forked from KolibriOS/kolibrios
LaserTank pause menu added
git-svn-id: svn://kolibrios.org@5297 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
62d9d697a9
commit
2f1fab6ff3
Binary file not shown.
File diff suppressed because one or more lines are too long
@ -8,6 +8,7 @@
|
||||
#define MODE_MENU 0
|
||||
#define MODE_LEVELS 1
|
||||
#define MODE_GAME 2
|
||||
#define MODE_PAUSE 4
|
||||
|
||||
#define GAME_NONE 0
|
||||
#define GAME_VICTORY 1
|
||||
@ -84,6 +85,7 @@ RGB img_menu[147456];
|
||||
RGBA img_explosion[8064];
|
||||
RGBA img_gun[576];
|
||||
RGB img_gamebg[9216];
|
||||
RGBA img_black[576];
|
||||
|
||||
RGBA img_number_box[2550];
|
||||
RGBA img_numbers[3500];
|
||||
@ -92,10 +94,15 @@ RGBA img_button_arrow[375];
|
||||
|
||||
RGB img_levels[147456];
|
||||
|
||||
RGB img_buttons[3][13053];
|
||||
|
||||
|
||||
|
||||
Player player;
|
||||
|
||||
CKosRender* renderPlayer;
|
||||
CKosImage* objPlayer;
|
||||
CKosImage* objPlayer1;
|
||||
|
||||
CKosRender* renderBox;
|
||||
|
||||
@ -107,6 +114,8 @@ CKosImage* objBox;
|
||||
CKosImage* objGun;
|
||||
CKosImage* objExplosion;
|
||||
|
||||
CKosImage* objblack;
|
||||
|
||||
CKosRender* renderLevels;
|
||||
CKosImage* objnumber_box;
|
||||
CKosImage* objnumbers;
|
||||
@ -157,6 +166,12 @@ char GetField(Point position, bool din)
|
||||
return level[position.Y][position.X].s;
|
||||
}
|
||||
|
||||
void SetMode(int mode)
|
||||
{
|
||||
gameMode = mode;
|
||||
draw_window();
|
||||
}
|
||||
|
||||
RGB* GetImg(Point position, bool din)
|
||||
{
|
||||
switch (GetField(position, din))
|
||||
@ -575,7 +590,7 @@ void Laser(Point pos, Point vec, RGB color)
|
||||
}
|
||||
level[player.position.Y][player.position.X].s = FIELD_CRATER;
|
||||
gameStatus = GAME_DEFEAT;
|
||||
draw_window();
|
||||
SetMode(MODE_PAUSE);
|
||||
return;
|
||||
}
|
||||
else
|
||||
@ -779,6 +794,7 @@ void player_move(Point vector, float angle)
|
||||
break;
|
||||
case FIELD_FINISH:
|
||||
gameStatus = GAME_VICTORY;
|
||||
SetMode(MODE_PAUSE);
|
||||
draw_window();
|
||||
break;
|
||||
case FIELD_NONE:
|
||||
@ -833,12 +849,6 @@ void player_move(Point vector, float angle)
|
||||
}
|
||||
}
|
||||
|
||||
void SetMode(int mode)
|
||||
{
|
||||
gameMode = mode;
|
||||
draw_window();
|
||||
}
|
||||
|
||||
void key_press(int key)
|
||||
{
|
||||
//rtlDebugOutString(ftoa(key));
|
||||
@ -892,7 +902,7 @@ void key_press(int key)
|
||||
|
||||
break;
|
||||
case 27:
|
||||
SetMode(MODE_LEVELS);
|
||||
SetMode(MODE_PAUSE);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -948,6 +958,22 @@ void MousePress(int button, Point position)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case MODE_PAUSE:
|
||||
if (CollRecrVsPoint(position, Rect(77, 318, 229, 57)))
|
||||
SetMode(MODE_LEVELS);
|
||||
else
|
||||
if (CollRecrVsPoint(position, Rect(77, 255, 229, 57)))
|
||||
{
|
||||
openLevel(levelIndex);
|
||||
SetMode(MODE_GAME);
|
||||
}
|
||||
else
|
||||
if (gameStatus != GAME_DEFEAT && CollRecrVsPoint(position, Rect(77, 192, 229, 57)))
|
||||
{
|
||||
if (gameStatus == GAME_VICTORY)
|
||||
openLevel(levelIndex + 1);
|
||||
SetMode(MODE_GAME);
|
||||
}
|
||||
case MODE_GAME:
|
||||
|
||||
break;
|
||||
@ -1015,29 +1041,22 @@ void draw_window(void)
|
||||
}
|
||||
|
||||
renderLevels->Draw(Point(0, 0));
|
||||
|
||||
//kos_PutImage((RGB*)img_ground, 24, 24, 100, 100);
|
||||
|
||||
break;
|
||||
case MODE_GAME:
|
||||
case MODE_PAUSE:
|
||||
for (int y = 0; y < 4; y++)
|
||||
for (int x = 0; x < 4; x++)
|
||||
kos_PutImage((RGB*)img_gamebg, 96, 96, 96 * x, 96 * y);
|
||||
|
||||
renderLevels->RenderImg((RGB*)img_gamebg, Point(96 * x, 96 * y), 96, 96);
|
||||
|
||||
for (int y = 0; y < 16; y++)
|
||||
for (int x = 0; x < 16; x++)
|
||||
{
|
||||
if (level[y][x].s != FIELD_NONE)
|
||||
kos_PutImage(GetImg(Point(x, y), true), 24, 24, 24 * x, 24 * y);
|
||||
}
|
||||
renderLevels->RenderImg(GetImg(Point(x, y), true), Point(24 * x, 24 * y), 24, 24);
|
||||
|
||||
switch (gameStatus)
|
||||
{
|
||||
case GAME_NONE:
|
||||
renderPlayer->RenderImg(GetImg(player.position, false), Point(0, 0), 24, 24);
|
||||
objPlayer->Draw(Point(0, 0), player.angle);
|
||||
renderPlayer->Draw(player.position * 24);
|
||||
objPlayer1->Draw(player.position * 24, player.angle);
|
||||
break;
|
||||
case GAME_VICTORY:
|
||||
kos_WriteTextToWindow(30, 10, 0x80, 0xFFFFFF, "VICTORY", 0);
|
||||
@ -1046,6 +1065,34 @@ void draw_window(void)
|
||||
kos_WriteTextToWindow(30, 10, 0x80, 0xFFFFFF, "DEFEAT", 0);
|
||||
break;
|
||||
}
|
||||
|
||||
for (int y = 0; y < 16; y++)
|
||||
for (int x = 0; x < 16; x++)
|
||||
objblack->Draw(Point(24 * x, 24 * y), 0);
|
||||
|
||||
if (gameStatus != GAME_DEFEAT)
|
||||
renderLevels->RenderImg((RGB*)img_buttons[1], Point(77, 192), 229, 57);
|
||||
renderLevels->RenderImg((RGB*)img_buttons[2], Point(77, 255), 229, 57);
|
||||
renderLevels->RenderImg((RGB*)img_buttons[0], Point(77, 318), 229, 57);
|
||||
|
||||
renderLevels->Draw(Point(0, 0));
|
||||
break;
|
||||
case MODE_GAME:
|
||||
for (int y = 0; y < 4; y++)
|
||||
for (int x = 0; x < 4; x++)
|
||||
kos_PutImage((RGB*)img_gamebg, 96, 96, 96 * x, 96 * y);
|
||||
|
||||
for (int y = 0; y < 16; y++)
|
||||
for (int x = 0; x < 16; x++)
|
||||
if (level[y][x].s != FIELD_NONE)
|
||||
kos_PutImage(GetImg(Point(x, y), true), 24, 24, 24 * x, 24 * y);
|
||||
|
||||
if(gameStatus != GAME_DEFEAT)
|
||||
{
|
||||
renderPlayer->RenderImg(GetImg(player.position, false), Point(0, 0), 24, 24);
|
||||
objPlayer->Draw(Point(0, 0), player.angle);
|
||||
renderPlayer->Draw(player.position * 24);
|
||||
}
|
||||
break;
|
||||
}
|
||||
kos_WindowRedrawStatus(2);
|
||||
@ -1188,6 +1235,11 @@ void kos_Main()
|
||||
|
||||
file->LoadTex((Byte*)img_crater, 3, 24, 24);
|
||||
|
||||
file->LoadTex((Byte*)img_black, 4, 24, 24);
|
||||
|
||||
for (int i = 0; i < 3; ++i)
|
||||
file->LoadTex((Byte*)img_buttons[i], 3, 229, 57);
|
||||
|
||||
delete file;
|
||||
|
||||
renderPlayer = new CKosRender(24, 24);
|
||||
@ -1212,6 +1264,8 @@ void kos_Main()
|
||||
objExplosion->SetFrameSize(24, 24);
|
||||
|
||||
renderLevels = new CKosRender(384, 384);
|
||||
|
||||
objPlayer1 = new CKosImage(renderLevels, (RGBA*)img_tank, 24, 24);
|
||||
objnumber_box = new CKosImage(renderLevels, (RGBA*)img_number_box, 51, 50);
|
||||
objnumbers = new CKosImage(renderLevels, (RGBA*)img_numbers, 14, 25);
|
||||
objnumbers->SetFrameSize(14, 25);
|
||||
@ -1219,6 +1273,8 @@ void kos_Main()
|
||||
objbutton1 = new CKosImage(renderLevels, (RGBA*)img_button1, 57, 57);
|
||||
objbutton_arrow = new CKosImage(renderLevels, (RGBA*)img_button_arrow, 25, 15);
|
||||
|
||||
objblack = new CKosImage(renderLevels, (RGBA*)img_black, 24, 24);
|
||||
|
||||
LevelsLoad();
|
||||
|
||||
openLevel(0);
|
||||
|
@ -25,7 +25,7 @@ void CKosRender::RenderImg(RGB *img, Point position, int width, int height)
|
||||
for (int y = position.Y; y < position.Y + height; y++)
|
||||
for (int x = position.X; x < position.X + width; x++)
|
||||
if (x >= 0 && y >= 0 && x < this->width && y < this->height)
|
||||
this->buffer[y * width + x] = img[(y - position.Y) * width + (x - position.X)];
|
||||
this->buffer[y * this->width + x] = img[(y - position.Y) * width + (x - position.X)];
|
||||
}
|
||||
|
||||
int CKosRender::getPixel(int x, int y)
|
||||
|
Loading…
Reference in New Issue
Block a user