forked from KolibriOS/kolibrios
fix typos (thanks Ray)
git-svn-id: svn://kolibrios.org@7355 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -21,7 +21,7 @@ char aOpenDialog_start[] = "OpenDialog_start";
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struct opendialog
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{
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dword type; //0-file, 2-save, 3-select folder
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dword type; //0-file, 1-save, 2-select folder
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dword procinfo;
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dword com_area_name;
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dword com_area;
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@ -87,7 +87,7 @@ bool w_redraw=true;
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const char attempts_left[] = "Attempts left:";
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const char grass_left[] = "Grass left:";
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const char level_select_1[] = "Shoose level pack (press <1> or <2>):";
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const char level_select_1[] = "Choose level pack (press <1> or <2>):";
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const char level_select_2[] = "1. Built-in levels";
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const char level_select_3[] = "2. External levels";
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@ -101,7 +101,7 @@ bool w_redraw=true;
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const char about8[] = "diamond - idea of turn back, testing";
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const char about9[] = "Special thanks to:";
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const char about10[] = "Everyone who plays this game :-) !";
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const char about11[] = "press <BACKSPACE> to back to menu";
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const char about11[] = "press <BACKSPACE> to go back to menu";
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#endif
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int levelcount=7;
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