x21, kolibri_color_table.color_work_button);
kolibri_window_add_element(main_window, KOLIBRI_EDIT_BOX, textbox);
kolibri_window_add_element(main_window, KOLIBRI_CHECK_BOX, checkbox);
kolibri_window_add_element(main_window, KOLIBRI_BUTTON, button);
volatile unsigned press_key2;
volatile unsigned press_key;
do /* Start of main activity loop */
{
if(gui_event == KOLIBRI_EVENT_REDRAW)
@ -30,12 +30,13 @@ int main()
kolibri_handle_event_redraw(main_window);
}
else if(gui_event == KOLIBRI_EVENT_KEY)
{
{
/* siemargl commented out because keys stealed from textinput
key = get_key();
switch (key.code)
{
case 13:
if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set */
if(checkbox -> flags & CHECKBOX_IS_SET) /* Append BoardMsg checkbox is set * /
debug_board_write_str("BOARDMSG: ");
debug_board_write_str(textbox->text);
@ -43,6 +44,7 @@ int main()
break;
}
press_key = key.val;
*/
kolibri_handle_event_key(main_window);
}
else if(gui_event == KOLIBRI_EVENT_BUTTON)

View File

@ -9,7 +9,7 @@ struct kolibri_button {
unsigned int XY;
};
struct kolibri_button *kolibri_new_button(unsigned int tlx, unsigned int tly, unsigned int sizex, unsigned int sizey,
struct kolibri_button *kolibri_new_button(unsigned int tlx, unsigned int tly, unsigned int sizex, unsigned int sizey,
unsigned int identifier, unsigned int color)
{
struct kolibri_button* new_button = (struct kolibri_button *)malloc(sizeof(struct kolibri_button));
@ -18,6 +18,7 @@ struct kolibri_button *kolibri_new_button(unsigned int tlx, unsigned int tly, un
new_button -> color = color;
new_button -> identifier = identifier;
new_button -> XY = 0;
return new_button;
}
void draw_button(struct kolibri_button *some_button)

View File

@ -1,7 +1,7 @@
#ifndef KOLIBRI_DEBUG_H
#define KOLIBRI_DEBUG_H
/* Write a printf() like function (variable argument list) for
/* Write a printf() like function (variable argument list) for
writing to debug board */
inline void debug_board_write_byte(const char ch){
@ -10,8 +10,9 @@ inline void debug_board_write_byte(const char ch){
:
:"a"(63), "b"(1), "c"(ch));
}
inline void debug_board_write_str(const char* str){
//added noninline because incofortabre stepping in in debugger
void __attribute__ ((noinline)) debug_board_write_str(const char* str){
while(*str)
debug_board_write_byte(*str++);
}

View File

@ -1,7 +1,7 @@
#ifndef KOLIBRI_GUI_H
#define KOLIBRI_GUI_H
#include "stdlib.h" /* for malloc() */
#include <stdlib.h> /* for malloc() */
#include <kos32sys.h>
#include "kolibri_debug.h" /* work with debug board */
@ -25,34 +25,37 @@ void kolibri_handle_event_redraw(struct kolibri_window* some_window)
BeginDraw();
DrawWindow(some_window->topleftx, some_window->toplefty,
DrawWindow(some_window->topleftx, some_window->toplefty,
some_window->sizex, some_window->sizey,
some_window->window_title,
kolibri_color_table.color_work_area, some_window->XY);
/* Enumerate and draw all window elements here */
if(some_window->elements) /* Draw all elements added to window */
{
struct kolibri_window_element* current_element = some_window -> elements;
struct kolibri_window_element* current_element = some_window -> elements;
do
{
/* The redraw_fn serves as draw_fn on initial draw */
if(kolibri_gui_op_table[current_element -> type].redraw_fn)
kolibri_gui_op_table[current_element -> type].redraw_fn(current_element -> element);
//sie after fixing calling conventions no more needed
/*
switch(current_element -> type)
{
case KOLIBRI_EDIT_BOX:
case KOLIBRI_CHECK_BOX:
__asm__ volatile("push $0x13371337"::); /* Random value pushed to balance stack */
/* otherwise edit_box_draw leaves stack unbalanced */
/* and GCC jumps like a crazy motha' fucka' */
__asm__ volatile("push $0x13371337"::); / * Random value pushed to balance stack * /
/ * otherwise edit_box_draw leaves stack unbalanced * /
/ * and GCC jumps like a crazy motha' fucka' * /
break;
}
*/
current_element = current_element -> next;
} while(current_element != some_window->elements); /* Have we covered all elements? */
}
}
@ -60,16 +63,16 @@ void kolibri_handle_event_redraw(struct kolibri_window* some_window)
void kolibri_handle_event_key(struct kolibri_window* some_window)
{
/* Enumerate and trigger key handling functions of window elements here */
if(some_window->elements)
if(some_window->elements)
{
struct kolibri_window_element *current_element = some_window -> elements;
struct kolibri_window_element *current_element = some_window -> elements;
do
{
/* Only execute if the function pointer isn't NULL */
if(kolibri_gui_op_table[current_element -> type].key_fn)
kolibri_gui_op_table[current_element -> type].key_fn(current_element -> element);
current_element = current_element -> next;
} while(current_element != some_window->elements); /* Have we covered all elements? */
}
@ -78,17 +81,17 @@ void kolibri_handle_event_key(struct kolibri_window* some_window)
void kolibri_handle_event_mouse(struct kolibri_window* some_window)
{
/* Enumerate and trigger mouse handling functions of window elements here */
if(some_window->elements)
if(some_window->elements)
{
struct kolibri_window_element *current_element = some_window -> elements;
struct kolibri_window_element *current_element = some_window -> elements;
do
{
if(kolibri_gui_op_table[current_element -> type].mouse_fn)
kolibri_gui_op_table[current_element -> type].mouse_fn(current_element -> element);
current_element = current_element -> next;
} while(current_element != some_window->elements); /* Have we covered all elements? */
}
}
@ -102,9 +105,9 @@ int kolibri_gui_init(void)
{
int boxlib_init_status = kolibri_boxlib_init();
if(boxlib_init_status == 0)
if(boxlib_init_status == 0)
debug_board_write_str("ashmew2 is happy: Kolibri GUI Successfully Initialized.\n");
else
else
{
debug_board_write_str("ashmew2 is sad: Kolibri GUI Failed to initialize.\n");
kolibri_exit();
@ -120,10 +123,12 @@ int kolibri_gui_init(void)
/* Set up system events for buttons, mouse and keyboard and redraw */
/* Also set filters so that window receives mouse events only when active
and mouse inside window */
__asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027));
__asm__ volatile("int $0x40"::"a"(40), "b"(0xC0000027));
return boxlib_init_status;
}
/* Note: The current implementation tries to automatically colors
/* Note: The current implementation tries to automatically colors
GUI elements with system theme */
#endif /* KOLIBRI_GUI_H */