ataka: fix window height, translate to English, move to ISO

piano: translate to English


git-svn-id: svn://kolibrios.org@7650 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2019-05-14 07:33:19 +00:00
parent 0b5dbe568e
commit 1ce31fbdb8
8 changed files with 32 additions and 17 deletions

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@ -200,7 +200,6 @@ extra_files = {
{"kolibrios/games/mun/mun", "common/games/mun/mun"},
{"kolibrios/games/pig/", "common/games/pig/*"},
{"kolibrios/games/soko/", "common/games/soko/*"},
{"kolibrios/games/sstartrek/", "common/games/sstartrek/*"},
{"kolibrios/games/the_bus/menu.png", PROGS .. "/cmm/the_bus/menu.png"},
{"kolibrios/games/the_bus/objects.png", PROGS .. "/cmm/the_bus/objects.png"},
{"kolibrios/games/the_bus/road.png", PROGS .. "/cmm/the_bus/road.png"},
@ -269,11 +268,13 @@ if build_type == "rus" then tup.append_table(extra_files, {
{"HD_Load/9x2klbr/", PROGS .. "/hd_load/9x2klbr/readme_win.txt"},
{"HD_Load/mtldr/", PROGS .. "/hd_load/mtldr/install.txt"},
{"HD_Load/USB_Boot/", PROGS .. "/hd_load/usb_boot/readme.txt"},
{"kolibrios/games/ataka", "common/games/ataka/ataka_ru"},
{"kolibrios/games/Dungeons/Resources/Textures/Environment/", PROGS .. "/games/Dungeons/Resources/Textures/Environment/*"},
{"kolibrios/games/Dungeons/Resources/Textures/Objects/", PROGS .. "/games/Dungeons/Resources/Textures/Objects/*"},
{"kolibrios/games/Dungeons/Resources/Textures/HUD/", PROGS .. "/games/Dungeons/Resources/Textures/HUD/*"},
{"kolibrios/games/Dungeons/Resources/Textures/", PROGS .. "/games/Dungeons/Resources/Textures/Licenses.txt"},
{"kolibrios/games/Dungeons/", PROGS .. "/games/Dungeons/readme_ru.txt"},
{"kolibrios/games/sstartrek/", "common/games/sstartrek/SStarTrek_ru"},
{"kolibrios/games/WHOWTBAM/", build_type .. "/games/whowtbam"},
{"kolibrios/games/WHOWTBAM/", build_type .. "/games/appdata.dat"},
{"kolibrios/media/zsea/zsea_keys.txt", PROGS .. "/media/zsea/Docs/zSea_keys_rus.txt"},
@ -288,6 +289,8 @@ if build_type == "rus" then tup.append_table(extra_files, {
{"HD_Load/9x2klbr/", PROGS .. "/hd_load/9x2klbr/readme.txt"},
{"HD_Load/mtldr/install.txt", PROGS .. "/hd_load/mtldr/install_eng.txt"},
{"HD_Load/USB_Boot/readme.txt", PROGS .. "/hd_load/usb_boot/readme_eng.txt"},
{"kolibrios/games/ataka", "common/games/ataka/ataka_en"},
{"kolibrios/games/sstartrek/", "common/games/sstartrek/SStarTrek_en"},
{"kolibrios/media/zsea/zsea_keys.txt", PROGS .. "/media/zsea/Docs/zSea_keys_eng.txt"},
}) end
--[[
@ -452,6 +455,7 @@ tup.append_table(img_files, {
{"MEDIA/MIDAMP", PROGS .. "/media/midamp/trunk/midamp"},
{"MEDIA/MP3INFO", PROGS .. "/media/mp3info/mp3info"},
{"MEDIA/PALITRA", PROGS .. "/media/palitra/trunk/palitra"},
{"MEDIA/PIANO", PROGS .. "/media/piano/piano"},
{"MEDIA/STARTMUS", PROGS .. "/media/startmus/trunk/STARTMUS"},
{"NETWORK/PING", PROGS .. "/network/ping/ping"},
{"NETWORK/NETCFG", PROGS .. "/network/netcfg/netcfg"},
@ -550,7 +554,6 @@ tup.append_table(extra_files, {
if build_type == "rus" then tup.append_table(img_files, {
{"PERIOD", PROGS .. "/other/period/trunk/period"},
{"DEVELOP/TESTCON2", PROGS .. "/develop/libraries/console_coff/examples/testcon2_rus"},
{"MEDIA/PIANO", PROGS .. "/media/piano/piano"},
}) else tup.append_table(img_files, {
{"DEVELOP/TESTCON2", PROGS .. "/develop/libraries/console_coff/examples/testcon2_eng"},
}) end

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@ -33,14 +33,14 @@ Almaz=/k/games/almaz,81
Tanks=games/tanks,67
RocketForces=games/rforces,110
Pig=/k/games/pig/pigex,120
; Ataka=games/ataka,35 ;rus only
Ataka=/k/games/ataka,35
Donkey=/k/games/donkey
Loderunner=/k/games/LRL/LRL,41
; 21days=/k/games/21days,104 ;rus only
BabyPainter=/k/games/BabyPainter,87
Klavisha=games/klavisha,69
Millioneer=/k/games/WHOWTBAM/whowtbam,114
StarTrek71=/k/games/sstartrek/SStarTrek_en
StarTrek71=/k/games/sstartrek/SStarTrek
[3D Shooter]
Quake=/k/games/quake/sdlquake,56

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@ -33,14 +33,14 @@ Almaz=/k/games/almaz,81
Tanks=games/tanks,67
RocketForces=games/rforces,110
Pig=/k/games/pig/pigex
Ataka=games/ataka,35 ;rus only
Ataka=/k/games/ataka,35
Donkey=/k/games/donkey
Loderunner=/k/games/LRL/LRL,41
21days=/k/games/21days,104 ;rus only
BabyPainter=/k/games/BabyPainter,87
Klavisha=games/klavisha,69
Millioneer=/k/games/WHOWTBAM/whowtbam,114
StarTrek71=/k/games/sstartrek/SStarTrek_en
StarTrek71=/k/games/sstartrek/SStarTrek
[3D Shooter]
Quake=/k/games/quake/sdlquake,56

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@ -1,3 +1,4 @@
@fasm.exe piano.asm piano
pause
@echo lang fix en >lang.inc
@fasm piano.asm piano
@erase lang.inc
@pause

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@ -37,6 +37,7 @@
dd 0 ;  ¤à¥á ¡ãä¥à  ¤«ï ¯ à ¬¥â஢
dd 0 ; § à¥§¥à¢¨à®¢ ­®
include "lang.inc"
include "../../macros.inc" ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§­ì  áᥬ¡«¥à騪®¢!
;---------------------------------------------------------------------
@ -839,7 +840,7 @@ draw_window:
mov edx, [sc.work] ; 梥â ä®­ 
or edx, 0x33000000 ; ¨ ⨯ ®ª­  3
mcall 0, <20,WHITE_W*15+9>, <200,250>, , ,title
mcall 0, <20,WHITE_W*15+9>, <200,250>, , ,caption
mcall 8, <WHITE_W*0,WHITE_W>, <0,100>, 0x21, 0xff7a74
mcall 8, <WHITE_W*1,WHITE_W>, <0,100>, 0x23, 0x907040
@ -924,13 +925,23 @@ M:
sc system_colors
message db '‘¯à ¢ª : éñ«ª­¨â¥ 2 à §  ­  § £®«®¢ª¥.',0
message1 db '<27> ¦¬¨â¥ «î¡ãî ª« ¢¨èã ¢  ­£«¨©áª®© à áª« ¤ª¥ - ',0
message2 db '¤®«¦¥­ §¢ãç âì ¢áâ஥­­ë© ¤¨­ ¬¨ª ª®¬¯ìîâ¥à  (­¥ ª®«®­ª¨!)',0
message3 db '<27>®â  "„®" - ª« ¢¨è¨ V,Tab,U,Enter, ¯à¨ ¢ª«î祭¨¨',0
message4 db 'Caps Lock - ª« ¢¨è¨ V,Q,I.',0
t_notes db '„Ž <20>… Œˆ ”€ ‘Ž‹œ ‹Ÿ ˆ „Ž',0
title db '„¥â᪮¥ ¯¨ ­¨­®',0
if lang eq ru
message db '‘¯à ¢ª : éñ«ª­¨â¥ 2 à §  ­  § £®«®¢ª¥.',0
message1 db '<27> ¦¬¨â¥ «î¡ãî ª« ¢¨èã ¢  ­£«¨©áª®© à áª« ¤ª¥ - ',0
message2 db '¤®«¦¥­ §¢ãç âì ¢áâ஥­­ë© ¤¨­ ¬¨ª ª®¬¯ìîâ¥à  (­¥ ª®«®­ª¨!)',0
message3 db '<27>®â  "„®" - ª« ¢¨è¨ V,Tab,U,Enter',0
message4 db '¯à¨ ¢ª«î祭¨¨ Caps Lock - ª« ¢¨è¨ V,Q,I.',0
t_notes db '„Ž <20>… Œˆ ”€ ‘Ž‹œ ‹Ÿ ˆ „Ž',0
caption db '„¥â᪮¥ ¯¨ ­¨­®',0
else
message db 'To see help click twice on the window header',0
message1 db 'Press any key in English keyboard layout - ',0
message2 db 'so you will hear the sound from the PC-speaker (Beeper)',0
message3 db 'Note "C" is the key V,Tab,U,Enter',0
message4 db 'and when Caps Lock is on then the keys V,Q,I.',0
t_notes db 'C D E F G A B C ',0
caption db 'Baby piano',0
end if
;---------------------------------------------------------------------