clean skins

git-svn-id: svn://kolibrios.org@8883 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2021-06-19 21:00:25 +00:00
parent 7355a5f3f5
commit 2bb1aa0f9b
104 changed files with 6 additions and 1833 deletions

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "Latte.skn")

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delete default.skn
fasm default.dtp.asm default.dtp
fasm default.asm default.skn
@pause

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include '../../skin.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:2:40:0],\ ; margins [left:top:right:bottom]
colors active = [binner=0xCACACA:\ ; border inner color
bouter=0xA1A1A1:\ ; border outer color
bframe=0xCACACA],\ ; border frame color
colors inactive = [binner=0xCACACA:\ ; border inner color
bouter=0xA1A1A1:\ ; border outer color
bframe=0xCACACA],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-19:3][16:16],\ ; buttons coordinates
minimize = [-37:3][16:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left2,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center2
BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
BITMAP bmp_left2, 'left1.bmp'
BITMAP bmp_right1, 'right1.bmp'
BITMAP bmp_right2, 'right2.bmp'
BITMAP bmp_center1,'center1.bmp'
BITMAP bmp_center2,'center1.bmp'

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struc system_colors
{
.frame dd 0x006393
.grab dd 0x0077b0
.work_dark dd 0xA5A5A5
.work_light dd 0xE4E4E4
.title_text dd 0x444444
.work dd 0xCACACA
.work_button dd 0xE9E9E9
.work_button_text dd 0x000000
.work_text dd 0x000000
.work_graph dd 0x777777
}
struct system_colors

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include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x00081d:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x4F70A5],\ ; border frame color
colors inactive = [binner=0x323232:\ ; border inner color
bouter=0x00081d:\ ; border outer color
bframe=0x617598],\ ; border frame color
dtp = '1.5imple_Alpha.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-27:0][23:16],\ ; buttons coordinates
minimize = [-50:0][23:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("1.5imple_Alpha.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "1.5imple Alpha.skn")

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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include '../../../skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x314C58:\ ; border inner color
bouter=0x011C28:\ ; border outer color
bframe=0x314C58],\ ; border frame color
colors inactive = [binner=0x6C7174:\ ; border inner color
bouter=0x011C28:\ ; border outer color
bframe=0x6C7174],\ ; border frame color
dtp = 'GRAY.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-18:6][12:12],\ ; buttons coordinates
minimize = [-34:6][12:12] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("MenuetOS.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "MenuetOS 2.skn")

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "gnome_blue.skn")

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;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x334C62:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0x4489CA],\ ; border frame color
colors inactive = [binner=0x827A6C:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xE3E0D8],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][24:16],\ ; buttons coordinates
minimize = [-55:3][24:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0x4489CA
grab dd 0x83BAEE
grab_button dd 0x3B6A97
grab_button_text dd 0xFFFFFF
grab_text dd 0xFFFFFF
work dd 0xEBE9E3
work_button dd 0xEBE9E3
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0xCCC6BB

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fasm default.dtp.asm default.dtp
pause

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kpack default.skn default.pack.skn

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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fasm default.asm default.skn
pause

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "gnome_ocean.skn")

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;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x18191B:\ ; border inner color
bouter=0x18191B:\ ; border outer color
bframe=0x465E73],\ ; border frame color
colors inactive = [binner=0x3E3C39:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xE3E0D8],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][24:16],\ ; buttons coordinates
minimize = [-55:3][24:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0x465E73
grab dd 0x527B9E
grab_button dd 0x3A4956
grab_button_text dd 0xFFFFFF
grab_text dd 0xFFFFFF
work dd 0xEBE9E3
work_button dd 0xEBE9E3
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0x9E9A91

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fasm default.dtp.asm default.dtp
pause

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kpack default.skn default.pack.skn

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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fasm default.asm default.skn
pause

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "gnome_olive.skn")

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;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x5A6649:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xA3BA80],\ ; border frame color
colors inactive = [binner=0x827A6C:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xE1DDC4],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][24:16],\ ; buttons coordinates
minimize = [-55:3][24:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0xA3BA80
grab dd 0xD0DFB9
grab_button dd 0x80965E
grab_button_text dd 0xFFFFFF
grab_text dd 0xFFFFFF
work dd 0xECE9D8
work_button dd 0xECE9D8
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0xCDC7A6

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fasm default.dtp.asm default.dtp
pause

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kpack default.skn default.pack.skn

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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fasm default.asm default.skn
pause

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "gnome_orange.skn")

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;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x644931:\ ; border inner color
bouter=0x393b3e:\ ; border outer color
bframe=0xd0843d],\ ; border frame color
colors inactive = [binner=0x827A6C:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xE3E0D8],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][24:16],\ ; buttons coordinates
minimize = [-55:3][24:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0xd0843d
grab dd 0xf3b77e
grab_button dd 0x976332
grab_button_text dd 0xFFFFFF
grab_text dd 0xFFFFFF
work dd 0xEBE9E3
work_button dd 0xEBE9E3
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0xCCC6BB

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fasm default.dtp.asm default.dtp
pause

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kpack default.skn default.pack.skn

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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fasm default.asm default.skn
pause

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if tup.getconfig("NO_FASM") ~= "" then return end
tup.rule("default.asm", 'fasm "%f" "%o" ' .. tup.getconfig("KPACK_CMD"), "gnome_red.skn")

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;SKIN (.SKN) - COMPILE WITH FASM
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:60:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x492929:\ ; border inner color
bouter=0x201818:\ ; border outer color
bframe=0x9B3333],\ ; border frame color
colors inactive = [binner=0x827A6C:\ ; border inner color
bouter=0x3E3C39:\ ; border outer color
bframe=0xD7D0D0],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-29:3][24:16],\ ; buttons coordinates
minimize = [-55:3][24:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'oper.bmp'
BITMAP bmp_base ,'base.bmp'
BITMAP bmp_left1,'left_1.bmp'
BITMAP bmp_oper1,'oper_1.bmp'
BITMAP bmp_base1,'base_1.bmp'

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;SYSTEM COLORS (.DTP) - COMPILE WITH FASM
frame dd 0x9B3333
grab dd 0xD94040
grab_button dd 0x723131
grab_button_text dd 0xFFFFFF
grab_text dd 0xFFFFFF
work dd 0xE6E1E1
work_button dd 0xE6E1E1
work_button_text dd 0x000000
work_text dd 0x000000
work_graph dd 0xA59999

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fasm default.dtp.asm default.dtp
pause

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kpack default.skn default.pack.skn

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2017. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
_file equ _#_name
_file::
file _fname
end virtual
load w dword from _file:_bmp.i.biWidth
load h dword from _file:_bmp.i.biHeight
load hsize dword from _file:_bmp.h.bfOffBits
align 4
label _name
.width = w
.height = h
dd w,h
a=hsize+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
load r from _file:a+0
load g from _file:a+1
load b from _file:a+2
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
dd @f - $ - 4
file _dtp
@@:
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

View File

@ -1,2 +0,0 @@
fasm default.asm default.skn
pause

View File

@ -1,10 +0,0 @@
kpack gliteskin_deepsky.skn gliteskin_deepsky.skn
kpack gliteskin_glider.skn gliteskin_glider.skn
kpack gliteskin_red.skn gliteskin_red.skn
kpack gnome_blue.skn gnome_blue.skn
kpack gnome_green.skn gnome_green.skn
kpack gnome_ocean.skn gnome_ocean.skn
kpack gnome_olive.skn gnome_olive.skn
kpack gnome_red.skn gnome_red.skn
kpack gnome_orange.skn gnome_orange.skn
pause

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